/***************************************************************************** Copyright (c) 2014, Oracle and/or its affiliates. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335 USA *****************************************************************************/ /**************************************************//** @file include/os0once.h A class that aids executing a given function exactly once in a multi-threaded environment. Created Feb 20, 2014 Vasil Dimov *******************************************************/ #ifndef os0once_h #define os0once_h #include "univ.i" #include "ut0ut.h" /** Execute a given function exactly once in a multi-threaded environment or wait for the function to be executed by another thread. Example usage: First the user must create a control variable of type os_once::state_t and assign it os_once::NEVER_DONE. Then the user must pass this variable, together with a function to be executed to os_once::do_or_wait_for_done(). Multiple threads can call os_once::do_or_wait_for_done() simultaneously with the same (os_once::state_t) control variable. The provided function will be called exactly once and when os_once::do_or_wait_for_done() returns then this function has completed execution, by this or another thread. In other words os_once::do_or_wait_for_done() will either execute the provided function or will wait for its execution to complete if it is already called by another thread or will do nothing if the function has already completed its execution earlier. This mimics pthread_once(3), but unfortunatelly pthread_once(3) does not support passing arguments to the init_routine() function. We should use std::call_once() when we start compiling with C++11 enabled. */ class os_once { public: /** Control variables' state type */ typedef ib_uint32_t state_t; /** Not yet executed. */ static const state_t NEVER_DONE = 0; /** Currently being executed by this or another thread. */ static const state_t IN_PROGRESS = 1; /** Finished execution. */ static const state_t DONE = 2; /** Call a given function or wait its execution to complete if it is already called by another thread. @param[in,out] state control variable @param[in] do_func function to call @param[in,out] do_func_arg an argument to pass to do_func(). */ static void do_or_wait_for_done( volatile state_t* state, void (*do_func)(void*), void* do_func_arg) { int32 oldval = NEVER_DONE; /* Avoid calling my_atomic_cas32() in the most common case. */ if (*state == DONE) { return; } if (my_atomic_cas32((int32*) state, &oldval, IN_PROGRESS)) { /* We are the first. Call the function. */ do_func(do_func_arg); my_atomic_store32((int32*) state, DONE); } else { /* The state is not NEVER_DONE, so either it is IN_PROGRESS (somebody is calling the function right now or DONE (it has already been called and completed). Wait for it to become DONE. */ for (;;) { const state_t s = *state; switch (s) { case DONE: return; case IN_PROGRESS: break; case NEVER_DONE: /* fall through */ default: ut_error; } UT_RELAX_CPU(); } } } }; #endif /* os0once_h */