/***************************************************************************** Copyright (c) 2013, 2015, Oracle and/or its affiliates. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335 USA *****************************************************************************/ /**************************************************//** @file os/os0event.cc The interface to the operating system condition variables. Created 2012-09-23 Sunny Bains *******************************************************/ #include "os0event.h" #include "ut0mutex.h" #include "ha_prototypes.h" #include "ut0new.h" #ifdef _WIN32 #include #include #endif /* _WIN32 */ #include /** The number of microsecnds in a second. */ static const ulint MICROSECS_IN_A_SECOND = 1000000; #ifdef _WIN32 /** Native condition variable. */ typedef CONDITION_VARIABLE os_cond_t; #else /** Native condition variable */ typedef pthread_cond_t os_cond_t; #endif /* _WIN32 */ typedef std::list > os_event_list_t; typedef os_event_list_t::iterator event_iter_t; /** InnoDB condition variable. */ struct os_event { os_event(const char* name) UNIV_NOTHROW; ~os_event() UNIV_NOTHROW; /** Destroys a condition variable */ void destroy() UNIV_NOTHROW { #ifndef _WIN32 int ret = pthread_cond_destroy(&cond_var); ut_a(ret == 0); #endif /* !_WIN32 */ mutex.destroy(); } /** Set the event */ void set() UNIV_NOTHROW { mutex.enter(); if (!m_set) { broadcast(); } mutex.exit(); } int64_t reset() UNIV_NOTHROW { mutex.enter(); if (m_set) { m_set = false; } int64_t ret = signal_count; mutex.exit(); return(ret); } /** Waits for an event object until it is in the signaled state. Typically, if the event has been signalled after the os_event_reset() we'll return immediately because event->m_set == true. There are, however, situations (e.g.: sync_array code) where we may lose this information. For example: thread A calls os_event_reset() thread B calls os_event_set() [event->m_set == true] thread C calls os_event_reset() [event->m_set == false] thread A calls os_event_wait() [infinite wait!] thread C calls os_event_wait() [infinite wait!] Where such a scenario is possible, to avoid infinite wait, the value returned by reset() should be passed in as reset_sig_count. */ void wait_low(int64_t reset_sig_count) UNIV_NOTHROW; /** Waits for an event object until it is in the signaled state or a timeout is exceeded. @param time_in_usec - timeout in microseconds, or OS_SYNC_INFINITE_TIME @param reset_sig_count- zero or the value returned by previous call of os_event_reset(). @return 0 if success, OS_SYNC_TIME_EXCEEDED if timeout was exceeded */ ulint wait_time_low( ulint time_in_usec, int64_t reset_sig_count) UNIV_NOTHROW; /** @return true if the event is in the signalled state. */ bool is_set() const UNIV_NOTHROW { return(m_set); } private: /** Initialize a condition variable */ void init() UNIV_NOTHROW { mutex.init(); #ifdef _WIN32 InitializeConditionVariable(&cond_var); #else { int ret; ret = pthread_cond_init(&cond_var, NULL); ut_a(ret == 0); } #endif /* _WIN32 */ } /** Wait on condition variable */ void wait() UNIV_NOTHROW { #ifdef _WIN32 if (!SleepConditionVariableCS(&cond_var, mutex, INFINITE)) { ut_error; } #else { int ret; ret = pthread_cond_wait(&cond_var, mutex); ut_a(ret == 0); } #endif /* _WIN32 */ } /** Wakes all threads waiting for condition variable */ void broadcast() UNIV_NOTHROW { m_set = true; ++signal_count; #ifdef _WIN32 WakeAllConditionVariable(&cond_var); #else { int ret; ret = pthread_cond_broadcast(&cond_var); ut_a(ret == 0); } #endif /* _WIN32 */ } /** Wakes one thread waiting for condition variable */ void signal() UNIV_NOTHROW { #ifdef _WIN32 WakeConditionVariable(&cond_var); #else { int ret; ret = pthread_cond_signal(&cond_var); ut_a(ret == 0); } #endif /* _WIN32 */ } /** Do a timed wait on condition variable. @param abstime - timeout @param time_in_ms - timeout in milliseconds. @return true if timed out, false otherwise */ bool timed_wait( #ifndef _WIN32 const timespec* abstime #else DWORD time_in_ms #endif /* !_WIN32 */ ); private: bool m_set; /*!< this is true when the event is in the signaled state, i.e., a thread does not stop if it tries to wait for this event */ int64_t signal_count; /*!< this is incremented each time the event becomes signaled */ EventMutex mutex; /*!< this mutex protects the next fields */ os_cond_t cond_var; /*!< condition variable is used in waiting for the event */ public: event_iter_t event_iter; /*!< For O(1) removal from list */ protected: // Disable copying os_event(const os_event&); os_event& operator=(const os_event&); }; /** Do a timed wait on condition variable. @param abstime - absolute time to wait @param time_in_ms - timeout in milliseconds @return true if timed out */ bool os_event::timed_wait( #ifndef _WIN32 const timespec* abstime #else DWORD time_in_ms #endif /* !_WIN32 */ ) { #ifdef _WIN32 BOOL ret; ret = SleepConditionVariableCS(&cond_var, mutex, time_in_ms); if (!ret) { DWORD err = GetLastError(); /* FQDN=msdn.microsoft.com @see http://$FQDN/en-us/library/ms686301%28VS.85%29.aspx, "Condition variables are subject to spurious wakeups (those not associated with an explicit wake) and stolen wakeups (another thread manages to run before the woken thread)." Check for both types of timeouts. Conditions are checked by the caller.*/ if (err == WAIT_TIMEOUT || err == ERROR_TIMEOUT) { return(true); } } ut_a(ret); return(false); #else int ret; ret = pthread_cond_timedwait(&cond_var, mutex, abstime); switch (ret) { case 0: case ETIMEDOUT: /* We play it safe by checking for EINTR even though according to the POSIX documentation it can't return EINTR. */ case EINTR: break; default: ib::error() << "pthread_cond_timedwait() returned: " << ret << ": abstime={" << abstime->tv_sec << "," << abstime->tv_nsec << "}"; ut_error; } return(ret == ETIMEDOUT); #endif /* _WIN32 */ } /** Waits for an event object until it is in the signaled state. Typically, if the event has been signalled after the os_event_reset() we'll return immediately because event->m_set == true. There are, however, situations (e.g.: sync_array code) where we may lose this information. For example: thread A calls os_event_reset() thread B calls os_event_set() [event->m_set == true] thread C calls os_event_reset() [event->m_set == false] thread A calls os_event_wait() [infinite wait!] thread C calls os_event_wait() [infinite wait!] Where such a scenario is possible, to avoid infinite wait, the value returned by reset() should be passed in as reset_sig_count. */ void os_event::wait_low( int64_t reset_sig_count) UNIV_NOTHROW { mutex.enter(); if (!reset_sig_count) { reset_sig_count = signal_count; } while (!m_set && signal_count == reset_sig_count) { wait(); /* Spurious wakeups may occur: we have to check if the event really has been signaled after we came here to wait. */ } mutex.exit(); } /** Waits for an event object until it is in the signaled state or a timeout is exceeded. @param time_in_usec - timeout in microseconds, or OS_SYNC_INFINITE_TIME @param reset_sig_count - zero or the value returned by previous call of os_event_reset(). @return 0 if success, OS_SYNC_TIME_EXCEEDED if timeout was exceeded */ ulint os_event::wait_time_low( ulint time_in_usec, int64_t reset_sig_count) UNIV_NOTHROW { bool timed_out = false; #ifdef _WIN32 DWORD time_in_ms; if (time_in_usec != OS_SYNC_INFINITE_TIME) { time_in_ms = DWORD(time_in_usec / 1000); } else { time_in_ms = INFINITE; } #else struct timespec abstime; if (time_in_usec != OS_SYNC_INFINITE_TIME) { struct timeval tv; int ret; ulint sec; ulint usec; ret = ut_usectime(&sec, &usec); ut_a(ret == 0); tv.tv_sec = sec; tv.tv_usec = usec; tv.tv_usec += time_in_usec; if ((ulint) tv.tv_usec >= MICROSECS_IN_A_SECOND) { tv.tv_sec += tv.tv_usec / MICROSECS_IN_A_SECOND; tv.tv_usec %= MICROSECS_IN_A_SECOND; } abstime.tv_sec = tv.tv_sec; abstime.tv_nsec = tv.tv_usec * 1000; } else { abstime.tv_nsec = 999999999; abstime.tv_sec = (time_t) ULINT_MAX; } ut_a(abstime.tv_nsec <= 999999999); #endif /* _WIN32 */ mutex.enter(); if (!reset_sig_count) { reset_sig_count = signal_count; } do { if (m_set || signal_count != reset_sig_count) { break; } #ifndef _WIN32 timed_out = timed_wait(&abstime); #else timed_out = timed_wait(time_in_ms); #endif /* !_WIN32 */ } while (!timed_out); mutex.exit(); return(timed_out ? OS_SYNC_TIME_EXCEEDED : 0); } /** Constructor */ os_event::os_event(const char* name) UNIV_NOTHROW { init(); m_set = false; /* We return this value in os_event_reset(), which can then be be used to pass to the os_event_wait_low(). The value of zero is reserved in os_event_wait_low() for the case when the caller does not want to pass any signal_count value. To distinguish between the two cases we initialize signal_count to 1 here. */ signal_count = 1; } /** Destructor */ os_event::~os_event() UNIV_NOTHROW { destroy(); } /** Creates an event semaphore, i.e., a semaphore which may just have two states: signaled and nonsignaled. The created event is manual reset: it must be reset explicitly by calling sync_os_reset_event. @return the event handle */ os_event_t os_event_create( /*============*/ const char* name) /*!< in: the name of the event, if NULL the event is created without a name */ { return(UT_NEW_NOKEY(os_event(name))); } /** Check if the event is set. @return true if set */ bool os_event_is_set( /*============*/ const os_event_t event) /*!< in: event to test */ { return(event->is_set()); } /** Sets an event semaphore to the signaled state: lets waiting threads proceed. */ void os_event_set( /*=========*/ os_event_t event) /*!< in/out: event to set */ { event->set(); } /** Resets an event semaphore to the nonsignaled state. Waiting threads will stop to wait for the event. The return value should be passed to os_even_wait_low() if it is desired that this thread should not wait in case of an intervening call to os_event_set() between this os_event_reset() and the os_event_wait_low() call. See comments for os_event_wait_low(). @return current signal_count. */ int64_t os_event_reset( /*===========*/ os_event_t event) /*!< in/out: event to reset */ { return(event->reset()); } /** Waits for an event object until it is in the signaled state or a timeout is exceeded. @return 0 if success, OS_SYNC_TIME_EXCEEDED if timeout was exceeded */ ulint os_event_wait_time_low( /*===================*/ os_event_t event, /*!< in/out: event to wait */ ulint time_in_usec, /*!< in: timeout in microseconds, or OS_SYNC_INFINITE_TIME */ int64_t reset_sig_count) /*!< in: zero or the value returned by previous call of os_event_reset(). */ { return(event->wait_time_low(time_in_usec, reset_sig_count)); } /** Waits for an event object until it is in the signaled state. Where such a scenario is possible, to avoid infinite wait, the value returned by os_event_reset() should be passed in as reset_sig_count. */ void os_event_wait_low( /*==============*/ os_event_t event, /*!< in: event to wait */ int64_t reset_sig_count) /*!< in: zero or the value returned by previous call of os_event_reset(). */ { event->wait_low(reset_sig_count); } /** Frees an event object. */ void os_event_destroy( /*=============*/ os_event_t& event) /*!< in/own: event to free */ { if (event != NULL) { UT_DELETE(event); event = NULL; } }