# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=zlib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "zlib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "zlib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /O2 /D "NDEBUG" /D "DBUG_OFF" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib_release\zlib.lib" !ELSEIF "$(CFG)" == "zlib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /MTd /W3 /Zi /Od /D "_DEBUG" /D "__WIN32__" /D "_WINDOWS" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib_debug\zlib.lib" !ENDIF # Begin Target # Name "zlib - Win32 Release" # Name "zlib - Win32 Debug" # Begin Source File SOURCE=.\adler32.c # End Source File # Begin Source File SOURCE=.\compress.c # End Source File # Begin Source File SOURCE=.\crc32.c # End Source File # Begin Source File SOURCE=.\deflate.c # End Source File # Begin Source File SOURCE=.\deflate.h # End Source File # Begin Source File SOURCE=.\gzio.c # End Source File # Begin Source File SOURCE=.\infblock.c # End Source File # Begin Source File SOURCE=.\infblock.h # End Source File # Begin Source File SOURCE=.\infcodes.c # End Source File # Begin Source File SOURCE=.\infcodes.h # End Source File # Begin Source File SOURCE=.\inffast.c # End Source File # Begin Source File SOURCE=.\inffast.h # End Source File # Begin Source File SOURCE=.\inffixed.h # End Source File # Begin Source File SOURCE=.\inflate.c # End Source File # Begin Source File SOURCE=.\inftrees.c # End Source File # Begin Source File SOURCE=.\inftrees.h # End Source File # Begin Source File SOURCE=.\infutil.c # End Source File # Begin Source File SOURCE=.\infutil.h # End Source File # Begin Source File SOURCE=.\trees.c # End Source File # Begin Source File SOURCE=.\trees.h # End Source File # Begin Source File SOURCE=.\uncompr.c # End Source File # Begin Source File SOURCE=.\zconf.h # End Source File # Begin Source File SOURCE=.\zlib.h # End Source File # Begin Source File SOURCE=.\zutil.c # End Source File # Begin Source File SOURCE=.\zutil.h # End Source File # End Target # End Project