1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
|
/* Copyright (C) 2010 Monty Program Ab
All Rights reserved
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
<COPYRIGHT HOLDER> BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
/*
This code originates from the Unireg project.
Code for generell handling of priority Queues.
Implemention of queues from "Algoritms in C" by Robert Sedgewick.
The queue can optionally store the position in queue in the element
that is in the queue. This allows one to remove any element from the queue
in O(1) time.
Optimisation of _downheap() and queue_fix() is inspired by code done
by Mikael Ronström, based on an optimisation of _downheap from
Exercise 7.51 in "Data Structures & Algorithms in C++" by Mark Allen
Weiss, Second Edition.
*/
#include "mysys_priv.h"
#include "mysys_err.h"
#include <queues.h>
/*
Init queue
SYNOPSIS
init_queue()
queue Queue to initialise
max_elements Max elements that will be put in queue
offset_to_key Offset to key in element stored in queue
Used when sending pointers to compare function
max_at_top Set to 1 if you want biggest element on top.
compare Compare function for elements, takes 3 arguments.
first_cmp_arg First argument to compare function
offset_to_queue_pos If <> 0, then offset+1 in element to store position
in queue (for fast delete of element in queue)
auto_extent When the queue is full and there is insert operation
extend the queue.
NOTES
Will allocate max_element pointers for queue array
RETURN
0 ok
1 Could not allocate memory
*/
int init_queue(QUEUE *queue, uint max_elements, uint offset_to_key,
pbool max_at_top, int (*compare) (void *, uchar *, uchar *),
void *first_cmp_arg, uint offset_to_queue_pos,
uint auto_extent)
{
DBUG_ENTER("init_queue");
if ((queue->root= (uchar **) my_malloc((max_elements + 1) * sizeof(void*),
MYF(MY_WME))) == 0)
DBUG_RETURN(1);
queue->elements= 0;
queue->compare= compare;
queue->first_cmp_arg= first_cmp_arg;
queue->max_elements= max_elements;
queue->offset_to_key= offset_to_key;
queue->offset_to_queue_pos= offset_to_queue_pos;
queue->auto_extent= auto_extent;
queue_set_max_at_top(queue, max_at_top);
DBUG_RETURN(0);
}
/*
Reinitialize queue for other usage
SYNOPSIS
reinit_queue()
queue Queue to initialise
For rest of arguments, see init_queue() above
NOTES
This will delete all elements from the queue. If you don't want this,
use resize_queue() instead.
RETURN
0 ok
1 Wrong max_elements; Queue has old size
*/
int reinit_queue(QUEUE *queue, uint max_elements, uint offset_to_key,
pbool max_at_top, int (*compare) (void *, uchar *, uchar *),
void *first_cmp_arg, uint offset_to_queue_pos,
uint auto_extent)
{
DBUG_ENTER("reinit_queue");
queue->elements= 0;
queue->compare= compare;
queue->first_cmp_arg= first_cmp_arg;
queue->offset_to_key= offset_to_key;
queue->offset_to_queue_pos= offset_to_queue_pos;
queue->auto_extent= auto_extent;
queue_set_max_at_top(queue, max_at_top);
DBUG_RETURN(resize_queue(queue, max_elements));
}
/*
Resize queue
SYNOPSIS
resize_queue()
queue Queue
max_elements New max size for queue
NOTES
If you resize queue to be less than the elements you have in it,
the extra elements will be deleted
RETURN
0 ok
1 Error. In this case the queue is unchanged
*/
int resize_queue(QUEUE *queue, uint max_elements)
{
uchar **new_root;
DBUG_ENTER("resize_queue");
if (queue->max_elements == max_elements)
DBUG_RETURN(0);
if ((new_root= (uchar **) my_realloc((void *)queue->root,
(max_elements + 1)* sizeof(void*),
MYF(MY_WME))) == 0)
DBUG_RETURN(1);
set_if_smaller(queue->elements, max_elements);
queue->max_elements= max_elements;
queue->root= new_root;
DBUG_RETURN(0);
}
/*
Delete queue
SYNOPSIS
delete_queue()
queue Queue to delete
IMPLEMENTATION
Just free allocated memory.
NOTES
Can be called safely multiple times
*/
void delete_queue(QUEUE *queue)
{
DBUG_ENTER("delete_queue");
my_free(queue->root);
queue->root=0; /* Allow multiple calls */
DBUG_VOID_RETURN;
}
/*
Insert element in queue
SYNOPSIS
queue_insert()
queue Queue to use
element Element to insert
*/
void queue_insert(register QUEUE *queue, uchar *element)
{
reg2 uint idx, next;
uint offset_to_queue_pos= queue->offset_to_queue_pos;
DBUG_ASSERT(queue->elements < queue->max_elements);
idx= ++queue->elements;
/* max_at_top swaps the comparison if we want to order by desc */
while (idx > 1 &&
(queue->compare(queue->first_cmp_arg,
element + queue->offset_to_key,
queue->root[(next= idx >> 1)] +
queue->offset_to_key) * queue->max_at_top) < 0)
{
queue->root[idx]= queue->root[next];
if (offset_to_queue_pos)
(*(uint*) (queue->root[idx] + offset_to_queue_pos-1))= idx;
idx= next;
}
queue->root[idx]= element;
if (offset_to_queue_pos)
(*(uint*) (element+ offset_to_queue_pos-1))= idx;
}
/*
Like queue_insert, but resize queue if queue is full
SYNOPSIS
queue_insert_safe()
queue Queue to use
element Element to insert
RETURN
0 OK
1 Cannot allocate more memory
2 auto_extend is 0; No insertion done
*/
int queue_insert_safe(register QUEUE *queue, uchar *element)
{
if (queue->elements == queue->max_elements)
{
if (!queue->auto_extent)
return 2;
if (resize_queue(queue, queue->max_elements + queue->auto_extent))
return 1;
}
queue_insert(queue, element);
return 0;
}
/*
Remove item from queue
SYNOPSIS
queue_remove()
queue Queue to use
element Index of element to remove.
First element in queue is 'queue_first_element(queue)'
RETURN
pointer to removed element
*/
uchar *queue_remove(register QUEUE *queue, uint idx)
{
uchar *element;
DBUG_ASSERT(idx >= 1 && idx <= queue->elements);
element= queue->root[idx];
_downheap(queue, idx, queue->root[queue->elements--]);
return element;
}
/*
Add element to fixed position and update heap
SYNOPSIS
_downheap()
queue Queue to use
idx Index of element to change
element Element to store at 'idx'
NOTE
This only works if element is >= all elements <= start_idx
*/
void _downheap(register QUEUE *queue, uint start_idx, uchar *element)
{
uint elements,half_queue,offset_to_key, next_index, offset_to_queue_pos;
register uint idx= start_idx;
my_bool first= TRUE;
offset_to_key=queue->offset_to_key;
offset_to_queue_pos= queue->offset_to_queue_pos;
half_queue= (elements= queue->elements) >> 1;
while (idx <= half_queue)
{
next_index=idx+idx;
if (next_index < elements &&
(queue->compare(queue->first_cmp_arg,
queue->root[next_index]+offset_to_key,
queue->root[next_index+1]+offset_to_key) *
queue->max_at_top) > 0)
next_index++;
if (first &&
(((queue->compare(queue->first_cmp_arg,
queue->root[next_index]+offset_to_key,
element+offset_to_key) * queue->max_at_top) >= 0)))
{
queue->root[idx]= element;
if (offset_to_queue_pos)
(*(uint*) (element + offset_to_queue_pos-1))= idx;
return;
}
first= FALSE;
queue->root[idx]= queue->root[next_index];
if (offset_to_queue_pos)
(*(uint*) (queue->root[idx] + offset_to_queue_pos-1))= idx;
idx=next_index;
}
/*
Insert the element into the right position. This is the same code
as we have in queue_insert()
*/
while ((next_index= (idx >> 1)) > start_idx &&
queue->compare(queue->first_cmp_arg,
element+offset_to_key,
queue->root[next_index]+offset_to_key)*
queue->max_at_top < 0)
{
queue->root[idx]= queue->root[next_index];
if (offset_to_queue_pos)
(*(uint*) (queue->root[idx] + offset_to_queue_pos-1))= idx;
idx= next_index;
}
queue->root[idx]= element;
if (offset_to_queue_pos)
(*(uint*) (element + offset_to_queue_pos-1))= idx;
}
/*
Fix heap when every element was changed.
SYNOPSIS
queue_fix()
queue Queue to use
*/
void queue_fix(QUEUE *queue)
{
uint i;
for (i= queue->elements >> 1; i > 0; i--)
_downheap(queue, i, queue_element(queue, i));
}
/*
Change element at fixed position
SYNOPSIS
queue_replace()
queue Queue to use
idx Index of element to change
element Element to store at 'idx'
*/
void queue_replace(QUEUE *queue, uint idx)
{
uchar *element= queue->root[idx];
DBUG_ASSERT(idx >= 1 && idx <= queue->elements);
queue_remove(queue, idx);
queue_insert(queue, element);
}
|