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/* Copyright (C) 2003 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#ifndef NODE_GROUPINFO_HPP
#define NODE_GROUPINFO_HPP
#include <Vector.hpp>
#include <NdbTick.h>
#include <NdbMain.h>
#include <NdbOut.hpp>
//#include <NdbSleep.h>
#include "NodeGroup.hpp"
#include <rep/rep_version.hpp>
/**
* @class NodeGroupInfo
* @brief Contains info about all node groups and their connectivity status
*/
class NodeGroupInfo {
public:
NodeGroupInfo();
~NodeGroupInfo();
/**
* Add a node to a nodegroup together with the status of the node
* @param nodeId - the nodeId to add
* @param connected - true/false
* @param nodeGrp - the nodegroup to add this node to
*/
void addNodeToNodeGrp(Uint32 nodeId, bool connected, Uint32 nodeGrp);
/**
* Get the nodegroup that a node belongs to.
* @param nodeId - the nodeId to check wich nodegroup it belongs to
* @return the nodegroup
*/
Uint32 findNodeGroup(Uint32 nodeId);
/**
* Get the first connected node in a node group
* @param nodegroup - the node group to get the node in.
* @return nodeId, 0 if there is no connected node in the nodegroup
*/
Uint32 getFirstConnectedNode(Uint32 nodeGrp);
/**
* sets a nodeId in a nodeGroup as the primary node. If the
* primary node fails, then a new node in the node group is chosen
* @param nodegroup - the node group to get the node in.
* @param nodeId, 0 if there is no connected node in the nodegroup
*/
void setPrimaryNode(Uint32 nodeGrp, Uint32 nodeId);
/**
* gets the nodeId in the nodegroup of the primary node.
* @param nodegroup - the node group to get the node in.
* @return nodeId, 0 if there is no connected node in the nodegroup
*/
Uint32 getPrimaryNode(Uint32 nodeGrp);
/**
* Checks if at least one node in the nodegroup is connected.
* @param nodeGrp - the nodegrp to check
* @return true if >0 nodes are connected in the nodegroup
*/
bool connectedNodeGrp(Uint32 nodeGrp);
/**
* Checks if a node is connected or not
* @param nodeId - the nodeId to check connectivity
* @return true if node is connected
*/
bool isConnected(Uint32 nodeId);
/**
* Set if a node is connected or not
* @param nodeId - the nodeId to set the connect flag fory
* @param connected - true if connect false if disconnect
*/
void setConnectStatus(Uint32 nodeId, bool connected);
/**
* Check if all nodes are connected in all nodegroups
* @return return true if ALL nodes are connected in ALL nodeGroups
*/
bool fullyConnected();
/**
* Get the number of nodegroups
* @return the number of nodegroups.
*/
Uint32 getNoOfNodeGroups() { return m_nodeGroupList.size();};
/**
* @class iterator
* The iterator class iterates over a nodegroup, returning nodeIds
* in that node group.
*
* @code
* NodeGroupInfo::iterator * it;
* for(Uint32 i=0;i < m_nodeGroupInfo->getNoOfNodeGroups();i++) {
* it = new NodeGroupInfo::iterator(i,m_nodeGroupInfo);
* for(NodeConnectInfo * nci=it->first(); it->exists();nci=it->next())
* ndbout_c("Iterating: %d", nci->nodeId);
*
* }
* @end code
*/
class iterator {
public:
iterator(Uint32 nodeGrp, NodeGroupInfo * ngi);
NodeConnectInfo * first(); ///< @return nodeConnectInfo* if exists.
///< (NULL if no more nodes exists)
NodeConnectInfo * next(); ///< @return nodeConnectInfo* if exists.
///< (NULL if no more nodes exists)
bool exists(); ///< @return true if another nodeId exists (for next())
private:
Uint32 m_iterator;
const Vector<NodeConnectInfo *> * m_nodeList;
};
friend class NodeGroupInfo::iterator;
private:
bool existsNodeGroup(Uint32 nodeGrp, Uint32 * pos);
Vector<NodeGroup *> m_nodeGroupList;
};
#endif
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