/* -*- Mode: C; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- */ #ifndef CACHE_H #define CACHE_H #include #include "queue.h" #ifndef NDEBUG /* may be used for debug purposes */ extern int cache_error; #endif struct cache_free_s { STAILQ_ENTRY(cache_free_s) c_next; }; //typedef STAILQ_HEAD(cache_head_s, cache_free_s) cache_head_t; /** * Definition of the structure to keep track of the internal details of * the cache allocator. Touching any of these variables results in * undefined behavior. */ typedef struct { /** Mutex to protect access to the structure */ pthread_mutex_t mutex; /** Name of the cache objects in this cache (provided by the caller) */ char *name; /** freelist of available buffers */ STAILQ_HEAD(cache_head, cache_free_s) head; /** The size of each element in this cache */ size_t bufsize; /** The capacity of the list of elements */ int freetotal; /** Total malloc'ed objects */ int total; /** The current number of free elements */ int freecurr; /** A limit on the total number of elements */ int limit; } cache_t; /** * Create an object cache. * * The object cache will let you allocate objects of the same size. It is fully * MT safe, so you may allocate objects from multiple threads without having to * do any synchronization in the application code. * * @param name the name of the object cache. This name may be used for debug purposes * and may help you track down what kind of object you have problems with * (buffer overruns, leakage etc) * @param bufsize the size of each object in the cache * @param align the alignment requirements of the objects in the cache. * @param constructor the function to be called to initialize memory when we need * to allocate more memory from the os. * @param destructor the function to be called before we release the memory back * to the os. * @return a handle to an object cache if successful, NULL otherwise. */ cache_t* cache_create(const char* name, size_t bufsize, size_t align); /** * Destroy an object cache. * * Destroy and invalidate an object cache. You should return all buffers allocated * with cache_alloc by using cache_free before calling this function. Not doing * so results in undefined behavior (the buffers may or may not be invalidated) * * @param handle the handle to the object cache to destroy. */ void cache_destroy(cache_t* handle); /** * Allocate an object from the cache. * * @param handle the handle to the object cache to allocate from * @return a pointer to an initialized object from the cache, or NULL if * the allocation cannot be satisfied. */ void* cache_alloc(cache_t* handle); void* do_cache_alloc(cache_t* handle); /** * Return an object back to the cache. * * The caller should return the object in an initialized state so that * the object may be returned in an expected state from cache_alloc. * * @param handle handle to the object cache to return the object to * @param ptr pointer to the object to return. */ void cache_free(cache_t* handle, void* ptr); void do_cache_free(cache_t* handle, void* ptr); /** * Set or adjust a limit for the number of objects to malloc * * @param handle handle to the object cache to adjust * @param limit the number of objects to cache before returning NULL */ void cache_set_limit(cache_t* handle, int limit); #endif