diff options
Diffstat (limited to 'src/glad/src/gl.c')
-rw-r--r-- | src/glad/src/gl.c | 12151 |
1 files changed, 12151 insertions, 0 deletions
diff --git a/src/glad/src/gl.c b/src/glad/src/gl.c new file mode 100644 index 00000000..e6f0acf1 --- /dev/null +++ b/src/glad/src/gl.c @@ -0,0 +1,12151 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <glad/gl.h> + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_VERSION_4_4 = 0; +int GLAD_GL_VERSION_4_5 = 0; +int GLAD_GL_VERSION_4_6 = 0; +int GLAD_GL_VERSION_ES_CM_1_0 = 0; +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_ES_VERSION_3_0 = 0; +int GLAD_GL_ES_VERSION_3_1 = 0; +int GLAD_GL_ES_VERSION_3_2 = 0; +int GLAD_GL_3DFX_multisample = 0; +int GLAD_GL_3DFX_tbuffer = 0; +int GLAD_GL_3DFX_texture_compression_FXT1 = 0; +int GLAD_GL_AMD_blend_minmax_factor = 0; +int GLAD_GL_AMD_conservative_depth = 0; +int GLAD_GL_AMD_debug_output = 0; +int GLAD_GL_AMD_depth_clamp_separate = 0; +int GLAD_GL_AMD_draw_buffers_blend = 0; +int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; +int GLAD_GL_AMD_framebuffer_sample_positions = 0; +int GLAD_GL_AMD_gcn_shader = 0; +int GLAD_GL_AMD_gpu_shader_half_float = 0; +int GLAD_GL_AMD_gpu_shader_int16 = 0; +int GLAD_GL_AMD_gpu_shader_int64 = 0; +int GLAD_GL_AMD_interleaved_elements = 0; +int GLAD_GL_AMD_multi_draw_indirect = 0; +int GLAD_GL_AMD_name_gen_delete = 0; +int GLAD_GL_AMD_occlusion_query_event = 0; +int GLAD_GL_AMD_performance_monitor = 0; +int GLAD_GL_AMD_pinned_memory = 0; +int GLAD_GL_AMD_query_buffer_object = 0; +int GLAD_GL_AMD_sample_positions = 0; +int GLAD_GL_AMD_seamless_cubemap_per_texture = 0; +int GLAD_GL_AMD_shader_atomic_counter_ops = 0; +int GLAD_GL_AMD_shader_ballot = 0; +int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; +int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0; +int GLAD_GL_AMD_shader_image_load_store_lod = 0; +int GLAD_GL_AMD_shader_stencil_export = 0; +int GLAD_GL_AMD_shader_trinary_minmax = 0; +int GLAD_GL_AMD_sparse_texture = 0; +int GLAD_GL_AMD_stencil_operation_extended = 0; +int GLAD_GL_AMD_texture_gather_bias_lod = 0; +int GLAD_GL_AMD_texture_texture4 = 0; +int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; +int GLAD_GL_AMD_transform_feedback4 = 0; +int GLAD_GL_AMD_vertex_shader_layer = 0; +int GLAD_GL_AMD_vertex_shader_tessellator = 0; +int GLAD_GL_AMD_vertex_shader_viewport_index = 0; +int GLAD_GL_APPLE_aux_depth_stencil = 0; +int GLAD_GL_APPLE_client_storage = 0; +int GLAD_GL_APPLE_element_array = 0; +int GLAD_GL_APPLE_fence = 0; +int GLAD_GL_APPLE_float_pixels = 0; +int GLAD_GL_APPLE_flush_buffer_range = 0; +int GLAD_GL_APPLE_object_purgeable = 0; +int GLAD_GL_APPLE_rgb_422 = 0; +int GLAD_GL_APPLE_row_bytes = 0; +int GLAD_GL_APPLE_specular_vector = 0; +int GLAD_GL_APPLE_texture_range = 0; +int GLAD_GL_APPLE_transform_hint = 0; +int GLAD_GL_APPLE_vertex_array_object = 0; +int GLAD_GL_APPLE_vertex_array_range = 0; +int GLAD_GL_APPLE_vertex_program_evaluators = 0; +int GLAD_GL_APPLE_ycbcr_422 = 0; +int GLAD_GL_ARB_ES2_compatibility = 0; +int GLAD_GL_ARB_ES3_1_compatibility = 0; +int GLAD_GL_ARB_ES3_2_compatibility = 0; +int GLAD_GL_ARB_ES3_compatibility = 0; +int GLAD_GL_ARB_arrays_of_arrays = 0; +int GLAD_GL_ARB_base_instance = 0; +int GLAD_GL_ARB_bindless_texture = 0; +int GLAD_GL_ARB_blend_func_extended = 0; +int GLAD_GL_ARB_buffer_storage = 0; +int GLAD_GL_ARB_cl_event = 0; +int GLAD_GL_ARB_clear_buffer_object = 0; +int GLAD_GL_ARB_clear_texture = 0; +int GLAD_GL_ARB_clip_control = 0; +int GLAD_GL_ARB_color_buffer_float = 0; +int GLAD_GL_ARB_compatibility = 0; +int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; +int GLAD_GL_ARB_compute_shader = 0; +int GLAD_GL_ARB_compute_variable_group_size = 0; +int GLAD_GL_ARB_conditional_render_inverted = 0; +int GLAD_GL_ARB_conservative_depth = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_copy_image = 0; +int GLAD_GL_ARB_cull_distance = 0; +int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_ARB_depth_buffer_float = 0; +int GLAD_GL_ARB_depth_clamp = 0; +int GLAD_GL_ARB_depth_texture = 0; +int GLAD_GL_ARB_derivative_control = 0; +int GLAD_GL_ARB_direct_state_access = 0; +int GLAD_GL_ARB_draw_buffers = 0; +int GLAD_GL_ARB_draw_buffers_blend = 0; +int GLAD_GL_ARB_draw_elements_base_vertex = 0; +int GLAD_GL_ARB_draw_indirect = 0; +int GLAD_GL_ARB_draw_instanced = 0; +int GLAD_GL_ARB_enhanced_layouts = 0; +int GLAD_GL_ARB_explicit_attrib_location = 0; +int GLAD_GL_ARB_explicit_uniform_location = 0; +int GLAD_GL_ARB_fragment_coord_conventions = 0; +int GLAD_GL_ARB_fragment_layer_viewport = 0; +int GLAD_GL_ARB_fragment_program = 0; +int GLAD_GL_ARB_fragment_program_shadow = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_fragment_shader_interlock = 0; +int GLAD_GL_ARB_framebuffer_no_attachments = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_framebuffer_sRGB = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_get_texture_sub_image = 0; +int GLAD_GL_ARB_gl_spirv = 0; +int GLAD_GL_ARB_gpu_shader5 = 0; +int GLAD_GL_ARB_gpu_shader_fp64 = 0; +int GLAD_GL_ARB_gpu_shader_int64 = 0; +int GLAD_GL_ARB_half_float_pixel = 0; +int GLAD_GL_ARB_half_float_vertex = 0; +int GLAD_GL_ARB_imaging = 0; +int GLAD_GL_ARB_indirect_parameters = 0; +int GLAD_GL_ARB_instanced_arrays = 0; +int GLAD_GL_ARB_internalformat_query = 0; +int GLAD_GL_ARB_internalformat_query2 = 0; +int GLAD_GL_ARB_invalidate_subdata = 0; +int GLAD_GL_ARB_map_buffer_alignment = 0; +int GLAD_GL_ARB_map_buffer_range = 0; +int GLAD_GL_ARB_matrix_palette = 0; +int GLAD_GL_ARB_multi_bind = 0; +int GLAD_GL_ARB_multi_draw_indirect = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_occlusion_query = 0; +int GLAD_GL_ARB_occlusion_query2 = 0; +int GLAD_GL_ARB_parallel_shader_compile = 0; +int GLAD_GL_ARB_pipeline_statistics_query = 0; +int GLAD_GL_ARB_pixel_buffer_object = 0; +int GLAD_GL_ARB_point_parameters = 0; +int GLAD_GL_ARB_point_sprite = 0; +int GLAD_GL_ARB_polygon_offset_clamp = 0; +int GLAD_GL_ARB_post_depth_coverage = 0; +int GLAD_GL_ARB_program_interface_query = 0; +int GLAD_GL_ARB_provoking_vertex = 0; +int GLAD_GL_ARB_query_buffer_object = 0; +int GLAD_GL_ARB_robust_buffer_access_behavior = 0; +int GLAD_GL_ARB_robustness = 0; +int GLAD_GL_ARB_robustness_isolation = 0; +int GLAD_GL_ARB_sample_locations = 0; +int GLAD_GL_ARB_sample_shading = 0; +int GLAD_GL_ARB_sampler_objects = 0; +int GLAD_GL_ARB_seamless_cube_map = 0; +int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; +int GLAD_GL_ARB_separate_shader_objects = 0; +int GLAD_GL_ARB_shader_atomic_counter_ops = 0; +int GLAD_GL_ARB_shader_atomic_counters = 0; +int GLAD_GL_ARB_shader_ballot = 0; +int GLAD_GL_ARB_shader_bit_encoding = 0; +int GLAD_GL_ARB_shader_clock = 0; +int GLAD_GL_ARB_shader_draw_parameters = 0; +int GLAD_GL_ARB_shader_group_vote = 0; +int GLAD_GL_ARB_shader_image_load_store = 0; +int GLAD_GL_ARB_shader_image_size = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shader_precision = 0; +int GLAD_GL_ARB_shader_stencil_export = 0; +int GLAD_GL_ARB_shader_storage_buffer_object = 0; +int GLAD_GL_ARB_shader_subroutine = 0; +int GLAD_GL_ARB_shader_texture_image_samples = 0; +int GLAD_GL_ARB_shader_texture_lod = 0; +int GLAD_GL_ARB_shader_viewport_layer_array = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_shading_language_420pack = 0; +int GLAD_GL_ARB_shading_language_include = 0; +int GLAD_GL_ARB_shading_language_packing = 0; +int GLAD_GL_ARB_shadow = 0; +int GLAD_GL_ARB_shadow_ambient = 0; +int GLAD_GL_ARB_sparse_buffer = 0; +int GLAD_GL_ARB_sparse_texture = 0; +int GLAD_GL_ARB_sparse_texture2 = 0; +int GLAD_GL_ARB_sparse_texture_clamp = 0; +int GLAD_GL_ARB_spirv_extensions = 0; +int GLAD_GL_ARB_stencil_texturing = 0; +int GLAD_GL_ARB_sync = 0; +int GLAD_GL_ARB_tessellation_shader = 0; +int GLAD_GL_ARB_texture_barrier = 0; +int GLAD_GL_ARB_texture_border_clamp = 0; +int GLAD_GL_ARB_texture_buffer_object = 0; +int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; +int GLAD_GL_ARB_texture_buffer_range = 0; +int GLAD_GL_ARB_texture_compression = 0; +int GLAD_GL_ARB_texture_compression_bptc = 0; +int GLAD_GL_ARB_texture_compression_rgtc = 0; +int GLAD_GL_ARB_texture_cube_map = 0; +int GLAD_GL_ARB_texture_cube_map_array = 0; +int GLAD_GL_ARB_texture_env_add = 0; +int GLAD_GL_ARB_texture_env_combine = 0; +int GLAD_GL_ARB_texture_env_crossbar = 0; +int GLAD_GL_ARB_texture_env_dot3 = 0; +int GLAD_GL_ARB_texture_filter_anisotropic = 0; +int GLAD_GL_ARB_texture_filter_minmax = 0; +int GLAD_GL_ARB_texture_float = 0; +int GLAD_GL_ARB_texture_gather = 0; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_ARB_texture_mirrored_repeat = 0; +int GLAD_GL_ARB_texture_multisample = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_texture_query_levels = 0; +int GLAD_GL_ARB_texture_query_lod = 0; +int GLAD_GL_ARB_texture_rectangle = 0; +int GLAD_GL_ARB_texture_rg = 0; +int GLAD_GL_ARB_texture_rgb10_a2ui = 0; +int GLAD_GL_ARB_texture_stencil8 = 0; +int GLAD_GL_ARB_texture_storage = 0; +int GLAD_GL_ARB_texture_storage_multisample = 0; +int GLAD_GL_ARB_texture_swizzle = 0; +int GLAD_GL_ARB_texture_view = 0; +int GLAD_GL_ARB_timer_query = 0; +int GLAD_GL_ARB_transform_feedback2 = 0; +int GLAD_GL_ARB_transform_feedback3 = 0; +int GLAD_GL_ARB_transform_feedback_instanced = 0; +int GLAD_GL_ARB_transform_feedback_overflow_query = 0; +int GLAD_GL_ARB_transpose_matrix = 0; +int GLAD_GL_ARB_uniform_buffer_object = 0; +int GLAD_GL_ARB_vertex_array_bgra = 0; +int GLAD_GL_ARB_vertex_array_object = 0; +int GLAD_GL_ARB_vertex_attrib_64bit = 0; +int GLAD_GL_ARB_vertex_attrib_binding = 0; +int GLAD_GL_ARB_vertex_blend = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; +int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; +int GLAD_GL_ARB_viewport_array = 0; +int GLAD_GL_ARB_window_pos = 0; +int GLAD_GL_ATI_draw_buffers = 0; +int GLAD_GL_ATI_element_array = 0; +int GLAD_GL_ATI_envmap_bumpmap = 0; +int GLAD_GL_ATI_fragment_shader = 0; +int GLAD_GL_ATI_map_object_buffer = 0; +int GLAD_GL_ATI_meminfo = 0; +int GLAD_GL_ATI_pixel_format_float = 0; +int GLAD_GL_ATI_pn_triangles = 0; +int GLAD_GL_ATI_separate_stencil = 0; +int GLAD_GL_ATI_text_fragment_shader = 0; +int GLAD_GL_ATI_texture_env_combine3 = 0; +int GLAD_GL_ATI_texture_float = 0; +int GLAD_GL_ATI_texture_mirror_once = 0; +int GLAD_GL_ATI_vertex_array_object = 0; +int GLAD_GL_ATI_vertex_attrib_array_object = 0; +int GLAD_GL_ATI_vertex_streams = 0; +int GLAD_GL_EXT_422_pixels = 0; +int GLAD_GL_EXT_EGL_image_storage = 0; +int GLAD_GL_EXT_EGL_sync = 0; +int GLAD_GL_EXT_abgr = 0; +int GLAD_GL_EXT_bgra = 0; +int GLAD_GL_EXT_bindable_uniform = 0; +int GLAD_GL_EXT_blend_color = 0; +int GLAD_GL_EXT_blend_equation_separate = 0; +int GLAD_GL_EXT_blend_func_separate = 0; +int GLAD_GL_EXT_blend_logic_op = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_blend_subtract = 0; +int GLAD_GL_EXT_clip_volume_hint = 0; +int GLAD_GL_EXT_cmyka = 0; +int GLAD_GL_EXT_color_subtable = 0; +int GLAD_GL_EXT_compiled_vertex_array = 0; +int GLAD_GL_EXT_convolution = 0; +int GLAD_GL_EXT_coordinate_frame = 0; +int GLAD_GL_EXT_copy_texture = 0; +int GLAD_GL_EXT_cull_vertex = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_bounds_test = 0; +int GLAD_GL_EXT_direct_state_access = 0; +int GLAD_GL_EXT_draw_buffers2 = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_range_elements = 0; +int GLAD_GL_EXT_external_buffer = 0; +int GLAD_GL_EXT_fog_coord = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_blit_layers = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_sRGB = 0; +int GLAD_GL_EXT_geometry_shader4 = 0; +int GLAD_GL_EXT_gpu_program_parameters = 0; +int GLAD_GL_EXT_gpu_shader4 = 0; +int GLAD_GL_EXT_histogram = 0; +int GLAD_GL_EXT_index_array_formats = 0; +int GLAD_GL_EXT_index_func = 0; +int GLAD_GL_EXT_index_material = 0; +int GLAD_GL_EXT_index_texture = 0; +int GLAD_GL_EXT_light_texture = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_misc_attribute = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multisample = 0; +int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; +int GLAD_GL_EXT_multiview_texture_multisample = 0; +int GLAD_GL_EXT_multiview_timer_query = 0; +int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_packed_float = 0; +int GLAD_GL_EXT_packed_pixels = 0; +int GLAD_GL_EXT_paletted_texture = 0; +int GLAD_GL_EXT_pixel_buffer_object = 0; +int GLAD_GL_EXT_pixel_transform = 0; +int GLAD_GL_EXT_pixel_transform_color_table = 0; +int GLAD_GL_EXT_point_parameters = 0; +int GLAD_GL_EXT_polygon_offset = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_provoking_vertex = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_rescale_normal = 0; +int GLAD_GL_EXT_secondary_color = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_separate_specular_color = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_image_load_formatted = 0; +int GLAD_GL_EXT_shader_image_load_store = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shader_samples_identical = 0; +int GLAD_GL_EXT_shadow_funcs = 0; +int GLAD_GL_EXT_shared_texture_palette = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_stencil_clear_tag = 0; +int GLAD_GL_EXT_stencil_two_side = 0; +int GLAD_GL_EXT_stencil_wrap = 0; +int GLAD_GL_EXT_subtexture = 0; +int GLAD_GL_EXT_texture = 0; +int GLAD_GL_EXT_texture3D = 0; +int GLAD_GL_EXT_texture_array = 0; +int GLAD_GL_EXT_texture_buffer_object = 0; +int GLAD_GL_EXT_texture_compression_latc = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_cube_map = 0; +int GLAD_GL_EXT_texture_env_add = 0; +int GLAD_GL_EXT_texture_env_combine = 0; +int GLAD_GL_EXT_texture_env_dot3 = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_integer = 0; +int GLAD_GL_EXT_texture_lod_bias = 0; +int GLAD_GL_EXT_texture_mirror_clamp = 0; +int GLAD_GL_EXT_texture_object = 0; +int GLAD_GL_EXT_texture_perturb_normal = 0; +int GLAD_GL_EXT_texture_sRGB = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; +int GLAD_GL_EXT_texture_sRGB_RG8 = 0; +int GLAD_GL_EXT_texture_sRGB_decode = 0; +int GLAD_GL_EXT_texture_shadow_lod = 0; +int GLAD_GL_EXT_texture_shared_exponent = 0; +int GLAD_GL_EXT_texture_snorm = 0; +int GLAD_GL_EXT_texture_storage = 0; +int GLAD_GL_EXT_texture_swizzle = 0; +int GLAD_GL_EXT_timer_query = 0; +int GLAD_GL_EXT_transform_feedback = 0; +int GLAD_GL_EXT_vertex_array = 0; +int GLAD_GL_EXT_vertex_array_bgra = 0; +int GLAD_GL_EXT_vertex_attrib_64bit = 0; +int GLAD_GL_EXT_vertex_shader = 0; +int GLAD_GL_EXT_vertex_weighting = 0; +int GLAD_GL_EXT_win32_keyed_mutex = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_EXT_x11_sync_object = 0; +int GLAD_GL_GREMEDY_frame_terminator = 0; +int GLAD_GL_GREMEDY_string_marker = 0; +int GLAD_GL_HP_convolution_border_modes = 0; +int GLAD_GL_HP_image_transform = 0; +int GLAD_GL_HP_occlusion_test = 0; +int GLAD_GL_HP_texture_lighting = 0; +int GLAD_GL_IBM_cull_vertex = 0; +int GLAD_GL_IBM_multimode_draw_arrays = 0; +int GLAD_GL_IBM_rasterpos_clip = 0; +int GLAD_GL_IBM_static_data = 0; +int GLAD_GL_IBM_texture_mirrored_repeat = 0; +int GLAD_GL_IBM_vertex_array_lists = 0; +int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_INGR_color_clamp = 0; +int GLAD_GL_INGR_interlace_read = 0; +int GLAD_GL_INTEL_blackhole_render = 0; +int GLAD_GL_INTEL_conservative_rasterization = 0; +int GLAD_GL_INTEL_fragment_shader_ordering = 0; +int GLAD_GL_INTEL_framebuffer_CMAA = 0; +int GLAD_GL_INTEL_map_texture = 0; +int GLAD_GL_INTEL_parallel_arrays = 0; +int GLAD_GL_INTEL_performance_query = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_shader_subgroup = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_MESAX_texture_stack = 0; +int GLAD_GL_MESA_framebuffer_flip_x = 0; +int GLAD_GL_MESA_framebuffer_flip_y = 0; +int GLAD_GL_MESA_framebuffer_swap_xy = 0; +int GLAD_GL_MESA_pack_invert = 0; +int GLAD_GL_MESA_program_binary_formats = 0; +int GLAD_GL_MESA_resize_buffers = 0; +int GLAD_GL_MESA_shader_integer_functions = 0; +int GLAD_GL_MESA_tile_raster_order = 0; +int GLAD_GL_MESA_window_pos = 0; +int GLAD_GL_MESA_ycbcr_texture = 0; +int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; +int GLAD_GL_NVX_conditional_render = 0; +int GLAD_GL_NVX_gpu_memory_info = 0; +int GLAD_GL_NVX_gpu_multicast2 = 0; +int GLAD_GL_NVX_linked_gpu_multicast = 0; +int GLAD_GL_NVX_progress_fence = 0; +int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; +int GLAD_GL_NV_bindless_multi_draw_indirect = 0; +int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; +int GLAD_GL_NV_bindless_texture = 0; +int GLAD_GL_NV_blend_equation_advanced = 0; +int GLAD_GL_NV_blend_equation_advanced_coherent = 0; +int GLAD_GL_NV_blend_minmax_factor = 0; +int GLAD_GL_NV_blend_square = 0; +int GLAD_GL_NV_clip_space_w_scaling = 0; +int GLAD_GL_NV_command_list = 0; +int GLAD_GL_NV_compute_program5 = 0; +int GLAD_GL_NV_compute_shader_derivatives = 0; +int GLAD_GL_NV_conditional_render = 0; +int GLAD_GL_NV_conservative_raster = 0; +int GLAD_GL_NV_conservative_raster_dilate = 0; +int GLAD_GL_NV_conservative_raster_pre_snap = 0; +int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; +int GLAD_GL_NV_conservative_raster_underestimation = 0; +int GLAD_GL_NV_copy_depth_to_color = 0; +int GLAD_GL_NV_copy_image = 0; +int GLAD_GL_NV_deep_texture3D = 0; +int GLAD_GL_NV_depth_buffer_float = 0; +int GLAD_GL_NV_depth_clamp = 0; +int GLAD_GL_NV_draw_texture = 0; +int GLAD_GL_NV_draw_vulkan_image = 0; +int GLAD_GL_NV_evaluators = 0; +int GLAD_GL_NV_explicit_multisample = 0; +int GLAD_GL_NV_fence = 0; +int GLAD_GL_NV_fill_rectangle = 0; +int GLAD_GL_NV_float_buffer = 0; +int GLAD_GL_NV_fog_distance = 0; +int GLAD_GL_NV_fragment_coverage_to_color = 0; +int GLAD_GL_NV_fragment_program = 0; +int GLAD_GL_NV_fragment_program2 = 0; +int GLAD_GL_NV_fragment_program4 = 0; +int GLAD_GL_NV_fragment_program_option = 0; +int GLAD_GL_NV_fragment_shader_barycentric = 0; +int GLAD_GL_NV_fragment_shader_interlock = 0; +int GLAD_GL_NV_framebuffer_mixed_samples = 0; +int GLAD_GL_NV_framebuffer_multisample_coverage = 0; +int GLAD_GL_NV_geometry_program4 = 0; +int GLAD_GL_NV_geometry_shader4 = 0; +int GLAD_GL_NV_geometry_shader_passthrough = 0; +int GLAD_GL_NV_gpu_multicast = 0; +int GLAD_GL_NV_gpu_program4 = 0; +int GLAD_GL_NV_gpu_program5 = 0; +int GLAD_GL_NV_gpu_program5_mem_extended = 0; +int GLAD_GL_NV_gpu_shader5 = 0; +int GLAD_GL_NV_half_float = 0; +int GLAD_GL_NV_internalformat_sample_query = 0; +int GLAD_GL_NV_light_max_exponent = 0; +int GLAD_GL_NV_memory_attachment = 0; +int GLAD_GL_NV_memory_object_sparse = 0; +int GLAD_GL_NV_mesh_shader = 0; +int GLAD_GL_NV_multisample_coverage = 0; +int GLAD_GL_NV_multisample_filter_hint = 0; +int GLAD_GL_NV_occlusion_query = 0; +int GLAD_GL_NV_packed_depth_stencil = 0; +int GLAD_GL_NV_parameter_buffer_object = 0; +int GLAD_GL_NV_parameter_buffer_object2 = 0; +int GLAD_GL_NV_path_rendering = 0; +int GLAD_GL_NV_path_rendering_shared_edge = 0; +int GLAD_GL_NV_pixel_data_range = 0; +int GLAD_GL_NV_point_sprite = 0; +int GLAD_GL_NV_present_video = 0; +int GLAD_GL_NV_primitive_restart = 0; +int GLAD_GL_NV_primitive_shading_rate = 0; +int GLAD_GL_NV_query_resource = 0; +int GLAD_GL_NV_query_resource_tag = 0; +int GLAD_GL_NV_register_combiners = 0; +int GLAD_GL_NV_register_combiners2 = 0; +int GLAD_GL_NV_representative_fragment_test = 0; +int GLAD_GL_NV_robustness_video_memory_purge = 0; +int GLAD_GL_NV_sample_locations = 0; +int GLAD_GL_NV_sample_mask_override_coverage = 0; +int GLAD_GL_NV_scissor_exclusive = 0; +int GLAD_GL_NV_shader_atomic_counters = 0; +int GLAD_GL_NV_shader_atomic_float = 0; +int GLAD_GL_NV_shader_atomic_float64 = 0; +int GLAD_GL_NV_shader_atomic_fp16_vector = 0; +int GLAD_GL_NV_shader_atomic_int64 = 0; +int GLAD_GL_NV_shader_buffer_load = 0; +int GLAD_GL_NV_shader_buffer_store = 0; +int GLAD_GL_NV_shader_storage_buffer_object = 0; +int GLAD_GL_NV_shader_subgroup_partitioned = 0; +int GLAD_GL_NV_shader_texture_footprint = 0; +int GLAD_GL_NV_shader_thread_group = 0; +int GLAD_GL_NV_shader_thread_shuffle = 0; +int GLAD_GL_NV_shading_rate_image = 0; +int GLAD_GL_NV_stereo_view_rendering = 0; +int GLAD_GL_NV_tessellation_program5 = 0; +int GLAD_GL_NV_texgen_emboss = 0; +int GLAD_GL_NV_texgen_reflection = 0; +int GLAD_GL_NV_texture_barrier = 0; +int GLAD_GL_NV_texture_compression_vtc = 0; +int GLAD_GL_NV_texture_env_combine4 = 0; +int GLAD_GL_NV_texture_expand_normal = 0; +int GLAD_GL_NV_texture_multisample = 0; +int GLAD_GL_NV_texture_rectangle = 0; +int GLAD_GL_NV_texture_rectangle_compressed = 0; +int GLAD_GL_NV_texture_shader = 0; +int GLAD_GL_NV_texture_shader2 = 0; +int GLAD_GL_NV_texture_shader3 = 0; +int GLAD_GL_NV_timeline_semaphore = 0; +int GLAD_GL_NV_transform_feedback = 0; +int GLAD_GL_NV_transform_feedback2 = 0; +int GLAD_GL_NV_uniform_buffer_unified_memory = 0; +int GLAD_GL_NV_vdpau_interop = 0; +int GLAD_GL_NV_vdpau_interop2 = 0; +int GLAD_GL_NV_vertex_array_range = 0; +int GLAD_GL_NV_vertex_array_range2 = 0; +int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; +int GLAD_GL_NV_vertex_buffer_unified_memory = 0; +int GLAD_GL_NV_vertex_program = 0; +int GLAD_GL_NV_vertex_program1_1 = 0; +int GLAD_GL_NV_vertex_program2 = 0; +int GLAD_GL_NV_vertex_program2_option = 0; +int GLAD_GL_NV_vertex_program3 = 0; +int GLAD_GL_NV_vertex_program4 = 0; +int GLAD_GL_NV_video_capture = 0; +int GLAD_GL_NV_viewport_array2 = 0; +int GLAD_GL_NV_viewport_swizzle = 0; +int GLAD_GL_OES_byte_coordinates = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_fixed_point = 0; +int GLAD_GL_OES_query_matrix = 0; +int GLAD_GL_OES_read_format = 0; +int GLAD_GL_OES_single_precision = 0; +int GLAD_GL_OML_interlace = 0; +int GLAD_GL_OML_resample = 0; +int GLAD_GL_OML_subsample = 0; +int GLAD_GL_OVR_multiview = 0; +int GLAD_GL_OVR_multiview2 = 0; +int GLAD_GL_PGI_misc_hints = 0; +int GLAD_GL_PGI_vertex_hints = 0; +int GLAD_GL_REND_screen_coordinates = 0; +int GLAD_GL_S3_s3tc = 0; +int GLAD_GL_SGIS_detail_texture = 0; +int GLAD_GL_SGIS_fog_function = 0; +int GLAD_GL_SGIS_generate_mipmap = 0; +int GLAD_GL_SGIS_multisample = 0; +int GLAD_GL_SGIS_pixel_texture = 0; +int GLAD_GL_SGIS_point_line_texgen = 0; +int GLAD_GL_SGIS_point_parameters = 0; +int GLAD_GL_SGIS_sharpen_texture = 0; +int GLAD_GL_SGIS_texture4D = 0; +int GLAD_GL_SGIS_texture_border_clamp = 0; +int GLAD_GL_SGIS_texture_color_mask = 0; +int GLAD_GL_SGIS_texture_edge_clamp = 0; +int GLAD_GL_SGIS_texture_filter4 = 0; +int GLAD_GL_SGIS_texture_lod = 0; +int GLAD_GL_SGIS_texture_select = 0; +int GLAD_GL_SGIX_async = 0; +int GLAD_GL_SGIX_async_histogram = 0; +int GLAD_GL_SGIX_async_pixel = 0; +int GLAD_GL_SGIX_blend_alpha_minmax = 0; +int GLAD_GL_SGIX_calligraphic_fragment = 0; +int GLAD_GL_SGIX_clipmap = 0; +int GLAD_GL_SGIX_convolution_accuracy = 0; +int GLAD_GL_SGIX_depth_pass_instrument = 0; +int GLAD_GL_SGIX_depth_texture = 0; +int GLAD_GL_SGIX_flush_raster = 0; +int GLAD_GL_SGIX_fog_offset = 0; +int GLAD_GL_SGIX_fragment_lighting = 0; +int GLAD_GL_SGIX_framezoom = 0; +int GLAD_GL_SGIX_igloo_interface = 0; +int GLAD_GL_SGIX_instruments = 0; +int GLAD_GL_SGIX_interlace = 0; +int GLAD_GL_SGIX_ir_instrument1 = 0; +int GLAD_GL_SGIX_list_priority = 0; +int GLAD_GL_SGIX_pixel_texture = 0; +int GLAD_GL_SGIX_pixel_tiles = 0; +int GLAD_GL_SGIX_polynomial_ffd = 0; +int GLAD_GL_SGIX_reference_plane = 0; +int GLAD_GL_SGIX_resample = 0; +int GLAD_GL_SGIX_scalebias_hint = 0; +int GLAD_GL_SGIX_shadow = 0; +int GLAD_GL_SGIX_shadow_ambient = 0; +int GLAD_GL_SGIX_sprite = 0; +int GLAD_GL_SGIX_subsample = 0; +int GLAD_GL_SGIX_tag_sample_buffer = 0; +int GLAD_GL_SGIX_texture_add_env = 0; +int GLAD_GL_SGIX_texture_coordinate_clamp = 0; +int GLAD_GL_SGIX_texture_lod_bias = 0; +int GLAD_GL_SGIX_texture_multi_buffer = 0; +int GLAD_GL_SGIX_texture_scale_bias = 0; +int GLAD_GL_SGIX_vertex_preclip = 0; +int GLAD_GL_SGIX_ycrcb = 0; +int GLAD_GL_SGIX_ycrcb_subsample = 0; +int GLAD_GL_SGIX_ycrcba = 0; +int GLAD_GL_SGI_color_matrix = 0; +int GLAD_GL_SGI_color_table = 0; +int GLAD_GL_SGI_texture_color_table = 0; +int GLAD_GL_SUNX_constant_data = 0; +int GLAD_GL_SUN_convolution_border_modes = 0; +int GLAD_GL_SUN_global_alpha = 0; +int GLAD_GL_SUN_mesh_array = 0; +int GLAD_GL_SUN_slice_accum = 0; +int GLAD_GL_SUN_triangle_list = 0; +int GLAD_GL_SUN_vertex = 0; +int GLAD_GL_WIN_phong_shading = 0; +int GLAD_GL_WIN_specular_fog = 0; +int GLAD_GL_AMD_compressed_3DC_texture = 0; +int GLAD_GL_AMD_compressed_ATC_texture = 0; +int GLAD_GL_APPLE_copy_texture_levels = 0; +int GLAD_GL_APPLE_framebuffer_multisample = 0; +int GLAD_GL_APPLE_sync = 0; +int GLAD_GL_APPLE_texture_2D_limited_npot = 0; +int GLAD_GL_APPLE_texture_format_BGRA8888 = 0; +int GLAD_GL_APPLE_texture_max_level = 0; +int GLAD_GL_ARM_rgba8 = 0; +int GLAD_GL_EXT_discard_framebuffer = 0; +int GLAD_GL_EXT_map_buffer_range = 0; +int GLAD_GL_EXT_multisampled_render_to_texture = 0; +int GLAD_GL_EXT_read_format_bgra = 0; +int GLAD_GL_EXT_robustness = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_EXT_texture_compression_dxt1 = 0; +int GLAD_GL_EXT_texture_format_BGRA8888 = 0; +int GLAD_GL_IMG_multisampled_render_to_texture = 0; +int GLAD_GL_IMG_read_format = 0; +int GLAD_GL_IMG_texture_compression_pvrtc = 0; +int GLAD_GL_IMG_texture_env_enhanced_fixed_function = 0; +int GLAD_GL_IMG_user_clip_plane = 0; +int GLAD_GL_OES_EGL_image = 0; +int GLAD_GL_OES_EGL_image_external = 0; +int GLAD_GL_OES_blend_equation_separate = 0; +int GLAD_GL_OES_blend_func_separate = 0; +int GLAD_GL_OES_blend_subtract = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; +int GLAD_GL_OES_depth24 = 0; +int GLAD_GL_OES_depth32 = 0; +int GLAD_GL_OES_draw_texture = 0; +int GLAD_GL_OES_element_index_uint = 0; +int GLAD_GL_OES_extended_matrix_palette = 0; +int GLAD_GL_OES_fbo_render_mipmap = 0; +int GLAD_GL_OES_framebuffer_object = 0; +int GLAD_GL_OES_mapbuffer = 0; +int GLAD_GL_OES_matrix_get = 0; +int GLAD_GL_OES_matrix_palette = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_point_size_array = 0; +int GLAD_GL_OES_point_sprite = 0; +int GLAD_GL_OES_required_internalformat = 0; +int GLAD_GL_OES_rgb8_rgba8 = 0; +int GLAD_GL_OES_stencil1 = 0; +int GLAD_GL_OES_stencil4 = 0; +int GLAD_GL_OES_stencil8 = 0; +int GLAD_GL_OES_stencil_wrap = 0; +int GLAD_GL_OES_surfaceless_context = 0; +int GLAD_GL_OES_texture_cube_map = 0; +int GLAD_GL_OES_texture_env_crossbar = 0; +int GLAD_GL_OES_texture_mirrored_repeat = 0; +int GLAD_GL_OES_texture_npot = 0; +int GLAD_GL_OES_vertex_array_object = 0; +int GLAD_GL_QCOM_driver_control = 0; +int GLAD_GL_QCOM_extended_get = 0; +int GLAD_GL_QCOM_extended_get2 = 0; +int GLAD_GL_QCOM_perfmon_global_mode = 0; +int GLAD_GL_QCOM_tiled_rendering = 0; +int GLAD_GL_QCOM_writeonly_rendering = 0; +int GLAD_GL_AMD_program_binary_Z400 = 0; +int GLAD_GL_ANDROID_extension_pack_es31a = 0; +int GLAD_GL_ANGLE_depth_texture = 0; +int GLAD_GL_ANGLE_framebuffer_blit = 0; +int GLAD_GL_ANGLE_framebuffer_multisample = 0; +int GLAD_GL_ANGLE_instanced_arrays = 0; +int GLAD_GL_ANGLE_pack_reverse_row_order = 0; +int GLAD_GL_ANGLE_program_binary = 0; +int GLAD_GL_ANGLE_texture_compression_dxt3 = 0; +int GLAD_GL_ANGLE_texture_compression_dxt5 = 0; +int GLAD_GL_ANGLE_texture_usage = 0; +int GLAD_GL_ANGLE_translated_shader_source = 0; +int GLAD_GL_APPLE_clip_distance = 0; +int GLAD_GL_APPLE_color_buffer_packed_float = 0; +int GLAD_GL_APPLE_texture_packed_float = 0; +int GLAD_GL_ARM_mali_program_binary = 0; +int GLAD_GL_ARM_mali_shader_binary = 0; +int GLAD_GL_ARM_shader_framebuffer_fetch = 0; +int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0; +int GLAD_GL_ARM_texture_unnormalized_coordinates = 0; +int GLAD_GL_DMP_program_binary = 0; +int GLAD_GL_DMP_shader_binary = 0; +int GLAD_GL_EXT_EGL_image_array = 0; +int GLAD_GL_EXT_EGL_image_storage_compression = 0; +int GLAD_GL_EXT_YUV_target = 0; +int GLAD_GL_EXT_base_instance = 0; +int GLAD_GL_EXT_blend_func_extended = 0; +int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_clear_texture = 0; +int GLAD_GL_EXT_clip_control = 0; +int GLAD_GL_EXT_clip_cull_distance = 0; +int GLAD_GL_EXT_color_buffer_float = 0; +int GLAD_GL_EXT_color_buffer_half_float = 0; +int GLAD_GL_EXT_conservative_depth = 0; +int GLAD_GL_EXT_copy_image = 0; +int GLAD_GL_EXT_depth_clamp = 0; +int GLAD_GL_EXT_disjoint_timer_query = 0; +int GLAD_GL_EXT_draw_buffers = 0; +int GLAD_GL_EXT_draw_buffers_indexed = 0; +int GLAD_GL_EXT_draw_elements_base_vertex = 0; +int GLAD_GL_EXT_draw_transform_feedback = 0; +int GLAD_GL_EXT_float_blend = 0; +int GLAD_GL_EXT_fragment_shading_rate = 0; +int GLAD_GL_EXT_geometry_point_size = 0; +int GLAD_GL_EXT_geometry_shader = 0; +int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_instanced_arrays = 0; +int GLAD_GL_EXT_multi_draw_indirect = 0; +int GLAD_GL_EXT_multisampled_compatibility = 0; +int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; +int GLAD_GL_EXT_multiview_draw_buffers = 0; +int GLAD_GL_EXT_occlusion_query_boolean = 0; +int GLAD_GL_EXT_primitive_bounding_box = 0; +int GLAD_GL_EXT_protected_textures = 0; +int GLAD_GL_EXT_pvrtc_sRGB = 0; +int GLAD_GL_EXT_render_snorm = 0; +int GLAD_GL_EXT_sRGB_write_control = 0; +int GLAD_GL_EXT_separate_depth_stencil = 0; +int GLAD_GL_EXT_shader_group_vote = 0; +int GLAD_GL_EXT_shader_implicit_conversions = 0; +int GLAD_GL_EXT_shader_io_blocks = 0; +int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; +int GLAD_GL_EXT_shader_pixel_local_storage = 0; +int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; +int GLAD_GL_EXT_shader_texture_lod = 0; +int GLAD_GL_EXT_shadow_samplers = 0; +int GLAD_GL_EXT_sparse_texture = 0; +int GLAD_GL_EXT_tessellation_point_size = 0; +int GLAD_GL_EXT_tessellation_shader = 0; +int GLAD_GL_EXT_texture_border_clamp = 0; +int GLAD_GL_EXT_texture_buffer = 0; +int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; +int GLAD_GL_EXT_texture_compression_bptc = 0; +int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; +int GLAD_GL_EXT_texture_cube_map_array = 0; +int GLAD_GL_EXT_texture_format_sRGB_override = 0; +int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_EXT_texture_norm16 = 0; +int GLAD_GL_EXT_texture_query_lod = 0; +int GLAD_GL_EXT_texture_rg = 0; +int GLAD_GL_EXT_texture_storage_compression = 0; +int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; +int GLAD_GL_EXT_texture_view = 0; +int GLAD_GL_EXT_unpack_subimage = 0; +int GLAD_GL_FJ_shader_binary_GCCSO = 0; +int GLAD_GL_IMG_bindless_texture = 0; +int GLAD_GL_IMG_framebuffer_downsample = 0; +int GLAD_GL_IMG_program_binary = 0; +int GLAD_GL_IMG_shader_binary = 0; +int GLAD_GL_IMG_texture_compression_pvrtc2 = 0; +int GLAD_GL_IMG_texture_filter_cubic = 0; +int GLAD_GL_MESA_bgra = 0; +int GLAD_GL_NV_copy_buffer = 0; +int GLAD_GL_NV_coverage_sample = 0; +int GLAD_GL_NV_depth_nonlinear = 0; +int GLAD_GL_NV_draw_buffers = 0; +int GLAD_GL_NV_draw_instanced = 0; +int GLAD_GL_NV_explicit_attrib_location = 0; +int GLAD_GL_NV_fbo_color_attachments = 0; +int GLAD_GL_NV_framebuffer_blit = 0; +int GLAD_GL_NV_framebuffer_multisample = 0; +int GLAD_GL_NV_generate_mipmap_sRGB = 0; +int GLAD_GL_NV_image_formats = 0; +int GLAD_GL_NV_instanced_arrays = 0; +int GLAD_GL_NV_non_square_matrices = 0; +int GLAD_GL_NV_pack_subimage = 0; +int GLAD_GL_NV_pixel_buffer_object = 0; +int GLAD_GL_NV_polygon_mode = 0; +int GLAD_GL_NV_read_buffer = 0; +int GLAD_GL_NV_read_buffer_front = 0; +int GLAD_GL_NV_read_depth = 0; +int GLAD_GL_NV_read_depth_stencil = 0; +int GLAD_GL_NV_read_stencil = 0; +int GLAD_GL_NV_sRGB_formats = 0; +int GLAD_GL_NV_shader_noperspective_interpolation = 0; +int GLAD_GL_NV_shadow_samplers_array = 0; +int GLAD_GL_NV_shadow_samplers_cube = 0; +int GLAD_GL_NV_texture_border_clamp = 0; +int GLAD_GL_NV_texture_compression_s3tc_update = 0; +int GLAD_GL_NV_texture_npot_2D_mipmap = 0; +int GLAD_GL_NV_viewport_array = 0; +int GLAD_GL_OES_EGL_image_external_essl3 = 0; +int GLAD_GL_OES_copy_image = 0; +int GLAD_GL_OES_depth_texture = 0; +int GLAD_GL_OES_draw_buffers_indexed = 0; +int GLAD_GL_OES_draw_elements_base_vertex = 0; +int GLAD_GL_OES_fragment_precision_high = 0; +int GLAD_GL_OES_geometry_point_size = 0; +int GLAD_GL_OES_geometry_shader = 0; +int GLAD_GL_OES_get_program_binary = 0; +int GLAD_GL_OES_gpu_shader5 = 0; +int GLAD_GL_OES_primitive_bounding_box = 0; +int GLAD_GL_OES_sample_shading = 0; +int GLAD_GL_OES_sample_variables = 0; +int GLAD_GL_OES_shader_image_atomic = 0; +int GLAD_GL_OES_shader_io_blocks = 0; +int GLAD_GL_OES_shader_multisample_interpolation = 0; +int GLAD_GL_OES_standard_derivatives = 0; +int GLAD_GL_OES_tessellation_point_size = 0; +int GLAD_GL_OES_tessellation_shader = 0; +int GLAD_GL_OES_texture_3D = 0; +int GLAD_GL_OES_texture_border_clamp = 0; +int GLAD_GL_OES_texture_buffer = 0; +int GLAD_GL_OES_texture_compression_astc = 0; +int GLAD_GL_OES_texture_cube_map_array = 0; +int GLAD_GL_OES_texture_float = 0; +int GLAD_GL_OES_texture_float_linear = 0; +int GLAD_GL_OES_texture_half_float = 0; +int GLAD_GL_OES_texture_half_float_linear = 0; +int GLAD_GL_OES_texture_stencil8 = 0; +int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; +int GLAD_GL_OES_texture_view = 0; +int GLAD_GL_OES_vertex_half_float = 0; +int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; +int GLAD_GL_OES_viewport_array = 0; +int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0; +int GLAD_GL_QCOM_YUV_texture_gather = 0; +int GLAD_GL_QCOM_alpha_test = 0; +int GLAD_GL_QCOM_binning_control = 0; +int GLAD_GL_QCOM_frame_extrapolation = 0; +int GLAD_GL_QCOM_framebuffer_foveated = 0; +int GLAD_GL_QCOM_motion_estimation = 0; +int GLAD_GL_QCOM_render_shared_exponent = 0; +int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0; +int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0; +int GLAD_GL_QCOM_shading_rate = 0; +int GLAD_GL_QCOM_texture_foveated = 0; +int GLAD_GL_QCOM_texture_foveated2 = 0; +int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0; +int GLAD_GL_VIV_shader_binary = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACCUMXOESPROC glad_glAccumxOES = NULL; +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; +PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL; +PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL; +PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL; +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL; +PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; +PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL; +PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL; +PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL; +PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL; +PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL; +PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL; +PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL; +PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL; +PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL; +PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL; +PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL; +PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL; +PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL; +PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL; +PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL; +PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL; +PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL; +PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL; +PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL; +PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL; +PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL; +PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL; +PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL; +PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL; +PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; +PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; +PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; +PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL; +PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL; +PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; +PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL; +PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL; +PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL; +PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; +PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL; +PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; +PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL; +PFNGLCOLORTABLEPROC glad_glColorTable = NULL; +PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL; +PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL; +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL; +PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL; +PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL; +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL; +PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; +PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL; +PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; +PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL; +PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL; +PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; +PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL; +PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL; +PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL; +PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL; +PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; +PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; +PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL; +PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL; +PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; +PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL; +PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL; +PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; +PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL; +PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; +PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL; +PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL; +PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL; +PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL; +PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL; +PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL; +PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL; +PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL; +PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL; +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL; +PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL; +PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL; +PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL; +PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL; +PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL; +PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL; +PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL; +PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL; +PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL; +PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL; +PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL; +PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL; +PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL; +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL; +PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; +PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; +PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL; +PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFOGXOESPROC glad_glFogxOES = NULL; +PFNGLFOGXVOESPROC glad_glFogxvOES = NULL; +PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL; +PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL; +PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL; +PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL; +PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL; +PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; +PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL; +PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; +PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; +PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL; +PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL; +PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; +PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL; +PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; +PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL; +PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL; +PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL; +PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL; +PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL; +PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; +PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; +PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL; +PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL; +PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL; +PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL; +PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL; +PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; +PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL; +PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL; +PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL; +PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL; +PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL; +PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; +PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; +PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; +PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL; +PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL; +PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL; +PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL; +PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL; +PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; +PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; +PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; +PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; +PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; +PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLHINTPGIPROC glad_glHintPGI = NULL; +PFNGLHISTOGRAMPROC glad_glHistogram = NULL; +PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL; +PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; +PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL; +PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL; +PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; +PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINDEXXOESPROC glad_glIndexxOES = NULL; +PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; +PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; +PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL; +PFNGLISFENCENVPROC glad_glIsFenceNV = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; +PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; +PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL; +PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; +PFNGLISPATHNVPROC glad_glIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSTATENVPROC glad_glIsStateNV = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL; +PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL; +PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL; +PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; +PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLIGHTXOESPROC glad_glLightxOES = NULL; +PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL; +PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL; +PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL; +PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL; +PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL; +PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP1XOESPROC glad_glMap1xOES = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAP2XOESPROC glad_glMap2xOES = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL; +PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL; +PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL; +PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL; +PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; +PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL; +PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL; +PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL; +PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; +PFNGLMINMAXPROC glad_glMinmax = NULL; +PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL; +PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL; +PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL; +PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL; +PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL; +PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL; +PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL; +PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL; +PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL; +PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL; +PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL; +PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL; +PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL; +PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL; +PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL; +PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL; +PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; +PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; +PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL; +PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; +PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL; +PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL; +PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; +PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL; +PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL; +PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL; +PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL; +PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL; +PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL; +PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL; +PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL; +PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL; +PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL; +PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL; +PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL; +PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL; +PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; +PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL; +PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL; +PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL; +PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; +PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL; +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL; +PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL; +PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL; +PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRECTXOESPROC glad_glRectxOES = NULL; +PFNGLRECTXVOESPROC glad_glRectxvOES = NULL; +PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; +PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL; +PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL; +PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; +PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL; +PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL; +PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLROTATEXOESPROC glad_glRotatexOES = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL; +PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL; +PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL; +PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCALEXOESPROC glad_glScalexOES = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL; +PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL; +PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL; +PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL; +PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL; +PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL; +PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL; +PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL; +PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL; +PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL; +PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; +PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL; +PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL; +PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; +PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; +PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL; +PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL; +PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL; +PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL; +PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL; +PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL; +PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL; +PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL; +PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL; +PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL; +PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL; +PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL; +PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL; +PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL; +PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL; +PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL; +PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL; +PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL; +PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL; +PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL; +PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL; +PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL; +PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL; +PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL; +PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL; +PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL; +PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL; +PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL; +PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL; +PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL; +PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL; +PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL; +PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL; +PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL; +PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL; +PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL; +PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL; +PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; +PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL; +PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL; +PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL; +PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL; +PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL; +PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL; +PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL; +PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; +PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; +PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; +PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL; +PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; +PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; +PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; +PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL; +PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; +PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; +PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; +PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL; +PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; +PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; +PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; +PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL; +PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; +PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL; +PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL; +PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL; +PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL; +PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL; +PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL; +PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL; +PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL; +PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL; +PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL; +PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL; +PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL; +PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL; +PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL; +PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL; +PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL; +PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL; +PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; +PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL; +PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL; +PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL; +PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL; +PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; +PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL; +PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL; +PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES = NULL; +PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; +PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES = NULL; +PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES = NULL; +PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES = NULL; +PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL; +PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL; +PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL; +PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL; +PFNGLCLIPPLANEFIMGPROC glad_glClipPlanefIMG = NULL; +PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL; +PFNGLCLIPPLANEXIMGPROC glad_glClipPlanexIMG = NULL; +PFNGLCOLOR4XPROC glad_glColor4x = NULL; +PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL; +PFNGLCURRENTPALETTEMATRIXOESPROC glad_glCurrentPaletteMatrixOES = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES = NULL; +PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; +PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL; +PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL; +PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; +PFNGLDRAWTEXFOESPROC glad_glDrawTexfOES = NULL; +PFNGLDRAWTEXFVOESPROC glad_glDrawTexfvOES = NULL; +PFNGLDRAWTEXIOESPROC glad_glDrawTexiOES = NULL; +PFNGLDRAWTEXIVOESPROC glad_glDrawTexivOES = NULL; +PFNGLDRAWTEXSOESPROC glad_glDrawTexsOES = NULL; +PFNGLDRAWTEXSVOESPROC glad_glDrawTexsvOES = NULL; +PFNGLDRAWTEXXOESPROC glad_glDrawTexxOES = NULL; +PFNGLDRAWTEXXVOESPROC glad_glDrawTexxvOES = NULL; +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; +PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL; +PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL; +PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL; +PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL; +PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL; +PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL; +PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL; +PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL; +PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL; +PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL; +PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL; +PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL; +PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL; +PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL; +PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; +PFNGLFOGXPROC glad_glFogx = NULL; +PFNGLFOGXVPROC glad_glFogxv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES = NULL; +PFNGLFRUSTUMFPROC glad_glFrustumf = NULL; +PFNGLFRUSTUMXPROC glad_glFrustumx = NULL; +PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES = NULL; +PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; +PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES = NULL; +PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; +PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL; +PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL; +PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL; +PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; +PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL; +PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL; +PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL; +PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL; +PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES = NULL; +PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL; +PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL; +PFNGLGETTEXGENFVOESPROC glad_glGetTexGenfvOES = NULL; +PFNGLGETTEXGENIVOESPROC glad_glGetTexGenivOES = NULL; +PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL; +PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; +PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES = NULL; +PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL; +PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; +PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL; +PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL; +PFNGLLIGHTXPROC glad_glLightx = NULL; +PFNGLLIGHTXVPROC glad_glLightxv = NULL; +PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL; +PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL; +PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glad_glLoadPaletteFromModelViewMatrixOES = NULL; +PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; +PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; +PFNGLMATERIALXPROC glad_glMaterialx = NULL; +PFNGLMATERIALXVPROC glad_glMaterialxv = NULL; +PFNGLMATRIXINDEXPOINTEROESPROC glad_glMatrixIndexPointerOES = NULL; +PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC glad_glNormal3x = NULL; +PFNGLORTHOFPROC glad_glOrthof = NULL; +PFNGLORTHOXPROC glad_glOrthox = NULL; +PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL; +PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL; +PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC glad_glPointSizePointerOES = NULL; +PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL; +PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES = NULL; +PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL; +PFNGLROTATEXPROC glad_glRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL; +PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL; +PFNGLSCALEXPROC glad_glScalex = NULL; +PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL; +PFNGLTEXENVXPROC glad_glTexEnvx = NULL; +PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL; +PFNGLTEXGENFOESPROC glad_glTexGenfOES = NULL; +PFNGLTEXGENFVOESPROC glad_glTexGenfvOES = NULL; +PFNGLTEXGENIOESPROC glad_glTexGeniOES = NULL; +PFNGLTEXGENIVOESPROC glad_glTexGenivOES = NULL; +PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL; +PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL; +PFNGLTRANSLATEXPROC glad_glTranslatex = NULL; +PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; +PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL; +PFNGLWEIGHTPOINTEROESPROC glad_glWeightPointerOES = NULL; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; +PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL; +PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; +PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL; +PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; +PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; +PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; +PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL; +PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL; +PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; +PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; +PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; +PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; +PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; +PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL; +PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; +PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; +PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL; +PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; +PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; +PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL; +PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; +PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL; +PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; +PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; +PFNGLDISABLEINVPROC glad_glDisableiNV = NULL; +PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; +PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL; +PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; +PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; +PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL; +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; +PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; +PFNGLENABLEINVPROC glad_glEnableiNV = NULL; +PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; +PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; +PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM = NULL; +PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL; +PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL; +PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL; +PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL; +PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; +PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL; +PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; +PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; +PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL; +PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL; +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; +PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; +PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL; +PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; +PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; +PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; +PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; +PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL; +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; +PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; +PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; +PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL; +PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; +PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL; +PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; +PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL; +PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; +PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM = NULL; +PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; +PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; +PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM = NULL; +PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM = NULL; +PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; +PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; +PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; +PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; +PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; +PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL; +PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; +PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; +PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL; +PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL; +PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL; +PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL; +PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL; +PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL; +PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL; +PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL; +PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; +PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL; +PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL; +PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; +PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL; +PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; +PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL; +PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); +} +static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); +} +static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); +} +static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv"); +} +static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); + glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); +} +static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); +} +static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); +} +static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv"); + glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); + glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); +} +static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_2) return; 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+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv"); +} +static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); 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+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); 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+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); 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+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); +} +static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_2) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance"); + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced"); + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); 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+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv"); + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage"); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage"); + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); + glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_4) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage"); + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage"); +} +static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_5) return; + glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus"); + glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData"); + glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv"); + glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl"); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D"); + glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D"); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D"); + glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData"); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D"); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D"); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D"); + glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers"); + glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers"); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines"); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries"); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers"); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers"); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures"); + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks"); 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+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv"); + glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv"); + glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData"); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv"); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv"); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v"); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv"); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v"); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); + glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v"); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v"); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv"); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv"); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv"); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv"); + glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC) load(userptr, "glGetnColorTable"); + glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage"); + glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC) load(userptr, "glGetnConvolutionFilter"); + glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC) load(userptr, "glGetnHistogram"); + glad_glGetnMapdv = (PFNGLGETNMAPDVPROC) load(userptr, "glGetnMapdv"); + glad_glGetnMapfv = (PFNGLGETNMAPFVPROC) load(userptr, "glGetnMapfv"); + glad_glGetnMapiv = (PFNGLGETNMAPIVPROC) load(userptr, "glGetnMapiv"); + glad_glGetnMinmax = (PFNGLGETNMINMAXPROC) load(userptr, "glGetnMinmax"); + glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC) load(userptr, "glGetnPixelMapfv"); + glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC) load(userptr, "glGetnPixelMapuiv"); + glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC) load(userptr, "glGetnPixelMapusv"); + glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC) load(userptr, "glGetnPolygonStipple"); + glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC) load(userptr, "glGetnSeparableFilter"); + glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage"); + glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); + glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount"); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount"); + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader"); +} +static void glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_ES_CM_1_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef"); + glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx"); + glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf"); + glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef"); + glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx"); + glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx"); + glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx"); + glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof"); + glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx"); + glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx"); + glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx"); + glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_3_0) return; + glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback"); + glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_ES_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_3_1) return; + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_3_2) return; + glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC) load(userptr, "glBlendBarrier"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci"); + glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load(userptr, "glPrimitiveBoundingBox"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); +} +static void glad_gl_load_GL_3DFX_tbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_3DFX_tbuffer) return; + glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) load(userptr, "glTbufferMask3DFX"); +} +static void glad_gl_load_GL_AMD_debug_output( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_debug_output) return; + glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) load(userptr, "glDebugMessageCallbackAMD"); + glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) load(userptr, "glDebugMessageEnableAMD"); + glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) load(userptr, "glDebugMessageInsertAMD"); + glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) load(userptr, "glGetDebugMessageLogAMD"); +} +static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_draw_buffers_blend) return; + glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD"); + glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD"); + glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD"); + glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD"); +} +static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return; + glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glNamedRenderbufferStorageMultisampleAdvancedAMD"); + glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glRenderbufferStorageMultisampleAdvancedAMD"); +} +static void glad_gl_load_GL_AMD_framebuffer_sample_positions( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_framebuffer_sample_positions) return; + glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glFramebufferSamplePositionsfvAMD"); + glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetFramebufferParameterfvAMD"); + glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetNamedFramebufferParameterfvAMD"); + glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glNamedFramebufferSamplePositionsfvAMD"); +} +static void glad_gl_load_GL_AMD_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_gpu_shader_int64) return; + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV"); + glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV"); + glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV"); + glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV"); + glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV"); + glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV"); + glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV"); + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV"); +} +static void glad_gl_load_GL_AMD_interleaved_elements( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_interleaved_elements) return; + glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC) load(userptr, "glVertexAttribParameteriAMD"); +} +static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD"); + glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD"); +} +static void glad_gl_load_GL_AMD_name_gen_delete( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_name_gen_delete) return; + glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) load(userptr, "glDeleteNamesAMD"); + glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC) load(userptr, "glGenNamesAMD"); + glad_glIsNameAMD = (PFNGLISNAMEAMDPROC) load(userptr, "glIsNameAMD"); +} +static void glad_gl_load_GL_AMD_occlusion_query_event( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_occlusion_query_event) return; + glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC) load(userptr, "glQueryObjectParameteruiAMD"); +} +static void glad_gl_load_GL_AMD_performance_monitor( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_performance_monitor) return; + glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) load(userptr, "glBeginPerfMonitorAMD"); + glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) load(userptr, "glDeletePerfMonitorsAMD"); + glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) load(userptr, "glEndPerfMonitorAMD"); + glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) load(userptr, "glGenPerfMonitorsAMD"); + glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) load(userptr, "glGetPerfMonitorCounterDataAMD"); + glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) load(userptr, "glGetPerfMonitorCounterInfoAMD"); + glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) load(userptr, "glGetPerfMonitorCounterStringAMD"); + glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) load(userptr, "glGetPerfMonitorCountersAMD"); + glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) load(userptr, "glGetPerfMonitorGroupStringAMD"); + glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) load(userptr, "glGetPerfMonitorGroupsAMD"); + glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) load(userptr, "glSelectPerfMonitorCountersAMD"); +} +static void glad_gl_load_GL_AMD_sample_positions( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_sample_positions) return; + glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC) load(userptr, "glSetMultisamplefvAMD"); +} +static void glad_gl_load_GL_AMD_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_sparse_texture) return; + glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC) load(userptr, "glTexStorageSparseAMD"); + glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC) load(userptr, "glTextureStorageSparseAMD"); +} +static void glad_gl_load_GL_AMD_stencil_operation_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_stencil_operation_extended) return; + glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC) load(userptr, "glStencilOpValueAMD"); +} +static void glad_gl_load_GL_AMD_vertex_shader_tessellator( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_vertex_shader_tessellator) return; + glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) load(userptr, "glTessellationFactorAMD"); + glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) load(userptr, "glTessellationModeAMD"); +} +static void glad_gl_load_GL_APPLE_element_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_element_array) return; + glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glDrawElementArrayAPPLE"); + glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glDrawRangeElementArrayAPPLE"); + glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) load(userptr, "glElementPointerAPPLE"); + glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawElementArrayAPPLE"); + glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawRangeElementArrayAPPLE"); +} +static void glad_gl_load_GL_APPLE_fence( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_fence) return; + glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) load(userptr, "glDeleteFencesAPPLE"); + glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) load(userptr, "glFinishFenceAPPLE"); + glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) load(userptr, "glFinishObjectAPPLE"); + glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) load(userptr, "glGenFencesAPPLE"); + glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) load(userptr, "glIsFenceAPPLE"); + glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) load(userptr, "glSetFenceAPPLE"); + glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) load(userptr, "glTestFenceAPPLE"); + glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) load(userptr, "glTestObjectAPPLE"); +} +static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_flush_buffer_range) return; + glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE"); + glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE"); +} +static void glad_gl_load_GL_APPLE_object_purgeable( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_object_purgeable) return; + glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) load(userptr, "glGetObjectParameterivAPPLE"); + glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) load(userptr, "glObjectPurgeableAPPLE"); + glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) load(userptr, "glObjectUnpurgeableAPPLE"); +} +static void glad_gl_load_GL_APPLE_texture_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_texture_range) return; + glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) load(userptr, "glGetTexParameterPointervAPPLE"); + glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) load(userptr, "glTextureRangeAPPLE"); +} +static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_vertex_array_object) return; + glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE"); + glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE"); + glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE"); + glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE"); +} +static void glad_gl_load_GL_APPLE_vertex_array_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_vertex_array_range) return; + glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glFlushVertexArrayRangeAPPLE"); + glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) load(userptr, "glVertexArrayParameteriAPPLE"); + glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glVertexArrayRangeAPPLE"); +} +static void glad_gl_load_GL_APPLE_vertex_program_evaluators( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_vertex_program_evaluators) return; + glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glDisableVertexAttribAPPLE"); + glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glEnableVertexAttribAPPLE"); + glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) load(userptr, "glIsVertexAttribEnabledAPPLE"); + glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) load(userptr, "glMapVertexAttrib1dAPPLE"); + glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) load(userptr, "glMapVertexAttrib1fAPPLE"); + glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) load(userptr, "glMapVertexAttrib2dAPPLE"); + glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) load(userptr, "glMapVertexAttrib2fAPPLE"); +} +static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_ES2_compatibility) return; + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); +} +static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_ES3_1_compatibility) return; + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); +} +static void glad_gl_load_GL_ARB_ES3_2_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_ES3_2_compatibility) return; + glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC) load(userptr, "glPrimitiveBoundingBoxARB"); +} +static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_base_instance) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance"); +} +static void glad_gl_load_GL_ARB_bindless_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_bindless_texture) return; + glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) load(userptr, "glGetImageHandleARB"); + glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB"); + glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB"); + glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB"); + glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB"); + glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB"); + glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB"); + glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB"); + glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB"); + glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB"); + glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) load(userptr, "glProgramUniformHandleui64ARB"); + glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) load(userptr, "glProgramUniformHandleui64vARB"); + glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) load(userptr, "glUniformHandleui64ARB"); + glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) load(userptr, "glUniformHandleui64vARB"); + glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC) load(userptr, "glVertexAttribL1ui64ARB"); + glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC) load(userptr, "glVertexAttribL1ui64vARB"); +} +static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_blend_func_extended) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); +} +static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_buffer_storage) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage"); +} +static void glad_gl_load_GL_ARB_cl_event( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_cl_event) return; + glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) load(userptr, "glCreateSyncFromCLeventARB"); +} +static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_clear_buffer_object) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData"); +} +static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_clear_texture) return; + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage"); +} +static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_clip_control) return; + glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl"); +} +static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_color_buffer_float) return; + glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB"); +} +static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_compute_shader) return; + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect"); +} +static void glad_gl_load_GL_ARB_compute_variable_group_size( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_compute_variable_group_size) return; + glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) load(userptr, "glDispatchComputeGroupSizeARB"); +} +static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_copy_buffer) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); +} +static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_copy_image) return; + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); +} +static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_debug_output) return; + glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB"); + glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB"); + glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB"); + glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB"); +} +static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_direct_state_access) return; 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+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D"); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D"); + glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData"); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D"); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D"); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D"); + glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers"); + glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers"); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines"); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries"); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers"); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers"); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures"); + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks"); + glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays"); + glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib"); + glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib"); + glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange"); + glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap"); + glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage"); + glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v"); + glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv"); + glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv"); + glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData"); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv"); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv"); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v"); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv"); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v"); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); 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+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_buffers) return; + glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB"); +} +static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_buffers_blend) return; + glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB"); + glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB"); + glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB"); + glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB"); +} +static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); +} +static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_indirect) return; + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); +} +static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_instanced) return; + glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB"); + glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB"); +} +static void glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_fragment_program) return; + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); +} +static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_framebuffer_no_attachments) return; + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv"); +} +static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); +} +static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_geometry_shader4) return; + glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); + glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); +} +static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); +} +static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_get_texture_sub_image) return; + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); +} +static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_gl_spirv) return; + glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB"); +} +static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_gpu_shader_fp64) return; + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv"); +} +static void glad_gl_load_GL_ARB_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_gpu_shader_int64) return; + glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC) load(userptr, "glGetUniformi64vARB"); + glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC) load(userptr, "glGetUniformui64vARB"); + glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC) load(userptr, "glGetnUniformi64vARB"); + glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC) load(userptr, "glGetnUniformui64vARB"); + glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC) load(userptr, "glProgramUniform1i64ARB"); + glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC) load(userptr, "glProgramUniform1i64vARB"); + glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC) load(userptr, "glProgramUniform1ui64ARB"); + glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC) load(userptr, "glProgramUniform1ui64vARB"); + glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC) load(userptr, "glProgramUniform2i64ARB"); + glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC) load(userptr, "glProgramUniform2i64vARB"); + glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC) load(userptr, "glProgramUniform2ui64ARB"); + glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC) load(userptr, "glProgramUniform2ui64vARB"); + glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC) load(userptr, "glProgramUniform3i64ARB"); + glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC) load(userptr, "glProgramUniform3i64vARB"); + glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC) load(userptr, "glProgramUniform3ui64ARB"); + glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC) load(userptr, "glProgramUniform3ui64vARB"); + glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC) load(userptr, "glProgramUniform4i64ARB"); + glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC) load(userptr, "glProgramUniform4i64vARB"); + glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC) load(userptr, "glProgramUniform4ui64ARB"); + glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC) load(userptr, "glProgramUniform4ui64vARB"); + glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC) load(userptr, "glUniform1i64ARB"); + glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC) load(userptr, "glUniform1i64vARB"); + glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC) load(userptr, "glUniform1ui64ARB"); + glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC) load(userptr, "glUniform1ui64vARB"); + glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC) load(userptr, "glUniform2i64ARB"); + glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC) load(userptr, "glUniform2i64vARB"); + glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC) load(userptr, "glUniform2ui64ARB"); + glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC) load(userptr, "glUniform2ui64vARB"); + glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC) load(userptr, "glUniform3i64ARB"); + glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC) load(userptr, "glUniform3i64vARB"); + glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC) load(userptr, "glUniform3ui64ARB"); + glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC) load(userptr, "glUniform3ui64vARB"); + glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC) load(userptr, "glUniform4i64ARB"); + glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) load(userptr, "glUniform4i64vARB"); + glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) load(userptr, "glUniform4ui64ARB"); + glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) load(userptr, "glUniform4ui64vARB"); +} +static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable"); + glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable"); + glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D"); + glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D"); + glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable"); + glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv"); + glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv"); + glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter"); + glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv"); + glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv"); + glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram"); + glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv"); + glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv"); + glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax"); + glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv"); + glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv"); + glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter"); + glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram"); + glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax"); + glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram"); + glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax"); + glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D"); +} +static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_indirect_parameters) return; + glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB"); + glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB"); +} +static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_instanced_arrays) return; + glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB"); +} +static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_internalformat_query) return; + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); +} +static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); +} +static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_invalidate_subdata) return; + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage"); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage"); +} +static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_map_buffer_range) return; + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); +} +static void glad_gl_load_GL_ARB_matrix_palette( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_matrix_palette) return; + glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC) load(userptr, "glCurrentPaletteMatrixARB"); + glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC) load(userptr, "glMatrixIndexPointerARB"); + glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) load(userptr, "glMatrixIndexubvARB"); + glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) load(userptr, "glMatrixIndexuivARB"); + glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) load(userptr, "glMatrixIndexusvARB"); +} +static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multi_bind) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); +} +static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect"); +} +static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); +} +static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_occlusion_query) return; + glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB"); + glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB"); + glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB"); + glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB"); + glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB"); + glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB"); + glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB"); + glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB"); +} +static void glad_gl_load_GL_ARB_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) load(userptr, "glMaxShaderCompilerThreadsARB"); +} +static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_point_parameters) return; + glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB"); + glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB"); +} +static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_polygon_offset_clamp) return; + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); +} +static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_program_interface_query) return; + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv"); +} +static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_provoking_vertex) return; + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); +} +static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); +} +static void glad_gl_load_GL_ARB_sample_locations( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sample_locations) return; + glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC) load(userptr, "glEvaluateDepthValuesARB"); + glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glFramebufferSampleLocationsfvARB"); + glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glNamedFramebufferSampleLocationsfvARB"); +} +static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sample_shading) return; + glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB"); +} +static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sampler_objects) return; + glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); +} +static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_separate_shader_objects) return; + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); +} +static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_atomic_counters) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); +} +static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_image_load_store) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); +} +static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_storage_buffer_object) return; + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding"); +} +static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_subroutine) return; + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv"); +} +static void glad_gl_load_GL_ARB_shading_language_include( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shading_language_include) return; + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, "glGetNamedStringARB"); + glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) load(userptr, "glGetNamedStringivARB"); + glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB"); + glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB"); +} +static void glad_gl_load_GL_ARB_sparse_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sparse_buffer) return; + glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glBufferPageCommitmentARB"); + glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glNamedBufferPageCommitmentARB"); + glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) load(userptr, "glNamedBufferPageCommitmentEXT"); +} +static void glad_gl_load_GL_ARB_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sparse_texture) return; + glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) load(userptr, "glTexPageCommitmentARB"); +} +static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sync) return; + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); +} +static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_barrier) return; + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); +} +static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_buffer_object) return; + glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB"); +} +static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_buffer_range) return; + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); +} +static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB"); + glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB"); + glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB"); + glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB"); + glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB"); + glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB"); + glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB"); +} +static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_multisample) return; + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); +} +static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); +} +static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_storage_multisample) return; + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); +} +static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_view) return; + glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); +} +static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); +} +static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transform_feedback2) return; + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback"); +} +static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transform_feedback3) return; + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv"); +} +static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transform_feedback_instanced) return; + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced"); +} +static void glad_gl_load_GL_ARB_transpose_matrix( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transpose_matrix) return; + glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB"); + glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB"); + glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB"); + glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB"); +} +static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_uniform_buffer_object) return; + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_array_object) return; + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); +} +static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_attrib_64bit) return; + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv"); + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer"); +} +static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_attrib_binding) return; + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_ARB_vertex_blend( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_blend) return; + glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC) load(userptr, "glVertexBlendARB"); + glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) load(userptr, "glWeightPointerARB"); + glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC) load(userptr, "glWeightbvARB"); + glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC) load(userptr, "glWeightdvARB"); + glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC) load(userptr, "glWeightfvARB"); + glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC) load(userptr, "glWeightivARB"); + glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC) load(userptr, "glWeightsvARB"); + glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC) load(userptr, "glWeightubvARB"); + glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC) load(userptr, "glWeightuivARB"); + glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC) load(userptr, "glWeightusvARB"); +} +static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; + glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_viewport_array) return; + glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); + glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); +} +static void glad_gl_load_GL_ARB_window_pos( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_window_pos) return; + glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB"); + glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB"); + glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB"); + glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB"); + glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB"); + glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB"); + glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB"); + glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB"); + glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB"); + glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB"); + glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB"); + glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB"); + glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB"); + glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB"); + glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB"); + glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB"); +} +static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_draw_buffers) return; + glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI"); +} +static void glad_gl_load_GL_ATI_element_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_element_array) return; + glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) load(userptr, "glDrawElementArrayATI"); + glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) load(userptr, "glDrawRangeElementArrayATI"); + glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) load(userptr, "glElementPointerATI"); +} +static void glad_gl_load_GL_ATI_envmap_bumpmap( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_envmap_bumpmap) return; + glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) load(userptr, "glGetTexBumpParameterfvATI"); + glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) load(userptr, "glGetTexBumpParameterivATI"); + glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) load(userptr, "glTexBumpParameterfvATI"); + glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) load(userptr, "glTexBumpParameterivATI"); +} +static void glad_gl_load_GL_ATI_fragment_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_fragment_shader) return; + glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) load(userptr, "glAlphaFragmentOp1ATI"); + glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) load(userptr, "glAlphaFragmentOp2ATI"); + glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) load(userptr, "glAlphaFragmentOp3ATI"); + glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) load(userptr, "glBeginFragmentShaderATI"); + glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) load(userptr, "glBindFragmentShaderATI"); + glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) load(userptr, "glColorFragmentOp1ATI"); + glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) load(userptr, "glColorFragmentOp2ATI"); + glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) load(userptr, "glColorFragmentOp3ATI"); + glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) load(userptr, "glDeleteFragmentShaderATI"); + glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) load(userptr, "glEndFragmentShaderATI"); + glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) load(userptr, "glGenFragmentShadersATI"); + glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) load(userptr, "glPassTexCoordATI"); + glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC) load(userptr, "glSampleMapATI"); + glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) load(userptr, "glSetFragmentShaderConstantATI"); +} +static void glad_gl_load_GL_ATI_map_object_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_map_object_buffer) return; + glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) load(userptr, "glMapObjectBufferATI"); + glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) load(userptr, "glUnmapObjectBufferATI"); +} +static void glad_gl_load_GL_ATI_pn_triangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_pn_triangles) return; + glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) load(userptr, "glPNTrianglesfATI"); + glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) load(userptr, "glPNTrianglesiATI"); +} +static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_separate_stencil) return; + glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI"); + glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI"); +} +static void glad_gl_load_GL_ATI_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_vertex_array_object) return; + glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) load(userptr, "glArrayObjectATI"); + glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) load(userptr, "glFreeObjectBufferATI"); + glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) load(userptr, "glGetArrayObjectfvATI"); + glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) load(userptr, "glGetArrayObjectivATI"); + glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) load(userptr, "glGetObjectBufferfvATI"); + glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) load(userptr, "glGetObjectBufferivATI"); + glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) load(userptr, "glGetVariantArrayObjectfvATI"); + glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) load(userptr, "glGetVariantArrayObjectivATI"); + glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) load(userptr, "glIsObjectBufferATI"); + glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) load(userptr, "glNewObjectBufferATI"); + glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) load(userptr, "glUpdateObjectBufferATI"); + glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) load(userptr, "glVariantArrayObjectATI"); +} +static void glad_gl_load_GL_ATI_vertex_attrib_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_vertex_attrib_array_object) return; + glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) load(userptr, "glGetVertexAttribArrayObjectfvATI"); + glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) load(userptr, "glGetVertexAttribArrayObjectivATI"); + glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) load(userptr, "glVertexAttribArrayObjectATI"); +} +static void glad_gl_load_GL_ATI_vertex_streams( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_vertex_streams) return; + glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) load(userptr, "glClientActiveVertexStreamATI"); + glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) load(userptr, "glNormalStream3bATI"); + glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) load(userptr, "glNormalStream3bvATI"); + glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC) load(userptr, "glNormalStream3dATI"); + glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC) load(userptr, "glNormalStream3dvATI"); + glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC) load(userptr, "glNormalStream3fATI"); + glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC) load(userptr, "glNormalStream3fvATI"); + glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC) load(userptr, "glNormalStream3iATI"); + glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC) load(userptr, "glNormalStream3ivATI"); + glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC) load(userptr, "glNormalStream3sATI"); + glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC) load(userptr, "glNormalStream3svATI"); + glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC) load(userptr, "glVertexBlendEnvfATI"); + glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC) load(userptr, "glVertexBlendEnviATI"); + glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC) load(userptr, "glVertexStream1dATI"); + glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC) load(userptr, "glVertexStream1dvATI"); + glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC) load(userptr, "glVertexStream1fATI"); + glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC) load(userptr, "glVertexStream1fvATI"); + glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC) load(userptr, "glVertexStream1iATI"); + glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC) load(userptr, "glVertexStream1ivATI"); + glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC) load(userptr, "glVertexStream1sATI"); + glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC) load(userptr, "glVertexStream1svATI"); + glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC) load(userptr, "glVertexStream2dATI"); + glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC) load(userptr, "glVertexStream2dvATI"); + glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC) load(userptr, "glVertexStream2fATI"); + glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC) load(userptr, "glVertexStream2fvATI"); + glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC) load(userptr, "glVertexStream2iATI"); + glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC) load(userptr, "glVertexStream2ivATI"); + glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC) load(userptr, "glVertexStream2sATI"); + glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC) load(userptr, "glVertexStream2svATI"); + glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC) load(userptr, "glVertexStream3dATI"); + glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC) load(userptr, "glVertexStream3dvATI"); + glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC) load(userptr, "glVertexStream3fATI"); + glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC) load(userptr, "glVertexStream3fvATI"); + glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC) load(userptr, "glVertexStream3iATI"); + glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC) load(userptr, "glVertexStream3ivATI"); + glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC) load(userptr, "glVertexStream3sATI"); + glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC) load(userptr, "glVertexStream3svATI"); + glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC) load(userptr, "glVertexStream4dATI"); + glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC) load(userptr, "glVertexStream4dvATI"); + glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC) load(userptr, "glVertexStream4fATI"); + glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC) load(userptr, "glVertexStream4fvATI"); + glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC) load(userptr, "glVertexStream4iATI"); + glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC) load(userptr, "glVertexStream4ivATI"); + glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC) load(userptr, "glVertexStream4sATI"); + glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) load(userptr, "glVertexStream4svATI"); +} +static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_EGL_image_storage) return; + glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT"); + glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT"); +} +static void glad_gl_load_GL_EXT_bindable_uniform( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_bindable_uniform) return; + glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) load(userptr, "glGetUniformBufferSizeEXT"); + glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) load(userptr, "glGetUniformOffsetEXT"); + glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) load(userptr, "glUniformBufferEXT"); +} +static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_color) return; + glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT"); +} +static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void glad_gl_load_GL_EXT_color_subtable( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_color_subtable) return; + glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) load(userptr, "glColorSubTableEXT"); + glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) load(userptr, "glCopyColorSubTableEXT"); +} +static void glad_gl_load_GL_EXT_compiled_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_compiled_vertex_array) return; + glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) load(userptr, "glLockArraysEXT"); + glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) load(userptr, "glUnlockArraysEXT"); +} +static void glad_gl_load_GL_EXT_convolution( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_convolution) return; + glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glConvolutionFilter1DEXT"); + glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glConvolutionFilter2DEXT"); + glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) load(userptr, "glConvolutionParameterfEXT"); + glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glConvolutionParameterfvEXT"); + glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) load(userptr, "glConvolutionParameteriEXT"); + glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glConvolutionParameterivEXT"); + glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glCopyConvolutionFilter1DEXT"); + glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glCopyConvolutionFilter2DEXT"); + glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) load(userptr, "glGetConvolutionFilterEXT"); + glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glGetConvolutionParameterfvEXT"); + glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glGetConvolutionParameterivEXT"); + glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) load(userptr, "glGetSeparableFilterEXT"); + glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) load(userptr, "glSeparableFilter2DEXT"); +} +static void glad_gl_load_GL_EXT_coordinate_frame( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_coordinate_frame) return; + glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) load(userptr, "glBinormal3bEXT"); + glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) load(userptr, "glBinormal3bvEXT"); + glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) load(userptr, "glBinormal3dEXT"); + glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) load(userptr, "glBinormal3dvEXT"); + glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) load(userptr, "glBinormal3fEXT"); + glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) load(userptr, "glBinormal3fvEXT"); + glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) load(userptr, "glBinormal3iEXT"); + glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) load(userptr, "glBinormal3ivEXT"); + glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) load(userptr, "glBinormal3sEXT"); + glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) load(userptr, "glBinormal3svEXT"); + glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) load(userptr, "glBinormalPointerEXT"); + glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC) load(userptr, "glTangent3bEXT"); + glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) load(userptr, "glTangent3bvEXT"); + glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) load(userptr, "glTangent3dEXT"); + glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) load(userptr, "glTangent3dvEXT"); + glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) load(userptr, "glTangent3fEXT"); + glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) load(userptr, "glTangent3fvEXT"); + glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) load(userptr, "glTangent3iEXT"); + glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) load(userptr, "glTangent3ivEXT"); + glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) load(userptr, "glTangent3sEXT"); + glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) load(userptr, "glTangent3svEXT"); + glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) load(userptr, "glTangentPointerEXT"); +} +static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_cull_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_cull_vertex) return; + glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) load(userptr, "glCullParameterdvEXT"); + glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) load(userptr, "glCullParameterfvEXT"); +} +static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT"); + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT"); +} +static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT"); + glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT"); + glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT"); +} +static void glad_gl_load_GL_EXT_depth_bounds_test( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_depth_bounds_test) return; + glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) load(userptr, "glDepthBoundsEXT"); +} +static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_direct_state_access) return; + glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT"); + glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT"); + glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT"); + glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT"); + glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT"); + glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT"); + glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT"); + glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT"); + glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT"); + glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT"); + glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT"); + glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT"); + glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT"); + glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT"); + glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT"); + glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT"); + glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT"); + glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT"); + glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT"); + glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT"); + glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT"); + glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT"); + glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT"); + glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT"); + glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT"); + glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT"); + glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT"); + glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT"); + glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT"); + glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT"); + glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT"); + glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT"); + glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT"); + glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT"); + glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT"); + glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT"); + glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT"); + glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT"); + glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT"); + glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT"); + glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT"); + glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT"); + glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT"); + glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT"); + glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT"); + glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT"); + glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT"); + glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT"); + glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT"); + glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT"); + glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT"); + glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT"); + glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT"); + glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT"); + glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT"); + glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT"); + glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT"); + glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT"); + glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT"); + glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT"); + glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT"); + glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT"); + glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT"); + glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT"); + glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT"); + glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT"); + glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT"); + glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT"); + glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT"); + glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT"); + glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT"); + glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT"); + glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT"); + glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT"); + glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT"); + glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT"); + glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT"); + glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT"); + glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT"); + glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT"); + glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT"); + glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT"); + glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT"); + glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT"); + glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT"); + glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT"); + glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT"); + glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT"); + glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT"); + glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT"); + glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT"); + glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT"); + glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT"); + glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT"); + glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT"); + glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT"); + glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT"); + glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT"); + glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT"); + glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT"); + glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT"); + glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT"); + glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT"); + glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT"); + glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT"); + glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT"); + glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT"); + glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT"); + glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT"); + glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT"); + glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT"); + glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT"); + glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT"); + glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT"); + glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT"); + glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT"); + glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT"); + glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT"); + glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT"); + glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT"); + glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT"); + glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT"); + glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT"); + glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT"); + glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT"); + glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT"); + glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT"); + glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT"); + glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT"); + glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT"); + glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT"); + glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT"); + glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT"); + glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT"); + glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT"); + glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT"); + glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT"); + glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT"); + glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT"); + glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT"); + glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT"); + glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT"); + glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT"); + glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT"); + glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT"); + glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT"); + glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT"); + glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT"); + glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT"); + glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT"); + glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT"); + glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT"); + glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT"); + glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT"); + glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT"); + glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT"); + glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT"); + glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT"); + glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT"); + glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT"); + glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT"); + glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT"); + glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT"); + glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT"); + glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT"); + glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT"); + glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT"); + glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT"); + glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT"); + glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT"); + glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT"); + glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT"); + glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT"); + glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT"); + glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT"); + glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT"); + glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT"); + glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT"); + glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT"); + glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT"); + glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT"); + glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT"); + glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT"); + glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT"); + glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT"); + glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT"); + glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT"); + glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT"); + glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT"); + glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT"); + glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT"); + glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT"); + glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT"); + glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT"); + glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT"); + glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT"); + glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT"); + glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT"); + glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT"); + glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT"); + glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT"); + glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT"); + glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT"); + glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT"); + glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT"); + glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); + glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT"); + glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT"); + glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT"); + glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT"); + glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT"); + glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT"); + glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT"); + glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT"); + glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT"); + glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT"); + glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT"); + glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT"); + glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT"); + glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT"); + glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT"); + glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT"); + glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT"); + glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT"); + glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT"); + glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT"); + glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT"); + glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT"); + glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT"); + glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers2) return; + glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT"); + glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT"); + glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT"); +} +static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_range_elements) return; + glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT"); +} +static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_external_buffer) return; + glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT"); + glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT"); +} +static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fog_coord) return; + glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT"); + glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT"); + glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT"); + glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT"); + glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit_layers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_blit_layers) return; + glad_glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC) load(userptr, "glBlitFramebufferLayerEXT"); + glad_glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) load(userptr, "glBlitFramebufferLayersEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader4) return; + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); +} +static void glad_gl_load_GL_EXT_gpu_program_parameters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_gpu_program_parameters) return; + glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) load(userptr, "glProgramEnvParameters4fvEXT"); + glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glProgramLocalParameters4fvEXT"); +} +static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_gpu_shader4) return; + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT"); + glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT"); + glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT"); + glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT"); + glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT"); + glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT"); + glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT"); + glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT"); + glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT"); + glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT"); + glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT"); + glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT"); + glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT"); + glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); + glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); + glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); + glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); + glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); + glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); + glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); + glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); + glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); + glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); + glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); + glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); + glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); + glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); + glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); + glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); + glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); + glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); + glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); + glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); + glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); +} +static void glad_gl_load_GL_EXT_histogram( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_histogram) return; + glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) load(userptr, "glGetHistogramEXT"); + glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) load(userptr, "glGetHistogramParameterfvEXT"); + glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) load(userptr, "glGetHistogramParameterivEXT"); + glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) load(userptr, "glGetMinmaxEXT"); + glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) load(userptr, "glGetMinmaxParameterfvEXT"); + glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) load(userptr, "glGetMinmaxParameterivEXT"); + glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) load(userptr, "glHistogramEXT"); + glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC) load(userptr, "glMinmaxEXT"); + glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) load(userptr, "glResetHistogramEXT"); + glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) load(userptr, "glResetMinmaxEXT"); +} +static void glad_gl_load_GL_EXT_index_func( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_index_func) return; + glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) load(userptr, "glIndexFuncEXT"); +} +static void glad_gl_load_GL_EXT_index_material( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_index_material) return; + glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) load(userptr, "glIndexMaterialEXT"); +} +static void glad_gl_load_GL_EXT_light_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_light_texture) return; + glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) load(userptr, "glApplyTextureEXT"); + glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) load(userptr, "glTextureLightEXT"); + glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) load(userptr, "glTextureMaterialEXT"); +} +static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object) return; + glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT"); + glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT"); + glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT"); + glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT"); + glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT"); + glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT"); + glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) load(userptr, "glTexStorageMem1DEXT"); + glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT"); + glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT"); + glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT"); + glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT"); + glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) load(userptr, "glTextureStorageMem1DEXT"); + glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT"); + glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT"); + glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load(userptr, "glTextureStorageMem3DEXT"); + glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem3DMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_fd) return; + glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_win32) return; + glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT"); + glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT"); +} +static void glad_gl_load_GL_EXT_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisample) return; + glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) load(userptr, "glSampleMaskEXT"); + glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) load(userptr, "glSamplePatternEXT"); +} +static void glad_gl_load_GL_EXT_paletted_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_paletted_texture) return; + glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) load(userptr, "glColorTableEXT"); + glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) load(userptr, "glGetColorTableEXT"); + glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) load(userptr, "glGetColorTableParameterfvEXT"); + glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) load(userptr, "glGetColorTableParameterivEXT"); +} +static void glad_gl_load_GL_EXT_pixel_transform( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_pixel_transform) return; + glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glGetPixelTransformParameterfvEXT"); + glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glGetPixelTransformParameterivEXT"); + glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) load(userptr, "glPixelTransformParameterfEXT"); + glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glPixelTransformParameterfvEXT"); + glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) load(userptr, "glPixelTransformParameteriEXT"); + glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glPixelTransformParameterivEXT"); +} +static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_point_parameters) return; + glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT"); + glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT"); +} +static void glad_gl_load_GL_EXT_polygon_offset( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_polygon_offset) return; + glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) load(userptr, "glPolygonOffsetEXT"); +} +static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT"); +} +static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_provoking_vertex) return; + glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT"); +} +static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_EXT_secondary_color( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_secondary_color) return; + glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT"); + glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT"); + glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT"); + glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT"); + glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT"); + glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT"); + glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT"); + glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT"); + glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT"); + glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT"); + glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT"); + glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT"); + glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT"); + glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT"); + glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT"); + glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT"); + glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT"); +} +static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore) return; + glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT"); + glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT"); + glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT"); + glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT"); + glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT"); + glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_fd) return; + glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_win32) return; + glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT"); + glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) load(userptr, "glActiveProgramEXT"); + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT"); + glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) load(userptr, "glCreateShaderProgramEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT"); + glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT"); + glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT"); + glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT"); + glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT"); + glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT"); + glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT"); + glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT"); + glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT"); + glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT"); + glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT"); + glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT"); + glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT"); + glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT"); + glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT"); + glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT"); + glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT"); + glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT"); + glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT"); + glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) load(userptr, "glUseShaderProgramEXT"); + glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT"); +} +static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return; + glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT"); +} +static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_image_load_store) return; + glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT"); + glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT"); +} +static void glad_gl_load_GL_EXT_stencil_clear_tag( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_stencil_clear_tag) return; + glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) load(userptr, "glStencilClearTagEXT"); +} +static void glad_gl_load_GL_EXT_stencil_two_side( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_stencil_two_side) return; + glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) load(userptr, "glActiveStencilFaceEXT"); +} +static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture3D) return; + glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT"); + glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_buffer_object) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); +} +static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_integer) return; + glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT"); + glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); +} +static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void glad_gl_load_GL_EXT_texture_perturb_normal( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_perturb_normal) return; + glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) load(userptr, "glTextureNormalEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage) return; + glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT"); + glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT"); + glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); +} +static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_timer_query) return; + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT"); +} +static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_transform_feedback) return; + glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT"); + glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT"); + glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT"); + glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT"); + glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT"); + glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT"); + glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT"); +} +static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_attrib_64bit) return; + glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT"); + glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT"); + glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT"); + glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT"); + glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT"); + glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT"); + glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT"); + glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT"); + glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT"); + glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT"); +} +static void glad_gl_load_GL_EXT_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_shader) return; + glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) load(userptr, "glBeginVertexShaderEXT"); + glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) load(userptr, "glBindLightParameterEXT"); + glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) load(userptr, "glBindMaterialParameterEXT"); + glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) load(userptr, "glBindParameterEXT"); + glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) load(userptr, "glBindTexGenParameterEXT"); + glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) load(userptr, "glBindTextureUnitParameterEXT"); + glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) load(userptr, "glBindVertexShaderEXT"); + glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) load(userptr, "glDeleteVertexShaderEXT"); + glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glDisableVariantClientStateEXT"); + glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glEnableVariantClientStateEXT"); + glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) load(userptr, "glEndVertexShaderEXT"); + glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) load(userptr, "glExtractComponentEXT"); + glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) load(userptr, "glGenSymbolsEXT"); + glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) load(userptr, "glGenVertexShadersEXT"); + glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) load(userptr, "glGetInvariantBooleanvEXT"); + glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) load(userptr, "glGetInvariantFloatvEXT"); + glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) load(userptr, "glGetInvariantIntegervEXT"); + glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) load(userptr, "glGetLocalConstantBooleanvEXT"); + glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) load(userptr, "glGetLocalConstantFloatvEXT"); + glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) load(userptr, "glGetLocalConstantIntegervEXT"); + glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) load(userptr, "glGetVariantBooleanvEXT"); + glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) load(userptr, "glGetVariantFloatvEXT"); + glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) load(userptr, "glGetVariantIntegervEXT"); + glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) load(userptr, "glGetVariantPointervEXT"); + glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) load(userptr, "glInsertComponentEXT"); + glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) load(userptr, "glIsVariantEnabledEXT"); + glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) load(userptr, "glSetInvariantEXT"); + glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) load(userptr, "glSetLocalConstantEXT"); + glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) load(userptr, "glShaderOp1EXT"); + glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) load(userptr, "glShaderOp2EXT"); + glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) load(userptr, "glShaderOp3EXT"); + glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC) load(userptr, "glSwizzleEXT"); + glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) load(userptr, "glVariantPointerEXT"); + glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC) load(userptr, "glVariantbvEXT"); + glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC) load(userptr, "glVariantdvEXT"); + glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC) load(userptr, "glVariantfvEXT"); + glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC) load(userptr, "glVariantivEXT"); + glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC) load(userptr, "glVariantsvEXT"); + glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) load(userptr, "glVariantubvEXT"); + glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) load(userptr, "glVariantuivEXT"); + glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) load(userptr, "glVariantusvEXT"); + glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) load(userptr, "glWriteMaskEXT"); +} +static void glad_gl_load_GL_EXT_vertex_weighting( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_weighting) return; + glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) load(userptr, "glVertexWeightPointerEXT"); + glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) load(userptr, "glVertexWeightfEXT"); + glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) load(userptr, "glVertexWeightfvEXT"); +} +static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT"); +} +static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT"); +} +static void glad_gl_load_GL_EXT_x11_sync_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_x11_sync_object) return; + glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC) load(userptr, "glImportSyncEXT"); +} +static void glad_gl_load_GL_GREMEDY_frame_terminator( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_GREMEDY_frame_terminator) return; + glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC) load(userptr, "glFrameTerminatorGREMEDY"); +} +static void glad_gl_load_GL_GREMEDY_string_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_GREMEDY_string_marker) return; + glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) load(userptr, "glStringMarkerGREMEDY"); +} +static void glad_gl_load_GL_HP_image_transform( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_HP_image_transform) return; + glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glGetImageTransformParameterfvHP"); + glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glGetImageTransformParameterivHP"); + glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) load(userptr, "glImageTransformParameterfHP"); + glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glImageTransformParameterfvHP"); + glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) load(userptr, "glImageTransformParameteriHP"); + glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glImageTransformParameterivHP"); +} +static void glad_gl_load_GL_IBM_multimode_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IBM_multimode_draw_arrays) return; + glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) load(userptr, "glMultiModeDrawArraysIBM"); + glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) load(userptr, "glMultiModeDrawElementsIBM"); +} +static void glad_gl_load_GL_IBM_static_data( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IBM_static_data) return; + glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC) load(userptr, "glFlushStaticDataIBM"); +} +static void glad_gl_load_GL_IBM_vertex_array_lists( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IBM_vertex_array_lists) return; + glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) load(userptr, "glColorPointerListIBM"); + glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) load(userptr, "glEdgeFlagPointerListIBM"); + glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) load(userptr, "glFogCoordPointerListIBM"); + glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) load(userptr, "glIndexPointerListIBM"); + glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) load(userptr, "glNormalPointerListIBM"); + glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) load(userptr, "glSecondaryColorPointerListIBM"); + glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) load(userptr, "glTexCoordPointerListIBM"); + glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) load(userptr, "glVertexPointerListIBM"); +} +static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void glad_gl_load_GL_INTEL_framebuffer_CMAA( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_framebuffer_CMAA) return; + glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) load(userptr, "glApplyFramebufferAttachmentCMAAINTEL"); +} +static void glad_gl_load_GL_INTEL_map_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_map_texture) return; + glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC) load(userptr, "glMapTexture2DINTEL"); + glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC) load(userptr, "glSyncTextureINTEL"); + glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC) load(userptr, "glUnmapTexture2DINTEL"); +} +static void glad_gl_load_GL_INTEL_parallel_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_parallel_arrays) return; + glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) load(userptr, "glColorPointervINTEL"); + glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) load(userptr, "glNormalPointervINTEL"); + glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) load(userptr, "glTexCoordPointervINTEL"); + glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) load(userptr, "glVertexPointervINTEL"); +} +static void glad_gl_load_GL_INTEL_performance_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_performance_query) return; + glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) load(userptr, "glBeginPerfQueryINTEL"); + glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) load(userptr, "glCreatePerfQueryINTEL"); + glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) load(userptr, "glDeletePerfQueryINTEL"); + glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) load(userptr, "glEndPerfQueryINTEL"); + glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) load(userptr, "glGetFirstPerfQueryIdINTEL"); + glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) load(userptr, "glGetNextPerfQueryIdINTEL"); + glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) load(userptr, "glGetPerfCounterInfoINTEL"); + glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) load(userptr, "glGetPerfQueryDataINTEL"); + glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) load(userptr, "glGetPerfQueryIdByNameINTEL"); + glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) load(userptr, "glGetPerfQueryInfoINTEL"); +} +static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR"); +} +static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR"); +} +static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR"); +} +static void glad_gl_load_GL_MESA_framebuffer_flip_y( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_MESA_framebuffer_flip_y) return; + glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC) load(userptr, "glFramebufferParameteriMESA"); + glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) load(userptr, "glGetFramebufferParameterivMESA"); +} +static void glad_gl_load_GL_MESA_resize_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_MESA_resize_buffers) return; + glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) load(userptr, "glResizeBuffersMESA"); +} +static void glad_gl_load_GL_MESA_window_pos( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_MESA_window_pos) return; + glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA"); + glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA"); + glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA"); + glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA"); + glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA"); + glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA"); + glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA"); + glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA"); + glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA"); + glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA"); + glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA"); + glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA"); + glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA"); + glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA"); + glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA"); + glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, "glWindowPos3svMESA"); + glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) load(userptr, "glWindowPos4dMESA"); + glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) load(userptr, "glWindowPos4dvMESA"); + glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) load(userptr, "glWindowPos4fMESA"); + glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) load(userptr, "glWindowPos4fvMESA"); + glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) load(userptr, "glWindowPos4iMESA"); + glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) load(userptr, "glWindowPos4ivMESA"); + glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) load(userptr, "glWindowPos4sMESA"); + glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) load(userptr, "glWindowPos4svMESA"); +} +static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_conditional_render) return; + glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX"); + glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX"); +} +static void glad_gl_load_GL_NVX_gpu_multicast2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_gpu_multicast2) return; + glad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) load(userptr, "glAsyncCopyBufferSubDataNVX"); + glad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC) load(userptr, "glAsyncCopyImageSubDataNVX"); + glad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC) load(userptr, "glMulticastScissorArrayvNVX"); + glad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) load(userptr, "glMulticastViewportArrayvNVX"); + glad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) load(userptr, "glMulticastViewportPositionWScaleNVX"); + glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC) load(userptr, "glUploadGpuMaskNVX"); +} +static void glad_gl_load_GL_NVX_linked_gpu_multicast( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_linked_gpu_multicast) return; + glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC) load(userptr, "glLGPUCopyImageSubDataNVX"); + glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC) load(userptr, "glLGPUInterlockNVX"); + glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) load(userptr, "glLGPUNamedBufferSubDataNVX"); +} +static void glad_gl_load_GL_NVX_progress_fence( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_progress_fence) return; + glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) load(userptr, "glClientWaitSemaphoreui64NVX"); + glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC) load(userptr, "glCreateProgressFenceNVX"); + glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC) load(userptr, "glSignalSemaphoreui64NVX"); + glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC) load(userptr, "glWaitSemaphoreui64NVX"); +} +static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return; + glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) load(userptr, "glAlphaToCoverageDitherControlNV"); +} +static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV"); + glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV"); +} +static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return; + glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV"); + glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV"); +} +static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_bindless_texture) return; + glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV"); + glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV"); + glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV"); + glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV"); + glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV"); + glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV"); + glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV"); + glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load(userptr, "glMakeTextureHandleNonResidentNV"); + glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load(userptr, "glMakeTextureHandleResidentNV"); + glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load(userptr, "glProgramUniformHandleui64NV"); + glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load(userptr, "glProgramUniformHandleui64vNV"); + glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load(userptr, "glUniformHandleui64NV"); + glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load(userptr, "glUniformHandleui64vNV"); +} +static void glad_gl_load_GL_NV_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_blend_equation_advanced) return; + glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) load(userptr, "glBlendBarrierNV"); + glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) load(userptr, "glBlendParameteriNV"); +} +static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_clip_space_w_scaling) return; + glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load(userptr, "glViewportPositionWScaleNV"); +} +static void glad_gl_load_GL_NV_command_list( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_command_list) return; + glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) load(userptr, "glCallCommandListNV"); + glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) load(userptr, "glCommandListSegmentsNV"); + glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) load(userptr, "glCompileCommandListNV"); + glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) load(userptr, "glCreateCommandListsNV"); + glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC) load(userptr, "glCreateStatesNV"); + glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) load(userptr, "glDeleteCommandListsNV"); + glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) load(userptr, "glDeleteStatesNV"); + glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) load(userptr, "glDrawCommandsAddressNV"); + glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) load(userptr, "glDrawCommandsNV"); + glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) load(userptr, "glDrawCommandsStatesAddressNV"); + glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) load(userptr, "glDrawCommandsStatesNV"); + glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) load(userptr, "glGetCommandHeaderNV"); + glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) load(userptr, "glGetStageIndexNV"); + glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) load(userptr, "glIsCommandListNV"); + glad_glIsStateNV = (PFNGLISSTATENVPROC) load(userptr, "glIsStateNV"); + glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) load(userptr, "glListDrawCommandsStatesClientNV"); + glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) load(userptr, "glStateCaptureNV"); +} +static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conditional_render) return; + glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV"); + glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV"); +} +static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conservative_raster) return; + glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load(userptr, "glSubpixelPrecisionBiasNV"); +} +static void glad_gl_load_GL_NV_conservative_raster_dilate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conservative_raster_dilate) return; + glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) load(userptr, "glConservativeRasterParameterfNV"); +} +static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return; + glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) load(userptr, "glConservativeRasterParameteriNV"); +} +static void glad_gl_load_GL_NV_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_copy_image) return; + glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) load(userptr, "glCopyImageSubDataNV"); +} +static void glad_gl_load_GL_NV_depth_buffer_float( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_depth_buffer_float) return; + glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) load(userptr, "glClearDepthdNV"); + glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) load(userptr, "glDepthBoundsdNV"); + glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) load(userptr, "glDepthRangedNV"); +} +static void glad_gl_load_GL_NV_draw_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_draw_texture) return; + glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) load(userptr, "glDrawTextureNV"); +} +static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_draw_vulkan_image) return; + glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load(userptr, "glDrawVkImageNV"); + glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) load(userptr, "glGetVkProcAddrNV"); + glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) load(userptr, "glSignalVkFenceNV"); + glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) load(userptr, "glSignalVkSemaphoreNV"); + glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) load(userptr, "glWaitVkSemaphoreNV"); +} +static void glad_gl_load_GL_NV_evaluators( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_evaluators) return; + glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC) load(userptr, "glEvalMapsNV"); + glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) load(userptr, "glGetMapAttribParameterfvNV"); + glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) load(userptr, "glGetMapAttribParameterivNV"); + glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) load(userptr, "glGetMapControlPointsNV"); + glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) load(userptr, "glGetMapParameterfvNV"); + glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) load(userptr, "glGetMapParameterivNV"); + glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) load(userptr, "glMapControlPointsNV"); + glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) load(userptr, "glMapParameterfvNV"); + glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) load(userptr, "glMapParameterivNV"); +} +static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_explicit_multisample) return; + glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV"); + glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV"); + glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV"); +} +static void glad_gl_load_GL_NV_fence( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_fence) return; + glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) load(userptr, "glDeleteFencesNV"); + glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC) load(userptr, "glFinishFenceNV"); + glad_glGenFencesNV = (PFNGLGENFENCESNVPROC) load(userptr, "glGenFencesNV"); + glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) load(userptr, "glGetFenceivNV"); + glad_glIsFenceNV = (PFNGLISFENCENVPROC) load(userptr, "glIsFenceNV"); + glad_glSetFenceNV = (PFNGLSETFENCENVPROC) load(userptr, "glSetFenceNV"); + glad_glTestFenceNV = (PFNGLTESTFENCENVPROC) load(userptr, "glTestFenceNV"); +} +static void glad_gl_load_GL_NV_fragment_coverage_to_color( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_fragment_coverage_to_color) return; + glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) load(userptr, "glFragmentCoverageColorNV"); +} +static void glad_gl_load_GL_NV_fragment_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_fragment_program) return; + glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) load(userptr, "glGetProgramNamedParameterdvNV"); + glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) load(userptr, "glGetProgramNamedParameterfvNV"); + glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) load(userptr, "glProgramNamedParameter4dNV"); + glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) load(userptr, "glProgramNamedParameter4dvNV"); + glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) load(userptr, "glProgramNamedParameter4fNV"); + glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) load(userptr, "glProgramNamedParameter4fvNV"); +} +static void glad_gl_load_GL_NV_framebuffer_mixed_samples( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_framebuffer_mixed_samples) return; + glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) load(userptr, "glCoverageModulationNV"); + glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glCoverageModulationTableNV"); + glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glGetCoverageModulationTableNV"); + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_NV_framebuffer_multisample_coverage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_framebuffer_multisample_coverage) return; + glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) load(userptr, "glRenderbufferStorageMultisampleCoverageNV"); +} +static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void glad_gl_load_GL_NV_gpu_multicast( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_multicast) return; + glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC) load(userptr, "glMulticastBarrierNV"); + glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) load(userptr, "glMulticastBlitFramebufferNV"); + glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC) load(userptr, "glMulticastBufferSubDataNV"); + glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) load(userptr, "glMulticastCopyBufferSubDataNV"); + glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) load(userptr, "glMulticastCopyImageSubDataNV"); + glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glMulticastFramebufferSampleLocationsfvNV"); + glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) load(userptr, "glMulticastGetQueryObjecti64vNV"); + glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) load(userptr, "glMulticastGetQueryObjectivNV"); + glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) load(userptr, "glMulticastGetQueryObjectui64vNV"); + glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) load(userptr, "glMulticastGetQueryObjectuivNV"); + glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC) load(userptr, "glMulticastWaitSyncNV"); + glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC) load(userptr, "glRenderGpuMaskNV"); +} +static void glad_gl_load_GL_NV_gpu_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_program4) return; + glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) load(userptr, "glGetProgramEnvParameterIivNV"); + glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) load(userptr, "glGetProgramEnvParameterIuivNV"); + glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) load(userptr, "glGetProgramLocalParameterIivNV"); + glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) load(userptr, "glGetProgramLocalParameterIuivNV"); + glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC) load(userptr, "glProgramEnvParameterI4iNV"); + glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC) load(userptr, "glProgramEnvParameterI4ivNV"); + glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC) load(userptr, "glProgramEnvParameterI4uiNV"); + glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) load(userptr, "glProgramEnvParameterI4uivNV"); + glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) load(userptr, "glProgramEnvParametersI4ivNV"); + glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) load(userptr, "glProgramEnvParametersI4uivNV"); + glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC) load(userptr, "glProgramLocalParameterI4iNV"); + glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) load(userptr, "glProgramLocalParameterI4ivNV"); + glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) load(userptr, "glProgramLocalParameterI4uiNV"); + glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) load(userptr, "glProgramLocalParameterI4uivNV"); + glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) load(userptr, "glProgramLocalParametersI4ivNV"); + glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) load(userptr, "glProgramLocalParametersI4uivNV"); +} +static void glad_gl_load_GL_NV_gpu_program5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_program5) return; + glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) load(userptr, "glGetProgramSubroutineParameteruivNV"); + glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) load(userptr, "glProgramSubroutineParametersuivNV"); +} +static void glad_gl_load_GL_NV_gpu_shader5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_shader5) return; + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV"); + glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV"); + glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV"); + glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV"); + glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV"); + glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV"); + glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV"); + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV"); +} +static void glad_gl_load_GL_NV_half_float( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_half_float) return; + glad_glColor3hNV = (PFNGLCOLOR3HNVPROC) load(userptr, "glColor3hNV"); + glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) load(userptr, "glColor3hvNV"); + glad_glColor4hNV = (PFNGLCOLOR4HNVPROC) load(userptr, "glColor4hNV"); + glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC) load(userptr, "glColor4hvNV"); + glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC) load(userptr, "glFogCoordhNV"); + glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) load(userptr, "glFogCoordhvNV"); + glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) load(userptr, "glMultiTexCoord1hNV"); + glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) load(userptr, "glMultiTexCoord1hvNV"); + glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) load(userptr, "glMultiTexCoord2hNV"); + glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) load(userptr, "glMultiTexCoord2hvNV"); + glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) load(userptr, "glMultiTexCoord3hNV"); + glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) load(userptr, "glMultiTexCoord3hvNV"); + glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) load(userptr, "glMultiTexCoord4hNV"); + glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) load(userptr, "glMultiTexCoord4hvNV"); + glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC) load(userptr, "glNormal3hNV"); + glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC) load(userptr, "glNormal3hvNV"); + glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) load(userptr, "glSecondaryColor3hNV"); + glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) load(userptr, "glSecondaryColor3hvNV"); + glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) load(userptr, "glTexCoord1hNV"); + glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) load(userptr, "glTexCoord1hvNV"); + glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) load(userptr, "glTexCoord2hNV"); + glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) load(userptr, "glTexCoord2hvNV"); + glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) load(userptr, "glTexCoord3hNV"); + glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) load(userptr, "glTexCoord3hvNV"); + glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) load(userptr, "glTexCoord4hNV"); + glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) load(userptr, "glTexCoord4hvNV"); + glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC) load(userptr, "glVertex2hNV"); + glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) load(userptr, "glVertex2hvNV"); + glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC) load(userptr, "glVertex3hNV"); + glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) load(userptr, "glVertex3hvNV"); + glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC) load(userptr, "glVertex4hNV"); + glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) load(userptr, "glVertex4hvNV"); + glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) load(userptr, "glVertexAttrib1hNV"); + glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) load(userptr, "glVertexAttrib1hvNV"); + glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) load(userptr, "glVertexAttrib2hNV"); + glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) load(userptr, "glVertexAttrib2hvNV"); + glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) load(userptr, "glVertexAttrib3hNV"); + glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) load(userptr, "glVertexAttrib3hvNV"); + glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) load(userptr, "glVertexAttrib4hNV"); + glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) load(userptr, "glVertexAttrib4hvNV"); + glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) load(userptr, "glVertexAttribs1hvNV"); + glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) load(userptr, "glVertexAttribs2hvNV"); + glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) load(userptr, "glVertexAttribs3hvNV"); + glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) load(userptr, "glVertexAttribs4hvNV"); + glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) load(userptr, "glVertexWeighthNV"); + glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) load(userptr, "glVertexWeighthvNV"); +} +static void glad_gl_load_GL_NV_internalformat_sample_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_internalformat_sample_query) return; + glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load(userptr, "glGetInternalformatSampleivNV"); +} +static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_memory_attachment) return; + glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load(userptr, "glBufferAttachMemoryNV"); + glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load(userptr, "glGetMemoryObjectDetachedResourcesuivNV"); + glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load(userptr, "glNamedBufferAttachMemoryNV"); + glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load(userptr, "glResetMemoryObjectParameterNV"); + glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load(userptr, "glTexAttachMemoryNV"); + glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load(userptr, "glTextureAttachMemoryNV"); +} +static void glad_gl_load_GL_NV_memory_object_sparse( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_memory_object_sparse) return; + glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glBufferPageCommitmentMemNV"); + glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glNamedBufferPageCommitmentMemNV"); + glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexPageCommitmentMemNV"); + glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexturePageCommitmentMemNV"); +} +static void glad_gl_load_GL_NV_mesh_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_mesh_shader) return; + glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glDrawMeshTasksIndirectNV"); + glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) load(userptr, "glDrawMeshTasksNV"); + glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectCountNV"); + glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectNV"); +} +static void glad_gl_load_GL_NV_occlusion_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_occlusion_query) return; + glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) load(userptr, "glBeginOcclusionQueryNV"); + glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) load(userptr, "glDeleteOcclusionQueriesNV"); + glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) load(userptr, "glEndOcclusionQueryNV"); + glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) load(userptr, "glGenOcclusionQueriesNV"); + glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) load(userptr, "glGetOcclusionQueryivNV"); + glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) load(userptr, "glGetOcclusionQueryuivNV"); + glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) load(userptr, "glIsOcclusionQueryNV"); +} +static void glad_gl_load_GL_NV_parameter_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_parameter_buffer_object) return; + glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) load(userptr, "glProgramBufferParametersIivNV"); + glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) load(userptr, "glProgramBufferParametersIuivNV"); + glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) load(userptr, "glProgramBufferParametersfvNV"); +} +static void glad_gl_load_GL_NV_path_rendering( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_path_rendering) return; + glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC) load(userptr, "glCopyPathNV"); + glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glCoverFillPathInstancedNV"); + glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) load(userptr, "glCoverFillPathNV"); + glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glCoverStrokePathInstancedNV"); + glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) load(userptr, "glCoverStrokePathNV"); + glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) load(userptr, "glDeletePathsNV"); + glad_glGenPathsNV = (PFNGLGENPATHSNVPROC) load(userptr, "glGenPathsNV"); + glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC) load(userptr, "glGetPathColorGenfvNV"); + glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC) load(userptr, "glGetPathColorGenivNV"); + glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) load(userptr, "glGetPathCommandsNV"); + glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) load(userptr, "glGetPathCoordsNV"); + glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) load(userptr, "glGetPathDashArrayNV"); + glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) load(userptr, "glGetPathLengthNV"); + glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) load(userptr, "glGetPathMetricRangeNV"); + glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) load(userptr, "glGetPathMetricsNV"); + glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) load(userptr, "glGetPathParameterfvNV"); + glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) load(userptr, "glGetPathParameterivNV"); + glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) load(userptr, "glGetPathSpacingNV"); + glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC) load(userptr, "glGetPathTexGenfvNV"); + glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC) load(userptr, "glGetPathTexGenivNV"); + glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) load(userptr, "glGetProgramResourcefvNV"); + glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) load(userptr, "glInterpolatePathsNV"); + glad_glIsPathNV = (PFNGLISPATHNVPROC) load(userptr, "glIsPathNV"); + glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load(userptr, "glIsPointInFillPathNV"); + glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load(userptr, "glIsPointInStrokePathNV"); + glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT"); + glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load(userptr, "glMatrixLoad3x2fNV"); + glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load(userptr, "glMatrixLoad3x3fNV"); + glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT"); + glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixLoadTranspose3x3fNV"); + glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT"); + glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT"); + glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT"); + glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT"); + glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load(userptr, "glMatrixMult3x2fNV"); + glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) load(userptr, "glMatrixMult3x3fNV"); + glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixMultTranspose3x3fNV"); + glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT"); + glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT"); + glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT"); + glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT"); + glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT"); + glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT"); + glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT"); + glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT"); + glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT"); + glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT"); + glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT"); + glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT"); + glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT"); + glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC) load(userptr, "glPathColorGenNV"); + glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load(userptr, "glPathCommandsNV"); + glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load(userptr, "glPathCoordsNV"); + glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load(userptr, "glPathCoverDepthFuncNV"); + glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load(userptr, "glPathDashArrayNV"); + glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC) load(userptr, "glPathFogGenNV"); + glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load(userptr, "glPathGlyphIndexArrayNV"); + glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load(userptr, "glPathGlyphIndexRangeNV"); + glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load(userptr, "glPathGlyphRangeNV"); + glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load(userptr, "glPathGlyphsNV"); + glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load(userptr, "glPathMemoryGlyphIndexArrayNV"); + glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load(userptr, "glPathParameterfNV"); + glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load(userptr, "glPathParameterfvNV"); + glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load(userptr, "glPathParameteriNV"); + glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load(userptr, "glPathParameterivNV"); + glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load(userptr, "glPathStencilDepthOffsetNV"); + glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load(userptr, "glPathStencilFuncNV"); + glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC) load(userptr, "glPathStringNV"); + glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load(userptr, "glPathSubCommandsNV"); + glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load(userptr, "glPathSubCoordsNV"); + glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC) load(userptr, "glPathTexGenNV"); + glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load(userptr, "glPointAlongPathNV"); + glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load(userptr, "glProgramPathFragmentInputGenNV"); + glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilFillPathInstancedNV"); + glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load(userptr, "glStencilFillPathNV"); + glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilStrokePathInstancedNV"); + glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load(userptr, "glStencilStrokePathNV"); + glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverFillPathInstancedNV"); + glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load(userptr, "glStencilThenCoverFillPathNV"); + glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverStrokePathInstancedNV"); + glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load(userptr, "glStencilThenCoverStrokePathNV"); + glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load(userptr, "glTransformPathNV"); + glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load(userptr, "glWeightPathsNV"); +} +static void glad_gl_load_GL_NV_pixel_data_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_pixel_data_range) return; + glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) load(userptr, "glFlushPixelDataRangeNV"); + glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) load(userptr, "glPixelDataRangeNV"); +} +static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_point_sprite) return; + glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV"); + glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV"); +} +static void glad_gl_load_GL_NV_present_video( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_present_video) return; + glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) load(userptr, "glGetVideoi64vNV"); + glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) load(userptr, "glGetVideoivNV"); + glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) load(userptr, "glGetVideoui64vNV"); + glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) load(userptr, "glGetVideouivNV"); + glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) load(userptr, "glPresentFrameDualFillNV"); + glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) load(userptr, "glPresentFrameKeyedNV"); +} +static void glad_gl_load_GL_NV_primitive_restart( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_primitive_restart) return; + glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) load(userptr, "glPrimitiveRestartIndexNV"); + glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) load(userptr, "glPrimitiveRestartNV"); +} +static void glad_gl_load_GL_NV_query_resource( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_query_resource) return; + glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC) load(userptr, "glQueryResourceNV"); +} +static void glad_gl_load_GL_NV_query_resource_tag( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_query_resource_tag) return; + glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC) load(userptr, "glDeleteQueryResourceTagNV"); + glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC) load(userptr, "glGenQueryResourceTagNV"); + glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC) load(userptr, "glQueryResourceTagNV"); +} +static void glad_gl_load_GL_NV_register_combiners( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_register_combiners) return; + glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) load(userptr, "glCombinerInputNV"); + glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) load(userptr, "glCombinerOutputNV"); + glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) load(userptr, "glCombinerParameterfNV"); + glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) load(userptr, "glCombinerParameterfvNV"); + glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) load(userptr, "glCombinerParameteriNV"); + glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) load(userptr, "glCombinerParameterivNV"); + glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) load(userptr, "glFinalCombinerInputNV"); + glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerInputParameterfvNV"); + glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerInputParameterivNV"); + glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerOutputParameterfvNV"); + glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerOutputParameterivNV"); + glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetFinalCombinerInputParameterfvNV"); + glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetFinalCombinerInputParameterivNV"); +} +static void glad_gl_load_GL_NV_register_combiners2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_register_combiners2) return; + glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glCombinerStageParameterfvNV"); + glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glGetCombinerStageParameterfvNV"); +} +static void glad_gl_load_GL_NV_sample_locations( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_sample_locations) return; + glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glFramebufferSampleLocationsfvNV"); + glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glNamedFramebufferSampleLocationsfvNV"); + glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) load(userptr, "glResolveDepthValuesNV"); +} +static void glad_gl_load_GL_NV_scissor_exclusive( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_scissor_exclusive) return; + glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) load(userptr, "glScissorExclusiveArrayvNV"); + glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) load(userptr, "glScissorExclusiveNV"); +} +static void glad_gl_load_GL_NV_shader_buffer_load( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_shader_buffer_load) return; + glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetBufferParameterui64vNV"); + glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) load(userptr, "glGetIntegerui64vNV"); + glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetNamedBufferParameterui64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV"); + glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) load(userptr, "glIsBufferResidentNV"); + glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) load(userptr, "glIsNamedBufferResidentNV"); + glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeBufferNonResidentNV"); + glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) load(userptr, "glMakeBufferResidentNV"); + glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeNamedBufferNonResidentNV"); + glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) load(userptr, "glMakeNamedBufferResidentNV"); + glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) load(userptr, "glProgramUniformui64NV"); + glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) load(userptr, "glProgramUniformui64vNV"); + glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) load(userptr, "glUniformui64NV"); + glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) load(userptr, "glUniformui64vNV"); +} +static void glad_gl_load_GL_NV_shading_rate_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_shading_rate_image) return; + glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) load(userptr, "glBindShadingRateImageNV"); + glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glGetShadingRateImagePaletteNV"); + glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) load(userptr, "glGetShadingRateSampleLocationivNV"); + glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) load(userptr, "glShadingRateImageBarrierNV"); + glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glShadingRateImagePaletteNV"); + glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) load(userptr, "glShadingRateSampleOrderCustomNV"); + glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) load(userptr, "glShadingRateSampleOrderNV"); +} +static void glad_gl_load_GL_NV_texture_barrier( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_texture_barrier) return; + glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) load(userptr, "glTextureBarrierNV"); +} +static void glad_gl_load_GL_NV_texture_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_texture_multisample) return; + glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage2DMultisampleCoverageNV"); + glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage3DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage2DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) load(userptr, "glTextureImage2DMultisampleNV"); + glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage3DMultisampleCoverageNV"); + glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) load(userptr, "glTextureImage3DMultisampleNV"); +} +static void glad_gl_load_GL_NV_timeline_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_timeline_semaphore) return; + glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC) load(userptr, "glCreateSemaphoresNV"); + glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glGetSemaphoreParameterivNV"); + glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glSemaphoreParameterivNV"); +} +static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_transform_feedback) return; + glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV"); + glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV"); + glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV"); + glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV"); + glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV"); + glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV"); + glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV"); + glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV"); + glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV"); + glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV"); + glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV"); + glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV"); +} +static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_transform_feedback2) return; + glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV"); + glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV"); + glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV"); + glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV"); + glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV"); + glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV"); + glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV"); +} +static void glad_gl_load_GL_NV_vdpau_interop( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vdpau_interop) return; + glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) load(userptr, "glVDPAUFiniNV"); + glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) load(userptr, "glVDPAUGetSurfaceivNV"); + glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) load(userptr, "glVDPAUInitNV"); + glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) load(userptr, "glVDPAUIsSurfaceNV"); + glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) load(userptr, "glVDPAUMapSurfacesNV"); + glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) load(userptr, "glVDPAURegisterOutputSurfaceNV"); + glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceNV"); + glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) load(userptr, "glVDPAUSurfaceAccessNV"); + glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) load(userptr, "glVDPAUUnmapSurfacesNV"); + glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) load(userptr, "glVDPAUUnregisterSurfaceNV"); +} +static void glad_gl_load_GL_NV_vdpau_interop2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vdpau_interop2) return; + glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV"); +} +static void glad_gl_load_GL_NV_vertex_array_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_array_range) return; + glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) load(userptr, "glFlushVertexArrayRangeNV"); + glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) load(userptr, "glVertexArrayRangeNV"); +} +static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return; + glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) load(userptr, "glGetVertexAttribLi64vNV"); + glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) load(userptr, "glGetVertexAttribLui64vNV"); + glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) load(userptr, "glVertexAttribL1i64NV"); + glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) load(userptr, "glVertexAttribL1i64vNV"); + glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) load(userptr, "glVertexAttribL1ui64NV"); + glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) load(userptr, "glVertexAttribL1ui64vNV"); + glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) load(userptr, "glVertexAttribL2i64NV"); + glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) load(userptr, "glVertexAttribL2i64vNV"); + glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) load(userptr, "glVertexAttribL2ui64NV"); + glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) load(userptr, "glVertexAttribL2ui64vNV"); + glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) load(userptr, "glVertexAttribL3i64NV"); + glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) load(userptr, "glVertexAttribL3i64vNV"); + glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) load(userptr, "glVertexAttribL3ui64NV"); + glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) load(userptr, "glVertexAttribL3ui64vNV"); + glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) load(userptr, "glVertexAttribL4i64NV"); + glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) load(userptr, "glVertexAttribL4i64vNV"); + glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) load(userptr, "glVertexAttribL4ui64NV"); + glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) load(userptr, "glVertexAttribL4ui64vNV"); + glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) load(userptr, "glVertexAttribLFormatNV"); +} +static void glad_gl_load_GL_NV_vertex_buffer_unified_memory( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_buffer_unified_memory) return; + glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) load(userptr, "glBufferAddressRangeNV"); + glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) load(userptr, "glColorFormatNV"); + glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) load(userptr, "glEdgeFlagFormatNV"); + glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) load(userptr, "glFogCoordFormatNV"); + glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) load(userptr, "glGetIntegerui64i_vNV"); + glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) load(userptr, "glIndexFormatNV"); + glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) load(userptr, "glNormalFormatNV"); + glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) load(userptr, "glSecondaryColorFormatNV"); + glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) load(userptr, "glTexCoordFormatNV"); + glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) load(userptr, "glVertexAttribFormatNV"); + glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) load(userptr, "glVertexAttribIFormatNV"); + glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) load(userptr, "glVertexFormatNV"); +} +static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program) return; + glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program4) return; + glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT"); + glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT"); + glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); + glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); + glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); + glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); + glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); + glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); + glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); + glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); + glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); + glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); + glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); + glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); + glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); + glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); + glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); + glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); + glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); + glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); + glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); + glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); + glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); +} +static void glad_gl_load_GL_NV_video_capture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_video_capture) return; + glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) load(userptr, "glBeginVideoCaptureNV"); + glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) load(userptr, "glBindVideoCaptureStreamBufferNV"); + glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) load(userptr, "glBindVideoCaptureStreamTextureNV"); + glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) load(userptr, "glEndVideoCaptureNV"); + glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) load(userptr, "glGetVideoCaptureStreamdvNV"); + glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) load(userptr, "glGetVideoCaptureStreamfvNV"); + glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) load(userptr, "glGetVideoCaptureStreamivNV"); + glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) load(userptr, "glGetVideoCaptureivNV"); + glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) load(userptr, "glVideoCaptureNV"); + glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) load(userptr, "glVideoCaptureStreamParameterdvNV"); + glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) load(userptr, "glVideoCaptureStreamParameterfvNV"); + glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) load(userptr, "glVideoCaptureStreamParameterivNV"); +} +static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_viewport_swizzle) return; + glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load(userptr, "glViewportSwizzleNV"); +} +static void glad_gl_load_GL_OES_byte_coordinates( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_byte_coordinates) return; + glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC) load(userptr, "glMultiTexCoord1bOES"); + glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC) load(userptr, "glMultiTexCoord1bvOES"); + glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC) load(userptr, "glMultiTexCoord2bOES"); + glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC) load(userptr, "glMultiTexCoord2bvOES"); + glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC) load(userptr, "glMultiTexCoord3bOES"); + glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC) load(userptr, "glMultiTexCoord3bvOES"); + glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC) load(userptr, "glMultiTexCoord4bOES"); + glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC) load(userptr, "glMultiTexCoord4bvOES"); + glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC) load(userptr, "glTexCoord1bOES"); + glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC) load(userptr, "glTexCoord1bvOES"); + glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC) load(userptr, "glTexCoord2bOES"); + glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC) load(userptr, "glTexCoord2bvOES"); + glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC) load(userptr, "glTexCoord3bOES"); + glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC) load(userptr, "glTexCoord3bvOES"); + glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC) load(userptr, "glTexCoord4bOES"); + glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC) load(userptr, "glTexCoord4bvOES"); + glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC) load(userptr, "glVertex2bOES"); + glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC) load(userptr, "glVertex2bvOES"); + glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC) load(userptr, "glVertex3bOES"); + glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC) load(userptr, "glVertex3bvOES"); + glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC) load(userptr, "glVertex4bOES"); + glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC) load(userptr, "glVertex4bvOES"); +} +static void glad_gl_load_GL_OES_fixed_point( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_fixed_point) return; + glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES"); + glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES"); + glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES"); + glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES"); + glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES"); + glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES"); + glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES"); + glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES"); + glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES"); + glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES"); + glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES"); + glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES"); + glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, "glConvolutionParameterxOES"); + glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glConvolutionParameterxvOES"); + glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC) load(userptr, "glDepthRangexOES"); + glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC) load(userptr, "glEvalCoord1xOES"); + glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC) load(userptr, "glEvalCoord1xvOES"); + glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC) load(userptr, "glEvalCoord2xOES"); + glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC) load(userptr, "glEvalCoord2xvOES"); + glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC) load(userptr, "glFeedbackBufferxOES"); + glad_glFogxOES = (PFNGLFOGXOESPROC) load(userptr, "glFogxOES"); + glad_glFogxvOES = (PFNGLFOGXVOESPROC) load(userptr, "glFogxvOES"); + glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC) load(userptr, "glFrustumxOES"); + glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC) load(userptr, "glGetClipPlanexOES"); + glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glGetConvolutionParameterxvOES"); + glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC) load(userptr, "glGetFixedvOES"); + glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC) load(userptr, "glGetHistogramParameterxvOES"); + glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC) load(userptr, "glGetLightxOES"); + glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC) load(userptr, "glGetLightxvOES"); + glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC) load(userptr, "glGetMapxvOES"); + glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC) load(userptr, "glGetMaterialxOES"); + glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC) load(userptr, "glGetMaterialxvOES"); + glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC) load(userptr, "glGetPixelMapxv"); + glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC) load(userptr, "glGetTexEnvxvOES"); + glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES"); + glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC) load(userptr, "glGetTexLevelParameterxvOES"); + glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC) load(userptr, "glGetTexParameterxvOES"); + glad_glIndexxOES = (PFNGLINDEXXOESPROC) load(userptr, "glIndexxOES"); + glad_glIndexxvOES = (PFNGLINDEXXVOESPROC) load(userptr, "glIndexxvOES"); + glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC) load(userptr, "glLightModelxOES"); + glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC) load(userptr, "glLightModelxvOES"); + glad_glLightxOES = (PFNGLLIGHTXOESPROC) load(userptr, "glLightxOES"); + glad_glLightxvOES = (PFNGLLIGHTXVOESPROC) load(userptr, "glLightxvOES"); + glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC) load(userptr, "glLineWidthxOES"); + glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC) load(userptr, "glLoadMatrixxOES"); + glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC) load(userptr, "glLoadTransposeMatrixxOES"); + glad_glMap1xOES = (PFNGLMAP1XOESPROC) load(userptr, "glMap1xOES"); + glad_glMap2xOES = (PFNGLMAP2XOESPROC) load(userptr, "glMap2xOES"); + glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC) load(userptr, "glMapGrid1xOES"); + glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC) load(userptr, "glMapGrid2xOES"); + glad_glMaterialxOES = (PFNGLMATERIALXOESPROC) load(userptr, "glMaterialxOES"); + glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC) load(userptr, "glMaterialxvOES"); + glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC) load(userptr, "glMultMatrixxOES"); + glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC) load(userptr, "glMultTransposeMatrixxOES"); + glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES"); + glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES"); + glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES"); + glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES"); + glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES"); + glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES"); + glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES"); + glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES"); + glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES"); + glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES"); + glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES"); + glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES"); + glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx"); + glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex"); + glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES"); + glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES"); + glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC) load(userptr, "glPointParameterxOES"); + glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES"); + glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES"); + glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES"); + glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES"); + glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES"); + glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES"); + glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES"); + glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES"); + glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES"); + glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES"); + glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES"); + glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES"); + glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC) load(userptr, "glSampleCoveragexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES"); + glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES"); + glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES"); + glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES"); + glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES"); + glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES"); + glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES"); + glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES"); + glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES"); + glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES"); + glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES"); + glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES"); + glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES"); + glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES"); + glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES"); + glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES"); + glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES"); + glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES"); + glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES"); + glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES"); + glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES"); + glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES"); +} +static void glad_gl_load_GL_OES_query_matrix( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_query_matrix) return; + glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC) load(userptr, "glQueryMatrixxOES"); +} +static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} +static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OVR_multiview) return; + glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultiviewOVR"); +} +static void glad_gl_load_GL_PGI_misc_hints( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_PGI_misc_hints) return; + glad_glHintPGI = (PFNGLHINTPGIPROC) load(userptr, "glHintPGI"); +} +static void glad_gl_load_GL_SGIS_detail_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_detail_texture) return; + glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) load(userptr, "glDetailTexFuncSGIS"); + glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) load(userptr, "glGetDetailTexFuncSGIS"); +} +static void glad_gl_load_GL_SGIS_fog_function( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_fog_function) return; + glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) load(userptr, "glFogFuncSGIS"); + glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) load(userptr, "glGetFogFuncSGIS"); +} +static void glad_gl_load_GL_SGIS_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_multisample) return; + glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) load(userptr, "glSampleMaskSGIS"); + glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) load(userptr, "glSamplePatternSGIS"); +} +static void glad_gl_load_GL_SGIS_pixel_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_pixel_texture) return; + glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glGetPixelTexGenParameterfvSGIS"); + glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glGetPixelTexGenParameterivSGIS"); + glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) load(userptr, "glPixelTexGenParameterfSGIS"); + glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glPixelTexGenParameterfvSGIS"); + glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) load(userptr, "glPixelTexGenParameteriSGIS"); + glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glPixelTexGenParameterivSGIS"); +} +static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_point_parameters) return; + glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS"); + glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS"); +} +static void glad_gl_load_GL_SGIS_sharpen_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_sharpen_texture) return; + glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC) load(userptr, "glGetSharpenTexFuncSGIS"); + glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC) load(userptr, "glSharpenTexFuncSGIS"); +} +static void glad_gl_load_GL_SGIS_texture4D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_texture4D) return; + glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) load(userptr, "glTexImage4DSGIS"); + glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) load(userptr, "glTexSubImage4DSGIS"); +} +static void glad_gl_load_GL_SGIS_texture_color_mask( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_texture_color_mask) return; + glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) load(userptr, "glTextureColorMaskSGIS"); +} +static void glad_gl_load_GL_SGIS_texture_filter4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_texture_filter4) return; + glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) load(userptr, "glGetTexFilterFuncSGIS"); + glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) load(userptr, "glTexFilterFuncSGIS"); +} +static void glad_gl_load_GL_SGIX_async( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_async) return; + glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) load(userptr, "glAsyncMarkerSGIX"); + glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) load(userptr, "glDeleteAsyncMarkersSGIX"); + glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) load(userptr, "glFinishAsyncSGIX"); + glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) load(userptr, "glGenAsyncMarkersSGIX"); + glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) load(userptr, "glIsAsyncMarkerSGIX"); + glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) load(userptr, "glPollAsyncSGIX"); +} +static void glad_gl_load_GL_SGIX_flush_raster( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_flush_raster) return; + glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) load(userptr, "glFlushRasterSGIX"); +} +static void glad_gl_load_GL_SGIX_fragment_lighting( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_fragment_lighting) return; + glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) load(userptr, "glFragmentColorMaterialSGIX"); + glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) load(userptr, "glFragmentLightModelfSGIX"); + glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) load(userptr, "glFragmentLightModelfvSGIX"); + glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) load(userptr, "glFragmentLightModeliSGIX"); + glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) load(userptr, "glFragmentLightModelivSGIX"); + glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) load(userptr, "glFragmentLightfSGIX"); + glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glFragmentLightfvSGIX"); + glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) load(userptr, "glFragmentLightiSGIX"); + glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glFragmentLightivSGIX"); + glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) load(userptr, "glFragmentMaterialfSGIX"); + glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glFragmentMaterialfvSGIX"); + glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) load(userptr, "glFragmentMaterialiSGIX"); + glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glFragmentMaterialivSGIX"); + glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glGetFragmentLightfvSGIX"); + glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glGetFragmentLightivSGIX"); + glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glGetFragmentMaterialfvSGIX"); + glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glGetFragmentMaterialivSGIX"); + glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) load(userptr, "glLightEnviSGIX"); +} +static void glad_gl_load_GL_SGIX_framezoom( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_framezoom) return; + glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) load(userptr, "glFrameZoomSGIX"); +} +static void glad_gl_load_GL_SGIX_igloo_interface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_igloo_interface) return; + glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) load(userptr, "glIglooInterfaceSGIX"); +} +static void glad_gl_load_GL_SGIX_instruments( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_instruments) return; + glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) load(userptr, "glGetInstrumentsSGIX"); + glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) load(userptr, "glInstrumentsBufferSGIX"); + glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) load(userptr, "glPollInstrumentsSGIX"); + glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) load(userptr, "glReadInstrumentsSGIX"); + glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) load(userptr, "glStartInstrumentsSGIX"); + glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) load(userptr, "glStopInstrumentsSGIX"); +} +static void glad_gl_load_GL_SGIX_list_priority( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_list_priority) return; + glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) load(userptr, "glGetListParameterfvSGIX"); + glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) load(userptr, "glGetListParameterivSGIX"); + glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) load(userptr, "glListParameterfSGIX"); + glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) load(userptr, "glListParameterfvSGIX"); + glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) load(userptr, "glListParameteriSGIX"); + glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) load(userptr, "glListParameterivSGIX"); +} +static void glad_gl_load_GL_SGIX_pixel_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_pixel_texture) return; + glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) load(userptr, "glPixelTexGenSGIX"); +} +static void glad_gl_load_GL_SGIX_polynomial_ffd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_polynomial_ffd) return; + glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC) load(userptr, "glDeformSGIX"); + glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) load(userptr, "glDeformationMap3dSGIX"); + glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) load(userptr, "glDeformationMap3fSGIX"); + glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) load(userptr, "glLoadIdentityDeformationMapSGIX"); +} +static void glad_gl_load_GL_SGIX_reference_plane( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_reference_plane) return; + glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) load(userptr, "glReferencePlaneSGIX"); +} +static void glad_gl_load_GL_SGIX_sprite( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_sprite) return; + glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) load(userptr, "glSpriteParameterfSGIX"); + glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) load(userptr, "glSpriteParameterfvSGIX"); + glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) load(userptr, "glSpriteParameteriSGIX"); + glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) load(userptr, "glSpriteParameterivSGIX"); +} +static void glad_gl_load_GL_SGIX_tag_sample_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_tag_sample_buffer) return; + glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) load(userptr, "glTagSampleBufferSGIX"); +} +static void glad_gl_load_GL_SGI_color_table( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGI_color_table) return; + glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glColorTableParameterfvSGI"); + glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glColorTableParameterivSGI"); + glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) load(userptr, "glColorTableSGI"); + glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) load(userptr, "glCopyColorTableSGI"); + glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glGetColorTableParameterfvSGI"); + glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glGetColorTableParameterivSGI"); + glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) load(userptr, "glGetColorTableSGI"); +} +static void glad_gl_load_GL_SUNX_constant_data( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUNX_constant_data) return; + glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) load(userptr, "glFinishTextureSUNX"); +} +static void glad_gl_load_GL_SUN_global_alpha( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_global_alpha) return; + glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) load(userptr, "glGlobalAlphaFactorbSUN"); + glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) load(userptr, "glGlobalAlphaFactordSUN"); + glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) load(userptr, "glGlobalAlphaFactorfSUN"); + glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) load(userptr, "glGlobalAlphaFactoriSUN"); + glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) load(userptr, "glGlobalAlphaFactorsSUN"); + glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) load(userptr, "glGlobalAlphaFactorubSUN"); + glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) load(userptr, "glGlobalAlphaFactoruiSUN"); + glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) load(userptr, "glGlobalAlphaFactorusSUN"); +} +static void glad_gl_load_GL_SUN_mesh_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_mesh_array) return; + glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) load(userptr, "glDrawMeshArraysSUN"); +} +static void glad_gl_load_GL_SUN_triangle_list( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_triangle_list) return; + glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) load(userptr, "glReplacementCodePointerSUN"); + glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) load(userptr, "glReplacementCodeubSUN"); + glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) load(userptr, "glReplacementCodeubvSUN"); + glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) load(userptr, "glReplacementCodeuiSUN"); + glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) load(userptr, "glReplacementCodeuivSUN"); + glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) load(userptr, "glReplacementCodeusSUN"); + glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) load(userptr, "glReplacementCodeusvSUN"); +} +static void glad_gl_load_GL_SUN_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_vertex) return; + glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) load(userptr, "glColor3fVertex3fSUN"); + glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glColor3fVertex3fvSUN"); + glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glColor4fNormal3fVertex3fSUN"); + glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glColor4fNormal3fVertex3fvSUN"); + glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) load(userptr, "glColor4ubVertex2fSUN"); + glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) load(userptr, "glColor4ubVertex2fvSUN"); + glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glColor4ubVertex3fSUN"); + glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glColor4ubVertex3fvSUN"); + glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) load(userptr, "glNormal3fVertex3fSUN"); + glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fSUN"); + glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN"); + glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN"); + glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN"); + glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN"); + glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN"); + glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiVertex3fSUN"); + glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiVertex3fvSUN"); + glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fSUN"); + glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fvSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fvSUN"); + glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fSUN"); + glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fvSUN"); + glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fSUN"); + glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fvSUN"); + glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fVertex3fSUN"); + glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fVertex3fvSUN"); + glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN"); + glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN"); + glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fVertex4fSUN"); + glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fVertex4fvSUN"); +} +static void glad_gl_load_GL_APPLE_copy_texture_levels( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_copy_texture_levels) return; + glad_glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC) load(userptr, "glCopyTextureLevelsAPPLE"); +} +static void glad_gl_load_GL_APPLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) load(userptr, "glRenderbufferStorageMultisampleAPPLE"); + glad_glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) load(userptr, "glResolveMultisampleFramebufferAPPLE"); +} +static void glad_gl_load_GL_APPLE_sync( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_sync) return; + glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC) load(userptr, "glClientWaitSyncAPPLE"); + glad_glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC) load(userptr, "glDeleteSyncAPPLE"); + glad_glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC) load(userptr, "glFenceSyncAPPLE"); + glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC) load(userptr, "glGetInteger64vAPPLE"); + glad_glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC) load(userptr, "glGetSyncivAPPLE"); + glad_glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC) load(userptr, "glIsSyncAPPLE"); + glad_glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC) load(userptr, "glWaitSyncAPPLE"); +} +static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_discard_framebuffer) return; + glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_map_buffer_range) return; + glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT"); + glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisampled_render_to_texture) return; + glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_robustness) return; + glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT"); + glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT"); + glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT"); + glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT"); +} +static void glad_gl_load_GL_IMG_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IMG_multisampled_render_to_texture) return; + glad_glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) load(userptr, "glFramebufferTexture2DMultisampleIMG"); + glad_glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) load(userptr, "glRenderbufferStorageMultisampleIMG"); +} +static void glad_gl_load_GL_IMG_user_clip_plane( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IMG_user_clip_plane) return; + glad_glClipPlanefIMG = (PFNGLCLIPPLANEFIMGPROC) load(userptr, "glClipPlanefIMG"); + glad_glClipPlanexIMG = (PFNGLCLIPPLANEXIMGPROC) load(userptr, "glClipPlanexIMG"); +} +static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_EGL_image) return; + glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES"); + glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES"); +} +static void glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_equation_separate) return; + glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_func_separate) return; + glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_subtract) return; + glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES"); +} +static void glad_gl_load_GL_OES_draw_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_texture) return; + glad_glDrawTexfOES = (PFNGLDRAWTEXFOESPROC) load(userptr, "glDrawTexfOES"); + glad_glDrawTexfvOES = (PFNGLDRAWTEXFVOESPROC) load(userptr, "glDrawTexfvOES"); + glad_glDrawTexiOES = (PFNGLDRAWTEXIOESPROC) load(userptr, "glDrawTexiOES"); + glad_glDrawTexivOES = (PFNGLDRAWTEXIVOESPROC) load(userptr, "glDrawTexivOES"); + glad_glDrawTexsOES = (PFNGLDRAWTEXSOESPROC) load(userptr, "glDrawTexsOES"); + glad_glDrawTexsvOES = (PFNGLDRAWTEXSVOESPROC) load(userptr, "glDrawTexsvOES"); + glad_glDrawTexxOES = (PFNGLDRAWTEXXOESPROC) load(userptr, "glDrawTexxOES"); + glad_glDrawTexxvOES = (PFNGLDRAWTEXXVOESPROC) load(userptr, "glDrawTexxvOES"); +} +static void glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_framebuffer_object) return; + glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES"); + glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES"); + glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES"); + glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES"); + glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES"); + glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES"); + glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES"); + glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES"); + glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES"); + glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES"); + glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES"); + glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES"); + glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES"); + glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES"); + glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES"); +} +static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_mapbuffer) return; + glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES"); + glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES"); + glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES"); +} +static void glad_gl_load_GL_OES_matrix_palette( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_matrix_palette) return; + glad_glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC) load(userptr, "glCurrentPaletteMatrixOES"); + glad_glLoadPaletteFromModelViewMatrixOES = (PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) load(userptr, "glLoadPaletteFromModelViewMatrixOES"); + glad_glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC) load(userptr, "glMatrixIndexPointerOES"); + glad_glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC) load(userptr, "glWeightPointerOES"); +} +static void glad_gl_load_GL_OES_point_size_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_point_size_array) return; + glad_glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC) load(userptr, "glPointSizePointerOES"); +} +static void glad_gl_load_GL_OES_texture_cube_map( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_cube_map) return; + glad_glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC) load(userptr, "glGetTexGenfvOES"); + glad_glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC) load(userptr, "glGetTexGenivOES"); + glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES"); + glad_glTexGenfOES = (PFNGLTEXGENFOESPROC) load(userptr, "glTexGenfOES"); + glad_glTexGenfvOES = (PFNGLTEXGENFVOESPROC) load(userptr, "glTexGenfvOES"); + glad_glTexGeniOES = (PFNGLTEXGENIOESPROC) load(userptr, "glTexGeniOES"); + glad_glTexGenivOES = (PFNGLTEXGENIVOESPROC) load(userptr, "glTexGenivOES"); + glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES"); + glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES"); +} +static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_vertex_array_object) return; + glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES"); + glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); + glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); + glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); +} +static void glad_gl_load_GL_QCOM_driver_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_driver_control) return; + glad_glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC) load(userptr, "glDisableDriverControlQCOM"); + glad_glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC) load(userptr, "glEnableDriverControlQCOM"); + glad_glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) load(userptr, "glGetDriverControlStringQCOM"); + glad_glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC) load(userptr, "glGetDriverControlsQCOM"); +} +static void glad_gl_load_GL_QCOM_extended_get( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_extended_get) return; + glad_glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC) load(userptr, "glExtGetBufferPointervQCOM"); + glad_glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC) load(userptr, "glExtGetBuffersQCOM"); + glad_glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC) load(userptr, "glExtGetFramebuffersQCOM"); + glad_glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC) load(userptr, "glExtGetRenderbuffersQCOM"); + glad_glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) load(userptr, "glExtGetTexLevelParameterivQCOM"); + glad_glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC) load(userptr, "glExtGetTexSubImageQCOM"); + glad_glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC) load(userptr, "glExtGetTexturesQCOM"); + glad_glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) load(userptr, "glExtTexObjectStateOverrideiQCOM"); +} +static void glad_gl_load_GL_QCOM_extended_get2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_extended_get2) return; + glad_glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) load(userptr, "glExtGetProgramBinarySourceQCOM"); + glad_glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC) load(userptr, "glExtGetProgramsQCOM"); + glad_glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC) load(userptr, "glExtGetShadersQCOM"); + glad_glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC) load(userptr, "glExtIsProgramBinaryQCOM"); +} +static void glad_gl_load_GL_QCOM_tiled_rendering( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_tiled_rendering) return; + glad_glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC) load(userptr, "glEndTilingQCOM"); + glad_glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC) load(userptr, "glStartTilingQCOM"); +} +static void glad_gl_load_GL_ANGLE_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ANGLE_framebuffer_blit) return; + glad_glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC) load(userptr, "glBlitFramebufferANGLE"); +} +static void glad_gl_load_GL_ANGLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ANGLE_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) load(userptr, "glRenderbufferStorageMultisampleANGLE"); +} +static void glad_gl_load_GL_ANGLE_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ANGLE_instanced_arrays) return; + glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC) load(userptr, "glDrawArraysInstancedANGLE"); + glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) load(userptr, "glDrawElementsInstancedANGLE"); + glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC) load(userptr, "glVertexAttribDivisorANGLE"); +} +static void glad_gl_load_GL_ANGLE_translated_shader_source( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ANGLE_translated_shader_source) return; + glad_glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) load(userptr, "glGetTranslatedShaderSourceANGLE"); +} +static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_base_instance) return; + glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_extended) return; + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT"); + glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT"); + glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT"); + glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT"); +} +static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_buffer_storage) return; + glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clear_texture) return; + glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT"); + glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT"); +} +static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clip_control) return; + glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT"); +} +static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_image) return; + glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT"); +} +static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_disjoint_timer_query) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT"); + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); + glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers) return; + glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT"); + glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT"); + glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT"); + glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT"); + glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT"); + glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT"); + glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT"); + glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT"); +} +static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT"); + glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT"); + glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_transform_feedback) return; + glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT"); + glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT"); +} +static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fragment_shading_rate) return; + glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT"); + glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT"); + glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT"); + glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); +} +static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_instanced_arrays) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); + glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT"); + glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT"); +} +static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multiview_draw_buffers) return; + glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT"); + glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT"); + glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT"); +} +static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_occlusion_query_boolean) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); +} +static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT"); +} +static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_pixel_local_storage2) return; + glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT"); + glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT"); + glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT"); +} +static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_sparse_texture) return; + glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT"); +} +static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_tessellation_shader) return; + glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT"); +} +static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_border_clamp) return; + glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT"); + glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); + glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT"); + glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT"); + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); +} +static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_buffer) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); + glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage_compression) return; + glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT"); + glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_view) return; + glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT"); +} +static void glad_gl_load_GL_IMG_bindless_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IMG_bindless_texture) return; + glad_glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC) load(userptr, "glGetTextureHandleIMG"); + glad_glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) load(userptr, "glGetTextureSamplerHandleIMG"); + glad_glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) load(userptr, "glProgramUniformHandleui64IMG"); + glad_glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) load(userptr, "glProgramUniformHandleui64vIMG"); + glad_glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC) load(userptr, "glUniformHandleui64IMG"); + glad_glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC) load(userptr, "glUniformHandleui64vIMG"); +} +static void glad_gl_load_GL_IMG_framebuffer_downsample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IMG_framebuffer_downsample) return; + glad_glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) load(userptr, "glFramebufferTexture2DDownsampleIMG"); + glad_glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) load(userptr, "glFramebufferTextureLayerDownsampleIMG"); +} +static void glad_gl_load_GL_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_copy_buffer) return; + glad_glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC) load(userptr, "glCopyBufferSubDataNV"); +} +static void glad_gl_load_GL_NV_coverage_sample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_coverage_sample) return; + glad_glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC) load(userptr, "glCoverageMaskNV"); + glad_glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC) load(userptr, "glCoverageOperationNV"); +} +static void glad_gl_load_GL_NV_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_draw_buffers) return; + glad_glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC) load(userptr, "glDrawBuffersNV"); +} +static void glad_gl_load_GL_NV_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_draw_instanced) return; + glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC) load(userptr, "glDrawArraysInstancedNV"); + glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC) load(userptr, "glDrawElementsInstancedNV"); +} +static void glad_gl_load_GL_NV_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_framebuffer_blit) return; + glad_glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC) load(userptr, "glBlitFramebufferNV"); +} +static void glad_gl_load_GL_NV_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) load(userptr, "glRenderbufferStorageMultisampleNV"); +} +static void glad_gl_load_GL_NV_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_instanced_arrays) return; + glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC) load(userptr, "glVertexAttribDivisorNV"); +} +static void glad_gl_load_GL_NV_non_square_matrices( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_non_square_matrices) return; + glad_glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC) load(userptr, "glUniformMatrix2x3fvNV"); + glad_glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC) load(userptr, "glUniformMatrix2x4fvNV"); + glad_glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC) load(userptr, "glUniformMatrix3x2fvNV"); + glad_glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC) load(userptr, "glUniformMatrix3x4fvNV"); + glad_glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC) load(userptr, "glUniformMatrix4x2fvNV"); + glad_glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC) load(userptr, "glUniformMatrix4x3fvNV"); +} +static void glad_gl_load_GL_NV_polygon_mode( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_polygon_mode) return; + glad_glPolygonModeNV = (PFNGLPOLYGONMODENVPROC) load(userptr, "glPolygonModeNV"); +} +static void glad_gl_load_GL_NV_read_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_read_buffer) return; + glad_glReadBufferNV = (PFNGLREADBUFFERNVPROC) load(userptr, "glReadBufferNV"); +} +static void glad_gl_load_GL_NV_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_viewport_array) return; + glad_glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC) load(userptr, "glDepthRangeArrayfvNV"); + glad_glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC) load(userptr, "glDepthRangeIndexedfNV"); + glad_glDisableiNV = (PFNGLDISABLEINVPROC) load(userptr, "glDisableiNV"); + glad_glEnableiNV = (PFNGLENABLEINVPROC) load(userptr, "glEnableiNV"); + glad_glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC) load(userptr, "glGetFloati_vNV"); + glad_glIsEnablediNV = (PFNGLISENABLEDINVPROC) load(userptr, "glIsEnablediNV"); + glad_glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC) load(userptr, "glScissorArrayvNV"); + glad_glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC) load(userptr, "glScissorIndexedNV"); + glad_glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC) load(userptr, "glScissorIndexedvNV"); + glad_glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC) load(userptr, "glViewportArrayvNV"); + glad_glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC) load(userptr, "glViewportIndexedfNV"); + glad_glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC) load(userptr, "glViewportIndexedfvNV"); +} +static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_copy_image) return; + glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES"); +} +static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES"); + glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES"); + glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES"); + glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES"); + glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); +} +static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES"); + glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES"); + glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_geometry_shader) return; + glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES"); +} +static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_get_program_binary) return; + glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES"); + glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES"); +} +static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES"); +} +static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_sample_shading) return; + glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES"); +} +static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_tessellation_shader) return; + glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES"); +} +static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_3D) return; + glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES"); + glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES"); + glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES"); + glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES"); + glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES"); + glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES"); +} +static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_border_clamp) return; + glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES"); + glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES"); + glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES"); + glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES"); + glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES"); + glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES"); + glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES"); + glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES"); +} +static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_buffer) return; + glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES"); + glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES"); +} +static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return; + glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES"); +} +static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_view) return; + glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES"); +} +static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_viewport_array) return; + glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); + glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); + glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); + glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES"); + glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES"); + glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES"); + glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES"); + glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES"); +} +static void glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OVR_multiview_multisampled_render_to_texture) return; + glad_glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultisampleMultiviewOVR"); +} +static void glad_gl_load_GL_QCOM_alpha_test( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_alpha_test) return; + glad_glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC) load(userptr, "glAlphaFuncQCOM"); +} +static void glad_gl_load_GL_QCOM_frame_extrapolation( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_frame_extrapolation) return; + glad_glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC) load(userptr, "glExtrapolateTex2DQCOM"); +} +static void glad_gl_load_GL_QCOM_framebuffer_foveated( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_framebuffer_foveated) return; + glad_glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) load(userptr, "glFramebufferFoveationConfigQCOM"); + glad_glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glFramebufferFoveationParametersQCOM"); +} +static void glad_gl_load_GL_QCOM_motion_estimation( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_motion_estimation) return; + glad_glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC) load(userptr, "glTexEstimateMotionQCOM"); + glad_glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) load(userptr, "glTexEstimateMotionRegionsQCOM"); +} +static void glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent) return; + glad_glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) load(userptr, "glFramebufferFetchBarrierQCOM"); +} +static void glad_gl_load_GL_QCOM_shading_rate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_shading_rate) return; + glad_glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC) load(userptr, "glShadingRateQCOM"); +} +static void glad_gl_load_GL_QCOM_texture_foveated( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_QCOM_texture_foveated) return; + glad_glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glTextureFoveationParametersQCOM"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + GLAD_UNUSED(version); + GLAD_UNUSED(out_num_exts_i); + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_3DFX_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_multisample"); + GLAD_GL_3DFX_tbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_tbuffer"); + GLAD_GL_3DFX_texture_compression_FXT1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_texture_compression_FXT1"); + GLAD_GL_AMD_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_blend_minmax_factor"); + GLAD_GL_AMD_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_conservative_depth"); + GLAD_GL_AMD_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_debug_output"); + GLAD_GL_AMD_depth_clamp_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_depth_clamp_separate"); + GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_draw_buffers_blend"); + GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_multisample_advanced"); + GLAD_GL_AMD_framebuffer_sample_positions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_sample_positions"); + GLAD_GL_AMD_gcn_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gcn_shader"); + GLAD_GL_AMD_gpu_shader_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_half_float"); + GLAD_GL_AMD_gpu_shader_int16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_int16"); + GLAD_GL_AMD_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_int64"); + GLAD_GL_AMD_interleaved_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_interleaved_elements"); + GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_multi_draw_indirect"); + GLAD_GL_AMD_name_gen_delete = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_name_gen_delete"); + GLAD_GL_AMD_occlusion_query_event = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_occlusion_query_event"); + GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_performance_monitor"); + GLAD_GL_AMD_pinned_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_pinned_memory"); + GLAD_GL_AMD_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_query_buffer_object"); + GLAD_GL_AMD_sample_positions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_sample_positions"); + GLAD_GL_AMD_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_seamless_cubemap_per_texture"); + GLAD_GL_AMD_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_atomic_counter_ops"); + GLAD_GL_AMD_shader_ballot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_ballot"); + GLAD_GL_AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_explicit_vertex_parameter"); + GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch"); + GLAD_GL_AMD_shader_image_load_store_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_image_load_store_lod"); + GLAD_GL_AMD_shader_stencil_export = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_stencil_export"); + GLAD_GL_AMD_shader_trinary_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_trinary_minmax"); + GLAD_GL_AMD_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_sparse_texture"); + GLAD_GL_AMD_stencil_operation_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_stencil_operation_extended"); + GLAD_GL_AMD_texture_gather_bias_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_texture_gather_bias_lod"); + GLAD_GL_AMD_texture_texture4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_texture_texture4"); + GLAD_GL_AMD_transform_feedback3_lines_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_transform_feedback3_lines_triangles"); + GLAD_GL_AMD_transform_feedback4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_transform_feedback4"); + GLAD_GL_AMD_vertex_shader_layer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_layer"); + GLAD_GL_AMD_vertex_shader_tessellator = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_tessellator"); + GLAD_GL_AMD_vertex_shader_viewport_index = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_viewport_index"); + GLAD_GL_APPLE_aux_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_aux_depth_stencil"); + GLAD_GL_APPLE_client_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_client_storage"); + GLAD_GL_APPLE_element_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_element_array"); + GLAD_GL_APPLE_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_fence"); + GLAD_GL_APPLE_float_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_float_pixels"); + GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range"); + GLAD_GL_APPLE_object_purgeable = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_object_purgeable"); + GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_rgb_422"); + GLAD_GL_APPLE_row_bytes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_row_bytes"); + GLAD_GL_APPLE_specular_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_specular_vector"); + GLAD_GL_APPLE_texture_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_range"); + GLAD_GL_APPLE_transform_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_transform_hint"); + GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object"); + GLAD_GL_APPLE_vertex_array_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_range"); + GLAD_GL_APPLE_vertex_program_evaluators = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_program_evaluators"); + GLAD_GL_APPLE_ycbcr_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_ycbcr_422"); + GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility"); + GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility"); + GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_2_compatibility"); + GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_compatibility"); + GLAD_GL_ARB_arrays_of_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_arrays_of_arrays"); + GLAD_GL_ARB_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance"); + GLAD_GL_ARB_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_bindless_texture"); + GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended"); + GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage"); + GLAD_GL_ARB_cl_event = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_cl_event"); + GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object"); + GLAD_GL_ARB_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture"); + GLAD_GL_ARB_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control"); + GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float"); + GLAD_GL_ARB_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compatibility"); + GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compressed_texture_pixel_storage"); + GLAD_GL_ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader"); + GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_variable_group_size"); + GLAD_GL_ARB_conditional_render_inverted = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_conditional_render_inverted"); + GLAD_GL_ARB_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_conservative_depth"); + GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image"); + GLAD_GL_ARB_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_cull_distance"); + GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output"); + GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_buffer_float"); + GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_clamp"); + GLAD_GL_ARB_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_texture"); + GLAD_GL_ARB_derivative_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_derivative_control"); + GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access"); + GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers"); + GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers_blend"); + GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex"); + GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect"); + GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced"); + GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_enhanced_layouts"); + GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_attrib_location"); + GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_uniform_location"); + GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_coord_conventions"); + GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_layer_viewport"); + GLAD_GL_ARB_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program"); + GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program_shadow"); + GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader_interlock"); + GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments"); + GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_sRGB"); + GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image"); + GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gl_spirv"); + GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader5"); + GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64"); + GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_int64"); + GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_pixel"); + GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_vertex"); + GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); + GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_indirect_parameters"); + GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays"); + GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query"); + GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2"); + GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata"); + GLAD_GL_ARB_map_buffer_alignment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_alignment"); + GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range"); + GLAD_GL_ARB_matrix_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_matrix_palette"); + GLAD_GL_ARB_multi_bind = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind"); + GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect"); + GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query"); + GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query2"); + GLAD_GL_ARB_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_parallel_shader_compile"); + GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pipeline_statistics_query"); + GLAD_GL_ARB_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pixel_buffer_object"); + GLAD_GL_ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters"); + GLAD_GL_ARB_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite"); + GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp"); + GLAD_GL_ARB_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_post_depth_coverage"); + GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query"); + GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex"); + GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_query_buffer_object"); + GLAD_GL_ARB_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robust_buffer_access_behavior"); + GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); + GLAD_GL_ARB_robustness_isolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness_isolation"); + GLAD_GL_ARB_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_locations"); + GLAD_GL_ARB_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_shading"); + GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects"); + GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cube_map"); + GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cubemap_per_texture"); + GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects"); + GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counter_ops"); + GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters"); + GLAD_GL_ARB_shader_ballot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_ballot"); + GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_bit_encoding"); + GLAD_GL_ARB_shader_clock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_clock"); + GLAD_GL_ARB_shader_draw_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_draw_parameters"); + GLAD_GL_ARB_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_group_vote"); + GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store"); + GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_size"); + GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + GLAD_GL_ARB_shader_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_precision"); + GLAD_GL_ARB_shader_stencil_export = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_stencil_export"); + GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object"); + GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine"); + GLAD_GL_ARB_shader_texture_image_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_image_samples"); + GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_lod"); + GLAD_GL_ARB_shader_viewport_layer_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_viewport_layer_array"); + GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_420pack"); + GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_include"); + GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_packing"); + GLAD_GL_ARB_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shadow"); + GLAD_GL_ARB_shadow_ambient = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shadow_ambient"); + GLAD_GL_ARB_sparse_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_buffer"); + GLAD_GL_ARB_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture"); + GLAD_GL_ARB_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture2"); + GLAD_GL_ARB_sparse_texture_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture_clamp"); + GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_spirv_extensions"); + GLAD_GL_ARB_stencil_texturing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_stencil_texturing"); + GLAD_GL_ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync"); + GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader"); + GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier"); + GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_border_clamp"); + GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object"); + GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object_rgb32"); + GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range"); + GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression"); + GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_bptc"); + GLAD_GL_ARB_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_rgtc"); + GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map"); + GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map_array"); + GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_add"); + GLAD_GL_ARB_texture_env_combine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_combine"); + GLAD_GL_ARB_texture_env_crossbar = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_crossbar"); + GLAD_GL_ARB_texture_env_dot3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_dot3"); + GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_anisotropic"); + GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_minmax"); + GLAD_GL_ARB_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_float"); + GLAD_GL_ARB_texture_gather = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_gather"); + GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirror_clamp_to_edge"); + GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirrored_repeat"); + GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample"); + GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + GLAD_GL_ARB_texture_query_levels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_query_levels"); + GLAD_GL_ARB_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_query_lod"); + GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rectangle"); + GLAD_GL_ARB_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rg"); + GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rgb10_a2ui"); + GLAD_GL_ARB_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_stencil8"); + GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage"); + GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample"); + GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_swizzle"); + GLAD_GL_ARB_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view"); + GLAD_GL_ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query"); + GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2"); + GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3"); + GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced"); + GLAD_GL_ARB_transform_feedback_overflow_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_overflow_query"); + GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transpose_matrix"); + GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object"); + GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_bgra"); + GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object"); + GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit"); + GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding"); + GLAD_GL_ARB_vertex_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_blend"); + GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev"); + GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev"); + GLAD_GL_ARB_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array"); + GLAD_GL_ARB_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_window_pos"); + GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers"); + GLAD_GL_ATI_element_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_element_array"); + GLAD_GL_ATI_envmap_bumpmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_envmap_bumpmap"); + GLAD_GL_ATI_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_fragment_shader"); + GLAD_GL_ATI_map_object_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_map_object_buffer"); + GLAD_GL_ATI_meminfo = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_meminfo"); + GLAD_GL_ATI_pixel_format_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_pixel_format_float"); + GLAD_GL_ATI_pn_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_pn_triangles"); + GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil"); + GLAD_GL_ATI_text_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_text_fragment_shader"); + GLAD_GL_ATI_texture_env_combine3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_env_combine3"); + GLAD_GL_ATI_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_float"); + GLAD_GL_ATI_texture_mirror_once = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_mirror_once"); + GLAD_GL_ATI_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_array_object"); + GLAD_GL_ATI_vertex_attrib_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_attrib_array_object"); + GLAD_GL_ATI_vertex_streams = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_streams"); + GLAD_GL_EXT_422_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_422_pixels"); + GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage"); + GLAD_GL_EXT_EGL_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_sync"); + GLAD_GL_EXT_abgr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_abgr"); + GLAD_GL_EXT_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bgra"); + GLAD_GL_EXT_bindable_uniform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bindable_uniform"); + GLAD_GL_EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color"); + GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate"); + GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); + GLAD_GL_EXT_blend_logic_op = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_logic_op"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract"); + GLAD_GL_EXT_clip_volume_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_volume_hint"); + GLAD_GL_EXT_cmyka = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_cmyka"); + GLAD_GL_EXT_color_subtable = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_subtable"); + GLAD_GL_EXT_compiled_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_compiled_vertex_array"); + GLAD_GL_EXT_convolution = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_convolution"); + GLAD_GL_EXT_coordinate_frame = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_coordinate_frame"); + GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); + GLAD_GL_EXT_cull_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_cull_vertex"); + GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_depth_bounds_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_bounds_test"); + GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access"); + GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements"); + GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer"); + GLAD_GL_EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord"); + GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit_layers"); + GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + GLAD_GL_EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled"); + GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_sRGB"); + GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4"); + GLAD_GL_EXT_gpu_program_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_program_parameters"); + GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4"); + GLAD_GL_EXT_histogram = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_histogram"); + GLAD_GL_EXT_index_array_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_array_formats"); + GLAD_GL_EXT_index_func = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_func"); + GLAD_GL_EXT_index_material = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_material"); + GLAD_GL_EXT_index_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_texture"); + GLAD_GL_EXT_light_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_light_texture"); + GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object"); + GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd"); + GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32"); + GLAD_GL_EXT_misc_attribute = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_misc_attribute"); + GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); + GLAD_GL_EXT_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisample"); + GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); + GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample"); + GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query"); + GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); + GLAD_GL_EXT_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_float"); + GLAD_GL_EXT_packed_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_pixels"); + GLAD_GL_EXT_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_paletted_texture"); + GLAD_GL_EXT_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_buffer_object"); + GLAD_GL_EXT_pixel_transform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_transform"); + GLAD_GL_EXT_pixel_transform_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_transform_color_table"); + GLAD_GL_EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters"); + GLAD_GL_EXT_polygon_offset = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset"); + GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp"); + GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage"); + GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex"); + GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample"); + GLAD_GL_EXT_rescale_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_rescale_normal"); + GLAD_GL_EXT_secondary_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_secondary_color"); + GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore"); + GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd"); + GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32"); + GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects"); + GLAD_GL_EXT_separate_specular_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_specular_color"); + GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch"); + GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); + GLAD_GL_EXT_shader_image_load_formatted = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_formatted"); + GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_store"); + GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix"); + GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical"); + GLAD_GL_EXT_shadow_funcs = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_funcs"); + GLAD_GL_EXT_shared_texture_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shared_texture_palette"); + GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2"); + GLAD_GL_EXT_stencil_clear_tag = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_clear_tag"); + GLAD_GL_EXT_stencil_two_side = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_two_side"); + GLAD_GL_EXT_stencil_wrap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_wrap"); + GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); + GLAD_GL_EXT_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture"); + GLAD_GL_EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D"); + GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); + GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object"); + GLAD_GL_EXT_texture_compression_latc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_latc"); + GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map"); + GLAD_GL_EXT_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_add"); + GLAD_GL_EXT_texture_env_combine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_combine"); + GLAD_GL_EXT_texture_env_dot3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_dot3"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax"); + GLAD_GL_EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer"); + GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_lod_bias"); + GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp"); + GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); + GLAD_GL_EXT_texture_perturb_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_perturb_normal"); + GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); + GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8"); + GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8"); + GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode"); + GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod"); + GLAD_GL_EXT_texture_shared_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shared_exponent"); + GLAD_GL_EXT_texture_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_snorm"); + GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage"); + GLAD_GL_EXT_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_swizzle"); + GLAD_GL_EXT_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_timer_query"); + GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback"); + GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); + GLAD_GL_EXT_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array_bgra"); + GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_attrib_64bit"); + GLAD_GL_EXT_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_shader"); + GLAD_GL_EXT_vertex_weighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_weighting"); + GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex"); + GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles"); + GLAD_GL_EXT_x11_sync_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_x11_sync_object"); + GLAD_GL_GREMEDY_frame_terminator = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_GREMEDY_frame_terminator"); + GLAD_GL_GREMEDY_string_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_GREMEDY_string_marker"); + GLAD_GL_HP_convolution_border_modes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_convolution_border_modes"); + GLAD_GL_HP_image_transform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_image_transform"); + GLAD_GL_HP_occlusion_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_occlusion_test"); + GLAD_GL_HP_texture_lighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_texture_lighting"); + GLAD_GL_IBM_cull_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_cull_vertex"); + GLAD_GL_IBM_multimode_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_multimode_draw_arrays"); + GLAD_GL_IBM_rasterpos_clip = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_rasterpos_clip"); + GLAD_GL_IBM_static_data = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_static_data"); + GLAD_GL_IBM_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_texture_mirrored_repeat"); + GLAD_GL_IBM_vertex_array_lists = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_vertex_array_lists"); + GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); + GLAD_GL_INGR_color_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_color_clamp"); + GLAD_GL_INGR_interlace_read = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_interlace_read"); + GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_blackhole_render"); + GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_conservative_rasterization"); + GLAD_GL_INTEL_fragment_shader_ordering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_fragment_shader_ordering"); + GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_framebuffer_CMAA"); + GLAD_GL_INTEL_map_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_map_texture"); + GLAD_GL_INTEL_parallel_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_parallel_arrays"); + GLAD_GL_INTEL_performance_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_performance_query"); + GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced"); + GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent"); + GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error"); + GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile"); + GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior"); + GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness"); + GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); + GLAD_GL_MESAX_texture_stack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESAX_texture_stack"); + GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_x"); + GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_y"); + GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_swap_xy"); + GLAD_GL_MESA_pack_invert = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_pack_invert"); + GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_program_binary_formats"); + GLAD_GL_MESA_resize_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_resize_buffers"); + GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_shader_integer_functions"); + GLAD_GL_MESA_tile_raster_order = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_tile_raster_order"); + GLAD_GL_MESA_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_window_pos"); + GLAD_GL_MESA_ycbcr_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_ycbcr_texture"); + GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers"); + GLAD_GL_NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render"); + GLAD_GL_NVX_gpu_memory_info = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_gpu_memory_info"); + GLAD_GL_NVX_gpu_multicast2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_gpu_multicast2"); + GLAD_GL_NVX_linked_gpu_multicast = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_linked_gpu_multicast"); + GLAD_GL_NVX_progress_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_progress_fence"); + GLAD_GL_NV_alpha_to_coverage_dither_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_alpha_to_coverage_dither_control"); + GLAD_GL_NV_bindless_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_multi_draw_indirect"); + GLAD_GL_NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_multi_draw_indirect_count"); + GLAD_GL_NV_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_texture"); + GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced"); + GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced_coherent"); + GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_minmax_factor"); + GLAD_GL_NV_blend_square = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_square"); + GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_clip_space_w_scaling"); + GLAD_GL_NV_command_list = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_command_list"); + GLAD_GL_NV_compute_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_program5"); + GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_shader_derivatives"); + GLAD_GL_NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render"); + GLAD_GL_NV_conservative_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster"); + GLAD_GL_NV_conservative_raster_dilate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_dilate"); + GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap"); + GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap_triangles"); + GLAD_GL_NV_conservative_raster_underestimation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_underestimation"); + GLAD_GL_NV_copy_depth_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_depth_to_color"); + GLAD_GL_NV_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_image"); + GLAD_GL_NV_deep_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_deep_texture3D"); + GLAD_GL_NV_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_buffer_float"); + GLAD_GL_NV_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_clamp"); + GLAD_GL_NV_draw_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_texture"); + GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_vulkan_image"); + GLAD_GL_NV_evaluators = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_evaluators"); + GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample"); + GLAD_GL_NV_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fence"); + GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fill_rectangle"); + GLAD_GL_NV_float_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_float_buffer"); + GLAD_GL_NV_fog_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fog_distance"); + GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_coverage_to_color"); + GLAD_GL_NV_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program"); + GLAD_GL_NV_fragment_program2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program2"); + GLAD_GL_NV_fragment_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program4"); + GLAD_GL_NV_fragment_program_option = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program_option"); + GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_barycentric"); + GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_interlock"); + GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_mixed_samples"); + GLAD_GL_NV_framebuffer_multisample_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_multisample_coverage"); + GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); + GLAD_GL_NV_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader4"); + GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader_passthrough"); + GLAD_GL_NV_gpu_multicast = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_multicast"); + GLAD_GL_NV_gpu_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program4"); + GLAD_GL_NV_gpu_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program5"); + GLAD_GL_NV_gpu_program5_mem_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program5_mem_extended"); + GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_shader5"); + GLAD_GL_NV_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_half_float"); + GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_internalformat_sample_query"); + GLAD_GL_NV_light_max_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_light_max_exponent"); + GLAD_GL_NV_memory_attachment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_attachment"); + GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_object_sparse"); + GLAD_GL_NV_mesh_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_mesh_shader"); + GLAD_GL_NV_multisample_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_multisample_coverage"); + GLAD_GL_NV_multisample_filter_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_multisample_filter_hint"); + GLAD_GL_NV_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_occlusion_query"); + GLAD_GL_NV_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_packed_depth_stencil"); + GLAD_GL_NV_parameter_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_parameter_buffer_object"); + GLAD_GL_NV_parameter_buffer_object2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_parameter_buffer_object2"); + GLAD_GL_NV_path_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering"); + GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering_shared_edge"); + GLAD_GL_NV_pixel_data_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_pixel_data_range"); + GLAD_GL_NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite"); + GLAD_GL_NV_present_video = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_present_video"); + GLAD_GL_NV_primitive_restart = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_restart"); + GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_shading_rate"); + GLAD_GL_NV_query_resource = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_query_resource"); + GLAD_GL_NV_query_resource_tag = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_query_resource_tag"); + GLAD_GL_NV_register_combiners = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_register_combiners"); + GLAD_GL_NV_register_combiners2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_register_combiners2"); + GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_representative_fragment_test"); + GLAD_GL_NV_robustness_video_memory_purge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_robustness_video_memory_purge"); + GLAD_GL_NV_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_locations"); + GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_mask_override_coverage"); + GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_scissor_exclusive"); + GLAD_GL_NV_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_counters"); + GLAD_GL_NV_shader_atomic_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_float"); + GLAD_GL_NV_shader_atomic_float64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_float64"); + GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_fp16_vector"); + GLAD_GL_NV_shader_atomic_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_int64"); + GLAD_GL_NV_shader_buffer_load = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_buffer_load"); + GLAD_GL_NV_shader_buffer_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_buffer_store"); + GLAD_GL_NV_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_storage_buffer_object"); + GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_subgroup_partitioned"); + GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_texture_footprint"); + GLAD_GL_NV_shader_thread_group = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_thread_group"); + GLAD_GL_NV_shader_thread_shuffle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_thread_shuffle"); + GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shading_rate_image"); + GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_stereo_view_rendering"); + GLAD_GL_NV_tessellation_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_tessellation_program5"); + GLAD_GL_NV_texgen_emboss = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texgen_emboss"); + GLAD_GL_NV_texgen_reflection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texgen_reflection"); + GLAD_GL_NV_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_barrier"); + GLAD_GL_NV_texture_compression_vtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_compression_vtc"); + GLAD_GL_NV_texture_env_combine4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_env_combine4"); + GLAD_GL_NV_texture_expand_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_expand_normal"); + GLAD_GL_NV_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_multisample"); + GLAD_GL_NV_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_rectangle"); + GLAD_GL_NV_texture_rectangle_compressed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_rectangle_compressed"); + GLAD_GL_NV_texture_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader"); + GLAD_GL_NV_texture_shader2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader2"); + GLAD_GL_NV_texture_shader3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader3"); + GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_timeline_semaphore"); + GLAD_GL_NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback"); + GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback2"); + GLAD_GL_NV_uniform_buffer_unified_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_uniform_buffer_unified_memory"); + GLAD_GL_NV_vdpau_interop = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vdpau_interop"); + GLAD_GL_NV_vdpau_interop2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vdpau_interop2"); + GLAD_GL_NV_vertex_array_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_array_range"); + GLAD_GL_NV_vertex_array_range2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_array_range2"); + GLAD_GL_NV_vertex_attrib_integer_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_attrib_integer_64bit"); + GLAD_GL_NV_vertex_buffer_unified_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_buffer_unified_memory"); + GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); + GLAD_GL_NV_vertex_program1_1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program1_1"); + GLAD_GL_NV_vertex_program2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program2"); + GLAD_GL_NV_vertex_program2_option = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program2_option"); + GLAD_GL_NV_vertex_program3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program3"); + GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4"); + GLAD_GL_NV_video_capture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_video_capture"); + GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_array2"); + GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_swizzle"); + GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_byte_coordinates"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_fixed_point = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fixed_point"); + GLAD_GL_OES_query_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_query_matrix"); + GLAD_GL_OES_read_format = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_read_format"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + GLAD_GL_OML_interlace = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_interlace"); + GLAD_GL_OML_resample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_resample"); + GLAD_GL_OML_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_subsample"); + GLAD_GL_OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview"); + GLAD_GL_OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2"); + GLAD_GL_PGI_misc_hints = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_PGI_misc_hints"); + GLAD_GL_PGI_vertex_hints = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_PGI_vertex_hints"); + GLAD_GL_REND_screen_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_REND_screen_coordinates"); + GLAD_GL_S3_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_S3_s3tc"); + GLAD_GL_SGIS_detail_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_detail_texture"); + GLAD_GL_SGIS_fog_function = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_fog_function"); + GLAD_GL_SGIS_generate_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_generate_mipmap"); + GLAD_GL_SGIS_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_multisample"); + GLAD_GL_SGIS_pixel_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_pixel_texture"); + GLAD_GL_SGIS_point_line_texgen = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_line_texgen"); + GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters"); + GLAD_GL_SGIS_sharpen_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_sharpen_texture"); + GLAD_GL_SGIS_texture4D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture4D"); + GLAD_GL_SGIS_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_border_clamp"); + GLAD_GL_SGIS_texture_color_mask = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_color_mask"); + GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp"); + GLAD_GL_SGIS_texture_filter4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_filter4"); + GLAD_GL_SGIS_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_lod"); + GLAD_GL_SGIS_texture_select = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_select"); + GLAD_GL_SGIX_async = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async"); + GLAD_GL_SGIX_async_histogram = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async_histogram"); + GLAD_GL_SGIX_async_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async_pixel"); + GLAD_GL_SGIX_blend_alpha_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_blend_alpha_minmax"); + GLAD_GL_SGIX_calligraphic_fragment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_calligraphic_fragment"); + GLAD_GL_SGIX_clipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_clipmap"); + GLAD_GL_SGIX_convolution_accuracy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_convolution_accuracy"); + GLAD_GL_SGIX_depth_pass_instrument = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_depth_pass_instrument"); + GLAD_GL_SGIX_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_depth_texture"); + GLAD_GL_SGIX_flush_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_flush_raster"); + GLAD_GL_SGIX_fog_offset = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_fog_offset"); + GLAD_GL_SGIX_fragment_lighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_fragment_lighting"); + GLAD_GL_SGIX_framezoom = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_framezoom"); + GLAD_GL_SGIX_igloo_interface = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_igloo_interface"); + GLAD_GL_SGIX_instruments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_instruments"); + GLAD_GL_SGIX_interlace = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_interlace"); + GLAD_GL_SGIX_ir_instrument1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ir_instrument1"); + GLAD_GL_SGIX_list_priority = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_list_priority"); + GLAD_GL_SGIX_pixel_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_pixel_texture"); + GLAD_GL_SGIX_pixel_tiles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_pixel_tiles"); + GLAD_GL_SGIX_polynomial_ffd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_polynomial_ffd"); + GLAD_GL_SGIX_reference_plane = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_reference_plane"); + GLAD_GL_SGIX_resample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_resample"); + GLAD_GL_SGIX_scalebias_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_scalebias_hint"); + GLAD_GL_SGIX_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_shadow"); + GLAD_GL_SGIX_shadow_ambient = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_shadow_ambient"); + GLAD_GL_SGIX_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_sprite"); + GLAD_GL_SGIX_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_subsample"); + GLAD_GL_SGIX_tag_sample_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_tag_sample_buffer"); + GLAD_GL_SGIX_texture_add_env = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_add_env"); + GLAD_GL_SGIX_texture_coordinate_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_coordinate_clamp"); + GLAD_GL_SGIX_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_lod_bias"); + GLAD_GL_SGIX_texture_multi_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_multi_buffer"); + GLAD_GL_SGIX_texture_scale_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_scale_bias"); + GLAD_GL_SGIX_vertex_preclip = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_vertex_preclip"); + GLAD_GL_SGIX_ycrcb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcb"); + GLAD_GL_SGIX_ycrcb_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcb_subsample"); + GLAD_GL_SGIX_ycrcba = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcba"); + GLAD_GL_SGI_color_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_color_matrix"); + GLAD_GL_SGI_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_color_table"); + GLAD_GL_SGI_texture_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_texture_color_table"); + GLAD_GL_SUNX_constant_data = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUNX_constant_data"); + GLAD_GL_SUN_convolution_border_modes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_convolution_border_modes"); + GLAD_GL_SUN_global_alpha = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_global_alpha"); + GLAD_GL_SUN_mesh_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_mesh_array"); + GLAD_GL_SUN_slice_accum = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_slice_accum"); + GLAD_GL_SUN_triangle_list = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_triangle_list"); + GLAD_GL_SUN_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_vertex"); + GLAD_GL_WIN_phong_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_WIN_phong_shading"); + GLAD_GL_WIN_specular_fog = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_WIN_specular_fog"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + glad_gl_load_GL_VERSION_4_0(load, userptr); + glad_gl_load_GL_VERSION_4_1(load, userptr); + glad_gl_load_GL_VERSION_4_2(load, userptr); + glad_gl_load_GL_VERSION_4_3(load, userptr); + glad_gl_load_GL_VERSION_4_4(load, userptr); + glad_gl_load_GL_VERSION_4_5(load, userptr); + glad_gl_load_GL_VERSION_4_6(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_3DFX_tbuffer(load, userptr); + glad_gl_load_GL_AMD_debug_output(load, userptr); + glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr); + glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr); + glad_gl_load_GL_AMD_framebuffer_sample_positions(load, userptr); + glad_gl_load_GL_AMD_gpu_shader_int64(load, userptr); + glad_gl_load_GL_AMD_interleaved_elements(load, userptr); + glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr); + glad_gl_load_GL_AMD_name_gen_delete(load, userptr); + glad_gl_load_GL_AMD_occlusion_query_event(load, userptr); + glad_gl_load_GL_AMD_performance_monitor(load, userptr); + glad_gl_load_GL_AMD_sample_positions(load, userptr); + glad_gl_load_GL_AMD_sparse_texture(load, userptr); + glad_gl_load_GL_AMD_stencil_operation_extended(load, userptr); + glad_gl_load_GL_AMD_vertex_shader_tessellator(load, userptr); + glad_gl_load_GL_APPLE_element_array(load, userptr); + glad_gl_load_GL_APPLE_fence(load, userptr); + glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr); + glad_gl_load_GL_APPLE_object_purgeable(load, userptr); + glad_gl_load_GL_APPLE_texture_range(load, userptr); + glad_gl_load_GL_APPLE_vertex_array_object(load, userptr); + glad_gl_load_GL_APPLE_vertex_array_range(load, userptr); + glad_gl_load_GL_APPLE_vertex_program_evaluators(load, userptr); + glad_gl_load_GL_ARB_ES2_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr); + glad_gl_load_GL_ARB_base_instance(load, userptr); + glad_gl_load_GL_ARB_bindless_texture(load, userptr); + glad_gl_load_GL_ARB_blend_func_extended(load, userptr); + glad_gl_load_GL_ARB_buffer_storage(load, userptr); + glad_gl_load_GL_ARB_cl_event(load, userptr); + glad_gl_load_GL_ARB_clear_buffer_object(load, userptr); + glad_gl_load_GL_ARB_clear_texture(load, userptr); + glad_gl_load_GL_ARB_clip_control(load, userptr); + glad_gl_load_GL_ARB_color_buffer_float(load, userptr); + glad_gl_load_GL_ARB_compute_shader(load, userptr); + glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr); + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_copy_image(load, userptr); + glad_gl_load_GL_ARB_debug_output(load, userptr); + glad_gl_load_GL_ARB_direct_state_access(load, userptr); + glad_gl_load_GL_ARB_draw_buffers(load, userptr); + glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr); + glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_ARB_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_draw_instanced(load, userptr); + glad_gl_load_GL_ARB_fragment_program(load, userptr); + glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr); + glad_gl_load_GL_ARB_gl_spirv(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr); + glad_gl_load_GL_ARB_imaging(load, userptr); + glad_gl_load_GL_ARB_indirect_parameters(load, userptr); + glad_gl_load_GL_ARB_instanced_arrays(load, userptr); + glad_gl_load_GL_ARB_internalformat_query(load, userptr); + glad_gl_load_GL_ARB_internalformat_query2(load, userptr); + glad_gl_load_GL_ARB_invalidate_subdata(load, userptr); + glad_gl_load_GL_ARB_map_buffer_range(load, userptr); + glad_gl_load_GL_ARB_matrix_palette(load, userptr); + glad_gl_load_GL_ARB_multi_bind(load, userptr); + glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_occlusion_query(load, userptr); + glad_gl_load_GL_ARB_parallel_shader_compile(load, userptr); + glad_gl_load_GL_ARB_point_parameters(load, userptr); + glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_ARB_program_interface_query(load, userptr); + glad_gl_load_GL_ARB_provoking_vertex(load, userptr); + glad_gl_load_GL_ARB_robustness(load, userptr); + glad_gl_load_GL_ARB_sample_locations(load, userptr); + glad_gl_load_GL_ARB_sample_shading(load, userptr); + glad_gl_load_GL_ARB_sampler_objects(load, userptr); + glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr); + glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr); + glad_gl_load_GL_ARB_shader_subroutine(load, userptr); + glad_gl_load_GL_ARB_shading_language_include(load, userptr); + glad_gl_load_GL_ARB_sparse_buffer(load, userptr); + glad_gl_load_GL_ARB_sparse_texture(load, userptr); + glad_gl_load_GL_ARB_sync(load, userptr); + glad_gl_load_GL_ARB_tessellation_shader(load, userptr); + glad_gl_load_GL_ARB_texture_barrier(load, userptr); + glad_gl_load_GL_ARB_texture_buffer_object(load, userptr); + glad_gl_load_GL_ARB_texture_buffer_range(load, userptr); + glad_gl_load_GL_ARB_texture_compression(load, userptr); + glad_gl_load_GL_ARB_texture_multisample(load, userptr); + glad_gl_load_GL_ARB_texture_storage(load, userptr); + glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr); + glad_gl_load_GL_ARB_texture_view(load, userptr); + glad_gl_load_GL_ARB_timer_query(load, userptr); + glad_gl_load_GL_ARB_transform_feedback2(load, userptr); + glad_gl_load_GL_ARB_transform_feedback3(load, userptr); + glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr); + glad_gl_load_GL_ARB_transpose_matrix(load, userptr); + glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_array_object(load, userptr); + glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr); + glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr); + glad_gl_load_GL_ARB_vertex_blend(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr); + glad_gl_load_GL_ARB_viewport_array(load, userptr); + glad_gl_load_GL_ARB_window_pos(load, userptr); + glad_gl_load_GL_ATI_draw_buffers(load, userptr); + glad_gl_load_GL_ATI_element_array(load, userptr); + glad_gl_load_GL_ATI_envmap_bumpmap(load, userptr); + glad_gl_load_GL_ATI_fragment_shader(load, userptr); + glad_gl_load_GL_ATI_map_object_buffer(load, userptr); + glad_gl_load_GL_ATI_pn_triangles(load, userptr); + glad_gl_load_GL_ATI_separate_stencil(load, userptr); + glad_gl_load_GL_ATI_vertex_array_object(load, userptr); + glad_gl_load_GL_ATI_vertex_attrib_array_object(load, userptr); + glad_gl_load_GL_ATI_vertex_streams(load, userptr); + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_bindable_uniform(load, userptr); + glad_gl_load_GL_EXT_blend_color(load, userptr); + glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_color_subtable(load, userptr); + glad_gl_load_GL_EXT_compiled_vertex_array(load, userptr); + glad_gl_load_GL_EXT_convolution(load, userptr); + glad_gl_load_GL_EXT_coordinate_frame(load, userptr); + glad_gl_load_GL_EXT_copy_texture(load, userptr); + glad_gl_load_GL_EXT_cull_vertex(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_depth_bounds_test(load, userptr); + glad_gl_load_GL_EXT_direct_state_access(load, userptr); + glad_gl_load_GL_EXT_draw_buffers2(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_draw_range_elements(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_fog_coord(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + glad_gl_load_GL_EXT_gpu_program_parameters(load, userptr); + glad_gl_load_GL_EXT_gpu_shader4(load, userptr); + glad_gl_load_GL_EXT_histogram(load, userptr); + glad_gl_load_GL_EXT_index_func(load, userptr); + glad_gl_load_GL_EXT_index_material(load, userptr); + glad_gl_load_GL_EXT_light_texture(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_multisample(load, userptr); + glad_gl_load_GL_EXT_paletted_texture(load, userptr); + glad_gl_load_GL_EXT_pixel_transform(load, userptr); + glad_gl_load_GL_EXT_point_parameters(load, userptr); + glad_gl_load_GL_EXT_polygon_offset(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_provoking_vertex(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_secondary_color(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_shader_image_load_store(load, userptr); + glad_gl_load_GL_EXT_stencil_clear_tag(load, userptr); + glad_gl_load_GL_EXT_stencil_two_side(load, userptr); + glad_gl_load_GL_EXT_subtexture(load, userptr); + glad_gl_load_GL_EXT_texture3D(load, userptr); + glad_gl_load_GL_EXT_texture_array(load, userptr); + glad_gl_load_GL_EXT_texture_buffer_object(load, userptr); + glad_gl_load_GL_EXT_texture_integer(load, userptr); + glad_gl_load_GL_EXT_texture_object(load, userptr); + glad_gl_load_GL_EXT_texture_perturb_normal(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_timer_query(load, userptr); + glad_gl_load_GL_EXT_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_vertex_array(load, userptr); + glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr); + glad_gl_load_GL_EXT_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_vertex_weighting(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_EXT_x11_sync_object(load, userptr); + glad_gl_load_GL_GREMEDY_frame_terminator(load, userptr); + glad_gl_load_GL_GREMEDY_string_marker(load, userptr); + glad_gl_load_GL_HP_image_transform(load, userptr); + glad_gl_load_GL_IBM_multimode_draw_arrays(load, userptr); + glad_gl_load_GL_IBM_static_data(load, userptr); + glad_gl_load_GL_IBM_vertex_array_lists(load, userptr); + glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr); + glad_gl_load_GL_INTEL_map_texture(load, userptr); + glad_gl_load_GL_INTEL_parallel_arrays(load, userptr); + glad_gl_load_GL_INTEL_performance_query(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr); + glad_gl_load_GL_MESA_resize_buffers(load, userptr); + glad_gl_load_GL_MESA_window_pos(load, userptr); + glad_gl_load_GL_NVX_conditional_render(load, userptr); + glad_gl_load_GL_NVX_gpu_multicast2(load, userptr); + glad_gl_load_GL_NVX_linked_gpu_multicast(load, userptr); + glad_gl_load_GL_NVX_progress_fence(load, userptr); + glad_gl_load_GL_NV_alpha_to_coverage_dither_control(load, userptr); + glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr); + glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr); + glad_gl_load_GL_NV_bindless_texture(load, userptr); + glad_gl_load_GL_NV_blend_equation_advanced(load, userptr); + glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr); + glad_gl_load_GL_NV_command_list(load, userptr); + glad_gl_load_GL_NV_conditional_render(load, userptr); + glad_gl_load_GL_NV_conservative_raster(load, userptr); + glad_gl_load_GL_NV_conservative_raster_dilate(load, userptr); + glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr); + glad_gl_load_GL_NV_copy_image(load, userptr); + glad_gl_load_GL_NV_depth_buffer_float(load, userptr); + glad_gl_load_GL_NV_draw_texture(load, userptr); + glad_gl_load_GL_NV_draw_vulkan_image(load, userptr); + glad_gl_load_GL_NV_evaluators(load, userptr); + glad_gl_load_GL_NV_explicit_multisample(load, userptr); + glad_gl_load_GL_NV_fence(load, userptr); + glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr); + glad_gl_load_GL_NV_fragment_program(load, userptr); + glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr); + glad_gl_load_GL_NV_framebuffer_multisample_coverage(load, userptr); + glad_gl_load_GL_NV_geometry_program4(load, userptr); + glad_gl_load_GL_NV_gpu_multicast(load, userptr); + glad_gl_load_GL_NV_gpu_program4(load, userptr); + glad_gl_load_GL_NV_gpu_program5(load, userptr); + glad_gl_load_GL_NV_gpu_shader5(load, userptr); + glad_gl_load_GL_NV_half_float(load, userptr); + glad_gl_load_GL_NV_internalformat_sample_query(load, userptr); + glad_gl_load_GL_NV_memory_attachment(load, userptr); + glad_gl_load_GL_NV_memory_object_sparse(load, userptr); + glad_gl_load_GL_NV_mesh_shader(load, userptr); + glad_gl_load_GL_NV_occlusion_query(load, userptr); + glad_gl_load_GL_NV_parameter_buffer_object(load, userptr); + glad_gl_load_GL_NV_path_rendering(load, userptr); + glad_gl_load_GL_NV_pixel_data_range(load, userptr); + glad_gl_load_GL_NV_point_sprite(load, userptr); + glad_gl_load_GL_NV_present_video(load, userptr); + glad_gl_load_GL_NV_primitive_restart(load, userptr); + glad_gl_load_GL_NV_query_resource(load, userptr); + glad_gl_load_GL_NV_query_resource_tag(load, userptr); + glad_gl_load_GL_NV_register_combiners(load, userptr); + glad_gl_load_GL_NV_register_combiners2(load, userptr); + glad_gl_load_GL_NV_sample_locations(load, userptr); + glad_gl_load_GL_NV_scissor_exclusive(load, userptr); + glad_gl_load_GL_NV_shader_buffer_load(load, userptr); + glad_gl_load_GL_NV_shading_rate_image(load, userptr); + glad_gl_load_GL_NV_texture_barrier(load, userptr); + glad_gl_load_GL_NV_texture_multisample(load, userptr); + glad_gl_load_GL_NV_timeline_semaphore(load, userptr); + glad_gl_load_GL_NV_transform_feedback(load, userptr); + glad_gl_load_GL_NV_transform_feedback2(load, userptr); + glad_gl_load_GL_NV_vdpau_interop(load, userptr); + glad_gl_load_GL_NV_vdpau_interop2(load, userptr); + glad_gl_load_GL_NV_vertex_array_range(load, userptr); + glad_gl_load_GL_NV_vertex_attrib_integer_64bit(load, userptr); + glad_gl_load_GL_NV_vertex_buffer_unified_memory(load, userptr); + glad_gl_load_GL_NV_vertex_program(load, userptr); + glad_gl_load_GL_NV_vertex_program4(load, userptr); + glad_gl_load_GL_NV_video_capture(load, userptr); + glad_gl_load_GL_NV_viewport_swizzle(load, userptr); + glad_gl_load_GL_OES_byte_coordinates(load, userptr); + glad_gl_load_GL_OES_fixed_point(load, userptr); + glad_gl_load_GL_OES_query_matrix(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + glad_gl_load_GL_OVR_multiview(load, userptr); + glad_gl_load_GL_PGI_misc_hints(load, userptr); + glad_gl_load_GL_SGIS_detail_texture(load, userptr); + glad_gl_load_GL_SGIS_fog_function(load, userptr); + glad_gl_load_GL_SGIS_multisample(load, userptr); + glad_gl_load_GL_SGIS_pixel_texture(load, userptr); + glad_gl_load_GL_SGIS_point_parameters(load, userptr); + glad_gl_load_GL_SGIS_sharpen_texture(load, userptr); + glad_gl_load_GL_SGIS_texture4D(load, userptr); + glad_gl_load_GL_SGIS_texture_color_mask(load, userptr); + glad_gl_load_GL_SGIS_texture_filter4(load, userptr); + glad_gl_load_GL_SGIX_async(load, userptr); + glad_gl_load_GL_SGIX_flush_raster(load, userptr); + glad_gl_load_GL_SGIX_fragment_lighting(load, userptr); + glad_gl_load_GL_SGIX_framezoom(load, userptr); + glad_gl_load_GL_SGIX_igloo_interface(load, userptr); + glad_gl_load_GL_SGIX_instruments(load, userptr); + glad_gl_load_GL_SGIX_list_priority(load, userptr); + glad_gl_load_GL_SGIX_pixel_texture(load, userptr); + glad_gl_load_GL_SGIX_polynomial_ffd(load, userptr); + glad_gl_load_GL_SGIX_reference_plane(load, userptr); + glad_gl_load_GL_SGIX_sprite(load, userptr); + glad_gl_load_GL_SGIX_tag_sample_buffer(load, userptr); + glad_gl_load_GL_SGI_color_table(load, userptr); + glad_gl_load_GL_SUNX_constant_data(load, userptr); + glad_gl_load_GL_SUN_global_alpha(load, userptr); + glad_gl_load_GL_SUN_mesh_array(load, userptr); + glad_gl_load_GL_SUN_triangle_list(load, userptr); + glad_gl_load_GL_SUN_vertex(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int glad_gl_find_extensions_gles1( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_lod_bias"); + GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_NV_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fence"); + GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_byte_coordinates"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_fixed_point = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fixed_point"); + GLAD_GL_OES_query_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_query_matrix"); + GLAD_GL_OES_read_format = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_read_format"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + GLAD_GL_AMD_compressed_3DC_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_compressed_3DC_texture"); + GLAD_GL_AMD_compressed_ATC_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_compressed_ATC_texture"); + GLAD_GL_APPLE_copy_texture_levels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_copy_texture_levels"); + GLAD_GL_APPLE_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_framebuffer_multisample"); + GLAD_GL_APPLE_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_sync"); + GLAD_GL_APPLE_texture_2D_limited_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_2D_limited_npot"); + GLAD_GL_APPLE_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_format_BGRA8888"); + GLAD_GL_APPLE_texture_max_level = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_max_level"); + GLAD_GL_ARM_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_rgba8"); + GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer"); + GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range"); + GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture"); + GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra"); + GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_dxt1"); + GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888"); + GLAD_GL_IMG_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_multisampled_render_to_texture"); + GLAD_GL_IMG_read_format = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_read_format"); + GLAD_GL_IMG_texture_compression_pvrtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_texture_compression_pvrtc"); + GLAD_GL_IMG_texture_env_enhanced_fixed_function = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_texture_env_enhanced_fixed_function"); + GLAD_GL_IMG_user_clip_plane = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_user_clip_plane"); + GLAD_GL_OES_EGL_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image"); + GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external"); + GLAD_GL_OES_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate"); + GLAD_GL_OES_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate"); + GLAD_GL_OES_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract"); + GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); + GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); + GLAD_GL_OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); + GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); + GLAD_GL_OES_draw_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_texture"); + GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint"); + GLAD_GL_OES_extended_matrix_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_extended_matrix_palette"); + GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap"); + GLAD_GL_OES_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object"); + GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); + GLAD_GL_OES_matrix_get = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_matrix_get"); + GLAD_GL_OES_matrix_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_matrix_palette"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_point_size_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_point_size_array"); + GLAD_GL_OES_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_point_sprite"); + GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat"); + GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); + GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1"); + GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4"); + GLAD_GL_OES_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil8"); + GLAD_GL_OES_stencil_wrap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil_wrap"); + GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context"); + GLAD_GL_OES_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map"); + GLAD_GL_OES_texture_env_crossbar = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_env_crossbar"); + GLAD_GL_OES_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_mirrored_repeat"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object"); + GLAD_GL_QCOM_driver_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_driver_control"); + GLAD_GL_QCOM_extended_get = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_extended_get"); + GLAD_GL_QCOM_extended_get2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_extended_get2"); + GLAD_GL_QCOM_perfmon_global_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_perfmon_global_mode"); + GLAD_GL_QCOM_tiled_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_tiled_rendering"); + GLAD_GL_QCOM_writeonly_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_writeonly_rendering"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles1(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles1(); + + glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr); + + if (!glad_gl_find_extensions_gles1(version)) return 0; + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_NV_fence(load, userptr); + glad_gl_load_GL_OES_byte_coordinates(load, userptr); + glad_gl_load_GL_OES_fixed_point(load, userptr); + glad_gl_load_GL_OES_query_matrix(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + glad_gl_load_GL_APPLE_copy_texture_levels(load, userptr); + glad_gl_load_GL_APPLE_framebuffer_multisample(load, userptr); + glad_gl_load_GL_APPLE_sync(load, userptr); + glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); + glad_gl_load_GL_EXT_map_buffer_range(load, userptr); + glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_EXT_robustness(load, userptr); + glad_gl_load_GL_IMG_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_IMG_user_clip_plane(load, userptr); + glad_gl_load_GL_OES_EGL_image(load, userptr); + glad_gl_load_GL_OES_blend_equation_separate(load, userptr); + glad_gl_load_GL_OES_blend_func_separate(load, userptr); + glad_gl_load_GL_OES_blend_subtract(load, userptr); + glad_gl_load_GL_OES_draw_texture(load, userptr); + glad_gl_load_GL_OES_framebuffer_object(load, userptr); + glad_gl_load_GL_OES_mapbuffer(load, userptr); + glad_gl_load_GL_OES_matrix_palette(load, userptr); + glad_gl_load_GL_OES_point_size_array(load, userptr); + glad_gl_load_GL_OES_texture_cube_map(load, userptr); + glad_gl_load_GL_OES_vertex_array_object(load, userptr); + glad_gl_load_GL_QCOM_driver_control(load, userptr); + glad_gl_load_GL_QCOM_extended_get(load, userptr); + glad_gl_load_GL_QCOM_extended_get2(load, userptr); + glad_gl_load_GL_QCOM_tiled_rendering(load, userptr); + + + + return version; +} + + +int gladLoadGLES1( GLADloadfunc load) { + return gladLoadGLES1UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_multisample_advanced"); + GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_performance_monitor"); + GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_rgb_422"); + GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer"); + GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit_layers"); + GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object"); + GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd"); + GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32"); + GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); + GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); + GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample"); + GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query"); + GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp"); + GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage"); + GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample"); + GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore"); + GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd"); + GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32"); + GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects"); + GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch"); + GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); + GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix"); + GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical"); + GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2"); + GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax"); + GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8"); + GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8"); + GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode"); + GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod"); + GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage"); + GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex"); + GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles"); + GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_blackhole_render"); + GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_conservative_rasterization"); + GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_framebuffer_CMAA"); + GLAD_GL_INTEL_performance_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_performance_query"); + GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced"); + GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent"); + GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error"); + GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile"); + GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior"); + GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness"); + GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); + GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_x"); + GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_y"); + GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_swap_xy"); + GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_program_binary_formats"); + GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_shader_integer_functions"); + GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers"); + GLAD_GL_NV_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_texture"); + GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced"); + GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced_coherent"); + GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_minmax_factor"); + GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_clip_space_w_scaling"); + GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_shader_derivatives"); + GLAD_GL_NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render"); + GLAD_GL_NV_conservative_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster"); + GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap"); + GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap_triangles"); + GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_vulkan_image"); + GLAD_GL_NV_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fence"); + GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fill_rectangle"); + GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_coverage_to_color"); + GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_barycentric"); + GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_interlock"); + GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_mixed_samples"); + GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader_passthrough"); + GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_shader5"); + GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_internalformat_sample_query"); + GLAD_GL_NV_memory_attachment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_attachment"); + GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_object_sparse"); + GLAD_GL_NV_mesh_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_mesh_shader"); + GLAD_GL_NV_path_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering"); + GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering_shared_edge"); + GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_shading_rate"); + GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_representative_fragment_test"); + GLAD_GL_NV_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_locations"); + GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_mask_override_coverage"); + GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_scissor_exclusive"); + GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_fp16_vector"); + GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_subgroup_partitioned"); + GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_texture_footprint"); + GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shading_rate_image"); + GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_stereo_view_rendering"); + GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_timeline_semaphore"); + GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_array2"); + GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_swizzle"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview"); + GLAD_GL_OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2"); + GLAD_GL_AMD_compressed_3DC_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_compressed_3DC_texture"); + GLAD_GL_AMD_compressed_ATC_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_compressed_ATC_texture"); + GLAD_GL_APPLE_copy_texture_levels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_copy_texture_levels"); + GLAD_GL_APPLE_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_framebuffer_multisample"); + GLAD_GL_APPLE_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_sync"); + GLAD_GL_APPLE_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_format_BGRA8888"); + GLAD_GL_APPLE_texture_max_level = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_max_level"); + GLAD_GL_ARM_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_rgba8"); + GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer"); + GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range"); + GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture"); + GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra"); + GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_dxt1"); + GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888"); + GLAD_GL_IMG_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_multisampled_render_to_texture"); + GLAD_GL_IMG_read_format = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_read_format"); + GLAD_GL_IMG_texture_compression_pvrtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_texture_compression_pvrtc"); + GLAD_GL_OES_EGL_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image"); + GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external"); + GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); + GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); + GLAD_GL_OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); + GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); + GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint"); + GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap"); + GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat"); + GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); + GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1"); + GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4"); + GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object"); + GLAD_GL_QCOM_driver_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_driver_control"); + GLAD_GL_QCOM_extended_get = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_extended_get"); + GLAD_GL_QCOM_extended_get2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_extended_get2"); + GLAD_GL_QCOM_perfmon_global_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_perfmon_global_mode"); + GLAD_GL_QCOM_tiled_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_tiled_rendering"); + GLAD_GL_QCOM_writeonly_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_writeonly_rendering"); + GLAD_GL_AMD_program_binary_Z400 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_program_binary_Z400"); + GLAD_GL_ANDROID_extension_pack_es31a = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANDROID_extension_pack_es31a"); + GLAD_GL_ANGLE_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_depth_texture"); + GLAD_GL_ANGLE_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_framebuffer_blit"); + GLAD_GL_ANGLE_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_framebuffer_multisample"); + GLAD_GL_ANGLE_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_instanced_arrays"); + GLAD_GL_ANGLE_pack_reverse_row_order = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_pack_reverse_row_order"); + GLAD_GL_ANGLE_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_program_binary"); + GLAD_GL_ANGLE_texture_compression_dxt3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_texture_compression_dxt3"); + GLAD_GL_ANGLE_texture_compression_dxt5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_texture_compression_dxt5"); + GLAD_GL_ANGLE_texture_usage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_texture_usage"); + GLAD_GL_ANGLE_translated_shader_source = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_translated_shader_source"); + GLAD_GL_APPLE_clip_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_clip_distance"); + GLAD_GL_APPLE_color_buffer_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_color_buffer_packed_float"); + GLAD_GL_APPLE_texture_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_packed_float"); + GLAD_GL_ARM_mali_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_mali_program_binary"); + GLAD_GL_ARM_mali_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_mali_shader_binary"); + GLAD_GL_ARM_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_shader_framebuffer_fetch"); + GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_shader_framebuffer_fetch_depth_stencil"); + GLAD_GL_ARM_texture_unnormalized_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARM_texture_unnormalized_coordinates"); + GLAD_GL_DMP_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_DMP_program_binary"); + GLAD_GL_DMP_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_DMP_shader_binary"); + GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array"); + GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage_compression"); + GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target"); + GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance"); + GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended"); + GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage"); + GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture"); + GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control"); + GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance"); + GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float"); + GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float"); + GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth"); + GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image"); + GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_clamp"); + GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query"); + GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers"); + GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers_indexed"); + GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_elements_base_vertex"); + GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_transform_feedback"); + GLAD_GL_EXT_float_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_float_blend"); + GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fragment_shading_rate"); + GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_point_size"); + GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader"); + GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader5"); + GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays"); + GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_indirect"); + GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_compatibility"); + GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture2"); + GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_draw_buffers"); + GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_occlusion_query_boolean"); + GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_primitive_bounding_box"); + GLAD_GL_EXT_protected_textures = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_protected_textures"); + GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pvrtc_sRGB"); + GLAD_GL_EXT_render_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_render_snorm"); + GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB_write_control"); + GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_depth_stencil"); + GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_group_vote"); + GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_implicit_conversions"); + GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_io_blocks"); + GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_non_constant_global_initializers"); + GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage"); + GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage2"); + GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_texture_lod"); + GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_samplers"); + GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture"); + GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_point_size"); + GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_shader"); + GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_border_clamp"); + GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer"); + GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_astc_decode_mode"); + GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_bptc"); + GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc_srgb"); + GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map_array"); + GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_sRGB_override"); + GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp_to_edge"); + GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_norm16"); + GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_query_lod"); + GLAD_GL_EXT_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_rg"); + GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage_compression"); + GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_type_2_10_10_10_REV"); + GLAD_GL_EXT_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_view"); + GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_unpack_subimage"); + GLAD_GL_FJ_shader_binary_GCCSO = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_FJ_shader_binary_GCCSO"); + GLAD_GL_IMG_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_bindless_texture"); + GLAD_GL_IMG_framebuffer_downsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_framebuffer_downsample"); + GLAD_GL_IMG_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_program_binary"); + GLAD_GL_IMG_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_shader_binary"); + GLAD_GL_IMG_texture_compression_pvrtc2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_texture_compression_pvrtc2"); + GLAD_GL_IMG_texture_filter_cubic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_texture_filter_cubic"); + GLAD_GL_MESA_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_bgra"); + GLAD_GL_NV_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_buffer"); + GLAD_GL_NV_coverage_sample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_coverage_sample"); + GLAD_GL_NV_depth_nonlinear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_nonlinear"); + GLAD_GL_NV_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_buffers"); + GLAD_GL_NV_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_instanced"); + GLAD_GL_NV_explicit_attrib_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_attrib_location"); + GLAD_GL_NV_fbo_color_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fbo_color_attachments"); + GLAD_GL_NV_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_blit"); + GLAD_GL_NV_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_multisample"); + GLAD_GL_NV_generate_mipmap_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_generate_mipmap_sRGB"); + GLAD_GL_NV_image_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_image_formats"); + GLAD_GL_NV_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_instanced_arrays"); + GLAD_GL_NV_non_square_matrices = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_non_square_matrices"); + GLAD_GL_NV_pack_subimage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_pack_subimage"); + GLAD_GL_NV_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_pixel_buffer_object"); + GLAD_GL_NV_polygon_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_polygon_mode"); + GLAD_GL_NV_read_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_read_buffer"); + GLAD_GL_NV_read_buffer_front = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_read_buffer_front"); + GLAD_GL_NV_read_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_read_depth"); + GLAD_GL_NV_read_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_read_depth_stencil"); + GLAD_GL_NV_read_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_read_stencil"); + GLAD_GL_NV_sRGB_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sRGB_formats"); + GLAD_GL_NV_shader_noperspective_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_noperspective_interpolation"); + GLAD_GL_NV_shadow_samplers_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shadow_samplers_array"); + GLAD_GL_NV_shadow_samplers_cube = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shadow_samplers_cube"); + GLAD_GL_NV_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_border_clamp"); + GLAD_GL_NV_texture_compression_s3tc_update = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_compression_s3tc_update"); + GLAD_GL_NV_texture_npot_2D_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_npot_2D_mipmap"); + GLAD_GL_NV_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_array"); + GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external_essl3"); + GLAD_GL_OES_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_copy_image"); + GLAD_GL_OES_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth_texture"); + GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_buffers_indexed"); + GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_elements_base_vertex"); + GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fragment_precision_high"); + GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_point_size"); + GLAD_GL_OES_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_shader"); + GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary"); + GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_gpu_shader5"); + GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_primitive_bounding_box"); + GLAD_GL_OES_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_shading"); + GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables"); + GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic"); + GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks"); + GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation"); + GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives"); + GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size"); + GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader"); + GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D"); + GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp"); + GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer"); + GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc"); + GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array"); + GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float"); + GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear"); + GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float"); + GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear"); + GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8"); + GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array"); + GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view"); + GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float"); + GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2"); + GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array"); + GLAD_GL_OVR_multiview_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview_multisampled_render_to_texture"); + GLAD_GL_QCOM_YUV_texture_gather = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_YUV_texture_gather"); + GLAD_GL_QCOM_alpha_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_alpha_test"); + GLAD_GL_QCOM_binning_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_binning_control"); + GLAD_GL_QCOM_frame_extrapolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_frame_extrapolation"); + GLAD_GL_QCOM_framebuffer_foveated = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_framebuffer_foveated"); + GLAD_GL_QCOM_motion_estimation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_motion_estimation"); + GLAD_GL_QCOM_render_shared_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_render_shared_exponent"); + GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_shader_framebuffer_fetch_noncoherent"); + GLAD_GL_QCOM_shader_framebuffer_fetch_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_shader_framebuffer_fetch_rate"); + GLAD_GL_QCOM_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_shading_rate"); + GLAD_GL_QCOM_texture_foveated = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_texture_foveated"); + GLAD_GL_QCOM_texture_foveated2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_texture_foveated2"); + GLAD_GL_QCOM_texture_foveated_subsampled_layout = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_QCOM_texture_foveated_subsampled_layout"); + GLAD_GL_VIV_shader_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_VIV_shader_binary"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + glad_gl_load_GL_ES_VERSION_3_0(load, userptr); + glad_gl_load_GL_ES_VERSION_3_1(load, userptr); + glad_gl_load_GL_ES_VERSION_3_2(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr); + glad_gl_load_GL_AMD_performance_monitor(load, userptr); + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr); + glad_gl_load_GL_INTEL_performance_query(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr); + glad_gl_load_GL_NV_bindless_texture(load, userptr); + glad_gl_load_GL_NV_blend_equation_advanced(load, userptr); + glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr); + glad_gl_load_GL_NV_conditional_render(load, userptr); + glad_gl_load_GL_NV_conservative_raster(load, userptr); + glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr); + glad_gl_load_GL_NV_draw_vulkan_image(load, userptr); + glad_gl_load_GL_NV_fence(load, userptr); + glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr); + glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr); + glad_gl_load_GL_NV_gpu_shader5(load, userptr); + glad_gl_load_GL_NV_internalformat_sample_query(load, userptr); + glad_gl_load_GL_NV_memory_attachment(load, userptr); + glad_gl_load_GL_NV_memory_object_sparse(load, userptr); + glad_gl_load_GL_NV_mesh_shader(load, userptr); + glad_gl_load_GL_NV_path_rendering(load, userptr); + glad_gl_load_GL_NV_sample_locations(load, userptr); + glad_gl_load_GL_NV_scissor_exclusive(load, userptr); + glad_gl_load_GL_NV_shading_rate_image(load, userptr); + glad_gl_load_GL_NV_timeline_semaphore(load, userptr); + glad_gl_load_GL_NV_viewport_swizzle(load, userptr); + glad_gl_load_GL_OVR_multiview(load, userptr); + glad_gl_load_GL_APPLE_copy_texture_levels(load, userptr); + glad_gl_load_GL_APPLE_framebuffer_multisample(load, userptr); + glad_gl_load_GL_APPLE_sync(load, userptr); + glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); + glad_gl_load_GL_EXT_map_buffer_range(load, userptr); + glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_EXT_robustness(load, userptr); + glad_gl_load_GL_IMG_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_OES_EGL_image(load, userptr); + glad_gl_load_GL_OES_mapbuffer(load, userptr); + glad_gl_load_GL_OES_vertex_array_object(load, userptr); + glad_gl_load_GL_QCOM_driver_control(load, userptr); + glad_gl_load_GL_QCOM_extended_get(load, userptr); + glad_gl_load_GL_QCOM_extended_get2(load, userptr); + glad_gl_load_GL_QCOM_tiled_rendering(load, userptr); + glad_gl_load_GL_ANGLE_framebuffer_blit(load, userptr); + glad_gl_load_GL_ANGLE_framebuffer_multisample(load, userptr); + glad_gl_load_GL_ANGLE_instanced_arrays(load, userptr); + glad_gl_load_GL_ANGLE_translated_shader_source(load, userptr); + glad_gl_load_GL_EXT_base_instance(load, userptr); + glad_gl_load_GL_EXT_blend_func_extended(load, userptr); + glad_gl_load_GL_EXT_buffer_storage(load, userptr); + glad_gl_load_GL_EXT_clear_texture(load, userptr); + glad_gl_load_GL_EXT_clip_control(load, userptr); + glad_gl_load_GL_EXT_copy_image(load, userptr); + glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); + glad_gl_load_GL_EXT_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); + glad_gl_load_GL_EXT_geometry_shader(load, userptr); + glad_gl_load_GL_EXT_instanced_arrays(load, userptr); + glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); + glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); + glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); + glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); + glad_gl_load_GL_EXT_sparse_texture(load, userptr); + glad_gl_load_GL_EXT_tessellation_shader(load, userptr); + glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); + glad_gl_load_GL_EXT_texture_buffer(load, userptr); + glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); + glad_gl_load_GL_EXT_texture_view(load, userptr); + glad_gl_load_GL_IMG_bindless_texture(load, userptr); + glad_gl_load_GL_IMG_framebuffer_downsample(load, userptr); + glad_gl_load_GL_NV_copy_buffer(load, userptr); + glad_gl_load_GL_NV_coverage_sample(load, userptr); + glad_gl_load_GL_NV_draw_buffers(load, userptr); + glad_gl_load_GL_NV_draw_instanced(load, userptr); + glad_gl_load_GL_NV_framebuffer_blit(load, userptr); + glad_gl_load_GL_NV_framebuffer_multisample(load, userptr); + glad_gl_load_GL_NV_instanced_arrays(load, userptr); + glad_gl_load_GL_NV_non_square_matrices(load, userptr); + glad_gl_load_GL_NV_polygon_mode(load, userptr); + glad_gl_load_GL_NV_read_buffer(load, userptr); + glad_gl_load_GL_NV_viewport_array(load, userptr); + glad_gl_load_GL_OES_copy_image(load, userptr); + glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_OES_geometry_shader(load, userptr); + glad_gl_load_GL_OES_get_program_binary(load, userptr); + glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); + glad_gl_load_GL_OES_sample_shading(load, userptr); + glad_gl_load_GL_OES_tessellation_shader(load, userptr); + glad_gl_load_GL_OES_texture_3D(load, userptr); + glad_gl_load_GL_OES_texture_border_clamp(load, userptr); + glad_gl_load_GL_OES_texture_buffer(load, userptr); + glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); + glad_gl_load_GL_OES_texture_view(load, userptr); + glad_gl_load_GL_OES_viewport_array(load, userptr); + glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_QCOM_alpha_test(load, userptr); + glad_gl_load_GL_QCOM_frame_extrapolation(load, userptr); + glad_gl_load_GL_QCOM_framebuffer_foveated(load, userptr); + glad_gl_load_GL_QCOM_motion_estimation(load, userptr); + glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load, userptr); + glad_gl_load_GL_QCOM_shading_rate(load, userptr); + glad_gl_load_GL_QCOM_texture_foveated(load, userptr); + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + +#ifdef GLAD_GL + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include <stddef.h> +#include <stdlib.h> + +#if GLAD_PLATFORM_WIN32 +#include <windows.h> +#else +#include <dlfcn.h> +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); +struct _glad_gl_userptr { + void *handle; + GLADglprocaddrfunc gl_get_proc_address_ptr; +}; + +static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { + struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; + GLADapiproc result = NULL; + + if(userptr.gl_get_proc_address_ptr != NULL) { + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); + } + if(result == NULL) { + result = glad_dlsym_handle(userptr.handle, name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gl_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"opengl32.dll"}; +#else + static const char *NAMES[] = { + #if defined(__CYGWIN__) + "libGL-1.so", + #endif + "libGL.so.1", + "libGL.so" + }; +#endif + + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +} + +static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { + struct _glad_gl_userptr userptr; + + userptr.handle = handle; +#if GLAD_PLATFORM_APPLE || defined(__HAIKU__) + userptr.gl_get_proc_address_ptr = NULL; +#elif GLAD_PLATFORM_WIN32 + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); +#else + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); +#endif + + return userptr; +} + +int gladLoaderLoadGL(void) { + int version = 0; + void *handle; + int did_load = 0; + struct _glad_gl_userptr userptr; + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gl_dlopen_handle(); + if (handle) { + userptr = glad_gl_build_userptr(handle); + + version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); + + if (did_load) { + gladLoaderUnloadGL(); + } + } + + return version; +} + + + +void gladLoaderUnloadGL(void) { + if (_glad_GL_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GL_loader_handle); + _glad_GL_loader_handle = NULL; + } +} + +#endif /* GLAD_GL */ +#ifdef GLAD_GLES1 + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include <stddef.h> +#include <stdlib.h> + +#if GLAD_PLATFORM_WIN32 +#include <windows.h> +#else +#include <dlfcn.h> +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +#include <glad/egl.h> + +struct _glad_gles1_userptr { + void *handle; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; +}; + + +static GLADapiproc glad_gles1_get_proc(void *vuserptr, const char* name) { + struct _glad_gles1_userptr userptr = *(struct _glad_gles1_userptr*) vuserptr; + GLADapiproc result = NULL; + + result = glad_dlsym_handle(userptr.handle, name); + if (result == NULL) { + result = userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gles1_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = {"libGLESv1_CM.dylib"}; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"GLESv1_CM.dll", "libGLESv1_CM", "libGLES_CM.dll"}; +#else + static const char *NAMES[] = {"libGLESv1_CM.so.1", "libGLESv1_CM.so", "libGLES_CM.so.1"}; +#endif + + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +} + +static struct _glad_gles1_userptr glad_gles1_build_userptr(void *handle) { + struct _glad_gles1_userptr userptr; + userptr.handle = handle; + userptr.get_proc_address_ptr = eglGetProcAddress; + return userptr; +} + +int gladLoaderLoadGLES1(void) { + int version = 0; + void *handle = NULL; + int did_load = 0; + struct _glad_gles1_userptr userptr; + + if (eglGetProcAddress == NULL) { + return 0; + } + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gles1_dlopen_handle(); + if (handle != NULL) { + userptr = glad_gles1_build_userptr(handle); + + version = gladLoadGLES1UserPtr(glad_gles1_get_proc, &userptr); + + if (!version && did_load) { + gladLoaderUnloadGLES1(); + } + } + + return version; +} + + + +void gladLoaderUnloadGLES1(void) { + if (_glad_GL_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GL_loader_handle); + _glad_GL_loader_handle = NULL; + } +} + +#endif /* GLAD_GLES1 */ +#ifdef GLAD_GLES2 + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include <stddef.h> +#include <stdlib.h> + +#if GLAD_PLATFORM_WIN32 +#include <windows.h> +#else +#include <dlfcn.h> +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +#if GLAD_PLATFORM_EMSCRIPTEN +#ifndef GLAD_EGL_H_ + typedef void (*__eglMustCastToProperFunctionPointerType)(void); + typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); +#endif + extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name); +#else + #include <glad/egl.h> +#endif + + +struct _glad_gles2_userptr { + void *handle; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; +}; + + +static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) { + struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr; + GLADapiproc result = NULL; + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(glad_dlsym_handle); +#else + result = glad_dlsym_handle(userptr.handle, name); +#endif + if (result == NULL) { + result = userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gles2_dlopen_handle(void) { +#if GLAD_PLATFORM_EMSCRIPTEN +#elif GLAD_PLATFORM_APPLE + static const char *NAMES[] = {"libGLESv2.dylib"}; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"}; +#else + static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"}; +#endif + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(glad_get_dlopen_handle); + return NULL; +#else + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +#endif +} + +static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) { + struct _glad_gles2_userptr userptr; +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(handle); + userptr.get_proc_address_ptr = emscripten_GetProcAddress; +#else + userptr.handle = handle; + userptr.get_proc_address_ptr = eglGetProcAddress; +#endif + return userptr; +} + +int gladLoaderLoadGLES2(void) { + int version = 0; + void *handle = NULL; + int did_load = 0; + struct _glad_gles2_userptr userptr; + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(handle); + GLAD_UNUSED(did_load); + GLAD_UNUSED(glad_gles2_dlopen_handle); + GLAD_UNUSED(glad_gles2_build_userptr); + userptr.get_proc_address_ptr = emscripten_GetProcAddress; + version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); +#else + if (eglGetProcAddress == NULL) { + return 0; + } + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gles2_dlopen_handle(); + if (handle != NULL) { + userptr = glad_gles2_build_userptr(handle); + + version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); + + if (!version && did_load) { + gladLoaderUnloadGLES2(); + } + } +#endif + + return version; +} + + + +void gladLoaderUnloadGLES2(void) { + if (_glad_GL_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GL_loader_handle); + _glad_GL_loader_handle = NULL; + } +} + +#endif /* GLAD_GLES2 */ + +#ifdef __cplusplus +} +#endif |