/* * Copyright (c) 1993-2003, Silicon Graphics, Inc. * All Rights Reserved * * Permission to use, copy, modify, and distribute this software for any * purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright * notice and this permission notice appear in supporting documentation, * and that the name of Silicon Graphics, Inc. not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE * OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor clauses * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights * reserved under the copyright laws of the United States. * * Contractor/manufacturer is: * Silicon Graphics, Inc. * 1500 Crittenden Lane * Mountain View, CA 94043 * United State of America * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * pointp.c * This program demonstrates point parameters and their effect * on point primitives. * 250 points are randomly generated within a 10 by 10 by 40 * region, centered at the origin. In some modes (including the * default), points that are closer to the viewer will appear larger. * * Pressing the 'l', 'q', and 'c' keys switch the point * parameters attenuation mode to linear, quadratic, or constant, * respectively. * Pressing the 'f' and 'b' keys move the viewer forward * and backwards. In either linear or quadratic attenuation * mode, the distance from the viewer to the point will change * the size of the point primitive. * Pressing the '+' and '-' keys will change the current point * size. In this program, the point size is bounded, so it * will not get less than 2.0, nor greater than GL_POINT_SIZE_MAX. */ #include "glad/gl.h" #include "glut_wrap.h" #include #include static GLfloat psize = 7.0; static GLfloat pmax[1]; static GLfloat constant[3] = {1.0, 0.0, 0.0}; static GLfloat linear[3] = {0.0, 0.12, 0.0}; static GLfloat quadratic[3] = {0.0, 0.0, 0.01}; static void init(void) { int i; srand (12345); glNewList(1, GL_COMPILE); glBegin (GL_POINTS); for (i = 0; i < 250; i++) { glColor3f (1.0, ((rand()/(float) RAND_MAX) * 0.5) + 0.5, rand()/(float) RAND_MAX); /* randomly generated vertices: -5 < x < 5; -5 < y < 5; -5 < z < -45 */ glVertex3f ( ((rand()/(float)RAND_MAX) * 10.0) - 5.0, ((rand()/(float)RAND_MAX) * 10.0) - 5.0, ((rand()/(float)RAND_MAX) * 40.0) - 45.0); } glEnd(); glEndList(); glEnable(GL_DEPTH_TEST); glEnable(GL_POINT_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPointSize(psize); glGetFloatv(GL_POINT_SIZE_MAX_EXT, pmax); glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, linear); glPointParameterfEXT (GL_POINT_FADE_THRESHOLD_SIZE_EXT, 2.0); } static void display(void) { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glCallList (1); glutSwapBuffers (); } static void reshape (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective (35.0, 1.0, 0.25, 200.0); glMatrixMode (GL_MODELVIEW); glTranslatef (0.0, 0.0, -10.0); } static void keyboard(unsigned char key, int x, int y) { switch (key) { case 'b': glMatrixMode (GL_MODELVIEW); glTranslatef (0.0, 0.0, -0.5); glutPostRedisplay(); break; case 'c': glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, constant); glutPostRedisplay(); break; case 'f': glMatrixMode (GL_MODELVIEW); glTranslatef (0.0, 0.0, 0.5); glutPostRedisplay(); break; case 'l': glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, linear); glutPostRedisplay(); break; case 'q': glPointParameterfvEXT (GL_DISTANCE_ATTENUATION_EXT, quadratic); glutPostRedisplay(); break; case '+': if (psize < (pmax[0] + 1.0)) psize = psize + 1.0; glPointSize (psize); glutPostRedisplay(); break; case '-': if (psize >= 2.0) psize = psize - 1.0; glPointSize (psize); glutPostRedisplay(); break; case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); gladLoaderLoadGL(); init (); glutDisplayFunc (display); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutMainLoop(); gladLoaderUnloadGL(); return 0; }