/* * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the name of * Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF * ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include "gl_wrap.h" #include "glut_wrap.h" static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); if (!glutExtensionSupported("GL_ARB_point_sprite")) { printf("GL_ARB_point_sprite not supported\n"); exit(1); } #define SIZE 16 { GLubyte tex2d[SIZE][SIZE][3]; GLint s, t; for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { #if 1 tex2d[t][s][0] = (s < SIZE / 2) ? 0 : 255; tex2d[t][s][1] = (t < SIZE / 2) ? 0 : 255; tex2d[t][s][2] = 0; #else tex2d[t][s][0] = s * 255 / (SIZE - 1); tex2d[t][s][1] = t * 255 / (SIZE - 1); tex2d[t][s][2] = 0; #endif } } glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glEnable(GL_TEXTURE_2D); } glEnable(GL_POINT_SPRITE); glClearColor(0.0, 0.0, 1.0, 0.0); } static void Reshape(int width, int height) { glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode(GL_MODELVIEW); } static void Key(unsigned char key, int x, int y) { if (key == 27) exit(1); glutPostRedisplay(); } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glPointSize(32.0); glBegin(GL_POINTS); glColor3f(1, 1, 1); glVertex3f(0.0, 0.0, -30.0); glEnd(); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(250, 250); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); if (glutCreateWindow(*argv) == GL_FALSE) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }