/* * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the name of * Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF * ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include "glut_wrap.h" static GLenum frontface = GL_CCW; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); } static void Reshape(int width, int height) { glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); } static void Key(unsigned char key, int x, int y) { switch (key) { case 'f': frontface = (frontface == GL_CCW) ? GL_CW : GL_CCW; glFrontFace(frontface); break; case 27: exit(1); default: return; } glutPostRedisplay(); } static void Draw(void) { static GLboolean flags[3] = { 1, 0, 1}; static GLfloat color[3][3] = { { 0.3, 0.3, 0.9 }, { 0.8, 0.0, 0.0 }, { 0.0, 0.9, 0.0 } }; static GLfloat vert[3][3] = { { 0.9, -0.9, 0.0 }, { 0.9, 0.9, 0.0 }, { -0.9, 0.0, 0.0 } }; glClear(GL_COLOR_BUFFER_BIT); glPolygonMode(GL_FRONT, GL_LINE); glPolygonMode(GL_BACK, GL_POINT); glVertexPointer(3, GL_FLOAT, 0, vert); glColorPointer(3, GL_FLOAT, 0, color); glEdgeFlagPointer(0, flags); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_EDGE_FLAG_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE); if (!glutCreateWindow(*argv)) { exit(1); } glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }