/* * Draw a triangle with rotation */ #include #include #include "glut_wrap.h" static int win; static float rot = 0.0f; static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void Key(unsigned char key, int x, int y) { if (key == 27) { glutDestroyWindow(win); exit(0); } else if (key == 'r') { rot += 5.0f; glutPostRedisplay(); } else if (key == 'R') { rot -= 5.0f; glutPostRedisplay(); } } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(rot, 0.0, 0.0, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(-0.8f, -0.8f, 0.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(0.8f, -0.8f, 0.0f); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(0.0f, 0.8f, 0.0f); glEnd(); glPopMatrix(); glutSwapBuffers(); } static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); glClearColor(0.3, 0.3, 0.7, 0.0); } int main(int argc, char **argv) { glutInit(&argc, argv); if (argc > 1) { rot = atof(argv[1]); printf("Using rotation %g\n", rot); fflush(stdout); } glutInitWindowPosition(0, 0); glutInitWindowSize(250, 250); glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE); win = glutCreateWindow(*argv); if (!win) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }