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author | Daniel Borca <dborca@users.sourceforge.net> | 2006-03-31 20:53:12 +0000 |
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committer | Daniel Borca <dborca@users.sourceforge.net> | 2006-03-31 20:53:12 +0000 |
commit | 3a3e63dc4fc8b34de7e61607d0d69cf3a77255ca (patch) | |
tree | 907e32056413613aabf43ffd2a9ef03a2b5fdb7b /docs/README.DJ | |
parent | 3a46dff27d797f5ce067a305880ef1816e4a76d4 (diff) | |
download | mesa-3a3e63dc4fc8b34de7e61607d0d69cf3a77255ca.tar.gz |
DMesa now uses OSMesa as a back-end.
Diffstat (limited to 'docs/README.DJ')
-rw-r--r-- | docs/README.DJ | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/docs/README.DJ b/docs/README.DJ index 7180223c248..8038c287642 100644 --- a/docs/README.DJ +++ b/docs/README.DJ @@ -1,4 +1,4 @@ - Mesa 6.3 DOS/DJGPP Port v1.7 + Mesa 6.5 DOS/DJGPP Port v1.8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -7,8 +7,7 @@ Description: ~~~~~~~~~~~~ Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa! -The driver has its origins in ddsample.c, written by Brian Paul and found by me -in Mesa 3.4.2. +The driver uses OSMesa to draw off screen, and then blits the buffer. @@ -32,9 +31,6 @@ Available options: Environment variables: CPU optimize for the given processor. default = pentium - GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++) - or `mesa'. - default = mesa GLIDE path to Glide3 SDK; used with FX. default = $(TOP)/glide3 FX=1 build for 3dfx Glide3. Note that this disables @@ -56,11 +52,9 @@ Available options: Tested on: - CPU: AMD Athlon XP 1800+ - Mainboard: GA-7VTXE w/ 512 MB DDRAM - Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM - DJGPP: djdev 2.04 + gcc v3.4.3 + make v3.80 - OS: DOS and Win98SE + Video card: Radeon 9500 + DJGPP: djdev 2.04 + gcc v4.1.0 + make v3.80 + OS: DOS, Win98SE, WinXP (using Videoport driver) @@ -98,7 +92,7 @@ FAQ: Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better... A) Is that a question? If you have a 3dfx Voodoo (any model), you're lucky (check http://sourceforge.net/projects/glide for the DJGPP port). - If you haven't, sorry; everything is done in software. Suggestions? + If you haven't, sorry; everything is done in software. Q) I tried to set refresh rate w/ DMesa, but without success. A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in @@ -107,7 +101,8 @@ FAQ: Q) I made a simple application and it does nothing. It exits right away. Not even a blank screen. - A) Pure software drivers (VESA/VGA/NUL) support only double-buffered modes. + A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered + visuals. However, DMesaSwapBuffers must be called to get any output. A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a lazy programmer and I found that the easiest way to keep buffer handling at peak performance ;-). @@ -265,6 +260,11 @@ v1.7 (???-2005) * no more GLX sources in DOS GLUT * made GLUT timer callbacks less accurate but safer +v1.8 (apr-2006) + * killed lots of code, the driver is now a front-end to OSMesa + * fixed problem with WinNT (http://www.volny.cz/martin.sulak/) + - removed 3dfx Glide3 support (temporarily?) + Contact: |