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authorBrian Paul <brian.paul@tungstengraphics.com>1999-10-13 18:42:49 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-10-13 18:42:49 +0000
commitbd5cdaf4442872d3cd2ff94eeafadd481d27fcfb (patch)
tree0adfaaa95b9d0b5334a7a45e3599ef905b188bb2 /src/mesa/main/depth.c
parent1a3b8ffe01a3844d990627db3d5f2f04006f17eb (diff)
downloadmesa-bd5cdaf4442872d3cd2ff94eeafadd481d27fcfb.tar.gz
removed GL_ prefix from memory macros
Diffstat (limited to 'src/mesa/main/depth.c')
-rw-r--r--src/mesa/main/depth.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index c0279f4a844..e3dbf77b85e 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,4 +1,4 @@
-/* $Id: depth.c,v 1.6 1999/10/11 04:22:11 joukj Exp $ */
+/* $Id: depth.c,v 1.7 1999/10/13 18:42:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -812,12 +812,12 @@ void gl_alloc_depth_buffer( GLcontext* ctx )
{
/* deallocate current depth buffer if present */
if (ctx->Buffer->Depth) {
- GL_FREE(ctx->Buffer->Depth);
+ FREE(ctx->Buffer->Depth);
ctx->Buffer->Depth = NULL;
}
/* allocate new depth buffer, but don't initialize it */
- ctx->Buffer->Depth = (GLdepth *) GL_ALLOC( ctx->Buffer->Width
+ ctx->Buffer->Depth = (GLdepth *) MALLOC( ctx->Buffer->Width
* ctx->Buffer->Height
* sizeof(GLdepth) );
if (!ctx->Buffer->Depth) {