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authorBrian Paul <brian.paul@tungstengraphics.com>2000-04-04 00:54:23 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-04-04 00:54:23 +0000
commit941dcc797e1a6317808c1ec43476817286d576ba (patch)
tree1297979c0ca2ac9a4cb4ccf1f7d2d9d8a67195ae /src/mesa/main
parenta9c53fa9ee07ac3fdf7cdc01ddaa67f07ab23e26 (diff)
downloadmesa-941dcc797e1a6317808c1ec43476817286d576ba.tar.gz
use BCOPY macro on FreeBSD
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/accum.c6
-rw-r--r--src/mesa/main/depth.c64
2 files changed, 41 insertions, 29 deletions
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index 17e37f08e35..6ff4e8071a4 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -1,10 +1,10 @@
-/* $Id: accum.c,v 1.18 2000/03/31 01:04:52 brianp Exp $ */
+/* $Id: accum.c,v 1.19 2000/04/04 00:54:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -487,7 +487,7 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
ctx->Accum.ClearColor[2]==0.0 &&
ctx->Accum.ClearColor[3]==0.0) {
/* Black */
- MEMSET( ctx->DrawBuffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
+ BZERO( ctx->DrawBuffer->Accum, buffersize * 4 * sizeof(GLaccum) );
}
else {
/* Not black */
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 2f9697616e0..88a0a1a69db 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,4 +1,4 @@
-/* $Id: depth.c,v 1.15 2000/03/19 01:10:11 brianp Exp $ */
+/* $Id: depth.c,v 1.16 2000/04/04 00:54:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -382,7 +382,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
break;
case GL_NEVER:
- MEMSET(mask, 0, n * sizeof(GLubyte));
+ BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in depth_test_span16");
@@ -611,7 +611,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
break;
case GL_NEVER:
- MEMSET(mask, 0, n * sizeof(GLubyte));
+ BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in depth_test_span32");
@@ -894,7 +894,7 @@ software_depth_test_pixels16( GLcontext *ctx, GLuint n,
break;
case GL_NEVER:
/* depth test never passes */
- MEMSET(mask, 0, n * sizeof(GLubyte));
+ BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
@@ -1140,7 +1140,7 @@ software_depth_test_pixels32( GLcontext *ctx, GLuint n,
break;
case GL_NEVER:
/* depth test never passes */
- MEMSET(mask, 0, n * sizeof(GLubyte));
+ BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
@@ -1374,7 +1374,7 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[],
break;
case GL_NEVER:
/* depth test never passes */
- MEMSET(mask, 0, n * sizeof(GLubyte));
+ BZERO(mask, n * sizeof(GLubyte));
break;
default:
gl_problem(ctx, "Bad depth func in hardware_depth_test_pixels");
@@ -1459,7 +1459,7 @@ _mesa_read_depth_span_float( GLcontext* ctx,
}
else {
/* no depth buffer */
- MEMSET(depth, 0, n * sizeof(GLfloat));
+ BZERO(depth, n * sizeof(GLfloat));
}
}
@@ -1565,9 +1565,15 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
if (ctx->Visual->DepthBits <= 16) {
const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
if ((clearValue & 0xff) == (clearValue >> 8)) {
- /* lower and upper bytes of clear_value are same, use MEMSET */
- MEMSET( ctx->DrawBuffer->DepthBuffer, clearValue & 0xff,
- 2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
+ if (clearValue == 0) {
+ BZERO(ctx->DrawBuffer->DepthBuffer,
+ 2*ctx->DrawBuffer->Width*ctx->DrawBuffer->Height);
+ }
+ else {
+ /* lower and upper bytes of clear_value are same, use MEMSET */
+ MEMSET( ctx->DrawBuffer->DepthBuffer, clearValue & 0xff,
+ 2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
+ }
}
else {
GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
@@ -1592,24 +1598,30 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
}
else {
/* >16 bit depth buffer */
- GLuint *d = (GLuint *) ctx->DrawBuffer->DepthBuffer;
const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
- GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
- while (n >= 16) {
- d[0] = clearValue; d[1] = clearValue;
- d[2] = clearValue; d[3] = clearValue;
- d[4] = clearValue; d[5] = clearValue;
- d[6] = clearValue; d[7] = clearValue;
- d[8] = clearValue; d[9] = clearValue;
- d[10] = clearValue; d[11] = clearValue;
- d[12] = clearValue; d[13] = clearValue;
- d[14] = clearValue; d[15] = clearValue;
- d += 16;
- n -= 16;
+ if (clearValue == 0) {
+ BZERO(ctx->DrawBuffer->DepthBuffer,
+ ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint));
}
- while (n > 0) {
- *d++ = clearValue;
- n--;
+ else {
+ GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
+ GLuint *d = (GLuint *) ctx->DrawBuffer->DepthBuffer;
+ while (n >= 16) {
+ d[0] = clearValue; d[1] = clearValue;
+ d[2] = clearValue; d[3] = clearValue;
+ d[4] = clearValue; d[5] = clearValue;
+ d[6] = clearValue; d[7] = clearValue;
+ d[8] = clearValue; d[9] = clearValue;
+ d[10] = clearValue; d[11] = clearValue;
+ d[12] = clearValue; d[13] = clearValue;
+ d[14] = clearValue; d[15] = clearValue;
+ d += 16;
+ n -= 16;
+ }
+ while (n > 0) {
+ *d++ = clearValue;
+ n--;
+ }
}
}
}