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authorAndres Gomez <agomez@igalia.com>2019-01-18 18:33:10 +0200
committerDylan Baker <dylan@pnwbakers.com>2019-03-19 10:53:40 -0700
commit33d331859a2c35134c18ad2ab37d2e529d76816e (patch)
tree890250d91cad16ce1c71abe44b7513fa8d19c3de /src
parent068e9a8f45f2d08f819c715d98be0cf2073aa635 (diff)
downloadmesa-33d331859a2c35134c18ad2ab37d2e529d76816e.tar.gz
glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Current implementation uses a complicated calculation which relies in an implicit conversion to check the integral part of 2 division results. However, the calculation actually checks that the xfb_offset is smaller or a multiplier of the xfb_stride. For example, while this is expected to fail, it actually succeeds: " ... layout(xfb_buffer = 2, xfb_stride = 12) out block3 { layout(xfb_offset = 0) vec3 c; layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24 }; ... " Fixes: 2fab85aaea5 ("glsl: add xfb_stride link time validation") Cc: Timothy Arceri <tarceri@itsqueeze.com> Signed-off-by: Andres Gomez <agomez@igalia.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (cherry picked from commit 422882e78f2cf0ab69ff4a58f3c9465fcb5fef0d)
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/link_varyings.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 8aa5ba098c8..56fff60e07a 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1178,8 +1178,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
return false;
}
- if ((this->offset / 4) / info->Buffers[buffer].Stride !=
- (xfb_offset - 1) / info->Buffers[buffer].Stride) {
+ if (xfb_offset > info->Buffers[buffer].Stride) {
linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
"buffer (%d)", xfb_offset * 4,
info->Buffers[buffer].Stride * 4, buffer);