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path: root/src/gallium/drivers/r300/r300_emit.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c515
1 files changed, 286 insertions, 229 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 15bcf8907f3..9c4bcfc49b1 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -64,10 +64,9 @@ void r300_emit_blend_color_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
- if (r300screen->caps->is_r500) {
+ if (r300->screen->caps.is_r500) {
BEGIN_CS(size);
OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
OUT_CS(bc->blend_color_red_alpha);
@@ -85,13 +84,12 @@ void r300_emit_clip_state(struct r300_context* r300,
{
struct pipe_clip_state* clip = (struct pipe_clip_state*)state;
int i;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
- if (r300screen->caps->has_tcl) {
+ if (r300->screen->caps.has_tcl) {
BEGIN_CS(size);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
- (r300screen->caps->is_r500 ?
+ (r300->screen->caps.is_r500 ?
R500_PVS_UCP_START : R300_PVS_UCP_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
for (i = 0; i < 6; i++) {
@@ -114,7 +112,6 @@ void r300_emit_clip_state(struct r300_context* r300,
void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
{
struct r300_dsa_state* dsa = (struct r300_dsa_state*)state;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct pipe_stencil_ref stencil_ref = r300->stencil_ref;
@@ -134,66 +131,53 @@ void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
OUT_CS(dsa->stencil_ref_mask | stencil_ref.ref_value[0]);
- if (r300screen->caps->is_r500) {
+ if (r300->screen->caps.is_r500) {
OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf | stencil_ref.ref_value[1]);
}
END_CS;
}
-static const float * get_shader_constant(
+static const float * get_rc_constant_state(
struct r300_context * r300,
- struct rc_constant * constant,
- struct r300_constant_buffer * externals)
+ struct rc_constant * constant)
{
struct r300_viewport_state* viewport = r300->viewport_state.state;
struct r300_textures_state* texstate = r300->textures_state.state;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
- struct pipe_texture *tex;
-
- switch(constant->Type) {
- case RC_CONSTANT_EXTERNAL:
- return externals->constants[constant->u.External];
-
- case RC_CONSTANT_IMMEDIATE:
- return constant->u.Immediate;
-
- case RC_CONSTANT_STATE:
- switch (constant->u.State[0]) {
- /* Factor for converting rectangle coords to
- * normalized coords. Should only show up on non-r500. */
- case RC_STATE_R300_TEXRECT_FACTOR:
- tex = texstate->fragment_sampler_views[constant->u.State[1]]->texture;
- vec[0] = 1.0 / tex->width0;
- vec[1] = 1.0 / tex->height0;
- break;
-
- /* Texture compare-fail value. Shouldn't ever show up, but if
- * it does, we'll be ready. */
- case RC_STATE_SHADOW_AMBIENT:
- vec[3] = 0;
- break;
-
- case RC_STATE_R300_VIEWPORT_SCALE:
- vec[0] = viewport->xscale;
- vec[1] = viewport->yscale;
- vec[2] = viewport->zscale;
- break;
-
- case RC_STATE_R300_VIEWPORT_OFFSET:
- vec[0] = viewport->xoffset;
- vec[1] = viewport->yoffset;
- vec[2] = viewport->zoffset;
- break;
-
- default:
- fprintf(stderr, "r300: Implementation error: "
- "Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
- }
+ struct pipe_resource *tex;
+
+ assert(constant->Type == RC_CONSTANT_STATE);
+
+ switch (constant->u.State[0]) {
+ /* Factor for converting rectangle coords to
+ * normalized coords. Should only show up on non-r500. */
+ case RC_STATE_R300_TEXRECT_FACTOR:
+ tex = texstate->sampler_views[constant->u.State[1]]->base.texture;
+ vec[0] = 1.0 / tex->width0;
+ vec[1] = 1.0 / tex->height0;
+ break;
+
+ /* Texture compare-fail value. Shouldn't ever show up, but if
+ * it does, we'll be ready. */
+ case RC_STATE_SHADOW_AMBIENT:
+ vec[3] = 0;
+ break;
+
+ case RC_STATE_R300_VIEWPORT_SCALE:
+ vec[0] = viewport->xscale;
+ vec[1] = viewport->yscale;
+ vec[2] = viewport->zscale;
+ break;
+
+ case RC_STATE_R300_VIEWPORT_OFFSET:
+ vec[0] = viewport->xoffset;
+ vec[1] = viewport->yoffset;
+ vec[2] = viewport->zoffset;
break;
default:
fprintf(stderr, "r300: Implementation error: "
- "Unhandled constant type %d\n", constant->Type);
+ "Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
}
/* This should either be (0, 0, 0, 1), which should be a relatively safe
@@ -236,17 +220,31 @@ static uint32_t pack_float24(float f)
return float24;
}
-void r300_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code)
+unsigned r300_get_fs_atom_size(struct r300_context *r300)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ unsigned imm_count = fs->shader->immediates_count;
+ struct r300_fragment_program_code *code = &fs->shader->code.code.r300;
+
+ return 19 +
+ code->alu.length * 4 +
+ (code->tex.length ? (1 + code->tex.length) : 0) +
+ (imm_count ? imm_count * 5 : 0);
+}
+
+void r300_emit_fs(struct r300_context* r300, unsigned size, void *state)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rX00_fragment_program_code* generic_code = &fs->shader->code;
struct r300_fragment_program_code * code = &generic_code->code.r300;
- int i;
+ unsigned i;
+ unsigned imm_count = fs->shader->immediates_count;
+ unsigned imm_first = fs->shader->externals_count;
+ unsigned imm_end = generic_code->constants.Count;
+ struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
- BEGIN_CS(15 +
- code->alu.length * 4 +
- (code->tex.length ? (1 + code->tex.length) : 0));
-
+ BEGIN_CS(size);
OUT_CS_REG(R300_US_CONFIG, code->config);
OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
@@ -277,24 +275,43 @@ void r300_emit_fragment_program_code(struct r300_context* r300,
OUT_CS(code->tex.inst[i]);
}
+ /* Emit immediates. */
+ if (imm_count) {
+ for(i = imm_first; i < imm_end; ++i) {
+ if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
+ const float *data = constants[i].u.Immediate;
+
+ OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
+ OUT_CS(pack_float24(data[0]));
+ OUT_CS(pack_float24(data[1]));
+ OUT_CS(pack_float24(data[2]));
+ OUT_CS(pack_float24(data[3]));
+ }
+ }
+ }
+
+ OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
+ OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
END_CS;
}
-void r300_emit_fs_constant_buffer(struct r300_context* r300,
- struct rc_constant_list* constants)
+void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
{
- int i;
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rc_constant_list *constants = &fs->shader->code.constants;
+ struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
+ unsigned i, count = fs->shader->externals_count;
CS_LOCALS(r300);
- if (constants->Count == 0)
+ if (count == 0)
return;
- BEGIN_CS(constants->Count * 4 + 1);
- OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4);
- for(i = 0; i < constants->Count; ++i) {
- const float * data = get_shader_constant(r300,
- &constants->Constants[i],
- &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count * 4);
+ for(i = 0; i < count; ++i) {
+ const float *data;
+ assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL);
+ data = buf->constants[i];
OUT_CS(pack_float24(data[0]));
OUT_CS(pack_float24(data[1]));
OUT_CS(pack_float24(data[2]));
@@ -303,31 +320,59 @@ void r300_emit_fs_constant_buffer(struct r300_context* r300,
END_CS;
}
-static void r300_emit_fragment_depth_config(struct r300_context* r300,
- struct r300_fragment_shader* fs)
+void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rc_constant_list *constants = &fs->shader->code.constants;
+ unsigned i;
+ unsigned count = fs->shader->rc_state_count;
+ unsigned first = fs->shader->externals_count;
+ unsigned end = constants->Count;
CS_LOCALS(r300);
- BEGIN_CS(4);
- if (r300_fragment_shader_writes_depth(fs)) {
- OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER);
- OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US);
- } else {
- OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN);
- OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US);
+ if (count == 0)
+ return;
+
+ BEGIN_CS(size);
+ for(i = first; i < end; ++i) {
+ if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
+ const float *data =
+ get_rc_constant_state(r300, &constants->Constants[i]);
+
+ OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
+ OUT_CS(pack_float24(data[0]));
+ OUT_CS(pack_float24(data[1]));
+ OUT_CS(pack_float24(data[2]));
+ OUT_CS(pack_float24(data[3]));
+ }
}
END_CS;
}
-void r500_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code)
+unsigned r500_get_fs_atom_size(struct r300_context *r300)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ unsigned imm_count = fs->shader->immediates_count;
+ struct r500_fragment_program_code *code = &fs->shader->code.code.r500;
+
+ return 17 +
+ ((code->inst_end + 1) * 6) +
+ (imm_count ? imm_count * 7 : 0);
+}
+
+void r500_emit_fs(struct r300_context* r300, unsigned size, void *state)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rX00_fragment_program_code* generic_code = &fs->shader->code;
struct r500_fragment_program_code * code = &generic_code->code.r500;
- int i;
+ unsigned i;
+ unsigned imm_count = fs->shader->immediates_count;
+ unsigned imm_first = fs->shader->externals_count;
+ unsigned imm_end = generic_code->constants.Count;
+ struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
- BEGIN_CS(13 +
- ((code->inst_end + 1) * 6));
+ BEGIN_CS(size);
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
OUT_CS_REG(R500_US_CODE_RANGE,
@@ -347,25 +392,48 @@ void r500_emit_fragment_program_code(struct r300_context* r300,
OUT_CS(code->inst[i].inst5);
}
+ /* Emit immediates. */
+ if (imm_count) {
+ for(i = imm_first; i < imm_end; ++i) {
+ if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
+ const float *data = constants[i].u.Immediate;
+
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
+ R500_GA_US_VECTOR_INDEX_TYPE_CONST |
+ (i & R500_GA_US_VECTOR_INDEX_MASK));
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
+ }
+ }
+ }
+
+ OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
+ OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
END_CS;
}
-void r500_emit_fs_constant_buffer(struct r300_context* r300,
- struct rc_constant_list* constants)
+void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
{
- int i;
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rc_constant_list *constants = &fs->shader->code.constants;
+ struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
+ unsigned i, count = fs->shader->externals_count;
CS_LOCALS(r300);
- if (constants->Count == 0)
+ if (count == 0)
return;
- BEGIN_CS(constants->Count * 4 + 3);
+ BEGIN_CS(size);
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
- for (i = 0; i < constants->Count; i++) {
- const float * data = get_shader_constant(r300,
- &constants->Constants[i],
- &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count * 4);
+ for(i = 0; i < count; ++i) {
+ const float *data;
+ assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL);
+ data = buf->constants[i];
+
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
@@ -374,10 +442,41 @@ void r500_emit_fs_constant_buffer(struct r300_context* r300,
END_CS;
}
+void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rc_constant_list *constants = &fs->shader->code.constants;
+ unsigned i;
+ unsigned count = fs->shader->rc_state_count;
+ unsigned first = fs->shader->externals_count;
+ unsigned end = constants->Count;
+ CS_LOCALS(r300);
+
+ if (count == 0)
+ return;
+
+ BEGIN_CS(size);
+ for(i = first; i < end; ++i) {
+ if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
+ const float *data =
+ get_rc_constant_state(r300, &constants->Constants[i]);
+
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
+ R500_GA_US_VECTOR_INDEX_TYPE_CONST |
+ (i & R500_GA_US_VECTOR_INDEX_MASK));
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
+ }
+ }
+ END_CS;
+}
+
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
{
struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_texture* tex;
struct pipe_surface* surf;
int i;
@@ -395,7 +494,7 @@ void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
/* Set the number of colorbuffers. */
if (fb->nr_cbufs > 1) {
- if (r300screen->caps->is_r500) {
+ if (r300->screen->caps.is_r500) {
OUT_CS_REG(R300_RB3D_CCTL,
R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs) |
R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE);
@@ -410,7 +509,7 @@ void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
/* Set up colorbuffers. */
for (i = 0; i < fb->nr_cbufs; i++) {
surf = fb->cbufs[i];
- tex = (struct r300_texture*)surf->texture;
+ tex = r300_texture(surf->texture);
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
@@ -429,7 +528,7 @@ void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
/* Set up a zbuffer. */
if (fb->zsbuf) {
surf = fb->zsbuf;
- tex = (struct r300_texture*)surf->texture;
+ tex = r300_texture(surf->texture);
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
@@ -442,22 +541,32 @@ void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
0, RADEON_GEM_DOMAIN_VRAM, 0);
}
+ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
+ if (r300->screen->caps.is_r500) {
+ OUT_CS(0);
+ OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) |
+ ((fb->height - 1) << R300_SCISSORS_Y_SHIFT));
+ } else {
+ OUT_CS((1440 << R300_SCISSORS_X_SHIFT) |
+ (1440 << R300_SCISSORS_Y_SHIFT));
+ OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) |
+ ((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT));
+ }
OUT_CS_REG(R300_GA_POINT_MINMAX,
(MAX2(fb->width, fb->height) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT);
END_CS;
}
-void r300_emit_query_start(struct r300_context *r300)
+void r300_emit_query_start(struct r300_context *r300, unsigned size, void*state)
{
- struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
struct r300_query *query = r300->query_current;
CS_LOCALS(r300);
if (!query)
return;
- BEGIN_CS(4);
- if (caps->family == CHIP_FAMILY_RV530) {
+ BEGIN_CS(size);
+ if (r300->screen->caps.family == CHIP_FAMILY_RV530) {
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
} else {
OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
@@ -471,7 +580,7 @@ void r300_emit_query_start(struct r300_context *r300)
static void r300_emit_query_finish(struct r300_context *r300,
struct r300_query *query)
{
- struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
+ struct r300_capabilities* caps = &r300->screen->caps;
CS_LOCALS(r300);
assert(caps->num_frag_pipes);
@@ -555,7 +664,7 @@ static void rv530_emit_query_double(struct r300_context *r300,
void r300_emit_query_end(struct r300_context* r300)
{
- struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
+ struct r300_capabilities *caps = &r300->screen->caps;
struct r300_query *query = r300->query_current;
if (!query)
@@ -613,6 +722,13 @@ void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state)
OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
+ OUT_CS_REG(R300_SC_CLIP_RULE, rs->clip_rule);
+ OUT_CS_REG(R300_GB_ENABLE, rs->stuffing_enable);
+ OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4);
+ OUT_CS_32F(rs->point_texcoord_left);
+ OUT_CS_32F(rs->point_texcoord_bottom);
+ OUT_CS_32F(rs->point_texcoord_right);
+ OUT_CS_32F(rs->point_texcoord_top);
END_CS;
}
@@ -621,7 +737,6 @@ void r300_emit_rs_block_state(struct r300_context* r300,
{
struct r300_rs_block* rs = (struct r300_rs_block*)state;
unsigned i;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
/* It's the same for both INST and IP tables */
unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1;
CS_LOCALS(r300);
@@ -629,7 +744,7 @@ void r300_emit_rs_block_state(struct r300_context* r300,
DBG(r300, DBG_DRAW, "r300: RS emit:\n");
BEGIN_CS(size);
- if (r300screen->caps->is_r500) {
+ if (r300->screen->caps.is_r500) {
OUT_CS_REG_SEQ(R500_RS_IP_0, count);
} else {
OUT_CS_REG_SEQ(R300_RS_IP_0, count);
@@ -643,7 +758,7 @@ void r300_emit_rs_block_state(struct r300_context* r300,
OUT_CS(rs->count);
OUT_CS(rs->inst_count);
- if (r300screen->caps->is_r500) {
+ if (r300->screen->caps.is_r500) {
OUT_CS_REG_SEQ(R500_RS_INST_0, count);
} else {
OUT_CS_REG_SEQ(R300_RS_INST_0, count);
@@ -662,62 +777,22 @@ void r300_emit_rs_block_state(struct r300_context* r300,
void r300_emit_scissor_state(struct r300_context* r300,
unsigned size, void* state)
{
- unsigned minx, miny, maxx, maxy;
- uint32_t top_left, bottom_right;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state;
- struct pipe_framebuffer_state* fb =
- (struct pipe_framebuffer_state*)r300->fb_state.state;
CS_LOCALS(r300);
- minx = miny = 0;
- maxx = fb->width;
- maxy = fb->height;
-
- if (r300->scissor_enabled) {
- minx = MAX2(minx, scissor->minx);
- miny = MAX2(miny, scissor->miny);
- maxx = MIN2(maxx, scissor->maxx);
- maxy = MIN2(maxy, scissor->maxy);
- }
-
- /* Special case for zero-area scissor.
- *
- * We can't allow the variables maxx and maxy to be zero because they are
- * subtracted from later in the code, which would cause emitting ~0 and
- * making the kernel checker angry.
- *
- * Let's consider we change maxx and maxy to 1, which is effectively
- * a one-pixel area. We must then change minx and miny to a number which is
- * greater than 1 to get the zero area back. */
- if (!maxx || !maxy) {
- minx = 2;
- miny = 2;
- maxx = 1;
- maxy = 1;
- }
-
- if (r300screen->caps->is_r500) {
- top_left =
- (minx << R300_SCISSORS_X_SHIFT) |
- (miny << R300_SCISSORS_Y_SHIFT);
- bottom_right =
- ((maxx - 1) << R300_SCISSORS_X_SHIFT) |
- ((maxy - 1) << R300_SCISSORS_Y_SHIFT);
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0, 2);
+ if (r300->screen->caps.is_r500) {
+ OUT_CS((scissor->minx << R300_CLIPRECT_X_SHIFT) |
+ (scissor->miny << R300_CLIPRECT_Y_SHIFT));
+ OUT_CS(((scissor->maxx - 1) << R300_CLIPRECT_X_SHIFT) |
+ ((scissor->maxy - 1) << R300_CLIPRECT_Y_SHIFT));
} else {
- /* Offset of 1440 in non-R500 chipsets. */
- top_left =
- ((minx + 1440) << R300_SCISSORS_X_SHIFT) |
- ((miny + 1440) << R300_SCISSORS_Y_SHIFT);
- bottom_right =
- (((maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
- (((maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
+ OUT_CS(((scissor->minx + 1440) << R300_CLIPRECT_X_SHIFT) |
+ ((scissor->miny + 1440) << R300_CLIPRECT_Y_SHIFT));
+ OUT_CS(((scissor->maxx + 1440-1) << R300_CLIPRECT_X_SHIFT) |
+ ((scissor->maxy + 1440-1) << R300_CLIPRECT_Y_SHIFT));
}
-
- BEGIN_CS(size);
- OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
- OUT_CS(top_left);
- OUT_CS(bottom_right);
END_CS;
}
@@ -736,18 +811,18 @@ void r300_emit_textures_state(struct r300_context *r300,
if ((1 << i) & allstate->tx_enable) {
texstate = &allstate->regs[i];
- OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter[0]);
- OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter[1]);
+ OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter0);
+ OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter1);
OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4),
texstate->border_color);
- OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format[0]);
- OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format[1]);
- OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]);
+ OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format.format0);
+ OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format.format1);
+ OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format.format2);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
- OUT_CS_TEX_RELOC((struct r300_texture *)allstate->fragment_sampler_views[i]->texture,
- texstate->tile_config,
+ OUT_CS_TEX_RELOC(r300_texture(allstate->sampler_views[i]->base.texture),
+ texstate->format.tile_config,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
}
}
@@ -876,11 +951,11 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
{
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state;
struct r300_vertex_program_code* code = &vs->code;
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ struct r300_screen* r300screen = r300->screen;
unsigned instruction_count = code->length / 4;
unsigned i;
- unsigned vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72;
+ unsigned vtx_mem_size = r300screen->caps.is_r500 ? 128 : 72;
unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1);
unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1);
unsigned temp_count = MAX2(code->num_temporaries, 1);
@@ -889,6 +964,10 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
vtx_mem_size / output_count, 10);
unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
+ unsigned imm_first = vs->externals_count;
+ unsigned imm_end = vs->code.constants.Count;
+ unsigned imm_count = vs->immediates_count;
+
CS_LOCALS(r300);
BEGIN_CS(size);
@@ -911,28 +990,47 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) |
R300_PVS_NUM_CNTLRS(pvs_num_controllers) |
- R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
+ R300_PVS_NUM_FPUS(r300screen->caps.num_vert_fpus) |
R300_PVS_VF_MAX_VTX_NUM(12) |
- (r300screen->caps->is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0));
+ (r300screen->caps.is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0));
+
+ /* Emit immediates. */
+ if (imm_count) {
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300->screen->caps.is_r500 ?
+ R500_PVS_CONST_START : R300_PVS_CONST_START) +
+ imm_first);
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, imm_count * 4);
+ for (i = imm_first; i < imm_end; i++) {
+ const float *data = vs->code.constants.Constants[i].u.Immediate;
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
+ }
+ }
END_CS;
}
-void r300_emit_vs_constant_buffer(struct r300_context* r300,
- struct rc_constant_list* constants)
+void r300_emit_vs_constants(struct r300_context* r300,
+ unsigned size, void *state)
{
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
unsigned i;
+ unsigned count =
+ ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count;
+ struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
CS_LOCALS(r300);
- BEGIN_CS(constants->Count * 4 + 3);
+ if (!count)
+ return;
+
+ BEGIN_CS(size);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
- (r300screen->caps->is_r500 ?
+ (r300->screen->caps.is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
- OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
- for (i = 0; i < constants->Count; i++) {
- const float *data = get_shader_constant(r300,
- &constants->Constants[i],
- &r300->shader_constants[PIPE_SHADER_VERTEX]);
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, count * 4);
+ for (i = 0; i < count; i++) {
+ const float *data = buf->constants[i];
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
@@ -981,7 +1079,7 @@ void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, voi
void r300_emit_buffer_validate(struct r300_context *r300,
boolean do_validate_vertex_buffers,
- struct pipe_buffer *index_buffer)
+ struct pipe_resource *index_buffer)
{
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
@@ -990,7 +1088,7 @@ void r300_emit_buffer_validate(struct r300_context *r300,
struct r300_texture* tex;
struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
struct pipe_vertex_element *velem = r300->velems->velem;
- struct pipe_buffer *pbuf;
+ struct pipe_resource *pbuf;
unsigned i;
boolean invalid = FALSE;
@@ -1006,7 +1104,7 @@ void r300_emit_buffer_validate(struct r300_context *r300,
validate:
/* Color buffers... */
for (i = 0; i < fb->nr_cbufs; i++) {
- tex = (struct r300_texture*)fb->cbufs[i]->texture;
+ tex = r300_texture(fb->cbufs[i]->texture);
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
if (!r300_add_texture(r300->rws, tex,
0, RADEON_GEM_DOMAIN_VRAM)) {
@@ -1016,7 +1114,7 @@ validate:
}
/* ...depth buffer... */
if (fb->zsbuf) {
- tex = (struct r300_texture*)fb->zsbuf->texture;
+ tex = r300_texture(fb->zsbuf->texture);
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
if (!r300_add_texture(r300->rws, tex,
0, RADEON_GEM_DOMAIN_VRAM)) {
@@ -1030,7 +1128,7 @@ validate:
continue;
}
- tex = (struct r300_texture*)texstate->fragment_sampler_views[i]->texture;
+ tex = r300_texture(texstate->sampler_views[i]->base.texture);
if (!r300_add_texture(r300->rws, tex,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
r300->context.flush(&r300->context, 0, NULL);
@@ -1038,7 +1136,7 @@ validate:
}
}
/* ...occlusion query buffer... */
- if (r300->dirty_state & R300_NEW_QUERY) {
+ if (r300->query_start.dirty) {
if (!r300_add_buffer(r300->rws, r300->oqbo,
0, RADEON_GEM_DOMAIN_GTT)) {
r300->context.flush(&r300->context, 0, NULL);
@@ -1091,70 +1189,29 @@ unsigned r300_get_num_dirty_dwords(struct r300_context *r300)
unsigned dwords = 0;
foreach(atom, &r300->atom_list) {
- if (atom->dirty || atom->always_dirty) {
+ if (atom->dirty) {
dwords += atom->size;
}
}
- /* XXX This is the compensation for the non-atomized states. */
- dwords += 1024;
-
return dwords;
}
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ struct r300_screen* r300screen = r300->screen;
struct r300_atom* atom;
- if (r300->dirty_state & R300_NEW_QUERY) {
- r300_emit_query_start(r300);
- r300->dirty_state &= ~R300_NEW_QUERY;
- }
-
foreach(atom, &r300->atom_list) {
- if (atom->dirty || atom->always_dirty) {
+ if (atom->dirty) {
atom->emit(r300, atom->size, atom->state);
atom->dirty = FALSE;
}
}
- if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
- r300_emit_fragment_depth_config(r300, r300->fs);
- if (r300screen->caps->is_r500) {
- r500_emit_fragment_program_code(r300, &r300->fs->shader->code);
- } else {
- r300_emit_fragment_program_code(r300, &r300->fs->shader->code);
- }
- r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
- }
-
- if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) {
- if (r300screen->caps->is_r500) {
- r500_emit_fs_constant_buffer(r300,
- &r300->fs->shader->code.constants);
- } else {
- r300_emit_fs_constant_buffer(r300,
- &r300->fs->shader->code.constants);
- }
- r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS;
- }
-
- if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
- struct r300_vertex_shader* vs = r300->vs_state.state;
- if (vs->code.constants.Count) {
- r300_emit_vs_constant_buffer(r300, &vs->code.constants);
- }
- r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
- }
-
- /* XXX
- assert(r300->dirty_state == 0);
- */
-
/* Emit the VBO for SWTCL. */
- if (!r300screen->caps->has_tcl) {
+ if (!r300screen->caps.has_tcl) {
r300_emit_vertex_buffer(r300);
}