diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 149 |
1 files changed, 15 insertions, 134 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 542ab38a50e..aec487b001b 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -45,8 +45,8 @@ #include "pipe/p_screen.h" #include "st_context.h" #include "st_cb_fbo.h" +#include "st_cb_flush.h" #include "st_format.h" -#include "st_public.h" #include "st_texture.h" #include "st_manager.h" @@ -96,13 +96,12 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return strb->data != NULL; } else { - struct pipe_texture template; - unsigned surface_usage; + struct pipe_resource template; /* Free the old surface and texture */ pipe_surface_reference( &strb->surface, NULL ); - pipe_texture_reference( &strb->texture, NULL ); + pipe_resource_reference( &strb->texture, NULL ); pipe_sampler_view_reference(&strb->sampler_view, NULL); /* Setup new texture template. @@ -116,23 +115,14 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, template.last_level = 0; template.nr_samples = rb->NumSamples; if (util_format_is_depth_or_stencil(format)) { - template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + template.bind = PIPE_BIND_DEPTH_STENCIL; } else { - template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | - PIPE_TEXTURE_USAGE_RENDER_TARGET); + template.bind = (PIPE_BIND_DISPLAY_TARGET | + PIPE_BIND_RENDER_TARGET); } - /* Probably need dedicated flags for surface usage too: - */ - surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); -#if 0 - PIPE_BUFFER_USAGE_CPU_READ | - PIPE_BUFFER_USAGE_CPU_WRITE); -#endif - - strb->texture = screen->texture_create(screen, &template); + strb->texture = screen->resource_create(screen, &template); if (!strb->texture) return FALSE; @@ -140,7 +130,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, - surface_usage); + template.bind); if (strb->surface) { assert(strb->surface->texture); assert(strb->surface->format); @@ -162,7 +152,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) struct st_renderbuffer *strb = st_renderbuffer(rb); ASSERT(strb); pipe_surface_reference(&strb->surface, NULL); - pipe_texture_reference(&strb->texture, NULL); + pipe_resource_reference(&strb->texture, NULL); pipe_sampler_view_reference(&strb->sampler_view, NULL); free(strb->data); free(strb); @@ -323,7 +313,7 @@ st_render_texture(GLcontext *ctx, struct pipe_screen *screen = ctx->st->pipe->screen; struct st_renderbuffer *strb; struct gl_renderbuffer *rb; - struct pipe_texture *pt = st_get_texobj_texture(att->Texture); + struct pipe_resource *pt = st_get_texobj_texture(att->Texture); struct st_texture_object *stObj; const struct gl_texture_image *texImage; GLint pt_level; @@ -366,7 +356,7 @@ st_render_texture(GLcontext *ctx, /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/ - pipe_texture_reference( &strb->texture, pt ); + pipe_resource_reference( &strb->texture, pt ); pipe_surface_reference(&strb->surface, NULL); @@ -380,8 +370,7 @@ st_render_texture(GLcontext *ctx, strb->rtt_face, strb->rtt_level, strb->rtt_slice, - PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_RENDER_TARGET); strb->format = pt->format; @@ -479,20 +468,20 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) if (!st_validate_attachment(screen, &fb->Attachment[BUFFER_DEPTH], - PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { + PIPE_BIND_DEPTH_STENCIL)) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return; } if (!st_validate_attachment(screen, &fb->Attachment[BUFFER_STENCIL], - PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { + PIPE_BIND_DEPTH_STENCIL)) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return; } for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { if (!st_validate_attachment(screen, &fb->Attachment[BUFFER_COLOR0 + i], - PIPE_TEXTURE_USAGE_RENDER_TARGET)) { + PIPE_BIND_RENDER_TARGET)) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return; } @@ -501,111 +490,6 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) /** - * Copy back color buffer to front color buffer. - */ -static void -copy_back_to_front(struct st_context *st, - struct gl_framebuffer *fb, - gl_buffer_index frontIndex, - gl_buffer_index backIndex) - -{ - struct st_framebuffer *stfb = (struct st_framebuffer *) fb; - struct pipe_surface *surf_front, *surf_back; - - (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); - (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); - - if (surf_front && surf_back) { - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); - } -} - - -/** - * Check if we're drawing into, or read from, a front color buffer. If the - * front buffer is missing, create it now. - * - * The back color buffer must exist since we'll use its format/samples info - * for creating the front buffer. - * - * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT - * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT - */ -static void -check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, - gl_buffer_index frontIndex, - gl_buffer_index backIndex) -{ - if (fb->Attachment[frontIndex].Renderbuffer == NULL) { - GLboolean create = GL_FALSE; - - /* check if drawing to or reading from front buffer */ - if (fb->_ColorReadBufferIndex == frontIndex) { - create = GL_TRUE; - } - else { - GLuint b; - for (b = 0; b < fb->_NumColorDrawBuffers; b++) { - if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { - create = GL_TRUE; - break; - } - } - } - - if (create) { - struct st_renderbuffer *back; - struct gl_renderbuffer *front; - enum pipe_format colorFormat; - uint samples; - - if (0) - _mesa_debug(ctx, "Allocate new front buffer\n"); - - /* get back renderbuffer info */ - back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); - colorFormat = back->format; - samples = back->Base.NumSamples; - - /* create front renderbuffer */ - front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); - _mesa_add_renderbuffer(fb, frontIndex, front); - - /* alloc texture/surface for new front buffer */ - front->AllocStorage(ctx, front, front->InternalFormat, - fb->Width, fb->Height); - - /* initialize the front color buffer contents by copying - * the back buffer. - */ - copy_back_to_front(ctx->st, fb, frontIndex, backIndex); - } - } -} - - -/** - * If front left/right color buffers are missing, create them now. - */ -static void -check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) -{ - /* check if we need to create the front left buffer now */ - check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); - - if (fb->Visual.stereoMode) { - check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); - } - - st_invalidate_state(ctx, _NEW_BUFFERS); -} - - -/** * Called via glDrawBuffer. */ static void @@ -622,8 +506,6 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i]; st_manager_add_color_renderbuffer(ctx->st, fb, idx); } - - check_create_front_buffers(ctx, ctx->DrawBuffer); } @@ -639,7 +521,6 @@ st_ReadBuffer(GLcontext *ctx, GLenum buffer) /* add the renderbuffer on demand */ st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex); - check_create_front_buffers(ctx, fb); } |