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path: root/src/gallium/drivers/r600/evergreen_state.c
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* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-52/+53
* r600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic registersMarek Olšák2012-10-311-66/+6
* r600g: use better sample positions for 8x MSAAMarek Olšák2012-10-311-9/+9
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-8/+31
* r600g: split cayman common state out into a shared functionAlex Deucher2012-10-261-14/+25
* r600g: emit some additional regs on caymanAlex Deucher2012-10-261-0/+54
* r600g: there are 16 const buffer size regs for each shader stageAlex Deucher2012-10-261-2/+19
* r600g: rework evergreen_init_common_regs()Alex Deucher2012-10-261-40/+33
* r600g: drop useless switch statementAndreas Boll2012-10-151-94/+7
* r600g: emit the border color only when it's neededMarek Olšák2012-10-151-2/+1
* r600g: cleanup create_sampler_state functionsMarek Olšák2012-10-151-30/+24
* r600g: move shader structures into r600_shader.hMarek Olšák2012-10-121-0/+1
* r600g: move DB_SHADER_CONTROL into db_misc_stateMarek Olšák2012-10-101-14/+10
* r600g: emit PS_PARTIAL_FLUSH at the beginning of CSMarek Olšák2012-10-101-0/+8
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-8/+6
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-59/+55
* r600g: sort variables in r600_contextMarek Olšák2012-10-101-2/+3
* r600g: atomize scissor stateMarek Olšák2012-10-101-12/+12
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-52/+53
* r600g: atomize fetch shaderMarek Olšák2012-10-101-12/+13
* r600g: atomize blend stateMarek Olšák2012-10-101-44/+43
* r600g: inline r600_atom_dirtyMarek Olšák2012-10-101-6/+6
* r600g: remove the "atom" variable from r600_command_bufferMarek Olšák2012-10-101-2/+2
* r600g: fix possible issue with stencil mipmap renderingMarek Olšák2012-10-061-1/+12
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-061-5/+16
* r600g: Add evergreen_init_color_surface_rat() v2Tom Stellard2012-10-011-0/+57
* r600g: implement blitMarek Olšák2012-09-301-0/+2
* r600g: flush FMASK and CMASK when changing colorbuffers on EvergreenMarek Olšák2012-09-271-0/+4
* r600g: use invalid DB hardware formats to disable depth/stencilMarek Olšák2012-09-271-2/+15
* r600g: set QUANT_MODE on Cayman tooMarek Olšák2012-09-221-1/+2
* r600g: atomize framebuffer stateMarek Olšák2012-09-221-241/+338
* r600g: Set the correct value of COLOR*_DIM for RATsTom Stellard2012-09-191-2/+2
* r600g: Make sure to initialize DB_DEPTH_CONTROL register for computeTom Stellard2012-09-191-1/+3
* r600g: do not require MSAA renderbuffer support if not asked forMarek Olšák2012-09-141-7/+0
* r600g: reduce quant mode on evergreen+Alex Deucher2012-09-131-1/+1
* r600g: convert the remnants of VGT state into immediate register writes/atoms v4Marek Olšák2012-09-131-0/+3
* r600g: add clip_misc_state for clip registers emitted in draw_vboMarek Olšák2012-09-131-0/+1
* r600g: fix the number of CS dwords of cb_misc_stateMarek Olšák2012-09-131-1/+1
* r600g: atomize clip stateMarek Olšák2012-09-131-36/+6
* r600g: atomize blend colorMarek Olšák2012-09-131-1/+2
* r600g: atomize viewport stateMarek Olšák2012-09-131-0/+1
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-0/+1
* r600g: initialize the first CS just like any other CSMarek Olšák2012-09-131-6/+0
* r600g: add support for geometry shader samplers and constant buffersMarek Olšák2012-09-131-0/+20
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-8/+8
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-10/+13
* r600g: consolidate set_viewport_state functionsMarek Olšák2012-09-131-24/+0
* r600g: consolidate set_sampler_views functionsMarek Olšák2012-09-131-14/+0
* r600g: put constant buffer state into an array indexed by shader typeMarek Olšák2012-09-131-4/+4
* r600g: cleanup state function namesMarek Olšák2012-09-131-7/+7