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#ifndef __glx_glvnd_dispatch_funcs_h__
#define __glx_glvnd_dispatch_funcs_h__
/*
* Helper functions used by g_glxglvnddispatchfuncs.c.
*/
#include "glxglvnd.h"
#include <assert.h>
#define __VND __glXGLVNDAPIExports
#define GET_CURRENT_DISPLAY() glXGetCurrentDisplay()
static inline Display *GET_DEFAULT_DISPLAY(void)
{
// TODO think of a better heuristic...
assert(!"GET_DEFAULT_DISPLAY() called");
return GET_CURRENT_DISPLAY();
}
static inline void AddFBConfigMapping(Display *dpy, GLXFBConfig config,
__GLXvendorInfo *vendor)
{
__VND.addVendorFBConfigMapping(dpy, config, vendor);
}
static inline void AddFBConfigsMapping(Display *dpy, const GLXFBConfig *ret,
int *nelements,
__GLXvendorInfo *vendor)
{
int i;
if (!nelements || !ret)
return;
for (i = 0; i < *nelements; i++)
__VND.addVendorFBConfigMapping(dpy, ret[i], vendor);
}
static inline void AddVisualMapping(Display *dpy, const XVisualInfo *visual,
__GLXvendorInfo *vendor)
{
__VND.addScreenVisualMapping(dpy, visual, vendor);
}
static inline void AddDrawableMapping(Display *dpy, GLXDrawable drawable,
__GLXvendorInfo *vendor)
{
__VND.addVendorDrawableMapping(dpy, drawable, vendor);
}
static inline void AddContextMapping(Display *dpy, GLXContext ctx,
__GLXvendorInfo *vendor)
{
__VND.addVendorContextMapping(dpy, ctx, vendor);
}
static inline void GetDispatchFromDrawable(Display *dpy, GLXDrawable drawable,
__GLXvendorInfo **retVendor)
{
__VND.vendorFromDrawable(dpy, drawable, retVendor);
}
static inline void GetDispatchFromContext(Display *dpy, GLXContext ctx,
__GLXvendorInfo **retVendor)
{
__VND.vendorFromContext(ctx, NULL, retVendor);
}
static inline void GetDispatchFromFBConfig(Display *dpy, GLXFBConfig config,
__GLXvendorInfo **retVendor)
{
__VND.vendorFromFBConfig(dpy, config, retVendor);
}
static inline void GetDispatchFromVisual(Display *dpy, const XVisualInfo *visual,
__GLXvendorInfo **retVendor)
{
__VND.vendorFromVisual(dpy, visual, retVendor);
}
#endif // __glx_glvnd_dispatch_funcs_h__
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