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authorHavoc Pennington <hp@pobox.com>2001-08-06 05:12:22 +0000
committerrhp <rhp>2001-08-06 05:12:22 +0000
commitd8561cb4c33d761907fb34299706729a013d06cf (patch)
tree13d48cbed96b3c8ed55bc06a45fd0a0ffcc336f7
parent47ce823aa524d6d33b56749983f1a241232cc51a (diff)
downloadmetacity-d8561cb4c33d761907fb34299706729a013d06cf.tar.gz
modify to be smoother (at least theoretically) by syncing to current time
2001-08-06 Havoc Pennington <hp@pobox.com> * src/effects.c (meta_effects_draw_box_animation): modify to be smoother (at least theoretically) by syncing to current time and "dropping frames" as appropriate. A precursor to flashier animations that take more CPU to do. * src/window.c (meta_window_shade): draw animation for shading too
-rw-r--r--ChangeLog6
-rw-r--r--src/effects.c115
-rw-r--r--src/effects.h10
-rw-r--r--src/window.c6
4 files changed, 86 insertions, 51 deletions
diff --git a/ChangeLog b/ChangeLog
index 3f9b61ed..ff4b3f8f 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,11 @@
2001-08-06 Havoc Pennington <hp@pobox.com>
+ * src/effects.c (meta_effects_draw_box_animation):
+ modify to be smoother (at least theoretically) by
+ syncing to current time and "dropping frames"
+ as appropriate. A precursor to flashier animations
+ that take more CPU to do.
+
* src/window.c (meta_window_shade): draw animation
for shading too
diff --git a/src/effects.c b/src/effects.c
index b5d7150b..bb9694fd 100644
--- a/src/effects.c
+++ b/src/effects.c
@@ -28,37 +28,56 @@ typedef struct
GC gc;
- int step;
- int steps;
-
- double current_x, current_y;
- double current_width, current_height;
+ double millisecs_duration;
+ GTimeVal start_time;
+
+ gboolean first_time;
+
+ MetaRectangle start_rect;
+ MetaRectangle end_rect;
+
+ /* rect to erase */
+ MetaRectangle last_rect;
- double delta_x, delta_y;
- double delta_width, delta_height;
} BoxAnimationContext;
static gboolean
effects_draw_box_animation_timeout (BoxAnimationContext *context)
{
- if (context->step == 0)
- {
- /* It's our first time, grab the X server */
- meta_display_grab (context->screen->display);
- }
- else
+ double elapsed;
+ GTimeVal current_time;
+ MetaRectangle draw_rect;
+ double fraction;
+
+ if (!context->first_time)
{
/* Restore the previously drawn background */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
- context->current_x, context->current_y,
- context->current_width, context->current_height);
+ context->last_rect.x, context->last_rect.y,
+ context->last_rect.width, context->last_rect.height);
}
- /* Return if we're done */
- if (context->step == context->steps)
+ context->first_time = FALSE;
+
+ g_get_current_time (&current_time);
+
+ /* We use milliseconds for all times */
+ elapsed =
+ ((((double)current_time.tv_sec - context->start_time.tv_sec) * G_USEC_PER_SEC +
+ (current_time.tv_usec - context->start_time.tv_usec))) / 1000.0;
+
+ if (elapsed < 0)
{
+ /* Probably the system clock was set backwards? */
+ meta_warning ("System clock seemed to go backwards?\n");
+ elapsed = G_MAXDOUBLE; /* definitely done. */
+ }
+
+ if (elapsed > context->millisecs_duration)
+ {
+ /* All done */
meta_display_ungrab (context->screen->display);
XFreeGC (context->screen->display->xdisplay,
context->gc);
@@ -66,19 +85,31 @@ effects_draw_box_animation_timeout (BoxAnimationContext *context)
return FALSE;
}
- context->current_x += context->delta_x;
- context->current_y += context->delta_y;
- context->current_width += context->delta_width;
- context->current_height += context->delta_height;
-
+ g_assert (context->millisecs_duration > 0.0);
+ fraction = elapsed / context->millisecs_duration;
+
+ draw_rect = context->start_rect;
+
+ /* Now add a delta proportional to elapsed time. */
+ draw_rect.x += (context->end_rect.x - context->start_rect.x) * fraction;
+ draw_rect.y += (context->end_rect.y - context->start_rect.y) * fraction;
+ draw_rect.width += (context->end_rect.width - context->start_rect.width) * fraction;
+ draw_rect.height += (context->end_rect.height - context->start_rect.height) * fraction;
+
+ /* don't confuse X with bogus rectangles */
+ if (draw_rect.width < 1)
+ draw_rect.width = 1;
+ if (draw_rect.height < 1)
+ draw_rect.height = 1;
+
+ context->last_rect = draw_rect;
+
/* Draw the rectangle */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
- context->current_x, context->current_y,
- context->current_width, context->current_height);
-
- context->step += 1;
+ draw_rect.x, draw_rect.y,
+ draw_rect.width, draw_rect.height);
return TRUE;
}
@@ -87,12 +118,16 @@ void
meta_effects_draw_box_animation (MetaScreen *screen,
MetaRectangle *initial_rect,
MetaRectangle *destination_rect,
- int steps,
- int delay)
+ double seconds_duration)
{
BoxAnimationContext *context;
XGCValues gc_values;
+ g_return_if_fail (seconds_duration > 0.0);
+
+ if (g_getenv ("METACITY_DEBUG_EFFECTS"))
+ seconds_duration *= 10; /* slow things down */
+
/* Create the animation context */
context = g_new (BoxAnimationContext, 1);
@@ -105,20 +140,20 @@ meta_effects_draw_box_animation (MetaScreen *screen,
screen->xroot,
GCSubwindowMode | GCFunction,
&gc_values);
- context->step = 0;
- context->steps = steps;
- context->delta_x = (destination_rect->x - initial_rect->x) / (double)steps;
- context->delta_y = (destination_rect->y - initial_rect->y) / (double)steps;
- context->delta_width = (destination_rect->width - initial_rect->width) / (double)steps;
- context->delta_height = (destination_rect->height - initial_rect->height) / (double)steps;
+
+ context->millisecs_duration = seconds_duration * 1000.0;
+ g_get_current_time (&context->start_time);
+ context->first_time = TRUE;
+ context->start_rect = *initial_rect;
+ context->end_rect = *destination_rect;
- context->current_x = initial_rect->x;
- context->current_y = initial_rect->y;
- context->current_width = initial_rect->width;
- context->current_height = initial_rect->height;
+ /* Grab the X server to avoid screen dirt */
+ meta_display_grab (context->screen->display);
- /* Add the timeout */
- g_timeout_add (delay,
+ /* Add the timeout - a short one, could even use an idle,
+ * but this is maybe more CPU-friendly.
+ */
+ g_timeout_add (15,
(GSourceFunc)effects_draw_box_animation_timeout,
context);
}
diff --git a/src/effects.h b/src/effects.h
index 867f6c06..9b057441 100644
--- a/src/effects.h
+++ b/src/effects.h
@@ -25,16 +25,12 @@
#include "util.h"
#include "screen.h"
-#define META_MINIMIZE_ANIMATION_STEPS 16
-#define META_MINIMIZE_ANIMATION_DELAY 20
-
-#define META_SHADE_ANIMATION_STEPS 7
-#define META_SHADE_ANIMATION_DELAY 15
+#define META_MINIMIZE_ANIMATION_LENGTH 0.3
+#define META_SHADE_ANIMATION_LENGTH 0.15
void meta_effects_draw_box_animation (MetaScreen *screen,
MetaRectangle *initial_rect,
MetaRectangle *destination_rect,
- int steps,
- int delay);
+ double seconds_duration);
#endif /* META_EFFECTS_H */
diff --git a/src/window.c b/src/window.c
index 519efa39..bce536b9 100644
--- a/src/window.c
+++ b/src/window.c
@@ -793,8 +793,7 @@ meta_window_calc_showing (MetaWindow *window)
meta_effects_draw_box_animation (window->screen,
&window_rect,
&icon_rect,
- META_MINIMIZE_ANIMATION_STEPS,
- META_MINIMIZE_ANIMATION_DELAY);
+ META_MINIMIZE_ANIMATION_LENGTH);
}
meta_window_hide (window);
@@ -1078,8 +1077,7 @@ meta_window_shade (MetaWindow *window)
meta_effects_draw_box_animation (window->screen,
&starting_size,
&titlebar_size,
- META_SHADE_ANIMATION_STEPS,
- META_SHADE_ANIMATION_DELAY);
+ META_SHADE_ANIMATION_LENGTH);
}
window->shaded = TRUE;