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authorMatthias Clasen <matthiasc@src.gnome.org>2009-02-12 00:53:23 +0000
committerMatthias Clasen <matthiasc@src.gnome.org>2009-02-12 00:53:23 +0000
commitf1782868f96e43ec71991120761e3f8b311137d3 (patch)
tree323a444b6490a19faf4c6ed32d178ccf09b75c86
parent66ee22c3e684f684942cfa40df365b903e028522 (diff)
downloadmetacity-f1782868f96e43ec71991120761e3f8b311137d3.tar.gz
Use libcanberra to play system bell and workspace switch sounds
svn path=/trunk/; revision=4137
-rw-r--r--ChangeLog14
-rw-r--r--src/core/bell.c46
-rw-r--r--src/core/workspace.c61
3 files changed, 118 insertions, 3 deletions
diff --git a/ChangeLog b/ChangeLog
index 09cf1b29..7c59528c 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,17 @@
+2009-02-11 Matthias Clasen <mclasen@redhat.com>
+
+ Bug 557921 – [PATCH] Sound event support to metacity
+
+ Patch by Lennart Poettering
+
+ * configure.in: Require libcanberra-gtk
+
+ * src/core/bell.c (meta_bell_notify): Play the alert sound from
+ the sound theme instead of the dreaded system bell.
+
+ * src/core/workspace.c (meta_workspace_activate_with_focus): Play
+ a sound on workspace switch.
+
2009-02-11 Thomas Thurman <tthurman@gnome.org>
Session must be saved before display close, and display
diff --git a/src/core/bell.c b/src/core/bell.c
index 1b6022c8..d399e0ed 100644
--- a/src/core/bell.c
+++ b/src/core/bell.c
@@ -52,6 +52,7 @@
#include "bell.h"
#include "screen-private.h"
#include "prefs.h"
+#include <canberra-gtk.h>
/**
* Flashes one entire screen. This is done by making a window the size of the
@@ -223,7 +224,7 @@ bell_flash_window_frame (MetaWindow *window)
*/
static void
bell_flash_frame (MetaDisplay *display,
- XkbAnyEvent *xkb_ev)
+ XkbAnyEvent *xkb_ev)
{
XkbBellNotifyEvent *xkb_bell_event = (XkbBellNotifyEvent *) xkb_ev;
MetaWindow *window;
@@ -280,6 +281,46 @@ meta_bell_notify (MetaDisplay *display,
/* flash something */
if (meta_prefs_get_visual_bell ())
bell_visual_notify (display, xkb_ev);
+
+ if (meta_prefs_bell_is_audible ())
+ {
+ ca_proplist *p;
+ XkbBellNotifyEvent *xkb_bell_event = (XkbBellNotifyEvent*) xkb_ev;
+ MetaWindow *window;
+ int res;
+
+ ca_proplist_create (&p);
+ ca_proplist_sets (p, CA_PROP_EVENT_ID, "bell-window-system");
+ ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION, _("Bell event"));
+ ca_proplist_sets (p, CA_PROP_CANBERRA_ENABLE, "1");
+
+ window = meta_display_lookup_x_window (display, xkb_bell_event->window);
+ if (!window && (display->focus_window) && (display->focus_window->frame))
+ window = display->focus_window;
+
+ if (window)
+ {
+ ca_proplist_sets (p, CA_PROP_WINDOW_NAME, window->title);
+ ca_proplist_setf (p, CA_PROP_WINDOW_X11_XID, "%lu", (unsigned long)window->xwindow);
+ ca_proplist_sets (p, CA_PROP_APPLICATION_NAME, window->res_name);
+ ca_proplist_setf (p, CA_PROP_APPLICATION_PROCESS_ID, "%d", window->net_wm_pid);
+ }
+
+ /* First, we try to play a real sound ... */
+ res = ca_context_play_full (ca_gtk_context_get (), 1, p, NULL, NULL);
+
+ ca_proplist_destroy (p);
+
+ if (res != CA_SUCCESS && res != CA_ERROR_DISABLED)
+ {
+ /* ...and in case that failed we use the classic X11 bell. */
+ XkbForceDeviceBell (display->xdisplay,
+ xkb_bell_event->device,
+ xkb_bell_event->bell_class,
+ xkb_bell_event->bell_id,
+ xkb_bell_event->percent);
+ }
+ }
}
#endif /* HAVE_XKB */
@@ -321,8 +362,7 @@ meta_bell_init (MetaDisplay *display)
XkbChangeEnabledControls (display->xdisplay,
XkbUseCoreKbd,
XkbAudibleBellMask,
- meta_prefs_bell_is_audible ()
- ? XkbAudibleBellMask : 0);
+ 0);
if (visual_bell_auto_reset) {
XkbSetAutoResetControls (display->xdisplay,
XkbAudibleBellMask,
diff --git a/src/core/workspace.c b/src/core/workspace.c
index ddb2541f..a0170a68 100644
--- a/src/core/workspace.c
+++ b/src/core/workspace.c
@@ -29,6 +29,7 @@
#include "prefs.h"
#include <X11/Xatom.h>
#include <string.h>
+#include <canberra-gtk.h>
void meta_workspace_queue_calc_showing (MetaWorkspace *workspace);
static void set_active_space_hint (MetaScreen *screen);
@@ -306,6 +307,63 @@ meta_workspace_queue_calc_showing (MetaWorkspace *workspace)
}
}
+static void workspace_switch_sound(MetaWorkspace *from,
+ MetaWorkspace *to) {
+
+ MetaWorkspaceLayout layout;
+ int i, nw, x, y, fi, ti;
+ const char *e;
+
+ nw = meta_screen_get_n_workspaces(from->screen);
+ fi = meta_workspace_index(from);
+ ti = meta_workspace_index(to);
+
+ meta_screen_calc_workspace_layout(from->screen,
+ nw,
+ fi,
+ &layout);
+
+ for (i = 0; i < nw; i++)
+ if (layout.grid[i] == ti)
+ break;
+
+ if (i >= nw) {
+ meta_bug("Failed to find destination workspace in layout\n");
+ goto finish;
+ }
+
+ y = i / layout.cols;
+ x = i % layout.cols;
+
+ /* We priorize horizontal over vertical movements here. The
+ rationale for this is that horizontal movements are probably more
+ interesting for sound effects because speakers are usually
+ positioned on a horizontal and not a vertical axis. i.e. your
+ spatial "Woosh!" effects will easily be able to encode horizontal
+ movement but not such much vertical movement. */
+
+ if (x < layout.current_col)
+ e = "desktop-switch-left";
+ else if (x > layout.current_col)
+ e = "desktop-switch-right";
+ else if (y < layout.current_row)
+ e = "desktop-switch-up";
+ else if (y > layout.current_row)
+ e = "desktop-switch-down";
+ else {
+ meta_bug("Uh, origin and destination workspace at same logic position!\n");
+ goto finish;
+ }
+
+ ca_context_play(ca_gtk_context_get(), 1,
+ CA_PROP_EVENT_ID, e,
+ CA_PROP_EVENT_DESCRIPTION, "Desktop switched",
+ NULL);
+
+ finish:
+ meta_screen_free_workspace_layout (&layout);
+}
+
void
meta_workspace_activate_with_focus (MetaWorkspace *workspace,
MetaWindow *focus_this,
@@ -320,6 +378,9 @@ meta_workspace_activate_with_focus (MetaWorkspace *workspace,
if (workspace->screen->active_workspace == workspace)
return;
+ if (workspace->screen->active_workspace)
+ workspace_switch_sound(workspace->screen->active_workspace, workspace);
+
/* Note that old can be NULL; e.g. when starting up */
old = workspace->screen->active_workspace;