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author | Alberts Muktupāvels <alberts.muktupavels@gmail.com> | 2016-01-31 03:15:05 +0200 |
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committer | Alberts Muktupāvels <alberts.muktupavels@gmail.com> | 2016-01-31 03:15:05 +0200 |
commit | a494336bee2b150942f18b53f0ddce4c04d59d4c (patch) | |
tree | 692d6b01ea52de97b23a59b70c4ab2a052dd1bfd /libmetacity/meta-frame-enums.h | |
parent | ff3b1e4de7ca5d3593ac8e81bc4571dfd93c4710 (diff) | |
download | metacity-a494336bee2b150942f18b53f0ddce4c04d59d4c.tar.gz |
theme: move remaining MetaFrame* enums to libmetacity
Diffstat (limited to 'libmetacity/meta-frame-enums.h')
-rw-r--r-- | libmetacity/meta-frame-enums.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/libmetacity/meta-frame-enums.h b/libmetacity/meta-frame-enums.h index 2e6c6a77..97f759ba 100644 --- a/libmetacity/meta-frame-enums.h +++ b/libmetacity/meta-frame-enums.h @@ -46,6 +46,95 @@ typedef enum typedef enum { + META_FRAME_FOCUS_NO, + META_FRAME_FOCUS_YES, + META_FRAME_FOCUS_LAST +} MetaFrameFocus; + +typedef enum +{ + /* Listed in the order in which the textures are drawn. + * (though this only matters for overlaps of course.) + * Buttons are drawn after the frame textures. + * + * On the corners, horizontal pieces are arbitrarily given the + * corner area: + * + * ===== |==== + * | | + * | rather than | + * + */ + + /* entire frame */ + META_FRAME_PIECE_ENTIRE_BACKGROUND, + /* entire titlebar background */ + META_FRAME_PIECE_TITLEBAR, + /* portion of the titlebar background inside the titlebar + * background edges + */ + META_FRAME_PIECE_TITLEBAR_MIDDLE, + /* left end of titlebar */ + META_FRAME_PIECE_LEFT_TITLEBAR_EDGE, + /* right end of titlebar */ + META_FRAME_PIECE_RIGHT_TITLEBAR_EDGE, + /* top edge of titlebar */ + META_FRAME_PIECE_TOP_TITLEBAR_EDGE, + /* bottom edge of titlebar */ + META_FRAME_PIECE_BOTTOM_TITLEBAR_EDGE, + /* render over title background (text area) */ + META_FRAME_PIECE_TITLE, + /* left edge of the frame */ + META_FRAME_PIECE_LEFT_EDGE, + /* right edge of the frame */ + META_FRAME_PIECE_RIGHT_EDGE, + /* bottom edge of the frame */ + META_FRAME_PIECE_BOTTOM_EDGE, + /* place over entire frame, after drawing everything else */ + META_FRAME_PIECE_OVERLAY, + /* Used to get size of the enum */ + META_FRAME_PIECE_LAST +} MetaFramePiece; + +typedef enum +{ + META_FRAME_RESIZE_NONE, + META_FRAME_RESIZE_VERTICAL, + META_FRAME_RESIZE_HORIZONTAL, + META_FRAME_RESIZE_BOTH, + META_FRAME_RESIZE_LAST +} MetaFrameResize; + +/* Kinds of frame... + * + * normal -> noresize / vert only / horz only / both + * focused / unfocused + * max -> focused / unfocused + * shaded -> focused / unfocused + * max/shaded -> focused / unfocused + * + * so 4 states with 8 sub-states in one, 2 sub-states in the other 3, + * meaning 14 total + * + * 14 window states times 7 or 8 window types. Except some + * window types never get a frame so that narrows it down a bit. + * + */ +typedef enum +{ + META_FRAME_STATE_NORMAL, + META_FRAME_STATE_MAXIMIZED, + META_FRAME_STATE_TILED_LEFT, + META_FRAME_STATE_TILED_RIGHT, + META_FRAME_STATE_SHADED, + META_FRAME_STATE_MAXIMIZED_AND_SHADED, + META_FRAME_STATE_TILED_LEFT_AND_SHADED, + META_FRAME_STATE_TILED_RIGHT_AND_SHADED, + META_FRAME_STATE_LAST +} MetaFrameState; + +typedef enum +{ META_FRAME_TYPE_NORMAL, META_FRAME_TYPE_DIALOG, META_FRAME_TYPE_MODAL_DIALOG, |