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-rw-r--r--src/core/frame.c420
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diff --git a/src/core/frame.c b/src/core/frame.c
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--- a/src/core/frame.c
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@@ -1,420 +0,0 @@
-/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
-
-/* Metacity X window decorations */
-
-/*
- * Copyright (C) 2001 Havoc Pennington
- * Copyright (C) 2003, 2004 Red Hat, Inc.
- * Copyright (C) 2005 Elijah Newren
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- */
-
-#include <config.h>
-#include "frame-private.h"
-#include "bell.h"
-#include "errors.h"
-#include "keybindings.h"
-
-#ifdef HAVE_RENDER
-#include <X11/extensions/Xrender.h>
-#endif
-
-#define EVENT_MASK (SubstructureRedirectMask | \
- StructureNotifyMask | SubstructureNotifyMask | \
- ExposureMask | \
- ButtonPressMask | ButtonReleaseMask | \
- PointerMotionMask | PointerMotionHintMask | \
- EnterWindowMask | LeaveWindowMask | \
- FocusChangeMask | \
- ColormapChangeMask)
-
-void
-meta_window_ensure_frame (MetaWindow *window)
-{
- MetaFrame *frame;
- XSetWindowAttributes attrs;
- Visual *visual;
-
- if (window->frame)
- return;
-
- /* See comment below for why this is required. */
- meta_display_grab (window->display);
-
- frame = g_new (MetaFrame, 1);
-
- frame->window = window;
- frame->xwindow = None;
-
- frame->rect = window->rect;
- frame->child_x = 0;
- frame->child_y = 0;
- frame->bottom_height = 0;
- frame->right_width = 0;
- frame->current_cursor = 0;
-
- frame->mapped = FALSE;
- frame->need_reapply_frame_shape = TRUE;
- frame->is_flashing = FALSE;
-
- meta_verbose ("Framing window %s: visual %s default, depth %d default depth %d\n",
- window->desc,
- XVisualIDFromVisual (window->xvisual) ==
- XVisualIDFromVisual (window->screen->default_xvisual) ?
- "is" : "is not",
- window->depth, window->screen->default_depth);
- meta_verbose ("Frame geometry %d,%d %dx%d\n",
- frame->rect.x, frame->rect.y,
- frame->rect.width, frame->rect.height);
-
- /* Default depth/visual handles clients with weird visuals; they can
- * always be children of the root depth/visual obviously, but
- * e.g. DRI games can't be children of a parent that has the same
- * visual as the client. NULL means default visual.
- *
- * We look for an ARGB visual if we can find one, otherwise use
- * the default of NULL.
- */
-
- /* Special case for depth 32 windows (assumed to be ARGB),
- * we use the window's visual. Otherwise we just use the system visual.
- */
- if (window->depth == 32)
- visual = window->xvisual;
- else
- visual = NULL;
-
- frame->xwindow = meta_ui_create_frame_window (window->screen->ui,
- window->display->xdisplay,
- visual,
- frame->rect.x,
- frame->rect.y,
- frame->rect.width,
- frame->rect.height,
- frame->window->screen->number);
-
- meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow);
- attrs.event_mask = EVENT_MASK;
- XChangeWindowAttributes (window->display->xdisplay,
- frame->xwindow, CWEventMask, &attrs);
-
- meta_display_register_x_window (window->display, &frame->xwindow, window);
-
- /* Now that frame->xwindow is registered with window, we can set its
- * background.
- */
- meta_ui_reset_frame_bg (window->screen->ui, frame->xwindow);
-
- /* Reparent the client window; it may be destroyed,
- * thus the error trap. We'll get a destroy notify later
- * and free everything. Comment in FVWM source code says
- * we need a server grab or the child can get its MapNotify
- * before we've finished reparenting and getting the decoration
- * window onscreen, so ensure_frame must be called with
- * a grab.
- */
- meta_error_trap_push (window->display);
- if (window->mapped)
- {
- window->mapped = FALSE; /* the reparent will unmap the window,
- * we don't want to take that as a withdraw
- */
- meta_topic (META_DEBUG_WINDOW_STATE,
- "Incrementing unmaps_pending on %s for reparent\n", window->desc);
- window->unmaps_pending += 1;
- }
- /* window was reparented to this position */
- window->rect.x = 0;
- window->rect.y = 0;
-
- XReparentWindow (window->display->xdisplay,
- window->xwindow,
- frame->xwindow,
- window->rect.x,
- window->rect.y);
- /* FIXME handle this error */
- meta_error_trap_pop (window->display, FALSE);
-
- /* stick frame to the window */
- window->frame = frame;
-
- if (window->title)
- meta_ui_set_frame_title (window->screen->ui,
- window->frame->xwindow,
- window->title);
-
- /* Move keybindings to frame instead of window */
- meta_window_grab_keys (window);
-
- /* Shape mask */
- meta_ui_apply_frame_shape (frame->window->screen->ui,
- frame->xwindow,
- frame->rect.width,
- frame->rect.height,
- frame->window->has_shape);
- frame->need_reapply_frame_shape = FALSE;
-
- meta_display_ungrab (window->display);
-}
-
-void
-meta_window_destroy_frame (MetaWindow *window)
-{
- MetaFrame *frame;
-
- if (window->frame == NULL)
- return;
-
- meta_verbose ("Unframing window %s\n", window->desc);
-
- frame = window->frame;
-
- meta_bell_notify_frame_destroy (frame);
-
- /* Unparent the client window; it may be destroyed,
- * thus the error trap.
- */
- meta_error_trap_push (window->display);
- if (window->mapped)
- {
- window->mapped = FALSE; /* Keep track of unmapping it, so we
- * can identify a withdraw initiated
- * by the client.
- */
- meta_topic (META_DEBUG_WINDOW_STATE,
- "Incrementing unmaps_pending on %s for reparent back to root\n", window->desc);
- window->unmaps_pending += 1;
- }
- XReparentWindow (window->display->xdisplay,
- window->xwindow,
- window->screen->xroot,
- /* Using anything other than meta_window_get_position()
- * coordinates here means we'll need to ensure a configure
- * notify event is sent; see bug 399552.
- */
- window->frame->rect.x,
- window->frame->rect.y);
- meta_error_trap_pop (window->display, FALSE);
-
- meta_ui_destroy_frame_window (window->screen->ui, frame->xwindow);
-
- meta_display_unregister_x_window (window->display,
- frame->xwindow);
-
- window->frame = NULL;
-
- /* Move keybindings to window instead of frame */
- meta_window_grab_keys (window);
-
- g_free (frame);
-
- /* Put our state back where it should be */
- meta_window_queue (window, META_QUEUE_CALC_SHOWING);
-}
-
-
-MetaFrameFlags
-meta_frame_get_flags (MetaFrame *frame)
-{
- MetaFrameFlags flags;
-
- flags = 0;
-
- if (frame->window->border_only)
- {
- ; /* FIXME this may disable the _function_ as well as decor
- * in some cases, which is sort of wrong.
- */
- }
- else
- {
- flags |= META_FRAME_ALLOWS_MENU;
-
- if (frame->window->has_close_func)
- flags |= META_FRAME_ALLOWS_DELETE;
-
- if (frame->window->has_maximize_func)
- flags |= META_FRAME_ALLOWS_MAXIMIZE;
-
- if (frame->window->has_minimize_func)
- flags |= META_FRAME_ALLOWS_MINIMIZE;
-
- if (frame->window->has_shade_func)
- flags |= META_FRAME_ALLOWS_SHADE;
- }
-
- if (META_WINDOW_ALLOWS_MOVE (frame->window))
- flags |= META_FRAME_ALLOWS_MOVE;
-
- if (META_WINDOW_ALLOWS_HORIZONTAL_RESIZE (frame->window))
- flags |= META_FRAME_ALLOWS_HORIZONTAL_RESIZE;
-
- if (META_WINDOW_ALLOWS_VERTICAL_RESIZE (frame->window))
- flags |= META_FRAME_ALLOWS_VERTICAL_RESIZE;
-
- if (frame->window->has_focus)
- flags |= META_FRAME_HAS_FOCUS;
-
- if (frame->window->shaded)
- flags |= META_FRAME_SHADED;
-
- if (frame->window->on_all_workspaces)
- flags |= META_FRAME_STUCK;
-
- /* FIXME: Should we have some kind of UI for windows that are just vertically
- * maximized or just horizontally maximized?
- */
- if (META_WINDOW_MAXIMIZED (frame->window))
- flags |= META_FRAME_MAXIMIZED;
-
- if (frame->window->fullscreen)
- flags |= META_FRAME_FULLSCREEN;
-
- if (frame->is_flashing)
- flags |= META_FRAME_IS_FLASHING;
-
- if (frame->window->wm_state_above)
- flags |= META_FRAME_ABOVE;
-
- return flags;
-}
-
-void
-meta_frame_calc_geometry (MetaFrame *frame,
- MetaFrameGeometry *geomp)
-{
- MetaFrameGeometry geom;
- MetaWindow *window;
-
- window = frame->window;
-
- meta_ui_get_frame_geometry (window->screen->ui,
- frame->xwindow,
- &geom.top_height,
- &geom.bottom_height,
- &geom.left_width,
- &geom.right_width);
-
- *geomp = geom;
-}
-
-static void
-update_shape (MetaFrame *frame)
-{
- if (frame->need_reapply_frame_shape)
- {
- meta_ui_apply_frame_shape (frame->window->screen->ui,
- frame->xwindow,
- frame->rect.width,
- frame->rect.height,
- frame->window->has_shape);
- frame->need_reapply_frame_shape = FALSE;
- }
-}
-
-void
-meta_frame_sync_to_window (MetaFrame *frame,
- int resize_gravity,
- gboolean need_move,
- gboolean need_resize)
-{
- if (!(need_move || need_resize))
- {
- update_shape (frame);
- return;
- }
-
- meta_topic (META_DEBUG_GEOMETRY,
- "Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n",
- frame->rect.x, frame->rect.y,
- frame->rect.width, frame->rect.height,
- frame->rect.x + frame->rect.width,
- frame->rect.y + frame->rect.height);
-
- /* set bg to none to avoid flicker */
- if (need_resize)
- {
- meta_ui_unflicker_frame_bg (frame->window->screen->ui,
- frame->xwindow,
- frame->rect.width,
- frame->rect.height);
-
- /* we need new shape if we're resized */
- frame->need_reapply_frame_shape = TRUE;
- }
-
- /* Done before the window resize, because doing it before means
- * part of the window being resized becomes unshaped, which may
- * be sort of hard to see with bg = None. If we did it after
- * window resize, part of the window being resized would become
- * shaped, which might be more visible.
- */
- update_shape (frame);
-
- meta_ui_move_resize_frame (frame->window->screen->ui,
- frame->xwindow,
- frame->rect.x,
- frame->rect.y,
- frame->rect.width,
- frame->rect.height);
-
- if (need_resize)
- {
- meta_ui_reset_frame_bg (frame->window->screen->ui,
- frame->xwindow);
-
- /* If we're interactively resizing the frame, repaint
- * it immediately so we don't start to lag.
- */
- if (frame->window->display->grab_window ==
- frame->window)
- meta_ui_repaint_frame (frame->window->screen->ui,
- frame->xwindow);
- }
-}
-
-void
-meta_frame_queue_draw (MetaFrame *frame)
-{
- meta_ui_queue_frame_draw (frame->window->screen->ui,
- frame->xwindow);
-}
-
-void
-meta_frame_set_screen_cursor (MetaFrame *frame,
- MetaCursor cursor)
-{
- Cursor xcursor;
- if (cursor == frame->current_cursor)
- return;
- frame->current_cursor = cursor;
- if (cursor == META_CURSOR_DEFAULT)
- XUndefineCursor (frame->window->display->xdisplay, frame->xwindow);
- else
- {
- xcursor = meta_display_create_x_cursor (frame->window->display, cursor);
- XDefineCursor (frame->window->display->xdisplay, frame->xwindow, xcursor);
- XFlush (frame->window->display->xdisplay);
- XFreeCursor (frame->window->display->xdisplay, xcursor);
- }
-}
-
-Window
-meta_frame_get_xwindow (MetaFrame *frame)
-{
- return frame->xwindow;
-}