/* Metacity RGB color stuff */ /* * Copyright (C) 2001 Havoc Pennington * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include "colors.h" static void visual_decompose_mask (gulong mask, gint *shift, gint *prec) { /* This code is from GTK+, (C) GTK+ Team */ *shift = 0; *prec = 0; while (!(mask & 0x1)) { (*shift)++; mask >>= 1; } while (mask & 0x1) { (*prec)++; mask >>= 1; } } void meta_screen_init_visual_info (MetaScreen *screen) { Visual *xvisual; int nxvisuals; XVisualInfo *visual_list; XVisualInfo visual_template; /* root window visual */ xvisual = DefaultVisual (screen->display->xdisplay, screen->number); visual_template.visualid = XVisualIDFromVisual (xvisual); visual_list = XGetVisualInfo (screen->display->xdisplay, VisualIDMask, &visual_template, &nxvisuals); if (nxvisuals != 1) meta_warning ("Matched weird number of visuals %d\n", nxvisuals); screen->visual_info = *visual_list; meta_verbose ("Using visual class %d\n", screen->visual_info.class); XFree (visual_list); } gulong meta_screen_get_x_pixel (MetaScreen *screen, const PangoColor *color) { /* This code is derived from GTK+, (C) GTK+ Team */ gulong pixel; if (screen->visual_info.class == TrueColor || screen->visual_info.class == DirectColor) { int red_prec, red_shift, green_prec, green_shift, blue_prec, blue_shift; visual_decompose_mask (screen->visual_info.red_mask, &red_shift, &red_prec); visual_decompose_mask (screen->visual_info.green_mask, &green_shift, &green_prec); visual_decompose_mask (screen->visual_info.blue_mask, &blue_shift, &blue_prec); pixel = (((color->red >> (16 - red_prec)) << red_shift) + ((color->green >> (16 - green_prec)) << green_shift) + ((color->blue >> (16 - blue_prec)) << blue_shift)); } else { #define INTENSITY(r, g, b) ((r) * 0.30 + (g) * 0.59 + (b) * 0.11) double r, g, b; r = color->red / (double) 0xffff; g = color->green / (double) 0xffff; b = color->blue / (double) 0xffff; /* Now this is a low-bloat GdkRGB replacement! */ if (INTENSITY (r, g, b) > 0.5) pixel = WhitePixel (screen->display->xdisplay, screen->number); else pixel = BlackPixel (screen->display->xdisplay, screen->number); #undef INTENSITY } return pixel; } void meta_screen_set_ui_colors (MetaScreen *screen, const MetaUIColors *colors) { screen->colors = *colors; meta_screen_queue_frame_redraws (screen); } /* Straight out of gtkstyle.c */ static PangoColor meta_default_normal_fg = { 0, 0, 0 }; static PangoColor meta_default_active_fg = { 0, 0, 0 }; static PangoColor meta_default_prelight_fg = { 0, 0, 0 }; static PangoColor meta_default_selected_fg = { 0xffff, 0xffff, 0xffff }; static PangoColor meta_default_insensitive_fg = { 0x7530, 0x7530, 0x7530 }; static PangoColor meta_default_normal_bg = { 0xd6d6, 0xd6d6, 0xd6d6 }; static PangoColor meta_default_active_bg = { 0xc350, 0xc350, 0xc350 }; static PangoColor meta_default_prelight_bg = { 0xea60, 0xea60, 0xea60 }; static PangoColor meta_default_selected_bg = { 0, 0, 0x9c40 }; static PangoColor meta_default_insensitive_bg = { 0xd6d6, 0xd6d6, 0xd6d6 }; static void rgb_to_hls (gdouble *r, gdouble *g, gdouble *b) { gdouble min; gdouble max; gdouble red; gdouble green; gdouble blue; gdouble h, l, s; gdouble delta; red = *r; green = *g; blue = *b; if (red > green) { if (red > blue) max = red; else max = blue; if (green < blue) min = green; else min = blue; } else { if (green > blue) max = green; else max = blue; if (red < blue) min = red; else min = blue; } l = (max + min) / 2; s = 0; h = 0; if (max != min) { if (l <= 0.5) s = (max - min) / (max + min); else s = (max - min) / (2 - max - min); delta = max -min; if (red == max) h = (green - blue) / delta; else if (green == max) h = 2 + (blue - red) / delta; else if (blue == max) h = 4 + (red - green) / delta; h *= 60; if (h < 0.0) h += 360; } *r = h; *g = l; *b = s; } static void hls_to_rgb (gdouble *h, gdouble *l, gdouble *s) { gdouble hue; gdouble lightness; gdouble saturation; gdouble m1, m2; gdouble r, g, b; lightness = *l; saturation = *s; if (lightness <= 0.5) m2 = lightness * (1 + saturation); else m2 = lightness + saturation - lightness * saturation; m1 = 2 * lightness - m2; if (saturation == 0) { *h = lightness; *l = lightness; *s = lightness; } else { hue = *h + 120; while (hue > 360) hue -= 360; while (hue < 0) hue += 360; if (hue < 60) r = m1 + (m2 - m1) * hue / 60; else if (hue < 180) r = m2; else if (hue < 240) r = m1 + (m2 - m1) * (240 - hue) / 60; else r = m1; hue = *h; while (hue > 360) hue -= 360; while (hue < 0) hue += 360; if (hue < 60) g = m1 + (m2 - m1) * hue / 60; else if (hue < 180) g = m2; else if (hue < 240) g = m1 + (m2 - m1) * (240 - hue) / 60; else g = m1; hue = *h - 120; while (hue > 360) hue -= 360; while (hue < 0) hue += 360; if (hue < 60) b = m1 + (m2 - m1) * hue / 60; else if (hue < 180) b = m2; else if (hue < 240) b = m1 + (m2 - m1) * (240 - hue) / 60; else b = m1; *h = r; *l = g; *s = b; } } static void style_shade (PangoColor *a, PangoColor *b, gdouble k) { gdouble red; gdouble green; gdouble blue; red = (gdouble) a->red / 65535.0; green = (gdouble) a->green / 65535.0; blue = (gdouble) a->blue / 65535.0; rgb_to_hls (&red, &green, &blue); green *= k; if (green > 1.0) green = 1.0; else if (green < 0.0) green = 0.0; blue *= k; if (blue > 1.0) blue = 1.0; else if (blue < 0.0) blue = 0.0; hls_to_rgb (&red, &green, &blue); b->red = red * 65535.0; b->green = green * 65535.0; b->blue = blue * 65535.0; } #define LIGHTNESS_MULT 1.3 #define DARKNESS_MULT 0.7 void meta_screen_init_ui_colors (MetaScreen *screen) { int i; MetaUIColors *colors; colors = &screen->colors; colors->fg[META_STATE_NORMAL] = meta_default_normal_fg; colors->fg[META_STATE_ACTIVE] = meta_default_active_fg; colors->fg[META_STATE_PRELIGHT] = meta_default_prelight_fg; colors->fg[META_STATE_SELECTED] = meta_default_selected_fg; colors->fg[META_STATE_INSENSITIVE] = meta_default_insensitive_fg; colors->bg[META_STATE_NORMAL] = meta_default_normal_bg; colors->bg[META_STATE_ACTIVE] = meta_default_active_bg; colors->bg[META_STATE_PRELIGHT] = meta_default_prelight_bg; colors->bg[META_STATE_SELECTED] = meta_default_selected_bg; colors->bg[META_STATE_INSENSITIVE] = meta_default_insensitive_bg; for (i = 0; i < 4; i++) { colors->text[i] = colors->fg[i]; colors->base[i].red = G_MAXUSHORT; colors->base[i].green = G_MAXUSHORT; colors->base[i].blue = G_MAXUSHORT; } colors->base[META_STATE_SELECTED] = meta_default_selected_bg; colors->base[META_STATE_INSENSITIVE] = meta_default_prelight_bg; colors->text[META_STATE_INSENSITIVE] = meta_default_insensitive_fg; for (i = 0; i < 5; i++) { style_shade (&colors->bg[i], &colors->light[i], LIGHTNESS_MULT); style_shade (&colors->bg[i], &colors->dark[i], DARKNESS_MULT); colors->mid[i].red = (colors->light[i].red + colors->dark[i].red) / 2; colors->mid[i].green = (colors->light[i].green + colors->dark[i].green) / 2; colors->mid[i].blue = (colors->light[i].blue + colors->dark[i].blue) / 2; colors->text_aa[i].red = (colors->text[i].red + colors->base[i].red) / 2; colors->text_aa[i].green = (colors->text[i].green + colors->base[i].green) / 2; colors->text_aa[i].blue = (colors->text[i].blue + colors->base[i].blue) / 2; } }