/* Metacity window placement */ /* * Copyright (C) 2001 Havoc Pennington * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include "place.h" #include "workspace.h" #include #include #include static gint northwestcmp (gconstpointer a, gconstpointer b) { MetaWindow *aw = (gpointer) a; MetaWindow *bw = (gpointer) b; int from_origin_a; int from_origin_b; int ax, ay, bx, by; /* we're interested in the frame position for cascading, * not meta_window_get_position() */ if (aw->frame) { ax = aw->frame->rect.x; ay = aw->frame->rect.y; } else { ax = aw->rect.x; ay = aw->rect.y; } if (bw->frame) { bx = bw->frame->rect.x; by = bw->frame->rect.y; } else { bx = bw->rect.x; by = bw->rect.y; } /* probably there's a fast good-enough-guess we could use here. */ from_origin_a = sqrt (ax * ax + ay * ay); from_origin_b = sqrt (bx * bx + by * by); if (from_origin_a < from_origin_b) return -1; else if (from_origin_a > from_origin_b) return 1; else return 0; } static void find_next_cascade (MetaWindow *window, MetaFrameGeometry *fgeom, /* visible windows on relevant workspaces */ GList *windows, int x, int y, int *new_x, int *new_y) { GList *tmp; GList *sorted; int cascade_x, cascade_y; int x_threshold, y_threshold; sorted = g_list_copy (windows); sorted = g_list_sort (sorted, northwestcmp); /* This is a "fuzzy" cascade algorithm. * For each window in the list, we find where we'd cascade a * new window after it. If a window is already nearly at that * position, we move on. */ /* Find furthest-SE origin of all workspaces. * cascade_x, cascade_y are the target position * of NW corner of window frame. */ cascade_x = 0; cascade_y = 0; tmp = window->workspaces; while (tmp != NULL) { MetaWorkspace *space = tmp->data; cascade_x = MAX (cascade_x, space->workarea.x); cascade_y = MAX (cascade_y, space->workarea.y); tmp = tmp->next; } /* Find first cascade position that's not used. */ /* arbitrary-ish threshold, honors user attempts to * manually cascade. */ if (fgeom) { x_threshold = MAX (fgeom->left_width, 10); y_threshold = MAX (fgeom->top_height, 10); } else { x_threshold = 10; y_threshold = 10; } tmp = sorted; while (tmp != NULL) { MetaWindow *w; int wx, wy; w = tmp->data; /* we want frame position, not window position */ if (w->frame) { wx = w->frame->rect.x; wy = w->frame->rect.y; } else { wx = w->rect.x; wy = w->rect.y; } if (ABS (wx - cascade_x) < x_threshold && ABS (wy - cascade_y) < y_threshold) { /* This window is "in the way", move to next cascade * point. The new window frame should go at the origin * of the client window we're stacking above. */ meta_window_get_position (w, &wx, &wy); cascade_x = wx; cascade_y = wy; } else goto found; /* no window at this cascade point. */ tmp = tmp->next; } /* cascade_x and cascade_y will match the last window in the list. */ found: g_list_free (sorted); /* Convert coords to position of window, not position of frame. */ if (fgeom == NULL) { *new_x = cascade_x; *new_y = cascade_y; } else { *new_x = cascade_x + fgeom->left_width; *new_y = cascade_y + fgeom->top_height; } } /* Find the leftmost, then topmost, empty area on the workspace * that can contain the new window. * * Cool feature to have: if we can't fit the current window size, * try shrinking the window (within geometry constraints). But * beware windows such as Emacs with no sane minimum size, we * don't want to create a 1x1 Emacs. */ static gboolean find_first_fit (MetaWindow *window, MetaFrameGeometry *fgeom, /* visible windows on relevant workspaces */ GList *windows, int x, int y, int *new_x, int *new_y) { /* FIXME */ } void meta_window_place (MetaWindow *window, MetaFrameGeometry *fgeom, int x, int y, int *new_x, int *new_y) { GList *windows; /* frame member variables should NEVER be used in here, only * MetaFrameGeometry. But remember fgeom == NULL * for undecorated windows. */ meta_verbose ("Placing window %s\n", window->desc); if (window->xtransient_for != None) { /* Center horizontally, at top of parent vertically */ MetaWindow *parent; parent = meta_display_lookup_x_window (window->display, window->xtransient_for); if (parent) { int w; meta_window_get_position (parent, &x, &y); w = parent->rect.width; /* center of parent */ x = x + w / 2; /* center of child over center of parent */ x -= window->rect.width / 2; if (fgeom) y += fgeom->top_height; meta_verbose ("Centered window %s over transient parent\n", window->desc); goto done; } } if (window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG) { /* Center on screen */ int w, h; /* I think whole screen will look nicer than workarea */ w = window->screen->width; h = window->screen->height; x = (w - window->rect.width) / 2; y = (y - window->rect.height) / 2; meta_verbose ("Centered window %s on screen\n", window->desc); goto done; } /* Find windows that matter (not minimized, on same workspace * as placed window, may be shaded - if shaded we pretend it isn't * for placement purposes) */ windows = NULL; { GSList *all_windows; GSList *tmp; all_windows = meta_display_list_windows (window->display); tmp = all_windows; while (tmp != NULL) { MetaWindow *w = tmp->data; if (!w->minimized && w != window && meta_window_shares_some_workspace (window, w)) windows = g_list_prepend (windows, w); tmp = tmp->next; } } /* "Origin" placement algorithm */ x = 0; y = 0; /* Cascade */ find_next_cascade (window, fgeom, windows, x, y, &x, &y); g_list_free (windows); done: *new_x = x; *new_y = y; } /* These are used while moving or resizing to "snap" to useful * places; the return value is the x/y position of the window to * be snapped to the given edge. * * They only use edges on the current workspace, since things * would be weird otherwise. */ static GSList* get_windows_on_same_workspace (MetaWindow *window, int *n_windows) { GSList *windows; GSList *all_windows; GSList *tmp; int i; windows = NULL; i = 0; all_windows = meta_display_list_windows (window->display); tmp = all_windows; while (tmp != NULL) { MetaWindow *w = tmp->data; if (!w->minimized && w != window && meta_workspace_contains_window (window->screen->active_workspace, w)) { windows = g_slist_prepend (windows, w); ++i; } tmp = tmp->next; } if (n_windows) *n_windows = i; return windows; } static void window_get_edges (MetaWindow *w, int *left, int *right, int *top, int *bottom) { int left_edge; int right_edge; int top_edge; int bottom_edge; MetaRectangle rect; meta_window_get_outer_rect (w, &rect); left_edge = rect.x; right_edge = rect.x + rect.width; top_edge = rect.y; bottom_edge = rect.y + rect.height; if (left) *left = left_edge; if (right) *right = right_edge; if (top) *top = top_edge; if (bottom) *bottom = bottom_edge; } static int intcmp (const void* a, const void* b) { const int *ai = a; const int *bi = b; if (*ai < *bi) return -1; else if (*ai > *bi) return 1; else return 0; } static gboolean rects_overlap_vertically (const MetaRectangle *a, const MetaRectangle *b) { /* if they don't overlap, then either a is above b * or b is above a */ if ((a->y + a->height) < b->y) return FALSE; else if ((b->y + b->height) < a->y) return FALSE; else return TRUE; } static gboolean rects_overlap_horizontally (const MetaRectangle *a, const MetaRectangle *b) { if ((a->x + a->width) < b->x) return FALSE; else if ((b->x + b->width) < a->x) return FALSE; else return TRUE; } static void get_vertical_edges (MetaWindow *window, int **edges_p, int *n_edges_p) { GSList *windows; GSList *tmp; int n_windows; int *edges; int i; int n_edges; MetaRectangle rect; windows = get_windows_on_same_workspace (window, &n_windows); i = 0; n_edges = n_windows * 2 + 4; /* 4 = workspace/screen edges */ edges = g_new (int, n_edges); /* workspace/screen edges */ edges[i] = window->screen->active_workspace->workarea.x; ++i; edges[i] = window->screen->active_workspace->workarea.x + window->screen->active_workspace->workarea.width; ++i; edges[i] = 0; ++i; edges[i] = window->screen->width; ++i; g_assert (i == 4); meta_window_get_outer_rect (window, &rect); /* get window edges */ tmp = windows; while (tmp != NULL) { MetaWindow *w = tmp->data; MetaRectangle w_rect; meta_window_get_outer_rect (w, &w_rect); if (rects_overlap_vertically (&rect, &w_rect)) { window_get_edges (w, &edges[i], &edges[i+1], NULL, NULL); i += 2; } tmp = tmp->next; } n_edges = i; g_slist_free (windows); /* Sort */ qsort (edges, n_edges, sizeof (int), intcmp); *edges_p = edges; *n_edges_p = n_edges; } static void get_horizontal_edges (MetaWindow *window, int **edges_p, int *n_edges_p) { GSList *windows; GSList *tmp; int n_windows; int *edges; int i; int n_edges; MetaRectangle rect; windows = get_windows_on_same_workspace (window, &n_windows); i = 0; n_edges = n_windows * 2 + 4; /* 4 = workspace/screen edges */ edges = g_new (int, n_edges); /* workspace/screen edges */ edges[i] = window->screen->active_workspace->workarea.y; ++i; edges[i] = window->screen->active_workspace->workarea.y + window->screen->active_workspace->workarea.height; ++i; edges[i] = 0; ++i; edges[i] = window->screen->height; ++i; g_assert (i == 4); meta_window_get_outer_rect (window, &rect); /* get window edges */ tmp = windows; while (tmp != NULL) { MetaWindow *w = tmp->data; MetaRectangle w_rect; meta_window_get_outer_rect (w, &w_rect); if (rects_overlap_horizontally (&rect, &w_rect)) { window_get_edges (w, NULL, NULL, &edges[i], &edges[i+1]); i += 2; } tmp = tmp->next; } n_edges = i; g_slist_free (windows); /* Sort */ qsort (edges, n_edges, sizeof (int), intcmp); *edges_p = edges; *n_edges_p = n_edges; } int meta_window_find_next_vertical_edge (MetaWindow *window, gboolean right) { int left_edge, right_edge; int *edges; int i; int n_edges; int retval; get_vertical_edges (window, &edges, &n_edges); /* Find next */ meta_window_get_position (window, &retval, NULL); window_get_edges (window, &left_edge, &right_edge, NULL, NULL); if (right) { i = 0; while (i < n_edges) { if (edges[i] > right_edge) { /* This is the one we want, snap right * edge of window to edges[i] */ retval = edges[i]; if (window->frame) { retval -= window->frame->rect.width; retval += window->frame->child_x; } else { retval -= window->rect.width; } break; } ++i; } } else { i = n_edges; do { --i; if (edges[i] < left_edge) { /* This is the one we want */ retval = edges[i]; if (window->frame) retval += window->frame->child_x; break; } } while (i > 0); } g_free (edges); return retval; } int meta_window_find_next_horizontal_edge (MetaWindow *window, gboolean down) { int top_edge, bottom_edge; int *edges; int i; int n_edges; int retval; get_horizontal_edges (window, &edges, &n_edges); /* Find next */ meta_window_get_position (window, NULL, &retval); window_get_edges (window, NULL, NULL, &top_edge, &bottom_edge); if (down) { i = 0; while (i < n_edges) { if (edges[i] > bottom_edge) { /* This is the one we want, snap right * edge of window to edges[i] */ retval = edges[i]; if (window->frame) { retval -= window->frame->rect.height; retval += window->frame->child_y; } else { retval -= window->rect.height; } break; } ++i; } } else { i = n_edges; do { --i; if (edges[i] < top_edge) { /* This is the one we want */ retval = edges[i]; if (window->frame) retval += window->frame->child_y; break; } } while (i > 0); } g_free (edges); return retval; } int meta_window_find_nearest_vertical_edge (MetaWindow *window, int x_pos) { int *edges; int i; int n_edges; int *positions; int n_positions; int retval; get_vertical_edges (window, &edges, &n_edges); /* Create an array of all snapped positions our window could have */ n_positions = n_edges * 2; positions = g_new (int, n_positions); i = 0; while (i < n_edges) { int left_pos, right_pos; left_pos = edges[i]; if (window->frame) left_pos += window->frame->child_x; if (window->frame) { right_pos = edges[i] - window->frame->rect.width; right_pos += window->frame->child_x; } else { right_pos = edges[i] - window->rect.width; } positions[i * 2] = left_pos; positions[i * 2 + 1] = right_pos; ++i; } g_free (edges); /* Sort */ qsort (positions, n_positions, sizeof (int), intcmp); /* Find nearest */ retval = positions[0]; i = 1; while (i < n_positions) { int delta; int best_delta; delta = ABS (x_pos - positions[i]); best_delta = ABS (x_pos - retval); if (delta < best_delta) retval = positions[i]; ++i; } g_free (positions); return retval; } int meta_window_find_nearest_horizontal_edge (MetaWindow *window, int y_pos) { int *edges; int i; int n_edges; int *positions; int n_positions; int retval; get_horizontal_edges (window, &edges, &n_edges); /* Create an array of all snapped positions our window could have */ n_positions = n_edges * 2; positions = g_new (int, n_positions); i = 0; while (i < n_edges) { int top_pos, bottom_pos; top_pos = edges[i]; if (window->frame) top_pos += window->frame->child_y; if (window->frame) { bottom_pos = edges[i] - window->frame->rect.height; bottom_pos += window->frame->child_y; } else { bottom_pos = edges[i] - window->rect.height; } positions[i * 2] = top_pos; positions[i * 2 + 1] = bottom_pos; ++i; } g_free (edges); /* Sort */ qsort (positions, n_positions, sizeof (int), intcmp); /* Find nearest */ retval = positions[0]; i = 1; while (i < n_positions) { int delta; int best_delta; delta = ABS (y_pos - positions[i]); best_delta = ABS (y_pos - retval); if (delta < best_delta) retval = positions[i]; ++i; } g_free (positions); return retval; }