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|
/* Metacity Window Stack */
/*
* Copyright (C) 2001 Havoc Pennington
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "stack.h"
#include "window.h"
#include "errors.h"
#include "frame.h"
#include "workspace.h"
#include <X11/Xatom.h>
struct _MetaStackOp
{
guint raised : 1;
guint lowered : 1;
guint update_transient : 1;
guint update_layer : 1;
guint removed : 1;
MetaWindow *window;
Window xwindow; /* needed for remove, since window will be NULL */
int add_order; /* sequence number of add since last sync */
};
static void meta_stack_sync_to_server (MetaStack *stack);
MetaStack*
meta_stack_new (MetaScreen *screen)
{
MetaStack *stack;
int i;
stack = g_new (MetaStack, 1);
stack->screen = screen;
stack->windows = g_array_new (FALSE, FALSE, sizeof (Window));
i = 0;
while (i < META_LAYER_LAST)
{
stack->layers[i] = NULL;
++i;
}
stack->pending = NULL;
stack->freeze_count = 0;
stack->n_added = 0;
stack->last_root_children_stacked = NULL;
return stack;
}
void
meta_stack_free (MetaStack *stack)
{
GList *tmp;
int i;
g_array_free (stack->windows, TRUE);
i = 0;
while (i < META_LAYER_LAST)
{
g_list_free (stack->layers[i]);
++i;
}
tmp = stack->pending;
while (tmp != NULL)
{
MetaStackOp *op;
op = tmp->data;
if (op->window)
op->window->stack_op = NULL;
g_free (op);
tmp = tmp->next;
}
g_list_free (stack->pending);
if (stack->last_root_children_stacked)
g_array_free (stack->last_root_children_stacked, TRUE);
g_free (stack);
}
static MetaStackOp*
ensure_op (MetaStack *stack,
MetaWindow *window)
{
if (window->stack_op == NULL)
{
/* init all flags to 0 */
window->stack_op = g_new0 (MetaStackOp, 1);
window->stack_op->window = window;
window->stack_op->xwindow = window->xwindow;
window->stack_op->add_order = -1; /* indicates never added */
}
else
{
/* Need to move to front of list */
stack->pending = g_list_remove (stack->pending, window->stack_op);
}
stack->pending = g_list_prepend (stack->pending, window->stack_op);
return window->stack_op;
}
void
meta_stack_add (MetaStack *stack,
MetaWindow *window)
{
MetaStackOp *op;
meta_topic (META_DEBUG_STACK, "Adding window %s to the stack\n", window->desc);
op = ensure_op (stack, window);
if (op->add_order >= 0)
meta_bug ("Window %s added to stack twice\n", window->desc);
op->add_order = stack->n_added;
stack->n_added += 1;
if (op->removed)
meta_bug ("Remove op was left associated with window %s\n",
window->desc);
/* We automatically need to update all new windows */
op->update_layer = TRUE;
op->update_transient = TRUE;
meta_stack_sync_to_server (stack);
}
void
meta_stack_remove (MetaStack *stack,
MetaWindow *window)
{
MetaStackOp *op;
meta_topic (META_DEBUG_STACK, "Removing window %s from the stack\n", window->desc);
op = ensure_op (stack, window);
if (op->add_order >= 0)
{
/* All we have to do is cancel the add */
stack->pending = g_list_remove (stack->pending, op);
window->stack_op = NULL;
g_free (op);
return;
}
/* op was other than an add, save a remove op */
op->window = NULL; /* can't touch this anymore. */
op->removed = TRUE;
op->add_order = -1;
/* Need to immediately remove from layer lists */
g_assert (g_list_find (stack->layers[window->layer], window) != NULL);
stack->layers[window->layer] =
g_list_remove (stack->layers[window->layer], window);
meta_stack_sync_to_server (stack);
}
void
meta_stack_update_layer (MetaStack *stack,
MetaWindow *window)
{
MetaStackOp *op;
op = ensure_op (stack, window);
op->update_layer = TRUE;
meta_stack_sync_to_server (stack);
}
void
meta_stack_update_transient (MetaStack *stack,
MetaWindow *window)
{
MetaStackOp *op;
op = ensure_op (stack, window);
op->update_transient = TRUE;
meta_stack_sync_to_server (stack);
}
/* raise/lower within a layer */
void
meta_stack_raise (MetaStack *stack,
MetaWindow *window)
{
MetaStackOp *op;
op = ensure_op (stack, window);
op->raised = TRUE;
op->lowered = FALSE;
op->update_transient = TRUE;
meta_stack_sync_to_server (stack);
}
void
meta_stack_lower (MetaStack *stack,
MetaWindow *window)
{
MetaStackOp *op;
op = ensure_op (stack, window);
op->raised = FALSE;
op->lowered = TRUE;
op->update_transient = TRUE;
meta_stack_sync_to_server (stack);
}
/* Prevent syncing to server until thaw */
void
meta_stack_freeze (MetaStack *stack)
{
stack->freeze_count += 1;
}
void
meta_stack_thaw (MetaStack *stack)
{
g_return_if_fail (stack->freeze_count > 0);
stack->freeze_count -= 1;
meta_stack_sync_to_server (stack);
}
static void
compute_layer (MetaWindow *window)
{
switch (window->type)
{
case META_WINDOW_DESKTOP:
window->layer = META_LAYER_DESKTOP;
break;
case META_WINDOW_DOCK:
/* still experimenting here */
window->layer = META_LAYER_NORMAL;
break;
default:
window->layer = META_LAYER_NORMAL;
break;
}
meta_topic (META_DEBUG_STACK, "Window %s on layer %d\n",
window->desc, window->layer);
}
static GList*
ensure_before (GList *list,
gconstpointer before,
gconstpointer value)
{
/* ensure before is before value */
GList *b_link;
GList *v_link;
GList *tmp;
b_link = NULL;
v_link = NULL;
tmp = list;
while (tmp != NULL)
{
if (tmp->data == before)
{
if (v_link == NULL)
return list; /* already before */
b_link = tmp;
}
else if (tmp->data == value)
{
v_link = tmp;
}
tmp = tmp->next;
}
/* We weren't already before if we got here */
list = g_list_remove_link (list, b_link);
if (v_link == list)
{
b_link->next = v_link;
v_link->prev = b_link;
list = b_link;
}
else
{
b_link->prev = v_link->prev;
b_link->prev->next = b_link;
b_link->next = v_link;
v_link->prev = b_link;
}
return list;
}
static GList*
sort_window_list (GList *list)
{
GList *tmp;
GList *copy;
/* This algorithm could stand to be a bit less
* quadratic
*/
copy = g_list_copy (list);
tmp = copy;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
if (w->xtransient_for != None)
{
MetaWindow *parent;
parent =
meta_display_lookup_x_window (w->display, w->xtransient_for);
if (parent)
{
meta_topic (META_DEBUG_STACK, "Stacking %s above %s due to transiency\n",
w->desc, parent->desc);
list = ensure_before (list, w, parent);
}
}
tmp = tmp->next;
}
g_list_free (copy);
return list;
}
static void
meta_stack_sync_to_server (MetaStack *stack)
{
gboolean needs_sort[META_LAYER_LAST] = {
FALSE, FALSE, FALSE, FALSE, FALSE
};
GList *tmp;
Window *added;
Window *scratch;
int n_actually_added;
int i, j;
int old_size;
GArray *stacked;
GArray *root_children_stacked;
/* Bail out if frozen */
if (stack->freeze_count > 0)
return;
if (stack->pending == NULL)
return;
meta_topic (META_DEBUG_STACK, "Syncing window stack to server\n");
/* Here comes the fun - figure out all the stacking.
* We make no pretense of efficiency.
* a) replay all the pending operations
* b) do a stable sort within each layer with a comparison
* function that uses our constraints such as TRANSIENT_FOR
* c) sync to server
*/
/* n_added is the number of meta_stack_add() calls, not the number
* of windows that eventually get added here. meta_stack_remove()
* may have cancelled some add operations.
*/
if (stack->n_added > 0)
added = g_new0 (Window, stack->n_added);
else
added = NULL;
n_actually_added = 0;
tmp = stack->pending;
while (tmp != NULL)
{
MetaStackOp *op;
op = tmp->data;
if (op->add_order >= 0)
{
added[op->add_order] = op->window->xwindow;
++n_actually_added;
}
tmp = tmp->next;
}
old_size = stack->windows->len;
g_array_set_size (stack->windows,
old_size + n_actually_added);
scratch = &g_array_index (stack->windows, Window, old_size);
i = 0;
j = 0;
while (i < stack->n_added)
{
if (added[i] != None)
{
scratch[j] = added[i];
++j;
}
++i;
}
g_assert (j == n_actually_added);
g_assert (i == stack->n_added);
g_free (added);
/* Now remove windows that need removing;
* they were already removed from the layer lists
* in meta_stack_remove()
*/
tmp = stack->pending;
while (tmp != NULL)
{
MetaStackOp *op;
op = tmp->data;
if (op->removed)
{
/* Go from the end, on the principle that more recent
* windows are more likely to be removed, and also that we
* can remove without changing what we're iterating over.
*/
i = stack->windows->len;
while (i > 0)
{
--i;
/* there's no guarantee we'll actually find windows to
* remove, e.g. the same xwindow could have been
* added/removed before we ever synced, or even
* added/removed/added/removed/added again, etc.
*/
if (op->xwindow == g_array_index (stack->windows, Window, i))
{
g_array_remove_index (stack->windows, i);
goto next;
}
}
}
next:
tmp = tmp->next;
}
/* With all the adding/removing sorted out, actually do our
* operations
*/
tmp = stack->pending;
while (tmp != NULL)
{
MetaStackOp *op;
op = tmp->data;
if (!op->removed)
{
MetaStackLayer old_layer;
if (op->add_order >= 0)
{
/* need to add to a layer */
stack->layers[op->window->layer] =
g_list_prepend (stack->layers[op->window->layer],
op->window);
}
old_layer = op->window->layer;
if (op->update_layer)
{
compute_layer (op->window);
if (op->window->layer != old_layer)
{
/* don't resort old layer, it's
* assumed that removing a window
* makes no difference.
*/
needs_sort[op->window->layer] = TRUE;
stack->layers[old_layer] =
g_list_remove (stack->layers[old_layer], op->window);
stack->layers[op->window->layer] =
g_list_prepend (stack->layers[op->window->layer], op->window);
}
}
if (op->update_transient)
{
/* need to resort our layer */
needs_sort[op->window->layer] = TRUE;
}
/* We assume that ordering between changing layers
* and raise/lower is irrelevant; if you raise, then
* the layer turns out to be different, you still
* raise inside the new layer
*/
if (op->raised)
{
/* "top" is the front of the list */
stack->layers[op->window->layer] =
g_list_remove (stack->layers[op->window->layer],
op->window);
stack->layers[op->window->layer] =
g_list_prepend (stack->layers[op->window->layer],
op->window);
needs_sort[op->window->layer] = TRUE;
}
else if (op->lowered)
{
stack->layers[op->window->layer] =
g_list_remove (stack->layers[op->window->layer],
op->window);
stack->layers[op->window->layer] =
g_list_append (stack->layers[op->window->layer],
op->window);
needs_sort[op->window->layer] = TRUE;
}
}
if (op->window)
op->window->stack_op = NULL;
g_free (op);
tmp = tmp->next;
}
g_list_free (stack->pending);
stack->pending = NULL;
stack->n_added = 0;
/* Create stacked xwindow arrays.
* Painfully, "stacked" is in bottom-to-top order for the
* _NET hints, and "root_children_stacked" is in top-to-bottom
* order for XRestackWindows()
*/
stacked = g_array_new (FALSE, FALSE, sizeof (Window));
root_children_stacked = g_array_new (FALSE, FALSE, sizeof (Window));
i = META_LAYER_LAST;
do
{
--i;
/* Sort each layer... */
if (needs_sort[i])
{
meta_topic (META_DEBUG_STACK, "Sorting layer %d\n", i);
stack->layers[i] = sort_window_list (stack->layers[i]);
}
/* ... then append it */
meta_topic (META_DEBUG_STACK, "Layer %d: ", i);
meta_push_no_msg_prefix ();
tmp = stack->layers[i];
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
/* remember, stacked is in reverse order (bottom to top) */
g_array_prepend_val (stacked, w->xwindow);
/* build XRestackWindows() array from top to bottom */
if (w->frame)
g_array_append_val (root_children_stacked, w->frame->xwindow);
else
g_array_append_val (root_children_stacked, w->xwindow);
meta_topic (META_DEBUG_STACK, "%s ", w->desc);
tmp = tmp->next;
}
meta_topic (META_DEBUG_STACK, "\n");
meta_pop_no_msg_prefix ();
}
while (i > 0);
/* All windows should be in some stacking order */
if (stacked->len != stack->windows->len)
meta_bug ("%d windows stacked, %d windows exist in stack\n",
stacked->len, stack->windows->len);
/* Sync to server */
meta_topic (META_DEBUG_STACK, "Restacking %d windows\n",
root_children_stacked->len);
meta_error_trap_push (stack->screen->display);
if (stack->last_root_children_stacked == NULL)
{
/* Just impose our stack, we don't know the previous state.
* This involves a ton of circulate requests and may flicker.
*/
meta_topic (META_DEBUG_STACK, "Don't know last stack state, restacking everything\n");
if (root_children_stacked->len > 0)
XRestackWindows (stack->screen->display->xdisplay,
(Window *) root_children_stacked->data,
root_children_stacked->len);
}
else if (root_children_stacked->len > 0)
{
/* Try to do minimal window moves to get the stack in order */
/* A point of note: these arrays include frames not client windows,
* so if a client window has changed frame since last_root_children_stacked
* as saved, then we may have inefficiency, but I don't think things
* break...
*/
const Window *old_stack = (Window *) stack->last_root_children_stacked->data;
const Window *new_stack = (Window *) root_children_stacked->data;
const int old_len = stack->last_root_children_stacked->len;
const int new_len = root_children_stacked->len;
const Window *oldp = old_stack;
const Window *newp = new_stack;
const Window *old_end = old_stack + old_len;
const Window *new_end = new_stack + new_len;
Window last_window = None;
while (oldp != old_end &&
newp != new_end)
{
if (*oldp == *newp)
{
/* Stacks are the same here, move on */
++oldp;
++newp;
last_window = *newp;
}
else if (meta_display_lookup_x_window (stack->screen->display,
*oldp) == NULL)
{
/* *oldp is no longer known to us (probably destroyed),
* so we can just skip it
*/
++oldp;
last_window = *newp;
}
else
{
/* Move *newp below last_window */
if (last_window == None)
{
meta_topic (META_DEBUG_STACK, "Raising window 0x%lx to the top\n", *newp);
XRaiseWindow (stack->screen->display->xdisplay,
*newp);
}
else
{
/* This means that if last_window is dead, but not
* *newp, then we fail to restack *newp; but on
* unmanaging last_window, we'll fix it up.
*/
XWindowChanges changes;
changes.sibling = last_window;
changes.stack_mode = Below;
meta_topic (META_DEBUG_STACK, "Placing window 0x%lx below 0x%lx\n",
*newp, last_window);
XConfigureWindow (stack->screen->display->xdisplay,
*newp,
CWSibling | CWStackMode,
&changes);
}
last_window = *newp;
++newp;
}
}
if (newp != new_end)
{
/* Restack remaining windows */
meta_topic (META_DEBUG_STACK, "Restacking remaining %d windows\n",
(int) (new_end - newp));
/* We need to include an already-stacked window
* in the restack call, so we get in the proper position
* with respect to it.
*/
if (newp != new_stack)
--newp;
XRestackWindows (stack->screen->display->xdisplay,
(Window *) newp, new_end - newp);
}
}
meta_error_trap_pop (stack->screen->display);
/* on error, a window was destroyed; it should eventually
* get removed from the stacking list when we unmanage it
* and we'll fix stacking at that time.
*/
/* Sync _NET_CLIENT_LIST and _NET_CLIENT_LIST_STACKING */
XChangeProperty (stack->screen->display->xdisplay,
stack->screen->xroot,
stack->screen->display->atom_net_client_list,
XA_WINDOW,
32, PropModeReplace,
stack->windows->data,
stack->windows->len);
XChangeProperty (stack->screen->display->xdisplay,
stack->screen->xroot,
stack->screen->display->atom_net_client_list_stacking,
XA_WINDOW,
32, PropModeReplace,
stacked->data,
stacked->len);
g_array_free (stacked, TRUE);
if (stack->last_root_children_stacked)
g_array_free (stack->last_root_children_stacked, TRUE);
stack->last_root_children_stacked = root_children_stacked;
/* That was scary... */
}
static MetaWindow*
find_next_above_layer (MetaStack *stack,
int layer)
{
++layer;
while (layer < META_LAYER_LAST)
{
GList *link;
g_assert (layer >= 0 && layer < META_LAYER_LAST);
/* bottom of this layer is at the end of the list */
link = g_list_last (stack->layers[layer]);
if (link)
return link->data;
++layer;
}
return NULL;
}
static MetaWindow*
find_prev_below_layer (MetaStack *stack,
int layer)
{
--layer;
while (layer >= 0)
{
GList *link;
g_assert (layer >= 0 && layer < META_LAYER_LAST);
/* top of this layer is at the front of the list */
link = stack->layers[layer];
if (link)
return link->data;
--layer;
}
return NULL;
}
MetaWindow*
meta_stack_get_top (MetaStack *stack)
{
/* FIXME if stack is frozen this is kind of broken. */
return find_prev_below_layer (stack, META_LAYER_LAST);
}
MetaWindow*
meta_stack_get_bottom (MetaStack *stack)
{
/* FIXME if stack is frozen this is kind of broken. */
return find_next_above_layer (stack, -1);
}
MetaWindow*
meta_stack_get_above (MetaStack *stack,
MetaWindow *window)
{
GList *link;
/* FIXME if stack is frozen this is kind of broken. */
g_assert (window->layer >= 0 && window->layer < META_LAYER_LAST);
link = g_list_find (stack->layers[window->layer], window);
if (link == NULL)
return NULL;
if (link->prev)
return link->prev->data;
else
return find_next_above_layer (stack, window->layer);
}
MetaWindow*
meta_stack_get_below (MetaStack *stack,
MetaWindow *window)
{
GList *link;
/* FIXME if stack is frozen this is kind of broken. */
g_assert (window->layer >= 0 && window->layer < META_LAYER_LAST);
link = g_list_find (stack->layers[window->layer], window);
if (link == NULL)
return NULL;
if (link->next)
return link->next->data;
else
return find_prev_below_layer (stack, window->layer);
}
MetaWindow*
meta_stack_get_default_focus_window (MetaStack *stack,
MetaWorkspace *workspace,
MetaWindow *not_this_one)
{
/* FIXME if stack is frozen this is kind of broken. */
/* Find the topmost, focusable, mapped, window. */
MetaWindow *topmost_dock;
int layer = META_LAYER_LAST;
topmost_dock = NULL;
--layer;
while (layer >= 0)
{
GList *link;
g_assert (layer >= 0 && layer < META_LAYER_LAST);
/* top of this layer is at the front of the list */
link = stack->layers[layer];
while (link)
{
MetaWindow *window = link->data;
if (window &&
window != not_this_one &&
(window->unmaps_pending == 0) &&
(workspace == NULL ||
meta_window_visible_on_workspace (window, workspace)))
{
if (topmost_dock == NULL &&
window->type == META_WINDOW_DOCK)
topmost_dock = window;
else
return window;
}
link = link->next;
}
--layer;
}
/* If we didn't find a window to focus, we use the topmost dock.
* Note that we already tried the desktop - so we prefer focusing
* desktop to focusing the dock.
*/
return topmost_dock;
}
#define IN_TAB_CHAIN(w) ((w)->type != META_WINDOW_DOCK && (w)->type != META_WINDOW_DESKTOP)
#define GET_XWINDOW(stack, i) (g_array_index ((stack)->windows, \
Window, (i)))
static MetaWindow*
find_tab_forward (MetaStack *stack,
MetaWorkspace *workspace,
int start)
{
int i;
/* start may be -1 to find any tab window at all */
i = start + 1;
while (i < (int) stack->windows->len)
{
MetaWindow *window;
window = meta_display_lookup_x_window (stack->screen->display,
GET_XWINDOW (stack, i));
if (window && IN_TAB_CHAIN (window) &&
(workspace == NULL ||
meta_window_visible_on_workspace (window, workspace)))
return window;
++i;
}
i = 0;
while (i < start)
{
MetaWindow *window;
window = meta_display_lookup_x_window (stack->screen->display,
GET_XWINDOW (stack, i));
if (window && IN_TAB_CHAIN (window) &&
(workspace == NULL ||
meta_window_visible_on_workspace (window, workspace)))
return window;
++i;
}
/* no window other than the start window is in the tab chain */
return NULL;
}
static MetaWindow*
find_tab_backward (MetaStack *stack,
MetaWorkspace *workspace,
int start)
{
int i;
/* start may be stack->windows->len to find any tab window at all */
i = start - 1;
while (i >= 0)
{
MetaWindow *window;
window = meta_display_lookup_x_window (stack->screen->display,
GET_XWINDOW (stack, i));
if (window && IN_TAB_CHAIN (window) &&
(workspace == NULL ||
meta_window_visible_on_workspace (window, workspace)))
return window;
--i;
}
i = stack->windows->len - 1;
while (i > start)
{
MetaWindow *window;
window = meta_display_lookup_x_window (stack->screen->display,
GET_XWINDOW (stack, i));
if (window && IN_TAB_CHAIN (window) &&
(workspace == NULL ||
meta_window_visible_on_workspace (window, workspace)))
return window;
--i;
}
/* no window other than the start window is in the tab chain */
return NULL;
}
/* This ignores the dock/desktop layers */
MetaWindow*
meta_stack_get_tab_next (MetaStack *stack,
MetaWorkspace *workspace,
MetaWindow *window,
gboolean backward)
{
int i;
if (workspace && window)
{
/* This is a paranoia check, because races can happen where
* you get a key shortcut or something on a window just as you
* are moving workspaces to one the window isn't on
*/
if (!meta_window_visible_on_workspace (window, workspace))
return NULL;
}
if (stack->windows->len == 0)
return NULL;
if (window != NULL)
{
i = 0;
while (i < (int) stack->windows->len)
{
Window w;
w = g_array_index (stack->windows, Window, i);
if (w == window->xwindow)
{
if (backward)
return find_tab_backward (stack, workspace, i);
else
return find_tab_forward (stack, workspace, i);
}
++i;
}
}
/* window may be NULL, or maybe the origin window was already the last/first
* window and we need to wrap around
*/
if (backward)
return find_tab_backward (stack, workspace,
stack->windows->len);
else
return find_tab_forward (stack, workspace, -1);
}
GSList*
meta_stack_get_tab_list (MetaStack *stack,
MetaWorkspace *workspace)
{
GSList *list;
int i;
list = NULL;
i = 0;
while (i < (int) stack->windows->len)
{
MetaWindow *window;
window = meta_display_lookup_x_window (stack->screen->display,
GET_XWINDOW (stack, i));
if (window && IN_TAB_CHAIN (window) &&
(workspace == NULL ||
meta_window_visible_on_workspace (window, workspace)))
list = g_slist_prepend (list, window);
++i;
}
list = g_slist_reverse (list);
return list;
}
int
meta_stack_windows_cmp (MetaStack *stack,
MetaWindow *window_a,
MetaWindow *window_b)
{
g_return_val_if_fail (window_a->screen == window_b->screen, 0);
/* -1 means a below b */
if (window_a->layer < window_b->layer)
return -1;
else if (window_a->layer > window_b->layer)
return 1;
else
{
GList *tmp;
g_assert (window_a->layer == window_b->layer);
tmp = stack->layers[window_a->layer];
while (tmp != NULL)
{
/* earlier in list is higher in stack */
if (tmp->data == window_a)
return 1;
else if (tmp->data == window_b)
return -1;
tmp = tmp->next;
}
meta_bug ("Didn't find windows in layer in meta_stack_windows_cmp()\n");
}
/* not reached */
return 0;
}
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