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authorSpencer T Brody <spencer@10gen.com>2013-05-07 19:51:11 -0400
committerSpencer T Brody <spencer@10gen.com>2013-05-22 14:08:54 -0400
commit0467aeb4416f82ff18927f3f887cd181073e1db6 (patch)
treece2f3704fec533241898d9d8571f428ae7b461fc /src/mongo/db/auth/role_graph.h
parent59c64b943afa52b4d837949b1094be1d895bf062 (diff)
downloadmongo-0467aeb4416f82ff18927f3f887cd181073e1db6.tar.gz
SERVER-9518 Initial implementation of RoleGraph data structures
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+/**
+ * Copyright (C) 2013 10gen Inc.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License, version 3,
+ * as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <algorithm>
+#include <set>
+
+#include "mongo/base/status.h"
+#include "mongo/db/auth/privilege.h"
+#include "mongo/db/auth/role_name.h"
+#include "mongo/platform/unordered_map.h"
+#include "mongo/platform/unordered_set.h"
+
+namespace mongo {
+
+ /**
+ * A graph of role and privilege relationships.
+ *
+ * This structure is used to store an in-memory representation of the admin.system.roledata
+ * collection, specifically the graph of which roles are members of other roles and what
+ * privileges each role has, both directly and transitively through membership in other roles.
+ * There are some restrictions on calls to getAllPrivileges(), specifically, one must call
+ * recomputePrivilegeData() before calling getAllPrivileges() if any of the mutation methods
+ * have been called on the instance since the later of its construction or the last call to
+ * recomputePrivilegeData() on the object.
+ */
+ class RoleGraph {
+ public:
+ RoleGraph();
+ RoleGraph(const RoleGraph& other);
+ ~RoleGraph();
+
+ // Swaps the contents of this RoleGraph with those of "other"
+ void swap(RoleGraph& other);
+
+ /**
+ * Returns an iterator that can be used to get a list of the members of the given role.
+ * Members of a role are roles that have been granted this role directly (roles that are
+ * members transitively through another role are not included). These are the "parents" of
+ * this node in the graph. The iterator is valid until the next call to addRole or
+ * removeRole.
+ */
+ RoleNameIterator getDirectMembers(const RoleName& role) const;
+
+ /**
+ * Returns an iterator that can be used to get a list of "subordinate" roles of the given
+ * role. Subordinate roles are the roles that this role has been granted directly (roles
+ * that have been granted transitively through another role are not included). These are
+ * the "children" of this node in the graph. The iterator is valid until the next call to
+ * addRole or removeRole.
+ */
+ RoleNameIterator getDirectSubordinates(const RoleName& role) const;
+
+ /**
+ * Returns a vector of the privileges that the given role has been directly granted.
+ * Privileges that have been granted transitively through this role's subordinate roles are
+ * not included.
+ */
+ const PrivilegeVector& getDirectPrivileges(const RoleName& role) const;
+
+ /**
+ * Returns a vector of all privileges that the given role contains. This includes both the
+ * privileges that have been granted to this role directly, as well as any privileges
+ * inherited from the role's subordinate roles.
+ */
+ const PrivilegeVector& getAllPrivileges(const RoleName& role) const;
+
+ /**
+ * Returns whether or not the given role exists in the role graph.
+ */
+ bool roleExists(const RoleName& role) const;
+
+ // Mutation functions
+
+ /**
+ * Puts an entry into the RoleGraph for the given RoleName.
+ * Returns DuplicateKey if the role already exists.
+ */
+ Status createRole(const RoleName& role);
+
+ /**
+ * Deletes the given role by first removing it from the members/subordinates arrays for
+ * all other roles, and then by removing its own entries in the 4 member maps.
+ * Returns RoleNotFound if the role doesn't exist.
+ */
+ Status deleteRole(const RoleName& role);
+
+ /**
+ * Grants "role" to "recipient". This leaves "recipient" as a member of "role" and "role"
+ * as a subordinate of "recipient".
+ * Returns RoleNotFound if either of "role" or "recipient" doesn't exist in
+ * the RoleGraph.
+ */
+ Status addRoleToRole(const RoleName& recipient, const RoleName& role);
+
+ /**
+ * Revokes "role" from "recipient".
+ * Returns RoleNotFound if either of "role" or "recipient" doesn't exist in
+ * the RoleGraph. Returns RolesNotRelated if "recipient" is not currently a
+ * member of "role".
+ */
+ Status removeRoleFromRole(const RoleName& recipient, const RoleName& role);
+
+ /**
+ * Grants "privilegeToAdd" to "role".
+ * Returns RoleNotFound if "role" doesn't exist in the role graph.
+ */
+ Status addPrivilegeToRole(const RoleName& role, const Privilege& privilegeToAdd);
+
+ /**
+ * Grants Privileges from "privilegesToAdd" to "role".
+ * Returns RoleNotFound if "role" doesn't exist in the role graph.
+ */
+ Status addPrivilegesToRole(const RoleName& role, const PrivilegeVector& privilegesToAdd);
+
+ /**
+ * Removes "privilegeToRemove" from "role".
+ * Returns RoleNotFound if "role" doesn't exist in the role graph.
+ * Returns PrivilegeNotFound if "role" doesn't contain the full privilege being removed.
+ */
+ Status removePrivilegeFromRole(const RoleName& role,
+ const Privilege& privilegeToRemove);
+
+ /**
+ * Removes all privileges in the "privilegesToRemove" vector from "role".
+ * Returns RoleNotFound if "role" doesn't exist in the role graph.
+ * Returns PrivilegeNotFound if "role" is missing any of the privileges being removed. If
+ * PrivilegeNotFound is returned then the graph may be in an inconsistent state and needs to
+ * be abandoned.
+ */
+ Status removePrivilegesFromRole(const RoleName& role,
+ const PrivilegeVector& privilegesToRemove);
+
+ /**
+ * Removes all privileges from "role".
+ * Returns RoleNotFound if "role" doesn't exist in the role graph.
+ */
+ Status removeAllPrivilegesFromRole(const RoleName& role);
+
+ /**
+ * Recomputes the indirect (getAllPrivileges) data for this graph.
+ *
+ * Must be called between calls to any of the mutation functions and calls
+ * to getAllPrivileges().
+ *
+ * Returns Status::OK() on success. If a cycle is detected, returns
+ * ErrorCodes::GraphContainsCycle, and the status message reveals the cycle.
+ */
+ Status recomputePrivilegeData();
+
+ private:
+ // Helper method for recursively doing a topological DFS to compute the indirect privilege
+ // data and look for cycles
+ Status _recomputePrivilegeDataHelper(const RoleName& currentRole,
+ std::vector<RoleName>& inProgressRoles,
+ unordered_set<RoleName>& visitedRoles);
+
+ // Represents all the outgoing edges to other roles from any given role.
+ typedef unordered_map<RoleName, unordered_set<RoleName> > EdgeSet;
+ // Maps a role name to a list of privileges associated with that role.
+ typedef unordered_map<RoleName, PrivilegeVector> RolePrivilegeMap;
+
+ EdgeSet _roleToSubordinates;
+ EdgeSet _roleToMembers;
+ RolePrivilegeMap _directPrivilegesForRole;
+ RolePrivilegeMap _allPrivilegesForRole;
+ };
+
+ void swap(RoleGraph& lhs, RoleGraph& rhs);
+
+} // namespace mongo