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+/** @file dbclient.h
+
+ Core MongoDB C++ driver interfaces are defined here.
+*/
+
+/* Copyright 2009 10gen Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "../pch.h"
+#include "../util/net/message.h"
+#include "../util/net/message_port.h"
+#include "../db/jsobj.h"
+#include "../db/json.h"
+#include <stack>
+
+namespace mongo {
+
+ /** the query field 'options' can have these bits set: */
+ enum QueryOptions {
+ /** Tailable means cursor is not closed when the last data is retrieved. rather, the cursor marks
+ the final object's position. you can resume using the cursor later, from where it was located,
+ if more data were received. Set on dbQuery and dbGetMore.
+
+ like any "latent cursor", the cursor may become invalid at some point -- for example if that
+ final object it references were deleted. Thus, you should be prepared to requery if you get back
+ ResultFlag_CursorNotFound.
+ */
+ QueryOption_CursorTailable = 1 << 1,
+
+ /** allow query of replica slave. normally these return an error except for namespace "local".
+ */
+ QueryOption_SlaveOk = 1 << 2,
+
+ // findingStart mode is used to find the first operation of interest when
+ // we are scanning through a repl log. For efficiency in the common case,
+ // where the first operation of interest is closer to the tail than the head,
+ // we start from the tail of the log and work backwards until we find the
+ // first operation of interest. Then we scan forward from that first operation,
+ // actually returning results to the client. During the findingStart phase,
+ // we release the db mutex occasionally to avoid blocking the db process for
+ // an extended period of time.
+ QueryOption_OplogReplay = 1 << 3,
+
+ /** The server normally times out idle cursors after an inactivy period to prevent excess memory uses
+ Set this option to prevent that.
+ */
+ QueryOption_NoCursorTimeout = 1 << 4,
+
+ /** Use with QueryOption_CursorTailable. If we are at the end of the data, block for a while rather
+ than returning no data. After a timeout period, we do return as normal.
+ */
+ QueryOption_AwaitData = 1 << 5,
+
+ /** Stream the data down full blast in multiple "more" packages, on the assumption that the client
+ will fully read all data queried. Faster when you are pulling a lot of data and know you want to
+ pull it all down. Note: it is not allowed to not read all the data unless you close the connection.
+
+ Use the query( boost::function<void(const BSONObj&)> f, ... ) version of the connection's query()
+ method, and it will take care of all the details for you.
+ */
+ QueryOption_Exhaust = 1 << 6,
+
+ /** When sharded, this means its ok to return partial results
+ Usually we will fail a query if all required shards aren't up
+ If this is set, it'll be a partial result set
+ */
+ QueryOption_PartialResults = 1 << 7 ,
+
+ QueryOption_AllSupported = QueryOption_CursorTailable | QueryOption_SlaveOk | QueryOption_OplogReplay | QueryOption_NoCursorTimeout | QueryOption_AwaitData | QueryOption_Exhaust | QueryOption_PartialResults
+
+ };
+
+ enum UpdateOptions {
+ /** Upsert - that is, insert the item if no matching item is found. */
+ UpdateOption_Upsert = 1 << 0,
+
+ /** Update multiple documents (if multiple documents match query expression).
+ (Default is update a single document and stop.) */
+ UpdateOption_Multi = 1 << 1,
+
+ /** flag from mongo saying this update went everywhere */
+ UpdateOption_Broadcast = 1 << 2
+ };
+
+ enum RemoveOptions {
+ /** only delete one option */
+ RemoveOption_JustOne = 1 << 0,
+
+ /** flag from mongo saying this update went everywhere */
+ RemoveOption_Broadcast = 1 << 1
+ };
+
+
+ /**
+ * need to put in DbMesssage::ReservedOptions as well
+ */
+ enum InsertOptions {
+ /** With muli-insert keep processing inserts if one fails */
+ InsertOption_ContinueOnError = 1 << 0
+ };
+
+ class DBClientBase;
+
+ /**
+ * ConnectionString handles parsing different ways to connect to mongo and determining method
+ * samples:
+ * server
+ * server:port
+ * foo/server:port,server:port SET
+ * server,server,server SYNC
+ *
+ * tyipcal use
+ * string errmsg,
+ * ConnectionString cs = ConnectionString::parse( url , errmsg );
+ * if ( ! cs.isValid() ) throw "bad: " + errmsg;
+ * DBClientBase * conn = cs.connect( errmsg );
+ */
+ class ConnectionString {
+ public:
+ enum ConnectionType { INVALID , MASTER , PAIR , SET , SYNC };
+
+ ConnectionString() {
+ _type = INVALID;
+ }
+
+ ConnectionString( const HostAndPort& server ) {
+ _type = MASTER;
+ _servers.push_back( server );
+ _finishInit();
+ }
+
+ ConnectionString( ConnectionType type , const string& s , const string& setName = "" ) {
+ _type = type;
+ _setName = setName;
+ _fillServers( s );
+
+ switch ( _type ) {
+ case MASTER:
+ assert( _servers.size() == 1 );
+ break;
+ case SET:
+ assert( _setName.size() );
+ assert( _servers.size() >= 1 ); // 1 is ok since we can derive
+ break;
+ case PAIR:
+ assert( _servers.size() == 2 );
+ break;
+ default:
+ assert( _servers.size() > 0 );
+ }
+
+ _finishInit();
+ }
+
+ ConnectionString( const string& s , ConnectionType favoredMultipleType ) {
+ _type = INVALID;
+
+ _fillServers( s );
+ if ( _type != INVALID ) {
+ // set already
+ }
+ else if ( _servers.size() == 1 ) {
+ _type = MASTER;
+ }
+ else {
+ _type = favoredMultipleType;
+ assert( _type == SET || _type == SYNC );
+ }
+ _finishInit();
+ }
+
+ bool isValid() const { return _type != INVALID; }
+
+ string toString() const { return _string; }
+
+ DBClientBase* connect( string& errmsg, double socketTimeout = 0 ) const;
+
+ string getSetName() const { return _setName; }
+
+ vector<HostAndPort> getServers() const { return _servers; }
+
+ ConnectionType type() const { return _type; }
+
+ static ConnectionString parse( const string& url , string& errmsg );
+
+ static string typeToString( ConnectionType type );
+
+ private:
+
+ void _fillServers( string s );
+ void _finishInit();
+
+ ConnectionType _type;
+ vector<HostAndPort> _servers;
+ string _string;
+ string _setName;
+ };
+
+ /**
+ * controls how much a clients cares about writes
+ * default is NORMAL
+ */
+ enum WriteConcern {
+ W_NONE = 0 , // TODO: not every connection type fully supports this
+ W_NORMAL = 1
+ // TODO SAFE = 2
+ };
+
+ class BSONObj;
+ class ScopedDbConnection;
+ class DBClientCursor;
+ class DBClientCursorBatchIterator;
+
+ /** Represents a Mongo query expression. Typically one uses the QUERY(...) macro to construct a Query object.
+ Examples:
+ QUERY( "age" << 33 << "school" << "UCLA" ).sort("name")
+ QUERY( "age" << GT << 30 << LT << 50 )
+ */
+ class Query {
+ public:
+ BSONObj obj;
+ Query() : obj(BSONObj()) { }
+ Query(const BSONObj& b) : obj(b) { }
+ Query(const string &json) :
+ obj(fromjson(json)) { }
+ Query(const char * json) :
+ obj(fromjson(json)) { }
+
+ /** Add a sort (ORDER BY) criteria to the query expression.
+ @param sortPattern the sort order template. For example to order by name ascending, time descending:
+ { name : 1, ts : -1 }
+ i.e.
+ BSON( "name" << 1 << "ts" << -1 )
+ or
+ fromjson(" name : 1, ts : -1 ")
+ */
+ Query& sort(const BSONObj& sortPattern);
+
+ /** Add a sort (ORDER BY) criteria to the query expression.
+ This version of sort() assumes you want to sort on a single field.
+ @param asc = 1 for ascending order
+ asc = -1 for descending order
+ */
+ Query& sort(const string &field, int asc = 1) { sort( BSON( field << asc ) ); return *this; }
+
+ /** Provide a hint to the query.
+ @param keyPattern Key pattern for the index to use.
+ Example:
+ hint("{ts:1}")
+ */
+ Query& hint(BSONObj keyPattern);
+ Query& hint(const string &jsonKeyPatt) { return hint(fromjson(jsonKeyPatt)); }
+
+ /** Provide min and/or max index limits for the query.
+ min <= x < max
+ */
+ Query& minKey(const BSONObj &val);
+ /**
+ max is exclusive
+ */
+ Query& maxKey(const BSONObj &val);
+
+ /** Return explain information about execution of this query instead of the actual query results.
+ Normally it is easier to use the mongo shell to run db.find(...).explain().
+ */
+ Query& explain();
+
+ /** Use snapshot mode for the query. Snapshot mode assures no duplicates are returned, or objects missed, which were
+ present at both the start and end of the query's execution (if an object is new during the query, or deleted during
+ the query, it may or may not be returned, even with snapshot mode).
+
+ Note that short query responses (less than 1MB) are always effectively snapshotted.
+
+ Currently, snapshot mode may not be used with sorting or explicit hints.
+ */
+ Query& snapshot();
+
+ /** Queries to the Mongo database support a $where parameter option which contains
+ a javascript function that is evaluated to see whether objects being queried match
+ its criteria. Use this helper to append such a function to a query object.
+ Your query may also contain other traditional Mongo query terms.
+
+ @param jscode The javascript function to evaluate against each potential object
+ match. The function must return true for matched objects. Use the this
+ variable to inspect the current object.
+ @param scope SavedContext for the javascript object. List in a BSON object any
+ variables you would like defined when the jscode executes. One can think
+ of these as "bind variables".
+
+ Examples:
+ conn.findOne("test.coll", Query("{a:3}").where("this.b == 2 || this.c == 3"));
+ Query badBalance = Query().where("this.debits - this.credits < 0");
+ */
+ Query& where(const string &jscode, BSONObj scope);
+ Query& where(const string &jscode) { return where(jscode, BSONObj()); }
+
+ /**
+ * @return true if this query has an orderby, hint, or some other field
+ */
+ bool isComplex( bool * hasDollar = 0 ) const;
+
+ BSONObj getFilter() const;
+ BSONObj getSort() const;
+ BSONObj getHint() const;
+ bool isExplain() const;
+
+ string toString() const;
+ operator string() const { return toString(); }
+ private:
+ void makeComplex();
+ template< class T >
+ void appendComplex( const char *fieldName, const T& val ) {
+ makeComplex();
+ BSONObjBuilder b;
+ b.appendElements(obj);
+ b.append(fieldName, val);
+ obj = b.obj();
+ }
+ };
+
+ /**
+ * Represents a full query description, including all options required for the query to be passed on
+ * to other hosts
+ */
+ class QuerySpec {
+ public:
+
+ string _ns;
+ int _ntoskip;
+ int _ntoreturn;
+ int _options;
+ BSONObj _query;
+ BSONObj _fields;
+ Query _queryObj;
+
+ QuerySpec( const string& ns,
+ const BSONObj& query, const BSONObj& fields,
+ int ntoskip, int ntoreturn, int options )
+ : _ns( ns ), _ntoskip( ntoskip ), _ntoreturn( ntoreturn ), _options( options ),
+ _query( query ), _fields( fields )
+ {
+ _query = _query.getOwned();
+ _fields = _fields.getOwned();
+ _queryObj = Query( _query );
+ }
+
+ QuerySpec() {}
+
+ bool isEmpty() const {
+ return _ns.size() == 0;
+ }
+
+ bool isExplain() const {
+ return _queryObj.isExplain();
+ }
+
+ BSONObj filter() const {
+ return _queryObj.getFilter();
+ }
+
+ BSONObj hint() const {
+ return _queryObj.getHint();
+ }
+
+ BSONObj sort() const {
+ return _queryObj.getSort();
+ }
+
+ BSONObj query(){
+ return _query;
+ }
+
+ BSONObj fields() const { return _fields; }
+
+ string ns() const { return _ns; }
+
+ int ntoskip() const { return _ntoskip; }
+
+ int ntoreturn() const { return _ntoreturn; }
+
+ int options() const { return _options; }
+
+ string toString() const {
+ return str::stream() << "QSpec " << BSON( "ns" << _ns << "n2skip" << _ntoskip << "n2return" << _ntoreturn << "options" << _options
+ << "query" << _query << "fields" << _fields );
+ }
+
+ };
+
+
+ /** Typically one uses the QUERY(...) macro to construct a Query object.
+ Example: QUERY( "age" << 33 << "school" << "UCLA" )
+ */
+#define QUERY(x) mongo::Query( BSON(x) )
+
+ // Useful utilities for namespaces
+ /** @return the database name portion of an ns string */
+ string nsGetDB( const string &ns );
+
+ /** @return the collection name portion of an ns string */
+ string nsGetCollection( const string &ns );
+
+ /**
+ interface that handles communication with the db
+ */
+ class DBConnector {
+ public:
+ virtual ~DBConnector() {}
+ /** actualServer is set to the actual server where they call went if there was a choice (SlaveOk) */
+ virtual bool call( Message &toSend, Message &response, bool assertOk=true , string * actualServer = 0 ) = 0;
+ virtual void say( Message &toSend, bool isRetry = false ) = 0;
+ virtual void sayPiggyBack( Message &toSend ) = 0;
+ /* used by QueryOption_Exhaust. To use that your subclass must implement this. */
+ virtual bool recv( Message& m ) { assert(false); return false; }
+ // In general, for lazy queries, we'll need to say, recv, then checkResponse
+ virtual void checkResponse( const char* data, int nReturned, bool* retry = NULL, string* targetHost = NULL ) {
+ if( retry ) *retry = false; if( targetHost ) *targetHost = "";
+ }
+ virtual bool lazySupported() const = 0;
+ };
+
+ /**
+ The interface that any db connection should implement
+ */
+ class DBClientInterface : boost::noncopyable {
+ public:
+ virtual auto_ptr<DBClientCursor> query(const string &ns, Query query, int nToReturn = 0, int nToSkip = 0,
+ const BSONObj *fieldsToReturn = 0, int queryOptions = 0 , int batchSize = 0 ) = 0;
+
+ virtual void insert( const string &ns, BSONObj obj , int flags=0) = 0;
+
+ virtual void insert( const string &ns, const vector< BSONObj >& v , int flags=0) = 0;
+
+ virtual void remove( const string &ns , Query query, bool justOne = 0 ) = 0;
+
+ virtual void update( const string &ns , Query query , BSONObj obj , bool upsert = 0 , bool multi = 0 ) = 0;
+
+ virtual ~DBClientInterface() { }
+
+ /**
+ @return a single object that matches the query. if none do, then the object is empty
+ @throws AssertionException
+ */
+ virtual BSONObj findOne(const string &ns, const Query& query, const BSONObj *fieldsToReturn = 0, int queryOptions = 0);
+
+ /** query N objects from the database into an array. makes sense mostly when you want a small number of results. if a huge number, use
+ query() and iterate the cursor.
+ */
+ void findN(vector<BSONObj>& out, const string&ns, Query query, int nToReturn, int nToSkip = 0, const BSONObj *fieldsToReturn = 0, int queryOptions = 0);
+
+ virtual string getServerAddress() const = 0;
+
+ /** don't use this - called automatically by DBClientCursor for you */
+ virtual auto_ptr<DBClientCursor> getMore( const string &ns, long long cursorId, int nToReturn = 0, int options = 0 ) = 0;
+ };
+
+ /**
+ DB "commands"
+ Basically just invocations of connection.$cmd.findOne({...});
+ */
+ class DBClientWithCommands : public DBClientInterface {
+ set<string> _seenIndexes;
+ public:
+ /** controls how chatty the client is about network errors & such. See log.h */
+ int _logLevel;
+
+ DBClientWithCommands() : _logLevel(0), _cachedAvailableOptions( (enum QueryOptions)0 ), _haveCachedAvailableOptions(false) { }
+
+ /** helper function. run a simple command where the command expression is simply
+ { command : 1 }
+ @param info -- where to put result object. may be null if caller doesn't need that info
+ @param command -- command name
+ @return true if the command returned "ok".
+ */
+ bool simpleCommand(const string &dbname, BSONObj *info, const string &command);
+
+ /** Run a database command. Database commands are represented as BSON objects. Common database
+ commands have prebuilt helper functions -- see below. If a helper is not available you can
+ directly call runCommand.
+
+ @param dbname database name. Use "admin" for global administrative commands.
+ @param cmd the command object to execute. For example, { ismaster : 1 }
+ @param info the result object the database returns. Typically has { ok : ..., errmsg : ... } fields
+ set.
+ @param options see enum QueryOptions - normally not needed to run a command
+ @return true if the command returned "ok".
+ */
+ virtual bool runCommand(const string &dbname, const BSONObj& cmd, BSONObj &info, int options=0);
+
+ /** Authorize access to a particular database.
+ Authentication is separate for each database on the server -- you may authenticate for any
+ number of databases on a single connection.
+ The "admin" database is special and once authenticated provides access to all databases on the
+ server.
+ @param digestPassword if password is plain text, set this to true. otherwise assumed to be pre-digested
+ @return true if successful
+ */
+ virtual bool auth(const string &dbname, const string &username, const string &pwd, string& errmsg, bool digestPassword = true);
+
+ /** count number of objects in collection ns that match the query criteria specified
+ throws UserAssertion if database returns an error
+ */
+ virtual unsigned long long count(const string &ns, const BSONObj& query = BSONObj(), int options=0, int limit=0, int skip=0 );
+
+ string createPasswordDigest( const string &username , const string &clearTextPassword );
+
+ /** returns true in isMaster parm if this db is the current master
+ of a replica pair.
+
+ pass in info for more details e.g.:
+ { "ismaster" : 1.0 , "msg" : "not paired" , "ok" : 1.0 }
+
+ returns true if command invoked successfully.
+ */
+ virtual bool isMaster(bool& isMaster, BSONObj *info=0);
+
+ /**
+ Create a new collection in the database. Normally, collection creation is automatic. You would
+ use this function if you wish to specify special options on creation.
+
+ If the collection already exists, no action occurs.
+
+ @param ns fully qualified collection name
+ @param size desired initial extent size for the collection.
+ Must be <= 1000000000 for normal collections.
+ For fixed size (capped) collections, this size is the total/max size of the
+ collection.
+ @param capped if true, this is a fixed size collection (where old data rolls out).
+ @param max maximum number of objects if capped (optional).
+
+ returns true if successful.
+ */
+ bool createCollection(const string &ns, long long size = 0, bool capped = false, int max = 0, BSONObj *info = 0);
+
+ /** Get error result from the last write operation (insert/update/delete) on this connection.
+ @return error message text, or empty string if no error.
+ */
+ string getLastError(bool fsync = false, bool j = false, int w = 0, int wtimeout = 0);
+
+ /** Get error result from the last write operation (insert/update/delete) on this connection.
+ @return full error object.
+
+ If "w" is -1, wait for propagation to majority of nodes.
+ If "wtimeout" is 0, the operation will block indefinitely if needed.
+ */
+ virtual BSONObj getLastErrorDetailed(bool fsync = false, bool j = false, int w = 0, int wtimeout = 0);
+
+ /** Can be called with the returned value from getLastErrorDetailed to extract an error string.
+ If all you need is the string, just call getLastError() instead.
+ */
+ static string getLastErrorString( const BSONObj& res );
+
+ /** Return the last error which has occurred, even if not the very last operation.
+
+ @return { err : <error message>, nPrev : <how_many_ops_back_occurred>, ok : 1 }
+
+ result.err will be null if no error has occurred.
+ */
+ BSONObj getPrevError();
+
+ /** Reset the previous error state for this connection (accessed via getLastError and
+ getPrevError). Useful when performing several operations at once and then checking
+ for an error after attempting all operations.
+ */
+ bool resetError() { return simpleCommand("admin", 0, "reseterror"); }
+
+ /** Delete the specified collection. */
+ virtual bool dropCollection( const string &ns ) {
+ string db = nsGetDB( ns );
+ string coll = nsGetCollection( ns );
+ uassert( 10011 , "no collection name", coll.size() );
+
+ BSONObj info;
+
+ bool res = runCommand( db.c_str() , BSON( "drop" << coll ) , info );
+ resetIndexCache();
+ return res;
+ }
+
+ /** Perform a repair and compaction of the specified database. May take a long time to run. Disk space
+ must be available equal to the size of the database while repairing.
+ */
+ bool repairDatabase(const string &dbname, BSONObj *info = 0) {
+ return simpleCommand(dbname, info, "repairDatabase");
+ }
+
+ /** Copy database from one server or name to another server or name.
+
+ Generally, you should dropDatabase() first as otherwise the copied information will MERGE
+ into whatever data is already present in this database.
+
+ For security reasons this function only works when you are authorized to access the "admin" db. However,
+ if you have access to said db, you can copy any database from one place to another.
+ TODO: this needs enhancement to be more flexible in terms of security.
+
+ This method provides a way to "rename" a database by copying it to a new db name and
+ location. The copy is "repaired" and compacted.
+
+ fromdb database name from which to copy.
+ todb database name to copy to.
+ fromhost hostname of the database (and optionally, ":port") from which to
+ copy the data. copies from self if "".
+
+ returns true if successful
+ */
+ bool copyDatabase(const string &fromdb, const string &todb, const string &fromhost = "", BSONObj *info = 0);
+
+ /** The Mongo database provides built-in performance profiling capabilities. Uset setDbProfilingLevel()
+ to enable. Profiling information is then written to the system.profiling collection, which one can
+ then query.
+ */
+ enum ProfilingLevel {
+ ProfileOff = 0,
+ ProfileSlow = 1, // log very slow (>100ms) operations
+ ProfileAll = 2
+
+ };
+ bool setDbProfilingLevel(const string &dbname, ProfilingLevel level, BSONObj *info = 0);
+ bool getDbProfilingLevel(const string &dbname, ProfilingLevel& level, BSONObj *info = 0);
+
+
+ /** This implicitly converts from char*, string, and BSONObj to be an argument to mapreduce
+ You shouldn't need to explicitly construct this
+ */
+ struct MROutput {
+ MROutput(const char* collection) : out(BSON("replace" << collection)) {}
+ MROutput(const string& collection) : out(BSON("replace" << collection)) {}
+ MROutput(const BSONObj& obj) : out(obj) {}
+
+ BSONObj out;
+ };
+ static MROutput MRInline;
+
+ /** Run a map/reduce job on the server.
+
+ See http://www.mongodb.org/display/DOCS/MapReduce
+
+ ns namespace (db+collection name) of input data
+ jsmapf javascript map function code
+ jsreducef javascript reduce function code.
+ query optional query filter for the input
+ output either a string collection name or an object representing output type
+ if not specified uses inline output type
+
+ returns a result object which contains:
+ { result : <collection_name>,
+ numObjects : <number_of_objects_scanned>,
+ timeMillis : <job_time>,
+ ok : <1_if_ok>,
+ [, err : <errmsg_if_error>]
+ }
+
+ For example one might call:
+ result.getField("ok").trueValue()
+ on the result to check if ok.
+ */
+ BSONObj mapreduce(const string &ns, const string &jsmapf, const string &jsreducef, BSONObj query = BSONObj(), MROutput output = MRInline);
+
+ /** Run javascript code on the database server.
+ dbname database SavedContext in which the code runs. The javascript variable 'db' will be assigned
+ to this database when the function is invoked.
+ jscode source code for a javascript function.
+ info the command object which contains any information on the invocation result including
+ the return value and other information. If an error occurs running the jscode, error
+ information will be in info. (try "out() << info.toString()")
+ retValue return value from the jscode function.
+ args args to pass to the jscode function. when invoked, the 'args' variable will be defined
+ for use by the jscode.
+
+ returns true if runs ok.
+
+ See testDbEval() in dbclient.cpp for an example of usage.
+ */
+ bool eval(const string &dbname, const string &jscode, BSONObj& info, BSONElement& retValue, BSONObj *args = 0);
+
+ /** validate a collection, checking for errors and reporting back statistics.
+ this operation is slow and blocking.
+ */
+ bool validate( const string &ns , bool scandata=true ) {
+ BSONObj cmd = BSON( "validate" << nsGetCollection( ns ) << "scandata" << scandata );
+ BSONObj info;
+ return runCommand( nsGetDB( ns ).c_str() , cmd , info );
+ }
+
+ /* The following helpers are simply more convenient forms of eval() for certain common cases */
+
+ /* invocation with no return value of interest -- with or without one simple parameter */
+ bool eval(const string &dbname, const string &jscode);
+ template< class T >
+ bool eval(const string &dbname, const string &jscode, T parm1) {
+ BSONObj info;
+ BSONElement retValue;
+ BSONObjBuilder b;
+ b.append("0", parm1);
+ BSONObj args = b.done();
+ return eval(dbname, jscode, info, retValue, &args);
+ }
+
+ /** eval invocation with one parm to server and one numeric field (either int or double) returned */
+ template< class T, class NumType >
+ bool eval(const string &dbname, const string &jscode, T parm1, NumType& ret) {
+ BSONObj info;
+ BSONElement retValue;
+ BSONObjBuilder b;
+ b.append("0", parm1);
+ BSONObj args = b.done();
+ if ( !eval(dbname, jscode, info, retValue, &args) )
+ return false;
+ ret = (NumType) retValue.number();
+ return true;
+ }
+
+ /**
+ get a list of all the current databases
+ uses the { listDatabases : 1 } command.
+ throws on error
+ */
+ list<string> getDatabaseNames();
+
+ /**
+ get a list of all the current collections in db
+ */
+ list<string> getCollectionNames( const string& db );
+
+ bool exists( const string& ns );
+
+ /** Create an index if it does not already exist.
+ ensureIndex calls are remembered so it is safe/fast to call this function many
+ times in your code.
+ @param ns collection to be indexed
+ @param keys the "key pattern" for the index. e.g., { name : 1 }
+ @param unique if true, indicates that key uniqueness should be enforced for this index
+ @param name if not specified, it will be created from the keys automatically (which is recommended)
+ @param cache if set to false, the index cache for the connection won't remember this call
+ @param background build index in the background (see mongodb docs/wiki for details)
+ @param v index version. leave at default value. (unit tests set this parameter.)
+ @return whether or not sent message to db.
+ should be true on first call, false on subsequent unless resetIndexCache was called
+ */
+ virtual bool ensureIndex( const string &ns , BSONObj keys , bool unique = false, const string &name = "",
+ bool cache = true, bool background = false, int v = -1 );
+
+ /**
+ clears the index cache, so the subsequent call to ensureIndex for any index will go to the server
+ */
+ virtual void resetIndexCache();
+
+ virtual auto_ptr<DBClientCursor> getIndexes( const string &ns );
+
+ virtual void dropIndex( const string& ns , BSONObj keys );
+ virtual void dropIndex( const string& ns , const string& indexName );
+
+ /**
+ drops all indexes for the collection
+ */
+ virtual void dropIndexes( const string& ns );
+
+ virtual void reIndex( const string& ns );
+
+ string genIndexName( const BSONObj& keys );
+
+ /** Erase / drop an entire database */
+ virtual bool dropDatabase(const string &dbname, BSONObj *info = 0) {
+ bool ret = simpleCommand(dbname, info, "dropDatabase");
+ resetIndexCache();
+ return ret;
+ }
+
+ virtual string toString() = 0;
+
+ protected:
+ /** if the result of a command is ok*/
+ bool isOk(const BSONObj&);
+
+ /** if the element contains a not master error */
+ bool isNotMasterErrorString( const BSONElement& e );
+
+ BSONObj _countCmd(const string &ns, const BSONObj& query, int options, int limit, int skip );
+
+ enum QueryOptions availableOptions();
+
+ private:
+ enum QueryOptions _cachedAvailableOptions;
+ bool _haveCachedAvailableOptions;
+ };
+
+ /**
+ abstract class that implements the core db operations
+ */
+ class DBClientBase : public DBClientWithCommands, public DBConnector {
+ protected:
+ WriteConcern _writeConcern;
+
+ public:
+ DBClientBase() {
+ _writeConcern = W_NORMAL;
+ }
+
+ WriteConcern getWriteConcern() const { return _writeConcern; }
+ void setWriteConcern( WriteConcern w ) { _writeConcern = w; }
+
+ /** send a query to the database.
+ @param ns namespace to query, format is <dbname>.<collectname>[.<collectname>]*
+ @param query query to perform on the collection. this is a BSONObj (binary JSON)
+ You may format as
+ { query: { ... }, orderby: { ... } }
+ to specify a sort order.
+ @param nToReturn n to return (i.e., limit). 0 = unlimited
+ @param nToSkip start with the nth item
+ @param fieldsToReturn optional template of which fields to select. if unspecified, returns all fields
+ @param queryOptions see options enum at top of this file
+
+ @return cursor. 0 if error (connection failure)
+ @throws AssertionException
+ */
+ virtual auto_ptr<DBClientCursor> query(const string &ns, Query query, int nToReturn = 0, int nToSkip = 0,
+ const BSONObj *fieldsToReturn = 0, int queryOptions = 0 , int batchSize = 0 );
+
+ /** don't use this - called automatically by DBClientCursor for you
+ @param cursorId id of cursor to retrieve
+ @return an handle to a previously allocated cursor
+ @throws AssertionException
+ */
+ virtual auto_ptr<DBClientCursor> getMore( const string &ns, long long cursorId, int nToReturn = 0, int options = 0 );
+
+ /**
+ insert an object into the database
+ */
+ virtual void insert( const string &ns , BSONObj obj , int flags=0);
+
+ /**
+ insert a vector of objects into the database
+ */
+ virtual void insert( const string &ns, const vector< BSONObj >& v , int flags=0);
+
+ /**
+ remove matching objects from the database
+ @param justOne if this true, then once a single match is found will stop
+ */
+ virtual void remove( const string &ns , Query q , bool justOne = 0 );
+
+ /**
+ updates objects matching query
+ */
+ virtual void update( const string &ns , Query query , BSONObj obj , bool upsert = false , bool multi = false );
+
+ virtual bool isFailed() const = 0;
+
+ virtual void killCursor( long long cursorID ) = 0;
+
+ virtual bool callRead( Message& toSend , Message& response ) = 0;
+ // virtual bool callWrite( Message& toSend , Message& response ) = 0; // TODO: add this if needed
+
+ virtual ConnectionString::ConnectionType type() const = 0;
+
+ virtual double getSoTimeout() const = 0;
+
+ }; // DBClientBase
+
+ class DBClientReplicaSet;
+
+ class ConnectException : public UserException {
+ public:
+ ConnectException(string msg) : UserException(9000,msg) { }
+ };
+
+ /**
+ A basic connection to the database.
+ This is the main entry point for talking to a simple Mongo setup
+ */
+ class DBClientConnection : public DBClientBase {
+ public:
+ /**
+ @param _autoReconnect if true, automatically reconnect on a connection failure
+ @param cp used by DBClientReplicaSet. You do not need to specify this parameter
+ @param timeout tcp timeout in seconds - this is for read/write, not connect.
+ Connect timeout is fixed, but short, at 5 seconds.
+ */
+ DBClientConnection(bool _autoReconnect=false, DBClientReplicaSet* cp=0, double so_timeout=0) :
+ clientSet(cp), _failed(false), autoReconnect(_autoReconnect), lastReconnectTry(0), _so_timeout(so_timeout) {
+ _numConnections++;
+ }
+
+ virtual ~DBClientConnection() {
+ _numConnections--;
+ }
+
+ /** Connect to a Mongo database server.
+
+ If autoReconnect is true, you can try to use the DBClientConnection even when
+ false was returned -- it will try to connect again.
+
+ @param serverHostname host to connect to. can include port number ( 127.0.0.1 , 127.0.0.1:5555 )
+ If you use IPv6 you must add a port number ( ::1:27017 )
+ @param errmsg any relevant error message will appended to the string
+ @deprecated please use HostAndPort
+ @return false if fails to connect.
+ */
+ virtual bool connect(const char * hostname, string& errmsg) {
+ // TODO: remove this method
+ HostAndPort t( hostname );
+ return connect( t , errmsg );
+ }
+
+ /** Connect to a Mongo database server.
+
+ If autoReconnect is true, you can try to use the DBClientConnection even when
+ false was returned -- it will try to connect again.
+
+ @param server server to connect to.
+ @param errmsg any relevant error message will appended to the string
+ @return false if fails to connect.
+ */
+ virtual bool connect(const HostAndPort& server, string& errmsg);
+
+ /** Connect to a Mongo database server. Exception throwing version.
+ Throws a UserException if cannot connect.
+
+ If autoReconnect is true, you can try to use the DBClientConnection even when
+ false was returned -- it will try to connect again.
+
+ @param serverHostname host to connect to. can include port number ( 127.0.0.1 , 127.0.0.1:5555 )
+ */
+ void connect(const string& serverHostname) {
+ string errmsg;
+ if( !connect(HostAndPort(serverHostname), errmsg) )
+ throw ConnectException(string("can't connect ") + errmsg);
+ }
+
+ virtual bool auth(const string &dbname, const string &username, const string &pwd, string& errmsg, bool digestPassword = true);
+
+ virtual auto_ptr<DBClientCursor> query(const string &ns, Query query=Query(), int nToReturn = 0, int nToSkip = 0,
+ const BSONObj *fieldsToReturn = 0, int queryOptions = 0 , int batchSize = 0 ) {
+ checkConnection();
+ return DBClientBase::query( ns, query, nToReturn, nToSkip, fieldsToReturn, queryOptions , batchSize );
+ }
+
+ /** Uses QueryOption_Exhaust
+ Exhaust mode sends back all data queries as fast as possible, with no back-and-for for OP_GETMORE. If you are certain
+ you will exhaust the query, it could be useful.
+
+ Use DBClientCursorBatchIterator version if you want to do items in large blocks, perhaps to avoid granular locking and such.
+ */
+ unsigned long long query( boost::function<void(const BSONObj&)> f, const string& ns, Query query, const BSONObj *fieldsToReturn = 0, int queryOptions = 0);
+ unsigned long long query( boost::function<void(DBClientCursorBatchIterator&)> f, const string& ns, Query query, const BSONObj *fieldsToReturn = 0, int queryOptions = 0);
+
+ virtual bool runCommand(const string &dbname, const BSONObj& cmd, BSONObj &info, int options=0);
+
+ /**
+ @return true if this connection is currently in a failed state. When autoreconnect is on,
+ a connection will transition back to an ok state after reconnecting.
+ */
+ bool isFailed() const { return _failed; }
+
+ MessagingPort& port() { assert(p); return *p; }
+
+ string toStringLong() const {
+ stringstream ss;
+ ss << _serverString;
+ if ( _failed ) ss << " failed";
+ return ss.str();
+ }
+
+ /** Returns the address of the server */
+ string toString() { return _serverString; }
+
+ string getServerAddress() const { return _serverString; }
+
+ virtual void killCursor( long long cursorID );
+ virtual bool callRead( Message& toSend , Message& response ) { return call( toSend , response ); }
+ virtual void say( Message &toSend, bool isRetry = false );
+ virtual bool recv( Message& m );
+ virtual void checkResponse( const char *data, int nReturned, bool* retry = NULL, string* host = NULL );
+ virtual bool call( Message &toSend, Message &response, bool assertOk = true , string * actualServer = 0 );
+ virtual ConnectionString::ConnectionType type() const { return ConnectionString::MASTER; }
+ void setSoTimeout(double to) { _so_timeout = to; }
+ double getSoTimeout() const { return _so_timeout; }
+
+ virtual bool lazySupported() const { return true; }
+
+ static int getNumConnections() {
+ return _numConnections;
+ }
+
+ static void setLazyKillCursor( bool lazy ) { _lazyKillCursor = lazy; }
+ static bool getLazyKillCursor() { return _lazyKillCursor; }
+
+ protected:
+ friend class SyncClusterConnection;
+ virtual void sayPiggyBack( Message &toSend );
+
+ DBClientReplicaSet *clientSet;
+ boost::scoped_ptr<MessagingPort> p;
+ boost::scoped_ptr<SockAddr> server;
+ bool _failed;
+ const bool autoReconnect;
+ time_t lastReconnectTry;
+ HostAndPort _server; // remember for reconnects
+ string _serverString;
+ void _checkConnection();
+
+ // throws SocketException if in failed state and not reconnecting or if waiting to reconnect
+ void checkConnection() { if( _failed ) _checkConnection(); }
+
+ map< string, pair<string,string> > authCache;
+ double _so_timeout;
+ bool _connect( string& errmsg );
+
+ static AtomicUInt _numConnections;
+ static bool _lazyKillCursor; // lazy means we piggy back kill cursors on next op
+
+#ifdef MONGO_SSL
+ static SSLManager* sslManager();
+ static SSLManager* _sslManager;
+#endif
+ };
+
+ /** pings server to check if it's up
+ */
+ bool serverAlive( const string &uri );
+
+ DBClientBase * createDirectClient();
+
+ BSONElement getErrField( const BSONObj& result );
+ bool hasErrField( const BSONObj& result );
+
+ inline std::ostream& operator<<( std::ostream &s, const Query &q ) {
+ return s << q.toString();
+ }
+
+} // namespace mongo
+
+#include "dbclientcursor.h"
+#include "dbclient_rs.h"
+#include "undef_macros.h"