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+//@file balance.h
+
+/**
+* Copyright (C) 2008 10gen Inc.
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License, version 3,
+* as published by the Free Software Foundation.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "../pch.h"
+#include "../util/background.h"
+#include "../client/dbclient.h"
+#include "balancer_policy.h"
+
+namespace mongo {
+
+ /**
+ * The balancer is a background task that tries to keep the number of chunks across all servers of the cluster even. Although
+ * every mongos will have one balancer running, only one of them will be active at the any given point in time. The balancer
+ * uses a 'DistributedLock' for that coordination.
+ *
+ * The balancer does act continuously but in "rounds". At a given round, it would decide if there is an imbalance by
+ * checking the difference in chunks between the most and least loaded shards. It would issue a request for a chunk
+ * migration per round, if it found so.
+ */
+ class Balancer : public BackgroundJob {
+ public:
+ Balancer();
+ virtual ~Balancer();
+
+ // BackgroundJob methods
+
+ virtual void run();
+
+ virtual string name() const { return "Balancer"; }
+
+ private:
+ typedef BalancerPolicy::ChunkInfo CandidateChunk;
+ typedef shared_ptr<CandidateChunk> CandidateChunkPtr;
+
+ // hostname:port of my mongos
+ string _myid;
+
+ // time the Balancer started running
+ time_t _started;
+
+ // number of moved chunks in last round
+ int _balancedLastTime;
+
+ // decide which chunks to move; owned here.
+ scoped_ptr<BalancerPolicy> _policy;
+
+ /**
+ * Checks that the balancer can connect to all servers it needs to do its job.
+ *
+ * @return true if balancing can be started
+ *
+ * This method throws on a network exception
+ */
+ bool _init();
+
+ /**
+ * Gathers all the necessary information about shards and chunks, and decides whether there are candidate chunks to
+ * be moved.
+ *
+ * @param conn is the connection with the config server(s)
+ * @param candidateChunks (IN/OUT) filled with candidate chunks, one per collection, that could possibly be moved
+ */
+ void _doBalanceRound( DBClientBase& conn, vector<CandidateChunkPtr>* candidateChunks );
+
+ /**
+ * Issues chunk migration request, one at a time.
+ *
+ * @param candidateChunks possible chunks to move
+ * @return number of chunks effectively moved
+ */
+ int _moveChunks( const vector<CandidateChunkPtr>* candidateChunks );
+
+ /**
+ * Marks this balancer as being live on the config server(s).
+ *
+ * @param conn is the connection with the config server(s)
+ */
+ void _ping( DBClientBase& conn );
+
+ /**
+ * @return true if all the servers listed in configdb as being shards are reachable and are distinct processes
+ */
+ bool _checkOIDs();
+
+ };
+
+ extern Balancer balancer;
+}