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diff --git a/src/third_party/js-1.7/jslock.c b/src/third_party/js-1.7/jslock.c
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+/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ *
+ * ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is Mozilla Communicator client code, released
+ * March 31, 1998.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 1998
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either of the GNU General Public License Version 2 or later (the "GPL"),
+ * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+#ifdef JS_THREADSAFE
+
+/*
+ * JS locking stubs.
+ */
+#include "jsstddef.h"
+#include <stdlib.h>
+#include "jspubtd.h"
+#include "jsutil.h" /* Added by JSIFY */
+#include "jstypes.h"
+#include "jsbit.h"
+#include "jscntxt.h"
+#include "jsdtoa.h"
+#include "jsgc.h"
+#include "jslock.h"
+#include "jsscope.h"
+#include "jsstr.h"
+
+#define ReadWord(W) (W)
+
+#ifndef NSPR_LOCK
+
+#include <memory.h>
+
+static PRLock **global_locks;
+static uint32 global_lock_count = 1;
+static uint32 global_locks_log2 = 0;
+static uint32 global_locks_mask = 0;
+
+#define GLOBAL_LOCK_INDEX(id) (((uint32)(id) >> 2) & global_locks_mask)
+
+static void
+js_LockGlobal(void *id)
+{
+ uint32 i = GLOBAL_LOCK_INDEX(id);
+ PR_Lock(global_locks[i]);
+}
+
+static void
+js_UnlockGlobal(void *id)
+{
+ uint32 i = GLOBAL_LOCK_INDEX(id);
+ PR_Unlock(global_locks[i]);
+}
+
+/* Exclude Alpha NT. */
+#if defined(_WIN32) && defined(_M_IX86)
+#pragma warning( disable : 4035 )
+
+static JS_INLINE int
+js_CompareAndSwap(jsword *w, jsword ov, jsword nv)
+{
+ __asm {
+ mov eax, ov
+ mov ecx, nv
+ mov ebx, w
+ lock cmpxchg [ebx], ecx
+ sete al
+ and eax, 1h
+ }
+}
+
+#elif defined(__GNUC__) && defined(__i386__)
+
+/* Note: This fails on 386 cpus, cmpxchgl is a >= 486 instruction */
+static JS_INLINE int
+js_CompareAndSwap(jsword *w, jsword ov, jsword nv)
+{
+ unsigned int res;
+
+ __asm__ __volatile__ (
+ "lock\n"
+ "cmpxchgl %2, (%1)\n"
+ "sete %%al\n"
+ "andl $1, %%eax\n"
+ : "=a" (res)
+ : "r" (w), "r" (nv), "a" (ov)
+ : "cc", "memory");
+ return (int)res;
+}
+
+#elif (defined(__USLC__) || defined(_SCO_DS)) && defined(i386)
+
+/* Note: This fails on 386 cpus, cmpxchgl is a >= 486 instruction */
+
+asm int
+js_CompareAndSwap(jsword *w, jsword ov, jsword nv)
+{
+%ureg w, nv;
+ movl ov,%eax
+ lock
+ cmpxchgl nv,(w)
+ sete %al
+ andl $1,%eax
+%ureg w; mem ov, nv;
+ movl ov,%eax
+ movl nv,%ecx
+ lock
+ cmpxchgl %ecx,(w)
+ sete %al
+ andl $1,%eax
+%ureg nv;
+ movl ov,%eax
+ movl w,%edx
+ lock
+ cmpxchgl nv,(%edx)
+ sete %al
+ andl $1,%eax
+%mem w, ov, nv;
+ movl ov,%eax
+ movl nv,%ecx
+ movl w,%edx
+ lock
+ cmpxchgl %ecx,(%edx)
+ sete %al
+ andl $1,%eax
+}
+#pragma asm full_optimization js_CompareAndSwap
+
+#elif defined(SOLARIS) && defined(sparc) && defined(ULTRA_SPARC)
+
+static JS_INLINE int
+js_CompareAndSwap(jsword *w, jsword ov, jsword nv)
+{
+#if defined(__GNUC__)
+ unsigned int res;
+ JS_ASSERT(ov != nv);
+ asm volatile ("\
+stbar\n\
+cas [%1],%2,%3\n\
+cmp %2,%3\n\
+be,a 1f\n\
+mov 1,%0\n\
+mov 0,%0\n\
+1:"
+ : "=r" (res)
+ : "r" (w), "r" (ov), "r" (nv));
+ return (int)res;
+#else /* !__GNUC__ */
+ extern int compare_and_swap(jsword*, jsword, jsword);
+ JS_ASSERT(ov != nv);
+ return compare_and_swap(w, ov, nv);
+#endif
+}
+
+#elif defined(AIX)
+
+#include <sys/atomic_op.h>
+
+static JS_INLINE int
+js_CompareAndSwap(jsword *w, jsword ov, jsword nv)
+{
+ return !_check_lock((atomic_p)w, ov, nv);
+}
+
+#else
+
+#error "Define NSPR_LOCK if your platform lacks a compare-and-swap instruction."
+
+#endif /* arch-tests */
+
+#endif /* !NSPR_LOCK */
+
+void
+js_InitLock(JSThinLock *tl)
+{
+#ifdef NSPR_LOCK
+ tl->owner = 0;
+ tl->fat = (JSFatLock*)JS_NEW_LOCK();
+#else
+ memset(tl, 0, sizeof(JSThinLock));
+#endif
+}
+
+void
+js_FinishLock(JSThinLock *tl)
+{
+#ifdef NSPR_LOCK
+ tl->owner = 0xdeadbeef;
+ if (tl->fat)
+ JS_DESTROY_LOCK(((JSLock*)tl->fat));
+#else
+ JS_ASSERT(tl->owner == 0);
+ JS_ASSERT(tl->fat == NULL);
+#endif
+}
+
+static void js_Dequeue(JSThinLock *);
+
+#ifdef DEBUG_SCOPE_COUNT
+
+#include <stdio.h>
+#include "jsdhash.h"
+
+static FILE *logfp;
+static JSDHashTable logtbl;
+
+typedef struct logentry {
+ JSDHashEntryStub stub;
+ char op;
+ const char *file;
+ int line;
+} logentry;
+
+static void
+logit(JSScope *scope, char op, const char *file, int line)
+{
+ logentry *entry;
+
+ if (!logfp) {
+ logfp = fopen("/tmp/scope.log", "w");
+ if (!logfp)
+ return;
+ setvbuf(logfp, NULL, _IONBF, 0);
+ }
+ fprintf(logfp, "%p %c %s %d\n", scope, op, file, line);
+
+ if (!logtbl.entryStore &&
+ !JS_DHashTableInit(&logtbl, JS_DHashGetStubOps(), NULL,
+ sizeof(logentry), 100)) {
+ return;
+ }
+ entry = (logentry *) JS_DHashTableOperate(&logtbl, scope, JS_DHASH_ADD);
+ if (!entry)
+ return;
+ entry->stub.key = scope;
+ entry->op = op;
+ entry->file = file;
+ entry->line = line;
+}
+
+void
+js_unlog_scope(JSScope *scope)
+{
+ if (!logtbl.entryStore)
+ return;
+ (void) JS_DHashTableOperate(&logtbl, scope, JS_DHASH_REMOVE);
+}
+
+# define LOGIT(scope,op) logit(scope, op, __FILE__, __LINE__)
+
+#else
+
+# define LOGIT(scope,op) /* nothing */
+
+#endif /* DEBUG_SCOPE_COUNT */
+
+/*
+ * Return true if scope's ownercx, or the ownercx of a single-threaded scope
+ * for which ownercx is waiting to become multi-threaded and shared, is cx.
+ * That condition implies deadlock in ClaimScope if cx's thread were to wait
+ * to share scope.
+ *
+ * (i) rt->gcLock held
+ */
+static JSBool
+WillDeadlock(JSScope *scope, JSContext *cx)
+{
+ JSContext *ownercx;
+
+ do {
+ ownercx = scope->ownercx;
+ if (ownercx == cx) {
+ JS_RUNTIME_METER(cx->runtime, deadlocksAvoided);
+ return JS_TRUE;
+ }
+ } while (ownercx && (scope = ownercx->scopeToShare) != NULL);
+ return JS_FALSE;
+}
+
+/*
+ * Make scope multi-threaded, i.e. share its ownership among contexts in rt
+ * using a "thin" or (if necessary due to contention) "fat" lock. Called only
+ * from ClaimScope, immediately below, when we detect deadlock were we to wait
+ * for scope's lock, because its ownercx is waiting on a scope owned by the
+ * calling cx.
+ *
+ * (i) rt->gcLock held
+ */
+static void
+ShareScope(JSRuntime *rt, JSScope *scope)
+{
+ JSScope **todop;
+
+ if (scope->u.link) {
+ for (todop = &rt->scopeSharingTodo; *todop != scope;
+ todop = &(*todop)->u.link) {
+ JS_ASSERT(*todop != NO_SCOPE_SHARING_TODO);
+ }
+ *todop = scope->u.link;
+ scope->u.link = NULL; /* null u.link for sanity ASAP */
+ JS_NOTIFY_ALL_CONDVAR(rt->scopeSharingDone);
+ }
+ js_InitLock(&scope->lock);
+ if (scope == rt->setSlotScope) {
+ /*
+ * Nesting locks on another thread that's using scope->ownercx: give
+ * the held lock a reentrancy count of 1 and set its lock.owner field
+ * directly (no compare-and-swap needed while scope->ownercx is still
+ * non-null). See below in ClaimScope, before the ShareScope call,
+ * for more on why this is necessary.
+ *
+ * If NSPR_LOCK is defined, we cannot deadlock holding rt->gcLock and
+ * acquiring scope->lock.fat here, against another thread holding that
+ * fat lock and trying to grab rt->gcLock. This is because no other
+ * thread can attempt to acquire scope->lock.fat until scope->ownercx
+ * is null *and* our thread has released rt->gcLock, which interlocks
+ * scope->ownercx's transition to null against tests of that member
+ * in ClaimScope.
+ */
+ scope->lock.owner = CX_THINLOCK_ID(scope->ownercx);
+#ifdef NSPR_LOCK
+ JS_ACQUIRE_LOCK((JSLock*)scope->lock.fat);
+#endif
+ scope->u.count = 1;
+ } else {
+ scope->u.count = 0;
+ }
+ js_FinishSharingScope(rt, scope);
+}
+
+/*
+ * js_FinishSharingScope is the tail part of ShareScope, split out to become a
+ * subroutine of JS_EndRequest too. The bulk of the work here involves making
+ * mutable strings in the scope's object's slots be immutable. We have to do
+ * this because such strings will soon be available to multiple threads, so
+ * their buffers can't be realloc'd any longer in js_ConcatStrings, and their
+ * members can't be modified by js_ConcatStrings, js_MinimizeDependentStrings,
+ * or js_UndependString.
+ *
+ * The last bit of work done by js_FinishSharingScope nulls scope->ownercx and
+ * updates rt->sharedScopes.
+ */
+#define MAKE_STRING_IMMUTABLE(rt, v, vp) \
+ JS_BEGIN_MACRO \
+ JSString *str_ = JSVAL_TO_STRING(v); \
+ uint8 *flagp_ = js_GetGCThingFlags(str_); \
+ if (*flagp_ & GCF_MUTABLE) { \
+ if (JSSTRING_IS_DEPENDENT(str_) && \
+ !js_UndependString(NULL, str_)) { \
+ JS_RUNTIME_METER(rt, badUndependStrings); \
+ *vp = JSVAL_VOID; \
+ } else { \
+ *flagp_ &= ~GCF_MUTABLE; \
+ } \
+ } \
+ JS_END_MACRO
+
+void
+js_FinishSharingScope(JSRuntime *rt, JSScope *scope)
+{
+ JSObject *obj;
+ uint32 nslots;
+ jsval v, *vp, *end;
+
+ obj = scope->object;
+ nslots = JS_MIN(obj->map->freeslot, obj->map->nslots);
+ for (vp = obj->slots, end = vp + nslots; vp < end; vp++) {
+ v = *vp;
+ if (JSVAL_IS_STRING(v))
+ MAKE_STRING_IMMUTABLE(rt, v, vp);
+ }
+
+ scope->ownercx = NULL; /* NB: set last, after lock init */
+ JS_RUNTIME_METER(rt, sharedScopes);
+}
+
+/*
+ * Given a scope with apparently non-null ownercx different from cx, try to
+ * set ownercx to cx, claiming exclusive (single-threaded) ownership of scope.
+ * If we claim ownership, return true. Otherwise, we wait for ownercx to be
+ * set to null (indicating that scope is multi-threaded); or if waiting would
+ * deadlock, we set ownercx to null ourselves via ShareScope. In any case,
+ * once ownercx is null we return false.
+ */
+static JSBool
+ClaimScope(JSScope *scope, JSContext *cx)
+{
+ JSRuntime *rt;
+ JSContext *ownercx;
+ jsrefcount saveDepth;
+ PRStatus stat;
+
+ rt = cx->runtime;
+ JS_RUNTIME_METER(rt, claimAttempts);
+ JS_LOCK_GC(rt);
+
+ /* Reload in case ownercx went away while we blocked on the lock. */
+ while ((ownercx = scope->ownercx) != NULL) {
+ /*
+ * Avoid selflock if ownercx is dead, or is not running a request, or
+ * has the same thread as cx. Set scope->ownercx to cx so that the
+ * matching JS_UNLOCK_SCOPE or JS_UNLOCK_OBJ macro call will take the
+ * fast path around the corresponding js_UnlockScope or js_UnlockObj
+ * function call.
+ *
+ * If scope->u.link is non-null, scope has already been inserted on
+ * the rt->scopeSharingTodo list, because another thread's context
+ * already wanted to lock scope while ownercx was running a request.
+ * We can't claim any scope whose u.link is non-null at this point,
+ * even if ownercx->requestDepth is 0 (see below where we suspend our
+ * request before waiting on rt->scopeSharingDone).
+ */
+ if (!scope->u.link &&
+ (!js_ValidContextPointer(rt, ownercx) ||
+ !ownercx->requestDepth ||
+ ownercx->thread == cx->thread)) {
+ JS_ASSERT(scope->u.count == 0);
+ scope->ownercx = cx;
+ JS_UNLOCK_GC(rt);
+ JS_RUNTIME_METER(rt, claimedScopes);
+ return JS_TRUE;
+ }
+
+ /*
+ * Avoid deadlock if scope's owner context is waiting on a scope that
+ * we own, by revoking scope's ownership. This approach to deadlock
+ * avoidance works because the engine never nests scope locks, except
+ * for the notable case of js_SetProtoOrParent (see jsobj.c).
+ *
+ * If cx could hold locks on ownercx->scopeToShare, or if ownercx
+ * could hold locks on scope, we would need to keep reentrancy counts
+ * for all such "flyweight" (ownercx != NULL) locks, so that control
+ * would unwind properly once these locks became "thin" or "fat".
+ * Apart from the js_SetProtoOrParent exception, the engine promotes
+ * a scope from exclusive to shared access only when locking, never
+ * when holding or unlocking.
+ *
+ * If ownercx's thread is calling js_SetProtoOrParent, trying to lock
+ * the inner scope (the scope of the object being set as the prototype
+ * of the outer object), ShareScope will find the outer object's scope
+ * at rt->setSlotScope. If it's the same as scope, we give it a lock
+ * held by ownercx's thread with reentrancy count of 1, then we return
+ * here and break. After that we unwind to js_[GS]etSlotThreadSafe or
+ * js_LockScope (our caller), where we wait on the newly-fattened lock
+ * until ownercx's thread unwinds from js_SetProtoOrParent.
+ *
+ * Avoid deadlock before any of this scope/context cycle detection if
+ * cx is on the active GC's thread, because in that case, no requests
+ * will run until the GC completes. Any scope wanted by the GC (from
+ * a finalizer) that can't be claimed must be slated for sharing.
+ */
+ if (rt->gcThread == cx->thread ||
+ (ownercx->scopeToShare &&
+ WillDeadlock(ownercx->scopeToShare, cx))) {
+ ShareScope(rt, scope);
+ break;
+ }
+
+ /*
+ * Thanks to the non-zero NO_SCOPE_SHARING_TODO link terminator, we
+ * can decide whether scope is on rt->scopeSharingTodo with a single
+ * non-null test, and avoid double-insertion bugs.
+ */
+ if (!scope->u.link) {
+ scope->u.link = rt->scopeSharingTodo;
+ rt->scopeSharingTodo = scope;
+ js_HoldObjectMap(cx, &scope->map);
+ }
+
+ /*
+ * Inline JS_SuspendRequest before we wait on rt->scopeSharingDone,
+ * saving and clearing cx->requestDepth so we don't deadlock if the
+ * GC needs to run on ownercx.
+ *
+ * Unlike JS_SuspendRequest and JS_EndRequest, we must take care not
+ * to decrement rt->requestCount if cx is active on the GC's thread,
+ * because the GC has already reduced rt->requestCount to exclude all
+ * such such contexts.
+ */
+ saveDepth = cx->requestDepth;
+ if (saveDepth) {
+ cx->requestDepth = 0;
+ if (rt->gcThread != cx->thread) {
+ JS_ASSERT(rt->requestCount > 0);
+ rt->requestCount--;
+ if (rt->requestCount == 0)
+ JS_NOTIFY_REQUEST_DONE(rt);
+ }
+ }
+
+ /*
+ * We know that some other thread's context owns scope, which is now
+ * linked onto rt->scopeSharingTodo, awaiting the end of that other
+ * thread's request. So it is safe to wait on rt->scopeSharingDone.
+ */
+ cx->scopeToShare = scope;
+ stat = PR_WaitCondVar(rt->scopeSharingDone, PR_INTERVAL_NO_TIMEOUT);
+ JS_ASSERT(stat != PR_FAILURE);
+
+ /*
+ * Inline JS_ResumeRequest after waiting on rt->scopeSharingDone,
+ * restoring cx->requestDepth. Same note as above for the inlined,
+ * specialized JS_SuspendRequest code: beware rt->gcThread.
+ */
+ if (saveDepth) {
+ if (rt->gcThread != cx->thread) {
+ while (rt->gcLevel > 0)
+ JS_AWAIT_GC_DONE(rt);
+ rt->requestCount++;
+ }
+ cx->requestDepth = saveDepth;
+ }
+
+ /*
+ * Don't clear cx->scopeToShare until after we're through waiting on
+ * all condition variables protected by rt->gcLock -- that includes
+ * rt->scopeSharingDone *and* rt->gcDone (hidden in JS_AWAIT_GC_DONE,
+ * in the inlined JS_ResumeRequest code immediately above).
+ *
+ * Otherwise, the GC could easily deadlock with another thread that
+ * owns a scope wanted by a finalizer. By keeping cx->scopeToShare
+ * set till here, we ensure that such deadlocks are detected, which
+ * results in the finalized object's scope being shared (it must, of
+ * course, have other, live objects sharing it).
+ */
+ cx->scopeToShare = NULL;
+ }
+
+ JS_UNLOCK_GC(rt);
+ return JS_FALSE;
+}
+
+/* Exported to js.c, which calls it via OBJ_GET_* and JSVAL_IS_* macros. */
+JS_FRIEND_API(jsval)
+js_GetSlotThreadSafe(JSContext *cx, JSObject *obj, uint32 slot)
+{
+ jsval v;
+ JSScope *scope;
+#ifndef NSPR_LOCK
+ JSThinLock *tl;
+ jsword me;
+#endif
+
+ /*
+ * We handle non-native objects via JSObjectOps.getRequiredSlot, treating
+ * all slots starting from 0 as required slots. A property definition or
+ * some prior arrangement must have allocated slot.
+ *
+ * Note once again (see jspubtd.h, before JSGetRequiredSlotOp's typedef)
+ * the crucial distinction between a |required slot number| that's passed
+ * to the get/setRequiredSlot JSObjectOps, and a |reserved slot index|
+ * passed to the JS_Get/SetReservedSlot APIs.
+ */
+ if (!OBJ_IS_NATIVE(obj))
+ return OBJ_GET_REQUIRED_SLOT(cx, obj, slot);
+
+ /*
+ * Native object locking is inlined here to optimize the single-threaded
+ * and contention-free multi-threaded cases.
+ */
+ scope = OBJ_SCOPE(obj);
+ JS_ASSERT(scope->ownercx != cx);
+ JS_ASSERT(obj->slots && slot < obj->map->freeslot);
+
+ /*
+ * Avoid locking if called from the GC (see GC_AWARE_GET_SLOT in jsobj.h).
+ * Also avoid locking an object owning a sealed scope. If neither of those
+ * special cases applies, try to claim scope's flyweight lock from whatever
+ * context may have had it in an earlier request.
+ */
+ if (CX_THREAD_IS_RUNNING_GC(cx) ||
+ (SCOPE_IS_SEALED(scope) && scope->object == obj) ||
+ (scope->ownercx && ClaimScope(scope, cx))) {
+ return obj->slots[slot];
+ }
+
+#ifndef NSPR_LOCK
+ tl = &scope->lock;
+ me = CX_THINLOCK_ID(cx);
+ JS_ASSERT(CURRENT_THREAD_IS_ME(me));
+ if (js_CompareAndSwap(&tl->owner, 0, me)) {
+ /*
+ * Got the lock with one compare-and-swap. Even so, someone else may
+ * have mutated obj so it now has its own scope and lock, which would
+ * require either a restart from the top of this routine, or a thin
+ * lock release followed by fat lock acquisition.
+ */
+ if (scope == OBJ_SCOPE(obj)) {
+ v = obj->slots[slot];
+ if (!js_CompareAndSwap(&tl->owner, me, 0)) {
+ /* Assert that scope locks never revert to flyweight. */
+ JS_ASSERT(scope->ownercx != cx);
+ LOGIT(scope, '1');
+ scope->u.count = 1;
+ js_UnlockObj(cx, obj);
+ }
+ return v;
+ }
+ if (!js_CompareAndSwap(&tl->owner, me, 0))
+ js_Dequeue(tl);
+ }
+ else if (Thin_RemoveWait(ReadWord(tl->owner)) == me) {
+ return obj->slots[slot];
+ }
+#endif
+
+ js_LockObj(cx, obj);
+ v = obj->slots[slot];
+
+ /*
+ * Test whether cx took ownership of obj's scope during js_LockObj.
+ *
+ * This does not mean that a given scope reverted to flyweight from "thin"
+ * or "fat" -- it does mean that obj's map pointer changed due to another
+ * thread setting a property, requiring obj to cease sharing a prototype
+ * object's scope (whose lock was not flyweight, else we wouldn't be here
+ * in the first place!).
+ */
+ scope = OBJ_SCOPE(obj);
+ if (scope->ownercx != cx)
+ js_UnlockScope(cx, scope);
+ return v;
+}
+
+void
+js_SetSlotThreadSafe(JSContext *cx, JSObject *obj, uint32 slot, jsval v)
+{
+ JSScope *scope;
+#ifndef NSPR_LOCK
+ JSThinLock *tl;
+ jsword me;
+#endif
+
+ /* Any string stored in a thread-safe object must be immutable. */
+ if (JSVAL_IS_STRING(v))
+ MAKE_STRING_IMMUTABLE(cx->runtime, v, &v);
+
+ /*
+ * We handle non-native objects via JSObjectOps.setRequiredSlot, as above
+ * for the Get case.
+ */
+ if (!OBJ_IS_NATIVE(obj)) {
+ OBJ_SET_REQUIRED_SLOT(cx, obj, slot, v);
+ return;
+ }
+
+ /*
+ * Native object locking is inlined here to optimize the single-threaded
+ * and contention-free multi-threaded cases.
+ */
+ scope = OBJ_SCOPE(obj);
+ JS_ASSERT(scope->ownercx != cx);
+ JS_ASSERT(obj->slots && slot < obj->map->freeslot);
+
+ /*
+ * Avoid locking if called from the GC (see GC_AWARE_GET_SLOT in jsobj.h).
+ * Also avoid locking an object owning a sealed scope. If neither of those
+ * special cases applies, try to claim scope's flyweight lock from whatever
+ * context may have had it in an earlier request.
+ */
+ if (CX_THREAD_IS_RUNNING_GC(cx) ||
+ (SCOPE_IS_SEALED(scope) && scope->object == obj) ||
+ (scope->ownercx && ClaimScope(scope, cx))) {
+ obj->slots[slot] = v;
+ return;
+ }
+
+#ifndef NSPR_LOCK
+ tl = &scope->lock;
+ me = CX_THINLOCK_ID(cx);
+ JS_ASSERT(CURRENT_THREAD_IS_ME(me));
+ if (js_CompareAndSwap(&tl->owner, 0, me)) {
+ if (scope == OBJ_SCOPE(obj)) {
+ obj->slots[slot] = v;
+ if (!js_CompareAndSwap(&tl->owner, me, 0)) {
+ /* Assert that scope locks never revert to flyweight. */
+ JS_ASSERT(scope->ownercx != cx);
+ LOGIT(scope, '1');
+ scope->u.count = 1;
+ js_UnlockObj(cx, obj);
+ }
+ return;
+ }
+ if (!js_CompareAndSwap(&tl->owner, me, 0))
+ js_Dequeue(tl);
+ }
+ else if (Thin_RemoveWait(ReadWord(tl->owner)) == me) {
+ obj->slots[slot] = v;
+ return;
+ }
+#endif
+
+ js_LockObj(cx, obj);
+ obj->slots[slot] = v;
+
+ /*
+ * Same drill as above, in js_GetSlotThreadSafe. Note that we cannot
+ * assume obj has its own mutable scope (where scope->object == obj) yet,
+ * because OBJ_SET_SLOT is called for the "universal", common slots such
+ * as JSSLOT_PROTO and JSSLOT_PARENT, without a prior js_GetMutableScope.
+ * See also the JSPROP_SHARED attribute and its usage.
+ */
+ scope = OBJ_SCOPE(obj);
+ if (scope->ownercx != cx)
+ js_UnlockScope(cx, scope);
+}
+
+#ifndef NSPR_LOCK
+
+static JSFatLock *
+NewFatlock()
+{
+ JSFatLock *fl = (JSFatLock *)malloc(sizeof(JSFatLock)); /* for now */
+ if (!fl) return NULL;
+ fl->susp = 0;
+ fl->next = NULL;
+ fl->prevp = NULL;
+ fl->slock = PR_NewLock();
+ fl->svar = PR_NewCondVar(fl->slock);
+ return fl;
+}
+
+static void
+DestroyFatlock(JSFatLock *fl)
+{
+ PR_DestroyLock(fl->slock);
+ PR_DestroyCondVar(fl->svar);
+ free(fl);
+}
+
+static JSFatLock *
+ListOfFatlocks(int listc)
+{
+ JSFatLock *m;
+ JSFatLock *m0;
+ int i;
+
+ JS_ASSERT(listc>0);
+ m0 = m = NewFatlock();
+ for (i=1; i<listc; i++) {
+ m->next = NewFatlock();
+ m = m->next;
+ }
+ return m0;
+}
+
+static void
+DeleteListOfFatlocks(JSFatLock *m)
+{
+ JSFatLock *m0;
+ for (; m; m=m0) {
+ m0 = m->next;
+ DestroyFatlock(m);
+ }
+}
+
+static JSFatLockTable *fl_list_table = NULL;
+static uint32 fl_list_table_len = 0;
+static uint32 fl_list_chunk_len = 0;
+
+static JSFatLock *
+GetFatlock(void *id)
+{
+ JSFatLock *m;
+
+ uint32 i = GLOBAL_LOCK_INDEX(id);
+ if (fl_list_table[i].free == NULL) {
+#ifdef DEBUG
+ if (fl_list_table[i].taken)
+ printf("Ran out of fat locks!\n");
+#endif
+ fl_list_table[i].free = ListOfFatlocks(fl_list_chunk_len);
+ }
+ m = fl_list_table[i].free;
+ fl_list_table[i].free = m->next;
+ m->susp = 0;
+ m->next = fl_list_table[i].taken;
+ m->prevp = &fl_list_table[i].taken;
+ if (fl_list_table[i].taken)
+ fl_list_table[i].taken->prevp = &m->next;
+ fl_list_table[i].taken = m;
+ return m;
+}
+
+static void
+PutFatlock(JSFatLock *m, void *id)
+{
+ uint32 i;
+ if (m == NULL)
+ return;
+
+ /* Unlink m from fl_list_table[i].taken. */
+ *m->prevp = m->next;
+ if (m->next)
+ m->next->prevp = m->prevp;
+
+ /* Insert m in fl_list_table[i].free. */
+ i = GLOBAL_LOCK_INDEX(id);
+ m->next = fl_list_table[i].free;
+ fl_list_table[i].free = m;
+}
+
+#endif /* !NSPR_LOCK */
+
+JSBool
+js_SetupLocks(int listc, int globc)
+{
+#ifndef NSPR_LOCK
+ uint32 i;
+
+ if (global_locks)
+ return JS_TRUE;
+#ifdef DEBUG
+ if (listc > 10000 || listc < 0) /* listc == fat lock list chunk length */
+ printf("Bad number %d in js_SetupLocks()!\n", listc);
+ if (globc > 100 || globc < 0) /* globc == number of global locks */
+ printf("Bad number %d in js_SetupLocks()!\n", listc);
+#endif
+ global_locks_log2 = JS_CeilingLog2(globc);
+ global_locks_mask = JS_BITMASK(global_locks_log2);
+ global_lock_count = JS_BIT(global_locks_log2);
+ global_locks = (PRLock **) malloc(global_lock_count * sizeof(PRLock*));
+ if (!global_locks)
+ return JS_FALSE;
+ for (i = 0; i < global_lock_count; i++) {
+ global_locks[i] = PR_NewLock();
+ if (!global_locks[i]) {
+ global_lock_count = i;
+ js_CleanupLocks();
+ return JS_FALSE;
+ }
+ }
+ fl_list_table = (JSFatLockTable *) malloc(i * sizeof(JSFatLockTable));
+ if (!fl_list_table) {
+ js_CleanupLocks();
+ return JS_FALSE;
+ }
+ fl_list_table_len = global_lock_count;
+ for (i = 0; i < global_lock_count; i++)
+ fl_list_table[i].free = fl_list_table[i].taken = NULL;
+ fl_list_chunk_len = listc;
+#endif /* !NSPR_LOCK */
+ return JS_TRUE;
+}
+
+void
+js_CleanupLocks()
+{
+#ifndef NSPR_LOCK
+ uint32 i;
+
+ if (global_locks) {
+ for (i = 0; i < global_lock_count; i++)
+ PR_DestroyLock(global_locks[i]);
+ free(global_locks);
+ global_locks = NULL;
+ global_lock_count = 1;
+ global_locks_log2 = 0;
+ global_locks_mask = 0;
+ }
+ if (fl_list_table) {
+ for (i = 0; i < fl_list_table_len; i++) {
+ DeleteListOfFatlocks(fl_list_table[i].free);
+ fl_list_table[i].free = NULL;
+ DeleteListOfFatlocks(fl_list_table[i].taken);
+ fl_list_table[i].taken = NULL;
+ }
+ free(fl_list_table);
+ fl_list_table = NULL;
+ fl_list_table_len = 0;
+ }
+#endif /* !NSPR_LOCK */
+}
+
+#ifndef NSPR_LOCK
+
+/*
+ * Fast locking and unlocking is implemented by delaying the allocation of a
+ * system lock (fat lock) until contention. As long as a locking thread A
+ * runs uncontended, the lock is represented solely by storing A's identity in
+ * the object being locked.
+ *
+ * If another thread B tries to lock the object currently locked by A, B is
+ * enqueued into a fat lock structure (which might have to be allocated and
+ * pointed to by the object), and suspended using NSPR conditional variables
+ * (wait). A wait bit (Bacon bit) is set in the lock word of the object,
+ * signalling to A that when releasing the lock, B must be dequeued and
+ * notified.
+ *
+ * The basic operation of the locking primitives (js_Lock, js_Unlock,
+ * js_Enqueue, and js_Dequeue) is compare-and-swap. Hence, when locking into
+ * the word pointed at by p, compare-and-swap(p, 0, A) success implies that p
+ * is unlocked. Similarly, when unlocking p, if compare-and-swap(p, A, 0)
+ * succeeds this implies that p is uncontended (no one is waiting because the
+ * wait bit is not set).
+ *
+ * When dequeueing, the lock is released, and one of the threads suspended on
+ * the lock is notified. If other threads still are waiting, the wait bit is
+ * kept (in js_Enqueue), and if not, the fat lock is deallocated.
+ *
+ * The functions js_Enqueue, js_Dequeue, js_SuspendThread, and js_ResumeThread
+ * are serialized using a global lock. For scalability, a hashtable of global
+ * locks is used, which is indexed modulo the thin lock pointer.
+ */
+
+/*
+ * Invariants:
+ * (i) global lock is held
+ * (ii) fl->susp >= 0
+ */
+static int
+js_SuspendThread(JSThinLock *tl)
+{
+ JSFatLock *fl;
+ PRStatus stat;
+
+ if (tl->fat == NULL)
+ fl = tl->fat = GetFatlock(tl);
+ else
+ fl = tl->fat;
+ JS_ASSERT(fl->susp >= 0);
+ fl->susp++;
+ PR_Lock(fl->slock);
+ js_UnlockGlobal(tl);
+ stat = PR_WaitCondVar(fl->svar, PR_INTERVAL_NO_TIMEOUT);
+ JS_ASSERT(stat != PR_FAILURE);
+ PR_Unlock(fl->slock);
+ js_LockGlobal(tl);
+ fl->susp--;
+ if (fl->susp == 0) {
+ PutFatlock(fl, tl);
+ tl->fat = NULL;
+ }
+ return tl->fat == NULL;
+}
+
+/*
+ * (i) global lock is held
+ * (ii) fl->susp > 0
+ */
+static void
+js_ResumeThread(JSThinLock *tl)
+{
+ JSFatLock *fl = tl->fat;
+ PRStatus stat;
+
+ JS_ASSERT(fl != NULL);
+ JS_ASSERT(fl->susp > 0);
+ PR_Lock(fl->slock);
+ js_UnlockGlobal(tl);
+ stat = PR_NotifyCondVar(fl->svar);
+ JS_ASSERT(stat != PR_FAILURE);
+ PR_Unlock(fl->slock);
+}
+
+static void
+js_Enqueue(JSThinLock *tl, jsword me)
+{
+ jsword o, n;
+
+ js_LockGlobal(tl);
+ for (;;) {
+ o = ReadWord(tl->owner);
+ n = Thin_SetWait(o);
+ if (o != 0 && js_CompareAndSwap(&tl->owner, o, n)) {
+ if (js_SuspendThread(tl))
+ me = Thin_RemoveWait(me);
+ else
+ me = Thin_SetWait(me);
+ }
+ else if (js_CompareAndSwap(&tl->owner, 0, me)) {
+ js_UnlockGlobal(tl);
+ return;
+ }
+ }
+}
+
+static void
+js_Dequeue(JSThinLock *tl)
+{
+ jsword o;
+
+ js_LockGlobal(tl);
+ o = ReadWord(tl->owner);
+ JS_ASSERT(Thin_GetWait(o) != 0);
+ JS_ASSERT(tl->fat != NULL);
+ if (!js_CompareAndSwap(&tl->owner, o, 0)) /* release it */
+ JS_ASSERT(0);
+ js_ResumeThread(tl);
+}
+
+JS_INLINE void
+js_Lock(JSThinLock *tl, jsword me)
+{
+ JS_ASSERT(CURRENT_THREAD_IS_ME(me));
+ if (js_CompareAndSwap(&tl->owner, 0, me))
+ return;
+ if (Thin_RemoveWait(ReadWord(tl->owner)) != me)
+ js_Enqueue(tl, me);
+#ifdef DEBUG
+ else
+ JS_ASSERT(0);
+#endif
+}
+
+JS_INLINE void
+js_Unlock(JSThinLock *tl, jsword me)
+{
+ JS_ASSERT(CURRENT_THREAD_IS_ME(me));
+
+ /*
+ * Only me can hold the lock, no need to use compare and swap atomic
+ * operation for this common case.
+ */
+ if (tl->owner == me) {
+ tl->owner = 0;
+ return;
+ }
+ JS_ASSERT(Thin_GetWait(tl->owner));
+ if (Thin_RemoveWait(ReadWord(tl->owner)) == me)
+ js_Dequeue(tl);
+#ifdef DEBUG
+ else
+ JS_ASSERT(0); /* unbalanced unlock */
+#endif
+}
+
+#endif /* !NSPR_LOCK */
+
+void
+js_LockRuntime(JSRuntime *rt)
+{
+ PR_Lock(rt->rtLock);
+#ifdef DEBUG
+ rt->rtLockOwner = js_CurrentThreadId();
+#endif
+}
+
+void
+js_UnlockRuntime(JSRuntime *rt)
+{
+#ifdef DEBUG
+ rt->rtLockOwner = 0;
+#endif
+ PR_Unlock(rt->rtLock);
+}
+
+void
+js_LockScope(JSContext *cx, JSScope *scope)
+{
+ jsword me = CX_THINLOCK_ID(cx);
+
+ JS_ASSERT(CURRENT_THREAD_IS_ME(me));
+ JS_ASSERT(scope->ownercx != cx);
+ if (CX_THREAD_IS_RUNNING_GC(cx))
+ return;
+ if (scope->ownercx && ClaimScope(scope, cx))
+ return;
+
+ if (Thin_RemoveWait(ReadWord(scope->lock.owner)) == me) {
+ JS_ASSERT(scope->u.count > 0);
+ LOGIT(scope, '+');
+ scope->u.count++;
+ } else {
+ JSThinLock *tl = &scope->lock;
+ JS_LOCK0(tl, me);
+ JS_ASSERT(scope->u.count == 0);
+ LOGIT(scope, '1');
+ scope->u.count = 1;
+ }
+}
+
+void
+js_UnlockScope(JSContext *cx, JSScope *scope)
+{
+ jsword me = CX_THINLOCK_ID(cx);
+
+ /* We hope compilers use me instead of reloading cx->thread in the macro. */
+ if (CX_THREAD_IS_RUNNING_GC(cx))
+ return;
+ if (cx->lockedSealedScope == scope) {
+ cx->lockedSealedScope = NULL;
+ return;
+ }
+
+ /*
+ * If scope->ownercx is not null, it's likely that two contexts not using
+ * requests nested locks for scope. The first context, cx here, claimed
+ * scope; the second, scope->ownercx here, re-claimed it because the first
+ * was not in a request, or was on the same thread. We don't want to keep
+ * track of such nesting, because it penalizes the common non-nested case.
+ * Instead of asserting here and silently coping, we simply re-claim scope
+ * for cx and return.
+ *
+ * See http://bugzilla.mozilla.org/show_bug.cgi?id=229200 for a real world
+ * case where an asymmetric thread model (Mozilla's main thread is known
+ * to be the only thread that runs the GC) combined with multiple contexts
+ * per thread has led to such request-less nesting.
+ */
+ if (scope->ownercx) {
+ JS_ASSERT(scope->u.count == 0);
+ JS_ASSERT(scope->lock.owner == 0);
+ scope->ownercx = cx;
+ return;
+ }
+
+ JS_ASSERT(scope->u.count > 0);
+ if (Thin_RemoveWait(ReadWord(scope->lock.owner)) != me) {
+ JS_ASSERT(0); /* unbalanced unlock */
+ return;
+ }
+ LOGIT(scope, '-');
+ if (--scope->u.count == 0) {
+ JSThinLock *tl = &scope->lock;
+ JS_UNLOCK0(tl, me);
+ }
+}
+
+/*
+ * NB: oldscope may be null if our caller is js_GetMutableScope and it just
+ * dropped the last reference to oldscope.
+ */
+void
+js_TransferScopeLock(JSContext *cx, JSScope *oldscope, JSScope *newscope)
+{
+ jsword me;
+ JSThinLock *tl;
+
+ JS_ASSERT(JS_IS_SCOPE_LOCKED(cx, newscope));
+
+ /*
+ * If the last reference to oldscope went away, newscope needs no lock
+ * state update.
+ */
+ if (!oldscope)
+ return;
+ JS_ASSERT(JS_IS_SCOPE_LOCKED(cx, oldscope));
+
+ /*
+ * Special case in js_LockScope and js_UnlockScope for the GC calling
+ * code that locks, unlocks, or mutates. Nothing to do in these cases,
+ * because scope and newscope were "locked" by the GC thread, so neither
+ * was actually locked.
+ */
+ if (CX_THREAD_IS_RUNNING_GC(cx))
+ return;
+
+ /*
+ * Special case in js_LockObj and js_UnlockScope for locking the sealed
+ * scope of an object that owns that scope (the prototype or mutated obj
+ * for which OBJ_SCOPE(obj)->object == obj), and unlocking it.
+ */
+ JS_ASSERT(cx->lockedSealedScope != newscope);
+ if (cx->lockedSealedScope == oldscope) {
+ JS_ASSERT(newscope->ownercx == cx ||
+ (!newscope->ownercx && newscope->u.count == 1));
+ cx->lockedSealedScope = NULL;
+ return;
+ }
+
+ /*
+ * If oldscope is single-threaded, there's nothing to do.
+ */
+ if (oldscope->ownercx) {
+ JS_ASSERT(oldscope->ownercx == cx);
+ JS_ASSERT(newscope->ownercx == cx ||
+ (!newscope->ownercx && newscope->u.count == 1));
+ return;
+ }
+
+ /*
+ * We transfer oldscope->u.count only if newscope is not single-threaded.
+ * Flow unwinds from here through some number of JS_UNLOCK_SCOPE and/or
+ * JS_UNLOCK_OBJ macro calls, which will decrement newscope->u.count only
+ * if they find newscope->ownercx != cx.
+ */
+ if (newscope->ownercx != cx) {
+ JS_ASSERT(!newscope->ownercx);
+ newscope->u.count = oldscope->u.count;
+ }
+
+ /*
+ * Reset oldscope's lock state so that it is completely unlocked.
+ */
+ LOGIT(oldscope, '0');
+ oldscope->u.count = 0;
+ tl = &oldscope->lock;
+ me = CX_THINLOCK_ID(cx);
+ JS_UNLOCK0(tl, me);
+}
+
+void
+js_LockObj(JSContext *cx, JSObject *obj)
+{
+ JSScope *scope;
+
+ JS_ASSERT(OBJ_IS_NATIVE(obj));
+
+ /*
+ * We must test whether the GC is calling and return without mutating any
+ * state, especially cx->lockedSealedScope. Note asymmetry with respect to
+ * js_UnlockObj, which is a thin-layer on top of js_UnlockScope.
+ */
+ if (CX_THREAD_IS_RUNNING_GC(cx))
+ return;
+
+ for (;;) {
+ scope = OBJ_SCOPE(obj);
+ if (SCOPE_IS_SEALED(scope) && scope->object == obj &&
+ !cx->lockedSealedScope) {
+ cx->lockedSealedScope = scope;
+ return;
+ }
+
+ js_LockScope(cx, scope);
+
+ /* If obj still has this scope, we're done. */
+ if (scope == OBJ_SCOPE(obj))
+ return;
+
+ /* Lost a race with a mutator; retry with obj's new scope. */
+ js_UnlockScope(cx, scope);
+ }
+}
+
+void
+js_UnlockObj(JSContext *cx, JSObject *obj)
+{
+ JS_ASSERT(OBJ_IS_NATIVE(obj));
+ js_UnlockScope(cx, OBJ_SCOPE(obj));
+}
+
+#ifdef DEBUG
+
+JSBool
+js_IsRuntimeLocked(JSRuntime *rt)
+{
+ return js_CurrentThreadId() == rt->rtLockOwner;
+}
+
+JSBool
+js_IsObjLocked(JSContext *cx, JSObject *obj)
+{
+ JSScope *scope = OBJ_SCOPE(obj);
+
+ return MAP_IS_NATIVE(&scope->map) && js_IsScopeLocked(cx, scope);
+}
+
+JSBool
+js_IsScopeLocked(JSContext *cx, JSScope *scope)
+{
+ /* Special case: the GC locking any object's scope, see js_LockScope. */
+ if (CX_THREAD_IS_RUNNING_GC(cx))
+ return JS_TRUE;
+
+ /* Special case: locked object owning a sealed scope, see js_LockObj. */
+ if (cx->lockedSealedScope == scope)
+ return JS_TRUE;
+
+ /*
+ * General case: the scope is either exclusively owned (by cx), or it has
+ * a thin or fat lock to cope with shared (concurrent) ownership.
+ */
+ if (scope->ownercx) {
+ JS_ASSERT(scope->ownercx == cx || scope->ownercx->thread == cx->thread);
+ return JS_TRUE;
+ }
+ return js_CurrentThreadId() ==
+ ((JSThread *)Thin_RemoveWait(ReadWord(scope->lock.owner)))->id;
+}
+
+#endif /* DEBUG */
+#endif /* JS_THREADSAFE */