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+/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ *
+ * ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is Mozilla Communicator client code, released
+ * March 31, 1998.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 1998
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either of the GNU General Public License Version 2 or later (the "GPL"),
+ * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+#ifndef jsnum_h___
+#define jsnum_h___
+/*
+ * JS number (IEEE double) interface.
+ *
+ * JS numbers are optimistically stored in the top 31 bits of 32-bit integers,
+ * but floating point literals, results that overflow 31 bits, and division and
+ * modulus operands and results require a 64-bit IEEE double. These are GC'ed
+ * and pointed to by 32-bit jsvals on the stack and in object properties.
+ *
+ * When a JS number is treated as an object (followed by . or []), the runtime
+ * wraps it with a JSObject whose valueOf method returns the unwrapped number.
+ */
+
+JS_BEGIN_EXTERN_C
+
+/*
+ * Stefan Hanske <sh990154@mail.uni-greifswald.de> reports:
+ * ARM is a little endian architecture but 64 bit double words are stored
+ * differently: the 32 bit words are in little endian byte order, the two words
+ * are stored in big endian`s way.
+ */
+
+#if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__)
+#define CPU_IS_ARM
+#endif
+
+typedef union jsdpun {
+ struct {
+#if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
+ uint32 lo, hi;
+#else
+ uint32 hi, lo;
+#endif
+ } s;
+ jsdouble d;
+} jsdpun;
+
+#if (__GNUC__ == 2 && __GNUC_MINOR__ > 95) || __GNUC__ > 2
+/*
+ * This version of the macros is safe for the alias optimizations that gcc
+ * does, but uses gcc-specific extensions.
+ */
+
+#define JSDOUBLE_HI32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.hi; }))
+#define JSDOUBLE_LO32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.lo; }))
+#define JSDOUBLE_SET_HI32(x, y) \
+ (__extension__ ({ jsdpun u; u.d = (x); u.s.hi = (y); (x) = u.d; }))
+#define JSDOUBLE_SET_LO32(x, y) \
+ (__extension__ ({ jsdpun u; u.d = (x); u.s.lo = (y); (x) = u.d; }))
+
+#else /* not or old GNUC */
+
+/*
+ * We don't know of any non-gcc compilers that perform alias optimization,
+ * so this code should work.
+ */
+
+#if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
+#define JSDOUBLE_HI32(x) (((uint32 *)&(x))[1])
+#define JSDOUBLE_LO32(x) (((uint32 *)&(x))[0])
+#else
+#define JSDOUBLE_HI32(x) (((uint32 *)&(x))[0])
+#define JSDOUBLE_LO32(x) (((uint32 *)&(x))[1])
+#endif
+
+#define JSDOUBLE_SET_HI32(x, y) (JSDOUBLE_HI32(x)=(y))
+#define JSDOUBLE_SET_LO32(x, y) (JSDOUBLE_LO32(x)=(y))
+
+#endif /* not or old GNUC */
+
+#define JSDOUBLE_HI32_SIGNBIT 0x80000000
+#define JSDOUBLE_HI32_EXPMASK 0x7ff00000
+#define JSDOUBLE_HI32_MANTMASK 0x000fffff
+
+#define JSDOUBLE_IS_NaN(x) \
+ ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK && \
+ (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK)))
+
+#define JSDOUBLE_IS_INFINITE(x) \
+ ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK && \
+ !JSDOUBLE_LO32(x))
+
+#define JSDOUBLE_IS_FINITE(x) \
+ ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK)
+
+#define JSDOUBLE_IS_NEGZERO(d) (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \
+ JSDOUBLE_LO32(d) == 0)
+
+/*
+ * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid
+ * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is
+ * safe) leaves i as (jsint)d. This also avoid anomalous NaN floating point
+ * comparisons under MSVC.
+ */
+#define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d) \
+ && !JSDOUBLE_IS_NEGZERO(d) \
+ && ((d) == (i = (jsint)(d))))
+
+#if defined(XP_WIN)
+#define JSDOUBLE_COMPARE(LVAL, OP, RVAL, IFNAN) \
+ ((JSDOUBLE_IS_NaN(LVAL) || JSDOUBLE_IS_NaN(RVAL)) \
+ ? (IFNAN) \
+ : (LVAL) OP (RVAL))
+#else
+#define JSDOUBLE_COMPARE(LVAL, OP, RVAL, IFNAN) ((LVAL) OP (RVAL))
+#endif
+
+/* Initialize number constants and runtime state for the first context. */
+extern JSBool
+js_InitRuntimeNumberState(JSContext *cx);
+
+extern void
+js_FinishRuntimeNumberState(JSContext *cx);
+
+/* Initialize the Number class, returning its prototype object. */
+extern JSClass js_NumberClass;
+
+extern JSObject *
+js_InitNumberClass(JSContext *cx, JSObject *obj);
+
+/*
+ * String constants for global function names, used in jsapi.c and jsnum.c.
+ */
+extern const char js_Infinity_str[];
+extern const char js_NaN_str[];
+extern const char js_isNaN_str[];
+extern const char js_isFinite_str[];
+extern const char js_parseFloat_str[];
+extern const char js_parseInt_str[];
+
+/* GC-allocate a new JS number. */
+extern jsdouble *
+js_NewDouble(JSContext *cx, jsdouble d, uintN gcflag);
+
+extern void
+js_FinalizeDouble(JSContext *cx, jsdouble *dp);
+
+extern JSBool
+js_NewDoubleValue(JSContext *cx, jsdouble d, jsval *rval);
+
+extern JSBool
+js_NewNumberValue(JSContext *cx, jsdouble d, jsval *rval);
+
+/* Construct a Number instance that wraps around d. */
+extern JSObject *
+js_NumberToObject(JSContext *cx, jsdouble d);
+
+/* Convert a number to a GC'ed string. */
+extern JSString *
+js_NumberToString(JSContext *cx, jsdouble d);
+
+/*
+ * Convert a value to a number, returning false after reporting any error,
+ * otherwise returning true with *dp set.
+ */
+extern JSBool
+js_ValueToNumber(JSContext *cx, jsval v, jsdouble *dp);
+
+/*
+ * Convert a value or a double to an int32, according to the ECMA rules
+ * for ToInt32.
+ */
+extern JSBool
+js_ValueToECMAInt32(JSContext *cx, jsval v, int32 *ip);
+
+extern JSBool
+js_DoubleToECMAInt32(JSContext *cx, jsdouble d, int32 *ip);
+
+/*
+ * Convert a value or a double to a uint32, according to the ECMA rules
+ * for ToUint32.
+ */
+extern JSBool
+js_ValueToECMAUint32(JSContext *cx, jsval v, uint32 *ip);
+
+extern JSBool
+js_DoubleToECMAUint32(JSContext *cx, jsdouble d, uint32 *ip);
+
+/*
+ * Convert a value to a number, then to an int32 if it fits by rounding to
+ * nearest; but failing with an error report if the double is out of range
+ * or unordered.
+ */
+extern JSBool
+js_ValueToInt32(JSContext *cx, jsval v, int32 *ip);
+
+/*
+ * Convert a value to a number, then to a uint16 according to the ECMA rules
+ * for ToUint16.
+ */
+extern JSBool
+js_ValueToUint16(JSContext *cx, jsval v, uint16 *ip);
+
+/*
+ * Convert a jsdouble to an integral number, stored in a jsdouble.
+ * If d is NaN, return 0. If d is an infinity, return it without conversion.
+ */
+extern jsdouble
+js_DoubleToInteger(jsdouble d);
+
+/*
+ * Similar to strtod except that it replaces overflows with infinities of the
+ * correct sign, and underflows with zeros of the correct sign. Guaranteed to
+ * return the closest double number to the given input in dp.
+ *
+ * Also allows inputs of the form [+|-]Infinity, which produce an infinity of
+ * the appropriate sign. The case of the "Infinity" string must match exactly.
+ * If the string does not contain a number, set *ep to s and return 0.0 in dp.
+ * Return false if out of memory.
+ */
+extern JSBool
+js_strtod(JSContext *cx, const jschar *s, const jschar **ep, jsdouble *dp);
+
+/*
+ * Similar to strtol except that it handles integers of arbitrary size.
+ * Guaranteed to return the closest double number to the given input when radix
+ * is 10 or a power of 2. Callers may see round-off errors for very large
+ * numbers of a different radix than 10 or a power of 2.
+ *
+ * If the string does not contain a number, set *ep to s and return 0.0 in dp.
+ * Return false if out of memory.
+ */
+extern JSBool
+js_strtointeger(JSContext *cx, const jschar *s, const jschar **ep, jsint radix, jsdouble *dp);
+
+JS_END_EXTERN_C
+
+#endif /* jsnum_h___ */