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+// Copyright 2005 Google Inc. All Rights Reserved.
+
+#ifndef UTIL_GEOMETRY_S2_H_
+#define UTIL_GEOMETRY_S2_H_
+
+#include <algorithm>
+using std::min;
+using std::max;
+using std::swap;
+using std::reverse;
+
+#include "base/definer.h"
+
+#ifdef OS_WINDOWS
+#define _USE_MATH_DEFINES
+#include <cmath>
+#endif
+
+#ifndef _GLIBCXX_PERMIT_BACKWARD_HASH
+#define _GLIBCXX_PERMIT_BACKWARD_HASH
+#endif
+
+#if defined OS_MACOSX
+#include <ext/hash_map>
+#else
+#include <hash_map>
+#endif
+#ifndef OS_WINDOWS
+using __gnu_cxx::hash_map;
+#endif
+
+#if defined OS_MACOSX
+#include <ext/hash_set>
+#else
+#include <hash_set>
+#endif
+#ifndef OS_WINDOWS
+using __gnu_cxx::hash_set;
+#endif
+
+// To have template struct hash<T> defined
+#include "third_party/s2/base/basictypes.h"
+#include "third_party/s2/base/logging.h"
+#include "third_party/s2/base/macros.h"
+#include "third_party/s2/base/port.h" // for HASH_NAMESPACE_DECLARATION_START
+#include "third_party/s2/util/math/vector3-inl.h"
+#include "third_party/s2/util/math/matrix3x3.h"
+
+
+// An S2Point represents a point on the unit sphere as a 3D vector. Usually
+// points are normalized to be unit length, but some methods do not require
+// this. See util/math/vector3-inl.h for the methods available. Among other
+// things, there are overloaded operators that make it convenient to write
+// arithmetic expressions (e.g. (1-x)*p1 + x*p2).
+
+typedef Vector3_d S2Point;
+
+namespace HASH_NAMESPACE {
+template<> class hash<S2Point> {
+public:
+ size_t operator()(S2Point const& p) const;
+};
+}
+#ifdef _WIN32
+template<> size_t stdext::hash_value<S2Point>(const S2Point &p);
+#endif
+
+// The S2 class is simply a namespace for constants and static utility
+// functions related to spherical geometry, such as area calculations and edge
+// intersection tests. The name "S2" is derived from the mathematical symbol
+// for the two-dimensional unit sphere (note that the "2" refers to the
+// dimension of the surface, not the space it is embedded in).
+//
+// This class also defines a framework for decomposing the unit sphere into a
+// hierarchy of "cells". Each cell is a quadrilateral bounded by four
+// geodesics. The top level of the hierarchy is obtained by projecting the
+// six faces of a cube onto the unit sphere, and lower levels are obtained by
+// subdividing each cell into four children recursively.
+//
+// This class specifies the details of how the cube faces are projected onto
+// the unit sphere. This includes getting the face ordering and orientation
+// correct so that sequentially increasing cell ids follow a continuous
+// space-filling curve over the entire sphere, and defining the
+// transformation from cell-space to cube-space in order to make the cells
+// more uniform in size.
+//
+// This file also contains documentation of the various coordinate systems
+// and conventions used.
+//
+// This class is not thread-safe for loops and objects that use loops.
+//
+class S2 {
+ public:
+ // Return a unique "origin" on the sphere for operations that need a fixed
+ // reference point. In particular, this is the "point at infinity" used for
+ // point-in-polygon testing (by counting the number of edge crossings).
+ //
+ // It should *not* be a point that is commonly used in edge tests in order
+ // to avoid triggering code to handle degenerate cases. (This rules out the
+ // north and south poles.) It should also not be on the boundary of any
+ // low-level S2Cell for the same reason.
+ inline static S2Point Origin();
+
+ // Return true if the given point is approximately unit length
+ // (this is mainly useful for assertions).
+ static bool IsUnitLength(S2Point const& p);
+
+ // Return a unit-length vector that is orthogonal to "a". Satisfies
+ // Ortho(-a) = -Ortho(a) for all a.
+ static S2Point Ortho(S2Point const& a);
+
+ // Given a point "z" on the unit sphere, extend this into a right-handed
+ // coordinate frame of unit-length column vectors m = (x,y,z). Note that
+ // the vectors (x,y) are an orthonormal frame for the tangent space at "z",
+ // while "z" itself is an orthonormal frame for the normal space at "z".
+ static void GetFrame(S2Point const& z, Matrix3x3_d* m);
+
+ // Given an orthonormal basis "m" of column vectors and a point "p", return
+ // the coordinates of "p" with respect to the basis "m". The resulting
+ // point "q" satisfies the identity (m * q == p).
+ static S2Point ToFrame(Matrix3x3_d const& m, S2Point const& p);
+
+ // Given an orthonormal basis "m" of column vectors and a point "q" with
+ // respect to that basis, return the equivalent point "p" with respect to
+ // the standard axis-aligned basis. The result satisfies (p == m * q).
+ static S2Point FromFrame(Matrix3x3_d const& m, S2Point const& q);
+
+ // the coordinates of "p" with respect to the basis "m". The resulting
+ // point "r" satisfies the identity (m * r == p).
+
+ // Return true if two points are within the given distance of each other
+ // (this is mainly useful for testing).
+ static bool ApproxEquals(S2Point const& a, S2Point const& b,
+ double max_error = 1e-15);
+
+ // Return a vector "c" that is orthogonal to the given unit-length vectors
+ // "a" and "b". This function is similar to a.CrossProd(b) except that it
+ // does a better job of ensuring orthogonality when "a" is nearly parallel
+ // to "b", and it returns a non-zero result even when a == b or a == -b.
+ //
+ // It satisfies the following properties (RCP == RobustCrossProd):
+ //
+ // (1) RCP(a,b) != 0 for all a, b
+ // (2) RCP(b,a) == -RCP(a,b) unless a == b or a == -b
+ // (3) RCP(-a,b) == -RCP(a,b) unless a == b or a == -b
+ // (4) RCP(a,-b) == -RCP(a,b) unless a == b or a == -b
+ static S2Point RobustCrossProd(S2Point const& a, S2Point const& b);
+
+ // Return true if the points A, B, C are strictly counterclockwise. Return
+ // false if the points are clockwise or collinear (i.e. if they are all
+ // contained on some great circle).
+ //
+ // Due to numerical errors, situations may arise that are mathematically
+ // impossible, e.g. ABC may be considered strictly CCW while BCA is not.
+ // However, the implementation guarantees the following:
+ //
+ // If SimpleCCW(a,b,c), then !SimpleCCW(c,b,a) for all a,b,c.
+ static bool SimpleCCW(S2Point const& a, S2Point const& b, S2Point const& c);
+
+ // Returns +1 if the points A, B, C are counterclockwise, -1 if the points
+ // are clockwise, and 0 if any two points are the same. This function is
+ // essentially like taking the sign of the determinant of ABC, except that
+ // it has additional logic to make sure that the above properties hold even
+ // when the three points are coplanar, and to deal with the limitations of
+ // floating-point arithmetic.
+ //
+ // RobustCCW satisfies the following conditions:
+ //
+ // (1) RobustCCW(a,b,c) == 0 if and only if a == b, b == c, or c == a
+ // (2) RobustCCW(b,c,a) == RobustCCW(a,b,c) for all a,b,c
+ // (3) RobustCCW(c,b,a) == -RobustCCW(a,b,c) for all a,b,c
+ //
+ // In other words:
+ //
+ // (1) The result is zero if and only if two points are the same.
+ // (2) Rotating the order of the arguments does not affect the result.
+ // (3) Exchanging any two arguments inverts the result.
+ //
+ // On the other hand, note that it is not true in general that
+ // RobustCCW(-a,b,c) == -RobustCCW(a,b,c), or any similar identities
+ // involving antipodal points.
+ static int RobustCCW(S2Point const& a, S2Point const& b, S2Point const& c);
+
+ // A more efficient version of RobustCCW that allows the precomputed
+ // cross-product of A and B to be specified. (Unlike the 3 argument
+ // version this method is also inlined.)
+ inline static int RobustCCW(S2Point const& a, S2Point const& b,
+ S2Point const& c, S2Point const& a_cross_b);
+
+ // This version of RobustCCW returns +1 if the points are definitely CCW,
+ // -1 if they are definitely CW, and 0 if two points are identical or the
+ // result is uncertain. Uncertain certain cases can be resolved, if
+ // desired, by calling ExpensiveCCW.
+ //
+ // The purpose of this method is to allow additional cheap tests to be done,
+ // where possible, in order to avoid calling ExpensiveCCW unnecessarily.
+ inline static int TriageCCW(S2Point const& a, S2Point const& b,
+ S2Point const& c, S2Point const& a_cross_b);
+
+ // This function is invoked by RobustCCW() if the sign of the determinant is
+ // uncertain. It always returns a non-zero result unless two of the input
+ // points are the same. It uses a combination of multiple-precision
+ // arithmetic and symbolic perturbations to ensure that its results are
+ // always self-consistent (cf. Simulation of Simplicity, Edelsbrunner and
+ // Muecke). The basic idea is to assign an infinitesmal symbolic
+ // perturbation to every possible S2Point such that no three S2Points are
+ // collinear and no four S2Points are coplanar. These perturbations are so
+ // small that they do not affect the sign of any determinant that was
+ // non-zero before the perturbations.
+ //
+ // Unlike RobustCCW(), this method does not require the input points to be
+ // normalized.
+ static int ExpensiveCCW(S2Point const& a, S2Point const& b,
+ S2Point const& c);
+
+ // Given 4 points on the unit sphere, return true if the edges OA, OB, and
+ // OC are encountered in that order while sweeping CCW around the point O.
+ // You can think of this as testing whether A <= B <= C with respect to the
+ // CCW ordering around O that starts at A, or equivalently, whether B is
+ // contained in the range of angles (inclusive) that starts at A and extends
+ // CCW to C. Properties:
+ //
+ // (1) If OrderedCCW(a,b,c,o) && OrderedCCW(b,a,c,o), then a == b
+ // (2) If OrderedCCW(a,b,c,o) && OrderedCCW(a,c,b,o), then b == c
+ // (3) If OrderedCCW(a,b,c,o) && OrderedCCW(c,b,a,o), then a == b == c
+ // (4) If a == b or b == c, then OrderedCCW(a,b,c,o) is true
+ // (5) Otherwise if a == c, then OrderedCCW(a,b,c,o) is false
+ static bool OrderedCCW(S2Point const& a, S2Point const& b, S2Point const& c,
+ S2Point const& o);
+
+ // Return the interior angle at the vertex B in the triangle ABC. The
+ // return value is always in the range [0, Pi]. The points do not need to
+ // be normalized. Ensures that Angle(a,b,c) == Angle(c,b,a) for all a,b,c.
+ //
+ // The angle is undefined if A or C is diametrically opposite from B, and
+ // becomes numerically unstable as the length of edge AB or BC approaches
+ // 180 degrees.
+ static double Angle(S2Point const& a, S2Point const& b, S2Point const& c);
+
+ // Return the exterior angle at the vertex B in the triangle ABC. The
+ // return value is positive if ABC is counterclockwise and negative
+ // otherwise. If you imagine an ant walking from A to B to C, this is the
+ // angle that the ant turns at vertex B (positive = left, negative = right).
+ // Ensures that TurnAngle(a,b,c) == -TurnAngle(c,b,a) for all a,b,c.
+ static double TurnAngle(S2Point const& a, S2Point const& b, S2Point const& c);
+
+ // Return the area of triangle ABC. The method used is about twice as
+ // expensive as Girard's formula, but it is numerically stable for both
+ // large and very small triangles. All points should be unit length.
+ // The area is always positive.
+ //
+ // The triangle area is undefined if it contains two antipodal points, and
+ // becomes numerically unstable as the length of any edge approaches 180
+ // degrees.
+ static double Area(S2Point const& a, S2Point const& b, S2Point const& c);
+
+ // Return the area of the triangle computed using Girard's formula. All
+ // points should be unit length. This is slightly faster than the Area()
+ // method above but is not accurate for very small triangles.
+ static double GirardArea(S2Point const& a, S2Point const& b,
+ S2Point const& c);
+
+ // Like Area(), but returns a positive value for counterclockwise triangles
+ // and a negative value otherwise.
+ static double SignedArea(S2Point const& a, S2Point const& b,
+ S2Point const& c);
+
+ // About centroids:
+ // ----------------
+ //
+ // There are several notions of the "centroid" of a triangle. First, there
+ // // is the planar centroid, which is simply the centroid of the ordinary
+ // (non-spherical) triangle defined by the three vertices. Second, there is
+ // the surface centroid, which is defined as the intersection of the three
+ // medians of the spherical triangle. It is possible to show that this
+ // point is simply the planar centroid projected to the surface of the
+ // sphere. Finally, there is the true centroid (mass centroid), which is
+ // defined as the area integral over the spherical triangle of (x,y,z)
+ // divided by the triangle area. This is the point that the triangle would
+ // rotate around if it was spinning in empty space.
+ //
+ // The best centroid for most purposes is the true centroid. Unlike the
+ // planar and surface centroids, the true centroid behaves linearly as
+ // regions are added or subtracted. That is, if you split a triangle into
+ // pieces and compute the average of their centroids (weighted by triangle
+ // area), the result equals the centroid of the original triangle. This is
+ // not true of the other centroids.
+ //
+ // Also note that the surface centroid may be nowhere near the intuitive
+ // "center" of a spherical triangle. For example, consider the triangle
+ // with vertices A=(1,eps,0), B=(0,0,1), C=(-1,eps,0) (a quarter-sphere).
+ // The surface centroid of this triangle is at S=(0, 2*eps, 1), which is
+ // within a distance of 2*eps of the vertex B. Note that the median from A
+ // (the segment connecting A to the midpoint of BC) passes through S, since
+ // this is the shortest path connecting the two endpoints. On the other
+ // hand, the true centroid is at M=(0, 0.5, 0.5), which when projected onto
+ // the surface is a much more reasonable interpretation of the "center" of
+ // this triangle.
+
+ // Return the centroid of the planar triangle ABC. This can be normalized
+ // to unit length to obtain the "surface centroid" of the corresponding
+ // spherical triangle, i.e. the intersection of the three medians. However,
+ // note that for large spherical triangles the surface centroid may be
+ // nowhere near the intuitive "center" (see example above).
+ static S2Point PlanarCentroid(S2Point const& a, S2Point const& b,
+ S2Point const& c);
+
+ // Returns the true centroid of the spherical triangle ABC multiplied by the
+ // signed area of spherical triangle ABC. The reasons for multiplying by
+ // the signed area are (1) this is the quantity that needs to be summed to
+ // compute the centroid of a union or difference of triangles, and (2) it's
+ // actually easier to calculate this way.
+ static S2Point TrueCentroid(S2Point const& a, S2Point const& b,
+ S2Point const& c);
+
+ ////////////////////////// S2Cell Decomposition /////////////////////////
+ //
+ // The following methods define the cube-to-sphere projection used by
+ // the S2Cell decomposition.
+ //
+ // In the process of converting a latitude-longitude pair to a 64-bit cell
+ // id, the following coordinate systems are used:
+ //
+ // (id)
+ // An S2CellId is a 64-bit encoding of a face and a Hilbert curve position
+ // on that face. The Hilbert curve position implicitly encodes both the
+ // position of a cell and its subdivision level (see s2cellid.h).
+ //
+ // (face, i, j)
+ // Leaf-cell coordinates. "i" and "j" are integers in the range
+ // [0,(2**30)-1] that identify a particular leaf cell on the given face.
+ // The (i, j) coordinate system is right-handed on each face, and the
+ // faces are oriented such that Hilbert curves connect continuously from
+ // one face to the next.
+ //
+ // (face, s, t)
+ // Cell-space coordinates. "s" and "t" are real numbers in the range
+ // [0,1] that identify a point on the given face. For example, the point
+ // (s, t) = (0.5, 0.5) corresponds to the center of the top-level face
+ // cell. This point is also a vertex of exactly four cells at each
+ // subdivision level greater than zero.
+ //
+ // (face, si, ti)
+ // Discrete cell-space coordinates. These are obtained by multiplying
+ // "s" and "t" by 2**31 and rounding to the nearest unsigned integer.
+ // Discrete coordinates lie in the range [0,2**31]. This coordinate
+ // system can represent the edge and center positions of all cells with
+ // no loss of precision (including non-leaf cells).
+ //
+ // (face, u, v)
+ // Cube-space coordinates. To make the cells at each level more uniform
+ // in size after they are projected onto the sphere, we apply apply a
+ // nonlinear transformation of the form u=f(s), v=f(t). The (u, v)
+ // coordinates after this transformation give the actual coordinates on
+ // the cube face (modulo some 90 degree rotations) before it is projected
+ // onto the unit sphere.
+ //
+ // (x, y, z)
+ // Direction vector (S2Point). Direction vectors are not necessarily unit
+ // length, and are often chosen to be points on the biunit cube
+ // [-1,+1]x[-1,+1]x[-1,+1]. They can be be normalized to obtain the
+ // corresponding point on the unit sphere.
+ //
+ // (lat, lng)
+ // Latitude and longitude (S2LatLng). Latitudes must be between -90 and
+ // 90 degrees inclusive, and longitudes must be between -180 and 180
+ // degrees inclusive.
+ //
+ // Note that the (i, j), (s, t), (si, ti), and (u, v) coordinate systems are
+ // right-handed on all six faces.
+
+ // Convert an s or t value to the corresponding u or v value. This is
+ // a non-linear transformation from [-1,1] to [-1,1] that attempts to
+ // make the cell sizes more uniform.
+ inline static double STtoUV(double s);
+
+ // The inverse of the STtoUV transformation. Note that it is not always
+ // true that UVtoST(STtoUV(x)) == x due to numerical errors.
+ inline static double UVtoST(double u);
+
+ // Convert (face, u, v) coordinates to a direction vector (not
+ // necessarily unit length).
+ inline static S2Point FaceUVtoXYZ(int face, double u, double v);
+
+ // If the dot product of p with the given face normal is positive,
+ // set the corresponding u and v values (which may lie outside the range
+ // [-1,1]) and return true. Otherwise return false.
+ inline static bool FaceXYZtoUV(int face, S2Point const& p,
+ double* pu, double* pv);
+
+ // Convert a direction vector (not necessarily unit length) to
+ // (face, u, v) coordinates.
+ inline static int XYZtoFaceUV(S2Point const& p, double* pu, double* pv);
+
+ // Return the right-handed normal (not necessarily unit length) for an
+ // edge in the direction of the positive v-axis at the given u-value on
+ // the given face. (This vector is perpendicular to the plane through
+ // the sphere origin that contains the given edge.)
+ inline static S2Point GetUNorm(int face, double u);
+
+ // Return the right-handed normal (not necessarily unit length) for an
+ // edge in the direction of the positive u-axis at the given v-value on
+ // the given face.
+ inline static S2Point GetVNorm(int face, double v);
+
+ // Return the unit-length normal, u-axis, or v-axis for the given face.
+ inline static S2Point GetNorm(int face);
+ inline static S2Point GetUAxis(int face);
+ inline static S2Point GetVAxis(int face);
+
+ ////////////////////////////////////////////////////////////////////////
+ // The canonical Hilbert traversal order looks like an inverted 'U':
+ // the subcells are visited in the order (0,0), (0,1), (1,1), (1,0).
+ // The following tables encode the traversal order for various
+ // orientations of the Hilbert curve (axes swapped and/or directions
+ // of the axes reversed).
+
+ // Together these flags define a cell orientation. If 'kSwapMask'
+ // is true, then canonical traversal order is flipped around the
+ // diagonal (i.e. i and j are swapped with each other). If
+ // 'kInvertMask' is true, then the traversal order is rotated by 180
+ // degrees (i.e. the bits of i and j are inverted, or equivalently,
+ // the axis directions are reversed).
+ static int const kSwapMask;
+ static int const kInvertMask;
+
+ // This is the number of levels needed to specify a leaf cell. This
+ // constant is defined here so that the S2::Metric class can be
+ // implemented without including s2cellid.h.
+ static int const kMaxCellLevel;
+
+ // kIJtoPos[orientation][ij] -> pos
+ //
+ // Given a cell orientation and the (i,j)-index of a subcell (0=(0,0),
+ // 1=(0,1), 2=(1,0), 3=(1,1)), return the order in which this subcell is
+ // visited by the Hilbert curve (a position in the range [0..3]).
+ static int const kIJtoPos[4][4];
+
+ // kPosToIJ[orientation][pos] -> ij
+ //
+ // Return the (i,j) index of the subcell at the given position 'pos' in the
+ // Hilbert curve traversal order with the given orientation. This is the
+ // inverse of the previous table:
+ //
+ // kPosToIJ[r][kIJtoPos[r][ij]] == ij
+ static int const kPosToIJ[4][4];
+
+ // kPosToOrientation[pos] -> orientation_modifier
+ //
+ // Return a modifier indicating how the orientation of the child subcell
+ // with the given traversal position [0..3] is related to the orientation
+ // of the parent cell. The modifier should be XOR-ed with the parent
+ // orientation to obtain the curve orientation in the child.
+ static int const kPosToOrientation[4];
+
+ ////////////////////////// S2Cell Metrics //////////////////////////////
+ //
+ // The following are various constants that describe the shapes and sizes of
+ // cells. They are useful for deciding which cell level to use in order to
+ // satisfy a given condition (e.g. that cell vertices must be no further
+ // than "x" apart). All of the raw constants are differential quantities;
+ // you can use the GetValue(level) method to compute the corresponding length
+ // or area on the unit sphere for cells at a given level. The minimum and
+ // maximum bounds are valid for cells at all levels, but they may be
+ // somewhat conservative for very large cells (e.g. face cells).
+
+ // Defines a cell metric of the given dimension (1 == length, 2 == area).
+ template <int dim> class Metric {
+ public:
+ explicit Metric(double deriv) : deriv_(deriv) {}
+
+ // The "deriv" value of a metric is a derivative, and must be multiplied by
+ // a length or area in (s,t)-space to get a useful value.
+ double deriv() const { return deriv_; }
+
+ // Return the value of a metric for cells at the given level. The value is
+ // either a length or an area on the unit sphere, depending on the
+ // particular metric.
+ double GetValue(int level) const { return ldexp(deriv_, - dim * level); }
+
+ // Return the level at which the metric has approximately the given
+ // value. For example, S2::kAvgEdge.GetClosestLevel(0.1) returns the
+ // level at which the average cell edge length is approximately 0.1.
+ // The return value is always a valid level.
+ int GetClosestLevel(double value) const;
+
+ // Return the minimum level such that the metric is at most the given
+ // value, or S2CellId::kMaxLevel if there is no such level. For example,
+ // S2::kMaxDiag.GetMinLevel(0.1) returns the minimum level such that all
+ // cell diagonal lengths are 0.1 or smaller. The return value is always a
+ // valid level.
+ int GetMinLevel(double value) const;
+
+ // Return the maximum level such that the metric is at least the given
+ // value, or zero if there is no such level. For example,
+ // S2::kMinWidth.GetMaxLevel(0.1) returns the maximum level such that all
+ // cells have a minimum width of 0.1 or larger. The return value is
+ // always a valid level.
+ int GetMaxLevel(double value) const;
+
+ private:
+ double const deriv_;
+ DISALLOW_EVIL_CONSTRUCTORS(Metric);
+ };
+ typedef Metric<1> LengthMetric;
+ typedef Metric<2> AreaMetric;
+
+ // Each cell is bounded by four planes passing through its four edges and
+ // the center of the sphere. These metrics relate to the angle between each
+ // pair of opposite bounding planes, or equivalently, between the planes
+ // corresponding to two different s-values or two different t-values. For
+ // example, the maximum angle between opposite bounding planes for a cell at
+ // level k is kMaxAngleSpan.GetValue(k), and the average angle span for all
+ // cells at level k is approximately kAvgAngleSpan.GetValue(k).
+ static LengthMetric const kMinAngleSpan;
+ static LengthMetric const kMaxAngleSpan;
+ static LengthMetric const kAvgAngleSpan;
+
+ // The width of geometric figure is defined as the distance between two
+ // parallel bounding lines in a given direction. For cells, the minimum
+ // width is always attained between two opposite edges, and the maximum
+ // width is attained between two opposite vertices. However, for our
+ // purposes we redefine the width of a cell as the perpendicular distance
+ // between a pair of opposite edges. A cell therefore has two widths, one
+ // in each direction. The minimum width according to this definition agrees
+ // with the classic geometric one, but the maximum width is different. (The
+ // maximum geometric width corresponds to kMaxDiag defined below.)
+ //
+ // For a cell at level k, the distance between opposite edges is at least
+ // kMinWidth.GetValue(k) and at most kMaxWidth.GetValue(k). The average
+ // width in both directions for all cells at level k is approximately
+ // kAvgWidth.GetValue(k).
+ //
+ // The width is useful for bounding the minimum or maximum distance from a
+ // point on one edge of a cell to the closest point on the opposite edge.
+ // For example, this is useful when "growing" regions by a fixed distance.
+ static LengthMetric const kMinWidth;
+ static LengthMetric const kMaxWidth;
+ static LengthMetric const kAvgWidth;
+
+ // The minimum edge length of any cell at level k is at least
+ // kMinEdge.GetValue(k), and the maximum is at most kMaxEdge.GetValue(k).
+ // The average edge length is approximately kAvgEdge.GetValue(k).
+ //
+ // The edge length metrics can also be used to bound the minimum, maximum,
+ // or average distance from the center of one cell to the center of one of
+ // its edge neighbors. In particular, it can be used to bound the distance
+ // between adjacent cell centers along the space-filling Hilbert curve for
+ // cells at any given level.
+ static LengthMetric const kMinEdge;
+ static LengthMetric const kMaxEdge;
+ static LengthMetric const kAvgEdge;
+
+ // The minimum diagonal length of any cell at level k is at least
+ // kMinDiag.GetValue(k), and the maximum is at most kMaxDiag.GetValue(k).
+ // The average diagonal length is approximately kAvgDiag.GetValue(k).
+ //
+ // The maximum diagonal also happens to be the maximum diameter of any cell,
+ // and also the maximum geometric width (see the discussion above). So for
+ // example, the distance from an arbitrary point to the closest cell center
+ // at a given level is at most half the maximum diagonal length.
+ static LengthMetric const kMinDiag;
+ static LengthMetric const kMaxDiag;
+ static LengthMetric const kAvgDiag;
+
+ // The minimum area of any cell at level k is at least kMinArea.GetValue(k),
+ // and the maximum is at most kMaxArea.GetValue(k). The average area of all
+ // cells at level k is exactly kAvgArea.GetValue(k).
+ static AreaMetric const kMinArea;
+ static AreaMetric const kMaxArea;
+ static AreaMetric const kAvgArea;
+
+ // This is the maximum edge aspect ratio over all cells at any level, where
+ // the edge aspect ratio of a cell is defined as the ratio of its longest
+ // edge length to its shortest edge length.
+ static double const kMaxEdgeAspect;
+
+ // This is the maximum diagonal aspect ratio over all cells at any level,
+ // where the diagonal aspect ratio of a cell is defined as the ratio of its
+ // longest diagonal length to its shortest diagonal length.
+ static double const kMaxDiagAspect;
+
+ private:
+ // Given a *valid* face for the given point p (meaning that dot product
+ // of p with the face normal is positive), return the corresponding
+ // u and v values (which may lie outside the range [-1,1]).
+ inline static void ValidFaceXYZtoUV(int face, S2Point const& p,
+ double* pu, double* pv);
+
+ // The value below is the maximum error in computing the determinant
+ // a.CrossProd(b).DotProd(c). To derive this, observe that computing the
+ // determinant in this way requires 14 multiplications and additions. Since
+ // all three points are normalized, none of the intermediate results in this
+ // calculation exceed 1.0 in magnitude. The maximum rounding error for an
+ // operation whose result magnitude does not exceed 1.0 (before rounding) is
+ // 2**-54 (i.e., half of the difference between 1.0 and the next
+ // representable value below 1.0). Therefore, the total error in computing
+ // the determinant does not exceed 14 * (2**-54).
+ //
+ // The C++ standard requires to initialize kMaxDetError outside of
+ // the class definition, even though GCC doesn't enforce it.
+ static double const kMaxDetError;
+
+ DISALLOW_IMPLICIT_CONSTRUCTORS(S2); // Contains only static methods.
+};
+
+// Uncomment the following line for testing purposes only. It greatly
+// increases the number of degenerate cases that need to be handled using
+// ExpensiveCCW().
+// #define S2_TEST_DEGENERACIES
+
+inline S2Point S2::Origin() {
+#ifdef S2_TEST_DEGENERACIES
+ return S2Point(0, 0, 1); // This makes polygon operations much slower.
+#else
+ return S2Point(0.00457, 1, 0.0321).Normalize();
+#endif
+}
+
+inline int S2::TriageCCW(S2Point const& a, S2Point const& b,
+ S2Point const& c, S2Point const& a_cross_b) {
+ DCHECK(IsUnitLength(a));
+ DCHECK(IsUnitLength(b));
+ DCHECK(IsUnitLength(c));
+ double det = a_cross_b.DotProd(c);
+
+ // Double-check borderline cases in debug mode.
+ DCHECK(fabs(det) < kMaxDetError ||
+ fabs(det) > 100 * kMaxDetError ||
+ det * ExpensiveCCW(a, b, c) > 0);
+
+ if (det > kMaxDetError) return 1;
+ if (det < -kMaxDetError) return -1;
+ return 0;
+}
+
+inline int S2::RobustCCW(S2Point const& a, S2Point const& b,
+ S2Point const& c, S2Point const& a_cross_b) {
+ int ccw = TriageCCW(a, b, c, a_cross_b);
+ if (ccw == 0) ccw = ExpensiveCCW(a, b, c);
+ return ccw;
+}
+
+// We have implemented three different projections from cell-space (s,t) to
+// cube-space (u,v): linear, quadratic, and tangent. They have the following
+// tradeoffs:
+//
+// Linear - This is the fastest transformation, but also produces the least
+// uniform cell sizes. Cell areas vary by a factor of about 5.2, with the
+// largest cells at the center of each face and the smallest cells in
+// the corners.
+//
+// Tangent - Transforming the coordinates via atan() makes the cell sizes
+// more uniform. The areas vary by a maximum ratio of 1.4 as opposed to a
+// maximum ratio of 5.2. However, each call to atan() is about as expensive
+// as all of the other calculations combined when converting from points to
+// cell ids, i.e. it reduces performance by a factor of 3.
+//
+// Quadratic - This is an approximation of the tangent projection that
+// is much faster and produces cells that are almost as uniform in size.
+// It is about 3 times faster than the tangent projection for converting
+// cell ids to points or vice versa. Cell areas vary by a maximum ratio of
+// about 2.1.
+//
+// Here is a table comparing the cell uniformity using each projection. "Area
+// ratio" is the maximum ratio over all subdivision levels of the largest cell
+// area to the smallest cell area at that level, "edge ratio" is the maximum
+// ratio of the longest edge of any cell to the shortest edge of any cell at
+// the same level, and "diag ratio" is the ratio of the longest diagonal of
+// any cell to the shortest diagonal of any cell at the same level. "ToPoint"
+// and "FromPoint" are the times in microseconds required to convert cell ids
+// to and from points (unit vectors) respectively. "ToPointRaw" is the time
+// to convert to a non-unit-length vector, which is all that is needed for
+// some purposes.
+//
+// Area Edge Diag ToPointRaw ToPoint FromPoint
+// Ratio Ratio Ratio (microseconds)
+// -------------------------------------------------------------------
+// Linear: 5.200 2.117 2.959 0.020 0.087 0.085
+// Tangent: 1.414 1.414 1.704 0.237 0.299 0.258
+// Quadratic: 2.082 1.802 1.932 0.033 0.096 0.108
+//
+// The worst-case cell aspect ratios are about the same with all three
+// projections. The maximum ratio of the longest edge to the shortest edge
+// within the same cell is about 1.4 and the maximum ratio of the diagonals
+// within the same cell is about 1.7.
+//
+// This data was produced using s2cell_unittest and s2cellid_unittest.
+
+#define S2_LINEAR_PROJECTION 0
+#define S2_TAN_PROJECTION 1
+#define S2_QUADRATIC_PROJECTION 2
+
+#define S2_PROJECTION S2_QUADRATIC_PROJECTION
+
+#if S2_PROJECTION == S2_LINEAR_PROJECTION
+
+inline double S2::STtoUV(double s) {
+ return 2 * s - 1;
+}
+
+inline double S2::UVtoST(double u) {
+ return 0.5 * (u + 1);
+}
+
+#elif S2_PROJECTION == S2_TAN_PROJECTION
+
+inline double S2::STtoUV(double s) {
+ // Unfortunately, tan(M_PI_4) is slightly less than 1.0. This isn't due to
+ // a flaw in the implementation of tan(), it's because the derivative of
+ // tan(x) at x=pi/4 is 2, and it happens that the two adjacent floating
+ // point numbers on either side of the infinite-precision value of pi/4 have
+ // tangents that are slightly below and slightly above 1.0 when rounded to
+ // the nearest double-precision result.
+
+ s = tan(M_PI_2 * s - M_PI_4);
+ return s + (1.0 / (GG_LONGLONG(1) << 53)) * s;
+}
+
+inline double S2::UVtoST(double u) {
+ volatile double a = atan(u);
+ return (2 * M_1_PI) * (a + M_PI_4);
+}
+
+#elif S2_PROJECTION == S2_QUADRATIC_PROJECTION
+
+inline double S2::STtoUV(double s) {
+ if (s >= 0.5) return (1/3.) * (4*s*s - 1);
+ else return (1/3.) * (1 - 4*(1-s)*(1-s));
+}
+
+inline double S2::UVtoST(double u) {
+ if (u >= 0) return 0.5 * sqrt(1 + 3*u);
+ else return 1 - 0.5 * sqrt(1 - 3*u);
+}
+
+#else
+
+#error Unknown value for S2_PROJECTION
+
+#endif
+
+inline S2Point S2::FaceUVtoXYZ(int face, double u, double v) {
+ switch (face) {
+ case 0: return S2Point( 1, u, v);
+ case 1: return S2Point(-u, 1, v);
+ case 2: return S2Point(-u, -v, 1);
+ case 3: return S2Point(-1, -v, -u);
+ case 4: return S2Point( v, -1, -u);
+ default: return S2Point( v, u, -1);
+ }
+}
+
+inline void S2::ValidFaceXYZtoUV(int face, S2Point const& p,
+ double* pu, double* pv) {
+ DCHECK_GT(p.DotProd(FaceUVtoXYZ(face, 0, 0)), 0);
+ switch (face) {
+ case 0: *pu = p[1] / p[0]; *pv = p[2] / p[0]; break;
+ case 1: *pu = -p[0] / p[1]; *pv = p[2] / p[1]; break;
+ case 2: *pu = -p[0] / p[2]; *pv = -p[1] / p[2]; break;
+ case 3: *pu = p[2] / p[0]; *pv = p[1] / p[0]; break;
+ case 4: *pu = p[2] / p[1]; *pv = -p[0] / p[1]; break;
+ default: *pu = -p[1] / p[2]; *pv = -p[0] / p[2]; break;
+ }
+}
+
+inline int S2::XYZtoFaceUV(S2Point const& p, double* pu, double* pv) {
+ int face = p.LargestAbsComponent();
+ if (p[face] < 0) face += 3;
+ ValidFaceXYZtoUV(face, p, pu, pv);
+ return face;
+}
+
+inline bool S2::FaceXYZtoUV(int face, S2Point const& p,
+ double* pu, double* pv) {
+ if (face < 3) {
+ if (p[face] <= 0) return false;
+ } else {
+ if (p[face-3] >= 0) return false;
+ }
+ ValidFaceXYZtoUV(face, p, pu, pv);
+ return true;
+}
+
+inline S2Point S2::GetUNorm(int face, double u) {
+ switch (face) {
+ case 0: return S2Point( u, -1, 0);
+ case 1: return S2Point( 1, u, 0);
+ case 2: return S2Point( 1, 0, u);
+ case 3: return S2Point(-u, 0, 1);
+ case 4: return S2Point( 0, -u, 1);
+ default: return S2Point( 0, -1, -u);
+ }
+}
+
+inline S2Point S2::GetVNorm(int face, double v) {
+ switch (face) {
+ case 0: return S2Point(-v, 0, 1);
+ case 1: return S2Point( 0, -v, 1);
+ case 2: return S2Point( 0, -1, -v);
+ case 3: return S2Point( v, -1, 0);
+ case 4: return S2Point( 1, v, 0);
+ default: return S2Point( 1, 0, v);
+ }
+}
+
+inline S2Point S2::GetNorm(int face) {
+ return S2::FaceUVtoXYZ(face, 0, 0);
+}
+
+inline S2Point S2::GetUAxis(int face) {
+ switch (face) {
+ case 0: return S2Point( 0, 1, 0);
+ case 1: return S2Point(-1, 0, 0);
+ case 2: return S2Point(-1, 0, 0);
+ case 3: return S2Point( 0, 0, -1);
+ case 4: return S2Point( 0, 0, -1);
+ default: return S2Point( 0, 1, 0);
+ }
+}
+
+inline S2Point S2::GetVAxis(int face) {
+ switch (face) {
+ case 0: return S2Point( 0, 0, 1);
+ case 1: return S2Point( 0, 0, 1);
+ case 2: return S2Point( 0, -1, 0);
+ case 3: return S2Point( 0, -1, 0);
+ case 4: return S2Point( 1, 0, 0);
+ default: return S2Point( 1, 0, 0);
+ }
+}
+
+template <int dim>
+int S2::Metric<dim>::GetMinLevel(double value) const {
+ if (value <= 0) return S2::kMaxCellLevel;
+
+ // This code is equivalent to computing a floating-point "level"
+ // value and rounding up. frexp() returns a fraction in the
+ // range [0.5,1) and the corresponding exponent.
+ int level;
+ frexp(value / deriv_, &level);
+ level = max(0, min(S2::kMaxCellLevel, -((level - 1) >> (dim - 1))));
+ DCHECK(level == S2::kMaxCellLevel || GetValue(level) <= value);
+ DCHECK(level == 0 || GetValue(level - 1) > value);
+ return level;
+}
+
+template <int dim>
+int S2::Metric<dim>::GetMaxLevel(double value) const {
+ if (value <= 0) return S2::kMaxCellLevel;
+
+ // This code is equivalent to computing a floating-point "level"
+ // value and rounding down.
+ int level;
+ frexp(deriv_ / value, &level);
+ level = max(0, min(S2::kMaxCellLevel, (level - 1) >> (dim - 1)));
+ DCHECK(level == 0 || GetValue(level) >= value);
+ DCHECK(level == S2::kMaxCellLevel || GetValue(level + 1) < value);
+ return level;
+}
+
+template <int dim>
+int S2::Metric<dim>::GetClosestLevel(double value) const {
+ return GetMinLevel((dim == 1 ? M_SQRT2 : 2) * value);
+}
+
+#endif // UTIL_GEOMETRY_S2_H_