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diff --git a/src/third_party/zstandard-1.4.3/zstd/contrib/pzstd/utils/ResourcePool.h b/src/third_party/zstandard-1.4.3/zstd/contrib/pzstd/utils/ResourcePool.h
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+/*
+ * Copyright (c) 2016-present, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ */
+#pragma once
+
+#include <cassert>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <vector>
+
+namespace pzstd {
+
+/**
+ * An unbounded pool of resources.
+ * A `ResourcePool<T>` requires a factory function that takes allocates `T*` and
+ * a free function that frees a `T*`.
+ * Calling `ResourcePool::get()` will give you a new `ResourcePool::UniquePtr`
+ * to a `T`, and when it goes out of scope the resource will be returned to the
+ * pool.
+ * The `ResourcePool<T>` *must* survive longer than any resources it hands out.
+ * Remember that `ResourcePool<T>` hands out mutable `T`s, so make sure to clean
+ * up the resource before or after every use.
+ */
+template <typename T>
+class ResourcePool {
+ public:
+ class Deleter;
+ using Factory = std::function<T*()>;
+ using Free = std::function<void(T*)>;
+ using UniquePtr = std::unique_ptr<T, Deleter>;
+
+ private:
+ std::mutex mutex_;
+ Factory factory_;
+ Free free_;
+ std::vector<T*> resources_;
+ unsigned inUse_;
+
+ public:
+ /**
+ * Creates a `ResourcePool`.
+ *
+ * @param factory The function to use to create new resources.
+ * @param free The function to use to free resources created by `factory`.
+ */
+ ResourcePool(Factory factory, Free free)
+ : factory_(std::move(factory)), free_(std::move(free)), inUse_(0) {}
+
+ /**
+ * @returns A unique pointer to a resource. The resource is null iff
+ * there are no available resources and `factory()` returns null.
+ */
+ UniquePtr get() {
+ std::lock_guard<std::mutex> lock(mutex_);
+ if (!resources_.empty()) {
+ UniquePtr resource{resources_.back(), Deleter{*this}};
+ resources_.pop_back();
+ ++inUse_;
+ return resource;
+ }
+ UniquePtr resource{factory_(), Deleter{*this}};
+ ++inUse_;
+ return resource;
+ }
+
+ ~ResourcePool() noexcept {
+ assert(inUse_ == 0);
+ for (const auto resource : resources_) {
+ free_(resource);
+ }
+ }
+
+ class Deleter {
+ ResourcePool *pool_;
+ public:
+ explicit Deleter(ResourcePool &pool) : pool_(&pool) {}
+
+ void operator() (T *resource) {
+ std::lock_guard<std::mutex> lock(pool_->mutex_);
+ // Make sure we don't put null resources into the pool
+ if (resource) {
+ pool_->resources_.push_back(resource);
+ }
+ assert(pool_->inUse_ > 0);
+ --pool_->inUse_;
+ }
+ };
+};
+
+}