/* NOTE: Standalone bson header for when not using MongoDB. See also: bsondemo. MongoDB includes ../db/jsobj.h instead. This file, however, pulls in much less code / dependencies. */ /** @file bson.h BSON classes */ /* * Copyright 2009 10gen Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** BSONObj and its helpers "BSON" stands for "binary JSON" -- ie a binary way to represent objects that would be represented in JSON (plus a few extensions useful for databases & other languages). http://www.bsonspec.org/ */ #pragma once #include #include #include namespace bson { class assertion : public std::exception { public: virtual const char* what() const throw() { return "BsonAssertion"; } }; } namespace mongo { #if !defined(assert) inline void assert(bool expr) { if(!expr) { std::cout << "assertion failure in bson library" << std::endl; throw bson::assertion(); } } #endif #if !defined(uassert) inline void uassert(unsigned msgid, std::string msg, bool expr) { if( !expr ) throw bson::assertion(); } inline void msgasserted(int msgid, const char *msg) { throw bson::assertion(); } inline void msgasserted(int msgid, const std::string &msg) { msgasserted(msgid, msg.c_str()); } inline void massert(unsigned msgid, std::string msg, bool expr) { if(!expr) { std::cout << "assertion failure in bson library: " << msgid << ' ' << msg << std::endl; throw bson::assertion(); } } #endif } #include "../bson/bsontypes.h" #include "../bson/oid.h" #include "../bson/bsonelement.h" #include "../bson/bsonobj.h" #include "../bson/bsonmisc.h" #include "../bson/bsonobjbuilder.h" #include "../bson/bsonobjiterator.h" #include "../bson/bsoninlines.h" namespace mongo { inline unsigned getRandomNumber() { #if defined(_WIN32) return rand(); #else return random(); #endif } }