// @file bsonobj.h /* Copyright 2009 10gen Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "util/builder.h" #include "stringdata.h" namespace mongo { typedef set< BSONElement, BSONElementCmpWithoutField > BSONElementSet; /** C++ representation of a "BSON" object -- that is, an extended JSON-style object in a binary representation. See bsonspec.org. Note that BSONObj's have a smart pointer capability built in -- so you can pass them around by value. The reference counts used to implement this do not use locking, so copying and destroying BSONObj's are not thread-safe operations. BSON object format: code {}* EOO totalSize includes itself. Data: Bool: EOO: nothing follows Undefined: nothing follows OID: an OID object NumberDouble: NumberInt: String: Date: <8bytes> Regex: Object: a nested object, leading with its entire size, which terminates with EOO. Array: same as object DBRef: DBRef: a database reference: basically a collection name plus an Object ID BinData: Code: a function (not a closure): same format as String. Symbol: a language symbol (say a python symbol). same format as String. Code With Scope: \endcode */ class BSONObj { public: /** Construct a BSONObj from data in the proper format. @param ifree true if the BSONObj should free() the msgdata when it destructs. */ explicit BSONObj(const char *msgdata, bool ifree = false) { init(msgdata, ifree); } explicit BSONObj(const Record *r); /** Construct an empty BSONObj -- that is, {}. */ BSONObj(); ~BSONObj() { /*defensive:*/ _objdata = 0; } /** A BSONObj can use a buffer it "owns" or one it does not. OWNED CASE If the BSONObj owns the buffer, the buffer can be shared among several BSONObj's (by assignment). In this case the buffer is basically implemented as a shared_ptr. Since BSONObj's are typically immutable, this works well. UNOWNED CASE A BSONObj can also point to BSON data in some other data structure it does not "own" or free later. For example, in a memory mapped file. In this case, it is important the original data stays in scope for as long as the BSONObj is in use. If you think the original data may go out of scope, call BSONObj::getOwned() to promote your BSONObj to having its own copy. On a BSONObj assignment, if the source is unowned, both the source and dest will have unowned pointers to the original buffer after the assignment. If you are not sure about ownership but need the buffer to last as long as the BSONObj, call getOwned(). getOwned() is a no-op if the buffer is already owned. If not already owned, a malloc and memcpy will result. Most ways to create BSONObj's create 'owned' variants. Unowned versions can be created with: (1) specifying true for the ifree parameter in the constructor (2) calling BSONObjBuilder::done(). Use BSONObjBuilder::obj() to get an owned copy (3) retrieving a subobject retrieves an unowned pointer into the parent BSON object @return true if this is in owned mode */ bool isOwned() const { return _holder.get() != 0; } /* make sure the data buffer is under the control of this BSONObj and not a remote buffer */ BSONObj getOwned() const; /** @return a new full (and owned) copy of the object. */ BSONObj copy() const; /** Readable representation of a BSON object in an extended JSON-style notation. This is an abbreviated representation which might be used for logging. */ string toString( bool isArray = false, bool full=false ) const; void toString(StringBuilder& s, bool isArray = false, bool full=false ) const; /** Properly formatted JSON string. @param pretty if true we try to add some lf's and indentation */ string jsonString( JsonStringFormat format = Strict, int pretty = 0 ) const; /** note: addFields always adds _id even if not specified */ int addFields(BSONObj& from, set& fields); /* returns n added */ /** returns # of top level fields in the object note: iterates to count the fields */ int nFields() const; /** adds the field names to the fields set. does NOT clear it (appends). */ int getFieldNames(set& fields) const; /** return has eoo() true if no match supports "." notation to reach into embedded objects */ BSONElement getFieldDotted(const char *name) const; /** return has eoo() true if no match supports "." notation to reach into embedded objects */ BSONElement getFieldDotted(const string& name) const { return getFieldDotted( name.c_str() ); } /** Like getFieldDotted(), but expands multikey arrays and returns all matching objects */ void getFieldsDotted(const StringData& name, BSONElementSet &ret ) const; /** Like getFieldDotted(), but returns first array encountered while traversing the dotted fields of name. The name variable is updated to represent field names with respect to the returned element. */ BSONElement getFieldDottedOrArray(const char *&name) const; /** Get the field of the specified name. eoo() is true on the returned element if not found. */ BSONElement getField(const StringData& name) const; /** Get the field of the specified name. eoo() is true on the returned element if not found. */ BSONElement operator[] (const char *field) const { return getField(field); } BSONElement operator[] (const string& field) const { return getField(field); } BSONElement operator[] (int field) const { StringBuilder ss; ss << field; string s = ss.str(); return getField(s.c_str()); } /** @return true if field exists */ bool hasField( const char * name ) const { return ! getField( name ).eoo(); } /** @return "" if DNE or wrong type */ const char * getStringField(const char *name) const; /** @return subobject of the given name */ BSONObj getObjectField(const char *name) const; /** @return INT_MIN if not present - does some type conversions */ int getIntField(const char *name) const; /** @return false if not present */ bool getBoolField(const char *name) const; /** sets element field names to empty string If a field in pattern is missing, it is omitted from the returned object. */ BSONObj extractFieldsUnDotted(BSONObj pattern) const; /** extract items from object which match a pattern object. e.g., if pattern is { x : 1, y : 1 }, builds an object with x and y elements of this object, if they are present. returns elements with original field names */ BSONObj extractFields(const BSONObj &pattern , bool fillWithNull=false) const; BSONObj filterFieldsUndotted(const BSONObj &filter, bool inFilter) const; BSONElement getFieldUsingIndexNames(const char *fieldName, const BSONObj &indexKey) const; /** @return the raw data of the object */ const char *objdata() const { return _objdata; } /** @return total size of the BSON object in bytes */ int objsize() const { return *(reinterpret_cast(objdata())); } /** performs a cursory check on the object's size only. */ bool isValid(); /** @return if the user is a valid user doc criter: isValid() no . or $ field names */ bool okForStorage() const; /** @return true if object is empty -- i.e., {} */ bool isEmpty() const { return objsize() <= 5; } void dump() const; /** Alternative output format */ string hexDump() const; /**wo='well ordered'. fields must be in same order in each object. Ordering is with respect to the signs of the elements and allows ascending / descending key mixing. @return <0 if l0 if l>r */ int woCompare(const BSONObj& r, const Ordering &o, bool considerFieldName=true) const; /**wo='well ordered'. fields must be in same order in each object. Ordering is with respect to the signs of the elements and allows ascending / descending key mixing. @return <0 if l0 if l>r */ int woCompare(const BSONObj& r, const BSONObj &ordering = BSONObj(), bool considerFieldName=true) const; bool operator<( const BSONObj& other ) const { return woCompare( other ) < 0; } bool operator<=( const BSONObj& other ) const { return woCompare( other ) <= 0; } bool operator>( const BSONObj& other ) const { return woCompare( other ) > 0; } bool operator>=( const BSONObj& other ) const { return woCompare( other ) >= 0; } /** * @param useDotted whether to treat sort key fields as possibly dotted and expand into them */ int woSortOrder( const BSONObj& r , const BSONObj& sortKey , bool useDotted=false ) const; /** This is "shallow equality" -- ints and doubles won't match. for a deep equality test use woCompare (which is slower). */ bool woEqual(const BSONObj& r) const { int os = objsize(); if ( os == r.objsize() ) { return (os == 0 || memcmp(objdata(),r.objdata(),os)==0); } return false; } /** @return first field of the object */ BSONElement firstElement() const { return BSONElement(objdata() + 4); } /** @return true if field exists in the object */ bool hasElement(const char *name) const; /** Get the _id field from the object. For good performance drivers should assure that _id is the first element of the object; however, correct operation is assured regardless. @return true if found */ bool getObjectID(BSONElement& e) const; /** @return A hash code for the object */ int hash() const { unsigned x = 0; const char *p = objdata(); for ( int i = 0; i < objsize(); i++ ) x = x * 131 + p[i]; return (x & 0x7fffffff) | 0x8000000; // must be > 0 } // Return a version of this object where top level elements of types // that are not part of the bson wire protocol are replaced with // string identifier equivalents. // TODO Support conversion of element types other than min and max. BSONObj clientReadable() const; /** Return new object with the field names replaced by those in the passed object. */ BSONObj replaceFieldNames( const BSONObj &obj ) const; /** true unless corrupt */ bool valid() const; /** @return an md5 value for this object. */ string md5() const; bool operator==( const BSONObj& other ) const { return woCompare( other ) == 0; } enum MatchType { Equality = 0, LT = 0x1, LTE = 0x3, GTE = 0x6, GT = 0x4, opIN = 0x8, // { x : { $in : [1,2,3] } } NE = 0x9, opSIZE = 0x0A, opALL = 0x0B, NIN = 0x0C, opEXISTS = 0x0D, opMOD = 0x0E, opTYPE = 0x0F, opREGEX = 0x10, opOPTIONS = 0x11, opELEM_MATCH = 0x12, opNEAR = 0x13, opWITHIN = 0x14, opMAX_DISTANCE=0x15 }; /** add all elements of the object to the specified vector */ void elems(vector &) const; /** add all elements of the object to the specified list */ void elems(list &) const; /** add all values of the object to the specified vector. If type mismatches, exception. this is most useful when the BSONObj is an array, but can be used with non-arrays too in theory. example: bo sub = y["subobj"].Obj(); vector myints; sub.Vals(myints); */ template void Vals(vector &) const; /** add all values of the object to the specified list. If type mismatches, exception. */ template void Vals(list &) const; /** add all values of the object to the specified vector. If type mismatches, skip. */ template void vals(vector &) const; /** add all values of the object to the specified list. If type mismatches, skip. */ template void vals(list &) const; friend class BSONObjIterator; typedef BSONObjIterator iterator; /** use something like this: for( BSONObj::iterator i = myObj.begin(); i.more(); ) { BSONElement e = i.next(); ... } */ BSONObjIterator begin(); void appendSelfToBufBuilder(BufBuilder& b) const { assert( objsize() ); b.appendBuf(reinterpret_cast( objdata() ), objsize()); } private: class Holder { public: Holder( const char *objdata ) : _objdata( objdata ) { } ~Holder() { free((void *)_objdata); _objdata = 0; } private: const char *_objdata; }; const char *_objdata; boost::shared_ptr< Holder > _holder; void _assertInvalid() const; void init(const char *data, bool ifree) { if ( ifree ) _holder.reset( new Holder( data ) ); _objdata = data; if ( !isValid() ) _assertInvalid(); } }; ostream& operator<<( ostream &s, const BSONObj &o ); ostream& operator<<( ostream &s, const BSONElement &e ); StringBuilder& operator<<( StringBuilder &s, const BSONObj &o ); StringBuilder& operator<<( StringBuilder &s, const BSONElement &e ); struct BSONArray : BSONObj { // Don't add anything other than forwarding constructors!!! BSONArray(): BSONObj() {} explicit BSONArray(const BSONObj& obj): BSONObj(obj) {} }; }