/* @file dbhelpers.h db helpers are helper functions and classes that let us easily manipulate the local database instance in-proc. */ /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include "../pch.h" #include "client.h" #include "db.h" namespace mongo { const BSONObj reverseNaturalObj = BSON( "$natural" << -1 ); class Cursor; class CoveredIndexMatcher; class CursorIterator { public: CursorIterator( shared_ptr c , BSONObj filter = BSONObj() ); BSONObj next(); bool hasNext(); private: void _advance(); shared_ptr _cursor; auto_ptr _matcher; BSONObj _o; }; /** all helpers assume locking is handled above them */ struct Helpers { /* ensure the specified index exists. @param keyPattern key pattern, e.g., { ts : 1 } @param name index name, e.g., "name_1" This method can be a little (not much) cpu-slow, so you may wish to use OCCASIONALLY ensureIndex(...); Note: use ensureHaveIdIndex() for the _id index: it is faster. Note: does nothing if collection does not yet exist. */ static void ensureIndex(const char *ns, BSONObj keyPattern, bool unique, const char *name); /* fetch a single object from collection ns that matches query. set your db SavedContext first. @param query - the query to perform. note this is the low level portion of query so "orderby : ..." won't work. @param requireIndex if true, complain if no index for the query. a way to guard against writing a slow query. @return true if object found */ static bool findOne(const char *ns, const BSONObj &query, BSONObj& result, bool requireIndex = false); static DiskLoc findOne(const char *ns, const BSONObj &query, bool requireIndex); /** * @param foundIndex if passed in will be set to 1 if ns and index found * @return true if object found */ static bool findById(Client&, const char *ns, BSONObj query, BSONObj& result , bool * nsFound = 0 , bool * indexFound = 0 ); /* uasserts if no _id index. @return null loc if not found */ static DiskLoc findById(NamespaceDetails *d, BSONObj query); static auto_ptr find( const char *ns , BSONObj query = BSONObj() , bool requireIndex = false ); /** Get/put the first (or last) object from a collection. Generally only useful if the collection only ever has a single object -- which is a "singleton collection". You do not need to set the database (Context) before calling. @return true if object exists. */ static bool getSingleton(const char *ns, BSONObj& result); static void putSingleton(const char *ns, BSONObj obj); static void putSingletonGod(const char *ns, BSONObj obj, bool logTheOp); static bool getFirst(const char *ns, BSONObj& result) { return getSingleton(ns, result); } static bool getLast(const char *ns, BSONObj& result); // get last object int he collection; e.g. {$natural : -1} /** * you have to lock * you do not have to have Context set * o has to have an _id field or will assert */ static void upsert( const string& ns , const BSONObj& o ); /** You do not need to set the database before calling. @return true if collection is empty. */ static bool isEmpty(const char *ns); // TODO: this should be somewhere else probably static BSONObj toKeyFormat( const BSONObj& o , BSONObj& key ); class RemoveCallback { public: virtual ~RemoveCallback(){} virtual void goingToDelete( const BSONObj& o ) = 0; }; /* removeRange: operation is oplog'd */ static long long removeRange( const string& ns , const BSONObj& min , const BSONObj& max , bool yield = false , bool maxInclusive = false , RemoveCallback * callback = 0 ); /* Remove all objects from a collection. You do not need to set the database before calling. */ static void emptyCollection(const char *ns); }; class Database; // manage a set using collection backed storage class DbSet { public: DbSet( const string &name = "", const BSONObj &key = BSONObj() ) : name_( name ), key_( key.getOwned() ) { } ~DbSet(); void reset( const string &name = "", const BSONObj &key = BSONObj() ); bool get( const BSONObj &obj ) const; void set( const BSONObj &obj, bool val ); private: string name_; BSONObj key_; }; /** * user for saving deletd bson objects to a flat file */ class RemoveSaver : public Helpers::RemoveCallback , boost::noncopyable { public: RemoveSaver( const string& type , const string& ns , const string& why); ~RemoveSaver(); void goingToDelete( const BSONObj& o ); private: path _root; path _file; ofstream* _out; }; } // namespace mongo