// projection.h /* Copyright 2009 10gen Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "pch.h" #include "jsobj.h" namespace mongo { /** * given a document and a projection specification * can transform the document * currently supports specifying which fields and $slice */ class Projection { public: class KeyOnly { public: KeyOnly() : _stringSize(0) {} BSONObj hydrate( const BSONObj& key ) const; void addNo() { _add( false , "" ); } void addYes( const string& name ) { _add( true , name ); } private: void _add( bool b , const string& name ) { _include.push_back( b ); _names.push_back( name ); _stringSize += name.size(); } vector _include; // one entry per field in key. true iff should be in output vector _names; // name of field since key doesn't have names int _stringSize; }; Projection() : _include(true) , _special(false) , _includeID(true) , _skip(0) , _limit(-1) , _hasNonSimple(false) { } /** * called once per lifetime * e.g. { "x" : 1 , "a.y" : 1 } */ void init( const BSONObj& spec ); /** * @return the spec init was called with */ BSONObj getSpec() const { return _source; } /** * transforms in according to spec */ BSONObj transform( const BSONObj& in ) const; /** * transforms in according to spec */ void transform( const BSONObj& in , BSONObjBuilder& b ) const; /** * @return if the keyPattern has all the information needed to return then * return a new KeyOnly otherwise null * NOTE: a key may have modified the actual data * which has to be handled above this (arrays, geo) */ KeyOnly* checkKey( const BSONObj& keyPattern ) const; private: /** * appends e to b if user wants it * will descend into e if needed */ void append( BSONObjBuilder& b , const BSONElement& e ) const; void add( const string& field, bool include ); void add( const string& field, int skip, int limit ); void appendArray( BSONObjBuilder& b , const BSONObj& a , bool nested=false) const; bool _include; // true if default at this level is to include bool _special; // true if this level can't be skipped or included without recursing //TODO: benchmark vector vs map typedef map > FieldMap; FieldMap _fields; BSONObj _source; bool _includeID; // used for $slice operator int _skip; int _limit; bool _hasNonSimple; }; }