//@file balance.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include "../pch.h" #include "../util/background.h" #include "../client/dbclient.h" #include "balancer_policy.h" namespace mongo { /** * The balancer is a background task that tries to keep the number of chunks across all servers of the cluster even. Although * every mongos will have one balancer running, only one of them will be active at the any given point in time. The balancer * uses a 'DistributedLock' for that coordination. * * The balancer does act continuously but in "rounds". At a given round, it would decide if there is an imbalance by * checking the difference in chunks between the most and least loaded shards. It would issue a request for a chunk * migration per round, if it found so. */ class Balancer : public BackgroundJob { public: Balancer(); virtual ~Balancer(); // BackgroundJob methods virtual void run(); virtual string name() const { return "Balancer"; } private: typedef BalancerPolicy::ChunkInfo CandidateChunk; typedef shared_ptr CandidateChunkPtr; // hostname:port of my mongos string _myid; // time the Balancer started running time_t _started; // number of moved chunks in last round int _balancedLastTime; // decide which chunks to move; owned here. scoped_ptr _policy; /** * Checks that the balancer can connect to all servers it needs to do its job. * * @return true if balancing can be started * * This method throws on a network exception */ bool _init(); /** * Gathers all the necessary information about shards and chunks, and decides whether there are candidate chunks to * be moved. * * @param conn is the connection with the config server(s) * @param candidateChunks (IN/OUT) filled with candidate chunks, one per collection, that could possibly be moved */ void _doBalanceRound( DBClientBase& conn, vector* candidateChunks ); /** * Issues chunk migration request, one at a time. * * @param candidateChunks possible chunks to move * @return number of chunks effectively moved */ int _moveChunks( const vector* candidateChunks ); /** * Marks this balancer as being live on the config server(s). * * @param conn is the connection with the config server(s) */ void _ping( DBClientBase& conn ); /** * @return true if all the servers listed in configdb as being shards are reachable and are distinct processes */ bool _checkOIDs(); }; extern Balancer balancer; }