// shard.cpp /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #include "stdafx.h" #include "chunk.h" #include "config.h" #include "../util/unittest.h" #include "../client/connpool.h" #include "cursors.h" #include "strategy.h" namespace mongo { // ------- Shard -------- long Chunk::MaxChunkSize = 1024 * 1204 * 50; Chunk::Chunk( ChunkManager * manager ) : _manager( manager ){ _modified = false; _lastmod = 0; _dataWritten = 0; } void Chunk::setShard( string s ){ _shard = s; _markModified(); } bool Chunk::contains( const BSONObj& obj ){ return _manager->getShardKey().compare( getMin() , obj ) <= 0 && _manager->getShardKey().compare( obj , getMax() ) < 0; } BSONObj Chunk::pickSplitPoint(){ int sort = 0; if ( _manager->getShardKey().globalMin().woCompare( getMin() ) == 0 ){ sort = 1; } else if ( _manager->getShardKey().globalMax().woCompare( getMax() ) == 0 ){ sort = -1; } if ( sort ){ ScopedDbConnection conn( getShard() ); Query q; if ( sort == 1 ) q.sort( _manager->getShardKey().key() ); else { BSONObj k = _manager->getShardKey().keyDotted(); BSONObjBuilder r; BSONObjIterator i(k); while( i.more() ) { BSONElement e = i.next(); uassert( "can only handle numbers here - which i think is correct" , e.isNumber() ); r.append( e.fieldName() , -1 * e.number() ); } q.sort( r.obj() ); } BSONObj end = conn->findOne( _ns , q ); conn.done(); if ( ! end.isEmpty() ) return _manager->getShardKey().extractKey( end ); } ScopedDbConnection conn( getShard() ); BSONObj result; if ( ! conn->runCommand( "admin" , BSON( "medianKey" << _ns << "keyPattern" << _manager->getShardKey().keyDotted() << "min" << getMinDotted() << "max" << getMaxDotted() ) , result ) ){ stringstream ss; ss << "medianKey command failed: " << result; uassert( ss.str() , 0 ); } conn.done(); return result.getObjectField( "median" ).getOwned(); } Chunk * Chunk::split(){ return split( pickSplitPoint() ); } Chunk * Chunk::split( const BSONObj& m ){ uassert( "can't split as shard that doesn't have a manager" , _manager ); log(1) << " before split on: " << m << "\n" << "\t self : " << toString() << endl; uassert( "locking namespace on server failed" , lockNamespaceOnServer( getShard() , _ns ) ); BSONObj nested = dotted2nested(m); Chunk * s = new Chunk( _manager ); s->_ns = _ns; s->_shard = _shard; s->setMin(nested.getOwned()); s->setMax(_max); s->_markModified(); _markModified(); _manager->_chunks.push_back( s ); setMax(nested.getOwned()); log(1) << " after split:\n" << "\t left : " << toString() << "\n" << "\t right: "<< s->toString() << endl; _manager->save(); return s; } bool Chunk::moveAndCommit( const string& to , string& errmsg ){ uassert( "can't move shard to its current location!" , to != getShard() ); log() << "moving chunk ns: " << _ns << " moving chunk: " << toString() << " " << _shard << " -> " << to << endl; string from = _shard; ShardChunkVersion oldVersion = _manager->getVersion( from ); BSONObj filter; { BSONObjBuilder b; getFilter( b ); filter = b.obj(); } ScopedDbConnection fromconn( from ); BSONObj startRes; bool worked = fromconn->runCommand( "admin" , BSON( "movechunk.start" << _ns << "from" << from << "to" << to << "filter" << filter ) , startRes ); if ( ! worked ){ errmsg = (string)"movechunk.start failed: " + startRes.toString(); fromconn.done(); return false; } // update config db setShard( to ); // need to increment version # for old server Chunk * randomChunkOnOldServer = _manager->findChunkOnServer( from ); if ( randomChunkOnOldServer ) randomChunkOnOldServer->_markModified(); _manager->save(); BSONObj finishRes; { ShardChunkVersion newVersion = _manager->getVersion( from ); if ( newVersion == 0 && oldVersion > 0 ){ newVersion = oldVersion; newVersion++; _manager->save(); } else if ( newVersion <= oldVersion ){ log() << "newVersion: " << newVersion << " oldVersion: " << oldVersion << endl; uassert( "version has to be higher" , newVersion > oldVersion ); } BSONObjBuilder b; b << "movechunk.finish" << _ns; b << "to" << to; b.appendTimestamp( "newVersion" , newVersion ); b.append( startRes["finishToken"] ); worked = fromconn->runCommand( "admin" , b.done() , finishRes ); } if ( ! worked ){ errmsg = (string)"movechunk.finish failed: " + finishRes.toString(); fromconn.done(); return false; } fromconn.done(); return true; } bool Chunk::splitIfShould( long dataWritten ){ _dataWritten += dataWritten; if ( _dataWritten < MaxChunkSize / 5 ) return false; _dataWritten = 0; if ( _min.woCompare( _max ) == 0 ){ log() << "SHARD PROBLEM** shard is too big, but can't split: " << toString() << endl; return false; } long size = getPhysicalSize(); if ( size < MaxChunkSize ) return false; log() << "autosplitting " << _ns << " size: " << size << " shard: " << toString() << endl; Chunk * newShard = split(); moveIfShould( newShard ); return true; } bool Chunk::moveIfShould( Chunk * newChunk ){ Chunk * toMove = 0; if ( newChunk->countObjects() <= 1 ){ toMove = newChunk; } else if ( this->countObjects() <= 1 ){ toMove = this; } else { log(1) << "don't know how to decide if i should move inner shard" << endl; } if ( ! toMove ) return false; string newLocation = grid.pickShardForNewDB(); if ( newLocation == getShard() ){ // if this is the best server, then we shouldn't do anything! log(1) << "not moving chunk: " << toString() << " b/c would move to same place " << newLocation << " -> " << getShard() << endl; return 0; } log() << "moving chunk (auto): " << toMove->toString() << " to: " << newLocation << " #objcets: " << toMove->countObjects() << endl; string errmsg; massert( (string)"moveAndCommit failed: " + errmsg , toMove->moveAndCommit( newLocation , errmsg ) ); return true; } long Chunk::getPhysicalSize(){ ScopedDbConnection conn( getShard() ); BSONObj result; uassert( "datasize failed!" , conn->runCommand( "admin" , BSON( "datasize" << _ns << "keyPattern" << _manager->getShardKey().key() << "min" << getMin() << "max" << getMax() ) , result ) ); conn.done(); return (long)result["size"].number(); } long Chunk::countObjects( const BSONObj& filter ){ ScopedDbConnection conn( getShard() ); BSONObj f = getFilter(); if ( ! filter.isEmpty() ) f = ClusteredCursor::concatQuery( f , filter ); BSONObj result; unsigned long long n = conn->count( _ns , f ); conn.done(); return (long)n; } bool Chunk::operator==( const Chunk& s ){ return _manager->getShardKey().compare( _min , s._min ) == 0 && _manager->getShardKey().compare( _max , s._max ) == 0 ; } void Chunk::getFilter( BSONObjBuilder& b ){ _manager->_key.getFilter( b , _min , _max ); } void Chunk::serialize(BSONObjBuilder& to){ if ( _lastmod ) to.appendTimestamp( "lastmod" , _lastmod ); else to.appendTimestamp( "lastmod" ); to << "ns" << _ns; to << "min" << _min; to << "minDotted" << _minDotted; to << "max" << _max; to << "maxDotted" << _maxDotted; to << "shard" << _shard; } void Chunk::unserialize(const BSONObj& from){ _ns = from.getStringField( "ns" ); _min = from.getObjectField( "min" ).getOwned(); _minDotted = from.getObjectField( "minDotted" ).getOwned(); _max = from.getObjectField( "max" ).getOwned(); _maxDotted = from.getObjectField( "maxDotted" ).getOwned(); _shard = from.getStringField( "shard" ); _lastmod = from.hasField( "lastmod" ) ? from["lastmod"].date() : 0; uassert( "Chunk needs a ns" , ! _ns.empty() ); uassert( "Chunk needs a server" , ! _ns.empty() ); uassert( "Chunk needs a min" , ! _min.isEmpty() ); uassert( "Chunk needs a max" , ! _max.isEmpty() ); } string Chunk::modelServer() { // TODO: this could move around? return configServer.modelServer(); } void Chunk::_markModified(){ _modified = true; unsigned long long t = time(0); t *= 1000; _lastmod = 0; } void Chunk::save( bool check ){ bool reload = ! _lastmod; Model::save( check ); if ( reload ){ // need to do this so that we get the new _lastMod and therefore version number massert( "_id has to be filled in already" , ! _id.isEmpty() ); string b = toString(); BSONObj q = _id.copy(); massert( "how could load fail?" , load( q ) ); log(2) << "before: " << q << "\t" << b << endl; log(2) << "after : " << _id << "\t" << toString() << endl; massert( "chunk reload changed content!" , b == toString() ); massert( "id changed!" , q["_id"] == _id["_id"] ); } } void Chunk::ensureIndex(){ ScopedDbConnection conn( getShard() ); conn->ensureIndex( _ns , _manager->getShardKey().keyDotted() , _manager->_unique ); conn.done(); } string Chunk::toString() const { stringstream ss; ss << "shard ns:" << _ns << " shard: " << _shard << " min: " << _minDotted << " max: " << _maxDotted; return ss.str(); } ShardKeyPattern Chunk::skey(){ return _manager->getShardKey(); } // ------- ChunkManager -------- unsigned long long ChunkManager::NextSequenceNumber = 1; ChunkManager::ChunkManager( DBConfig * config , string ns , ShardKeyPattern pattern , bool unique ) : _config( config ) , _ns( ns ) , _key( pattern ) , _unique( unique ){ Chunk temp(0); ScopedDbConnection conn( temp.modelServer() ); auto_ptr cursor = conn->query( temp.getNS() , BSON( "ns" << ns ) ); while ( cursor->more() ){ BSONObj d = cursor->next(); if ( d["isMaxMarker"].trueValue() ){ continue; } Chunk * c = new Chunk( this ); c->unserialize( d ); _chunks.push_back( c ); c->_id = d["_id"].wrap().getOwned(); } conn.done(); if ( _chunks.size() == 0 ){ Chunk * c = new Chunk( this ); c->_ns = ns; c->setMin(_key.globalMin()); c->setMax(_key.globalMax()); c->_shard = config->getPrimary(); c->_markModified(); _chunks.push_back( c ); log() << "no chunks for:" << ns << " so creating first: " << c->toString() << endl; } _sequenceNumber = ++NextSequenceNumber; } ChunkManager::~ChunkManager(){ for ( vector::iterator i=_chunks.begin(); i != _chunks.end(); i++ ){ delete( *i ); } _chunks.clear(); } bool ChunkManager::hasShardKey( const BSONObj& obj ){ return _key.hasShardKey( obj ); } Chunk& ChunkManager::findChunk( const BSONObj & obj ){ for ( vector::iterator i=_chunks.begin(); i != _chunks.end(); i++ ){ Chunk * c = *i; if ( c->contains( obj ) ) return *c; } stringstream ss; ss << "couldn't find a chunk which should be impossible extracted: " << _key.extractKey( obj ); throw UserException( ss.str() ); } Chunk* ChunkManager::findChunkOnServer( const string& server ) const { for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ Chunk * c = *i; if ( c->getShard() == server ) return c; } return 0; } int ChunkManager::getChunksForQuery( vector& chunks , const BSONObj& query ){ int added = 0; for ( vector::iterator i=_chunks.begin(); i != _chunks.end(); i++ ){ Chunk * c = *i; if ( _key.relevantForQuery( query , c ) ){ chunks.push_back( c ); added++; } } return added; } void ChunkManager::getAllServers( set& allServers ){ for ( vector::iterator i=_chunks.begin(); i != _chunks.end(); i++ ){ allServers.insert( (*i)->getShard() ); } } void ChunkManager::ensureIndex(){ set seen; for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ Chunk * c = *i; if ( seen.count( c->getShard() ) ) continue; seen.insert( c->getShard() ); c->ensureIndex(); } } void ChunkManager::drop(){ uassert( "config servers not all up" , configServer.allUp() ); map seen; log(1) << "ChunkManager::drop : " << _ns << endl; // lock all shards so no one can do a split/migrate for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ Chunk * c = *i; ShardChunkVersion& version = seen[ c->getShard() ]; if ( version ) continue; version = lockNamespaceOnServer( c->getShard() , _ns ); if ( version ) continue; // rollback uassert( "don't know how to rollback locks b/c drop can't lock all shards" , 0 ); } log(1) << "ChunkManager::drop : " << _ns << "\t all locked" << endl; // wipe my meta-data _chunks.clear(); // delete data from mongod for ( map::iterator i=seen.begin(); i!=seen.end(); i++ ){ string shard = i->first; ScopedDbConnection conn( shard ); conn->dropCollection( _ns ); conn.done(); } log(1) << "ChunkManager::drop : " << _ns << "\t removed shard data" << endl; // clean up database meta-data uassert( "no sharding data?" , _config->removeSharding( _ns ) ); _config->save(); // remove chunk data Chunk temp(0); ScopedDbConnection conn( temp.modelServer() ); conn->remove( temp.getNS() , BSON( "ns" << _ns ) ); conn.done(); log(1) << "ChunkManager::drop : " << _ns << "\t removed chunk data" << endl; for ( map::iterator i=seen.begin(); i!=seen.end(); i++ ){ ScopedDbConnection conn( i->first ); BSONObj res; if ( ! setShardVersion( conn.conn() , _ns , 0 , true , res ) ) throw UserException( (string)"OH KNOW, cleaning up after drop failed: " + res.toString() ); conn.done(); } log(1) << "ChunkManager::drop : " << _ns << "\t DONE" << endl; } void ChunkManager::save(){ ShardChunkVersion a = getVersion(); set withRealChunks; for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ Chunk* c = *i; if ( ! c->_modified ) continue; c->save( true ); _sequenceNumber = ++NextSequenceNumber; withRealChunks.insert( c->getShard() ); } massert( "how did version get smalled" , getVersion() >= a ); ensureIndex(); // TODO: this is too aggressive - but not really sooo bad } ShardChunkVersion ChunkManager::getVersion( const string& server ) const{ // TODO: cache or something? ShardChunkVersion max = 0; for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ Chunk* c = *i; if ( c->getShard() != server ) continue; if ( c->_lastmod > max ) max = c->_lastmod; } return max; } ShardChunkVersion ChunkManager::getVersion() const{ ShardChunkVersion max = 0; for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ Chunk* c = *i; if ( c->_lastmod > max ) max = c->_lastmod; } return max; } string ChunkManager::toString() const { stringstream ss; ss << "ChunkManager: " << _ns << " key:" << _key.toString() << "\n"; for ( vector::const_iterator i=_chunks.begin(); i!=_chunks.end(); i++ ){ const Chunk* c = *i; ss << "\t" << c->toString() << "\n"; } return ss.str(); } class ChunkObjUnitTest : public UnitTest { public: void runShard(){ } void run(){ runShard(); log(1) << "shardObjTest passed" << endl; } } shardObjTest; } // namespace mongo