#include "engine_v8.h" #include "../shell/MongoJS.h" namespace mongo { void ScriptEngine::setup(){ if ( !globalScriptEngine ){ globalScriptEngine = new V8ScriptEngine(); } } Handle< Value > V8Scope::nativeCallback( const Arguments &args ) { Local< External > f = External::Cast( *args.Callee()->Get( v8::String::New( "_native_function" ) ) ); NativeFunction function = ( NativeFunction )( f->Value() ); BSONObjBuilder b; for( int i = 0; i < args.Length(); ++i ) { stringstream ss; ss << i; v8ToMongoElement( b, v8::String::New( "foo" ), ss.str(), args[ i ] ); } BSONObj ret; try { ret = function( b.done() ); } catch( const std::exception &e ) { return v8::ThrowException(v8::String::New(e.what())); } catch( ... ) { return v8::ThrowException(v8::String::New("unknown exception")); } return mongoToV8Element( ret.firstElement() ); } } // namespace mongo