// v8_utils.cpp /* Copyright 2009 10gen Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "v8_utils.h" #include "v8_db.h" #include #include #include #include #include #include #include #include #include #include "engine_v8.h" using namespace std; using namespace v8; namespace mongo { Handle Print(const Arguments& args) { bool first = true; for (int i = 0; i < args.Length(); i++) { HandleScope handle_scope; if (first) { first = false; } else { printf(" "); } v8::String::Utf8Value str(args[i]); printf("%s", *str); } printf("\n"); return v8::Undefined(); } std::string toSTLString( const Handle & o ){ v8::String::Utf8Value str(o); const char * foo = *str; std::string s(foo); return s; } std::string toSTLString( const v8::TryCatch * try_catch ){ stringstream ss; //while ( try_catch ){ // disabled for v8 bleeding edge v8::String::Utf8Value exception(try_catch->Exception()); Handle message = try_catch->Message(); if (message.IsEmpty()) { ss << *exception << endl; } else { v8::String::Utf8Value filename(message->GetScriptResourceName()); int linenum = message->GetLineNumber(); ss << *filename << ":" << linenum << " " << *exception << endl; v8::String::Utf8Value sourceline(message->GetSourceLine()); ss << *sourceline << endl; int start = message->GetStartColumn(); for (int i = 0; i < start; i++) ss << " "; int end = message->GetEndColumn(); for (int i = start; i < end; i++) ss << "^"; ss << endl; } //try_catch = try_catch->next_; //} return ss.str(); } std::ostream& operator<<( std::ostream &s, const Handle & o ){ v8::String::Utf8Value str(o); s << *str; return s; } std::ostream& operator<<( std::ostream &s, const v8::TryCatch * try_catch ){ HandleScope handle_scope; v8::String::Utf8Value exception(try_catch->Exception()); Handle message = try_catch->Message(); if (message.IsEmpty()) { s << *exception << endl; } else { v8::String::Utf8Value filename(message->GetScriptResourceName()); int linenum = message->GetLineNumber(); cout << *filename << ":" << linenum << " " << *exception << endl; v8::String::Utf8Value sourceline(message->GetSourceLine()); cout << *sourceline << endl; int start = message->GetStartColumn(); for (int i = 0; i < start; i++) cout << " "; int end = message->GetEndColumn(); for (int i = start; i < end; i++) cout << "^"; cout << endl; } //if ( try_catch->next_ ) // disabled for v8 bleeding edge // s << try_catch->next_; return s; } Handle Version(const Arguments& args) { HandleScope handle_scope; return handle_scope.Close( v8::String::New(v8::V8::GetVersion()) ); } void ReportException(v8::TryCatch* try_catch) { cout << try_catch << endl; } Handle< Context > baseContext_; class JSThreadConfig { public: JSThreadConfig( const Arguments &args, bool newScope = false ) : started_(), done_(), newScope_( newScope ) { jsassert( args.Length() > 0, "need at least one argument" ); jsassert( args[ 0 ]->IsFunction(), "first argument must be a function" ); Local< v8::Function > f = v8::Function::Cast( *args[ 0 ] ); f_ = Persistent< v8::Function >::New( f ); for( int i = 1; i < args.Length(); ++i ) args_.push_back( Persistent< Value >::New( args[ i ] ) ); } ~JSThreadConfig() { f_.Dispose(); for( vector< Persistent< Value > >::iterator i = args_.begin(); i != args_.end(); ++i ) i->Dispose(); returnData_.Dispose(); } void start() { jsassert( !started_, "Thread already started" ); JSThread jt( *this ); thread_.reset( new boost::thread( jt ) ); started_ = true; } void join() { jsassert( started_ && !done_, "Thread not running" ); V8Unlock u; thread_->join(); done_ = true; } Local< Value > returnData() { if ( !done_ ) join(); return Local< Value >::New( returnData_ ); } private: class JSThread { public: JSThread( JSThreadConfig &config ) : config_( config ) {} void operator()() { V8Lock l; HandleScope handle_scope; Handle< Context > context; Handle< v8::Function > fun; auto_ptr< V8Scope > scope; if ( config_.newScope_ ) { scope.reset( dynamic_cast< V8Scope * >( globalScriptEngine->newScope() ) ); context = scope->context(); // A v8::Function tracks the context in which it was created, so we have to // create a new function in the new context. Context::Scope baseScope( baseContext_ ); string fCode = toSTLString( config_.f_->ToString() ); Context::Scope context_scope( context ); fun = scope->__createFunction( fCode.c_str() ); } else { context = baseContext_; Context::Scope context_scope( context ); fun = config_.f_; } Context::Scope context_scope( context ); boost::scoped_array< Local< Value > > argv( new Local< Value >[ config_.args_.size() ] ); for( unsigned int i = 0; i < config_.args_.size(); ++i ) argv[ i ] = Local< Value >::New( config_.args_[ i ] ); TryCatch try_catch; Handle< Value > ret = fun->Call( context->Global(), config_.args_.size(), argv.get() ); if ( ret.IsEmpty() ) { string e = toSTLString( &try_catch ); log() << "js thread raised exception: " << e << endl; // v8 probably does something sane if ret is empty, but not going to assume that for now ret = v8::Undefined(); } config_.returnData_ = Persistent< Value >::New( ret ); } private: JSThreadConfig &config_; }; bool started_; bool done_; bool newScope_; Persistent< v8::Function > f_; vector< Persistent< Value > > args_; auto_ptr< boost::thread > thread_; Persistent< Value > returnData_; }; Handle< Value > ThreadInit( const Arguments &args ) { Handle it = args.This(); // NOTE I believe the passed JSThreadConfig will never be freed. If this // policy is changed, JSThread may no longer be able to store JSThreadConfig // by reference. it->SetHiddenValue( v8::String::New( "_JSThreadConfig" ), External::New( new JSThreadConfig( args ) ) ); return v8::Undefined(); } Handle< Value > ScopedThreadInit( const Arguments &args ) { Handle it = args.This(); // NOTE I believe the passed JSThreadConfig will never be freed. If this // policy is changed, JSThread may no longer be able to store JSThreadConfig // by reference. it->SetHiddenValue( v8::String::New( "_JSThreadConfig" ), External::New( new JSThreadConfig( args, true ) ) ); return v8::Undefined(); } JSThreadConfig *thisConfig( const Arguments &args ) { Local< External > c = External::Cast( *(args.This()->GetHiddenValue( v8::String::New( "_JSThreadConfig" ) ) ) ); JSThreadConfig *config = (JSThreadConfig *)( c->Value() ); return config; } Handle< Value > ThreadStart( const Arguments &args ) { thisConfig( args )->start(); return v8::Undefined(); } Handle< Value > ThreadJoin( const Arguments &args ) { thisConfig( args )->join(); return v8::Undefined(); } Handle< Value > ThreadReturnData( const Arguments &args ) { HandleScope handle_scope; return handle_scope.Close( thisConfig( args )->returnData() ); } Handle< Value > ThreadInject( const Arguments &args ) { jsassert( args.Length() == 1 , "threadInject takes exactly 1 argument" ); jsassert( args[0]->IsObject() , "threadInject needs to be passed a prototype" ); Local o = args[0]->ToObject(); o->Set( v8::String::New( "init" ) , newV8Function< ThreadInit >()->GetFunction() ); o->Set( v8::String::New( "start" ) , newV8Function< ThreadStart >()->GetFunction() ); o->Set( v8::String::New( "join" ) , newV8Function< ThreadJoin >()->GetFunction() ); o->Set( v8::String::New( "returnData" ) , newV8Function< ThreadReturnData >()->GetFunction() ); return v8::Undefined(); } Handle< Value > ScopedThreadInject( const Arguments &args ) { jsassert( args.Length() == 1 , "threadInject takes exactly 1 argument" ); jsassert( args[0]->IsObject() , "threadInject needs to be passed a prototype" ); Local o = args[0]->ToObject(); o->Set( v8::String::New( "init" ) , newV8Function< ScopedThreadInit >()->GetFunction() ); // inheritance takes care of other member functions return v8::Undefined(); } void installFork( v8::Handle< v8::Object > &global, v8::Handle< v8::Context > &context ) { if ( baseContext_.IsEmpty() ) // if this is the shell, first call will be with shell context, otherwise don't expect to use fork() anyway baseContext_ = context; global->Set( v8::String::New( "_threadInject" ), newV8Function< ThreadInject >()->GetFunction() ); global->Set( v8::String::New( "_scopedThreadInject" ), newV8Function< ScopedThreadInject >()->GetFunction() ); } Handle GCV8(const Arguments& args) { V8Lock l; while( V8::IdleNotification() ); return v8::Undefined(); } }