/** @file dbclient_rs.h Connect to a Replica Set, from C++ */ /* Copyright 2009 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects * for all of the code used other than as permitted herein. If you modify * file(s) with this exception, you may extend this exception to your * version of the file(s), but you are not obligated to do so. If you do not * wish to do so, delete this exception statement from your version. If you * delete this exception statement from all source files in the program, * then also delete it in the license file. */ #pragma once #include #include "mongo/client/dbclientinterface.h" #include "mongo/util/net/hostandport.h" namespace mongo { class ReplicaSetMonitor; class TagSet; struct ReadPreferenceSetting; typedef std::shared_ptr ReplicaSetMonitorPtr; /** Use this class to connect to a replica set of servers. The class will manage checking for which server in a replica set is master, and do failover automatically. This can also be used to connect to replica pairs since pairs are a subset of sets On a failover situation, expect at least one operation to return an error (throw an exception) before the failover is complete. Operations are not retried. */ class DBClientReplicaSet : public DBClientBase { public: using DBClientBase::query; using DBClientBase::update; using DBClientBase::remove; /** Call connect() after constructing. autoReconnect is always on for DBClientReplicaSet * connections. */ DBClientReplicaSet(const std::string& name, const std::vector& servers, StringData applicationName, double so_timeout = 0); virtual ~DBClientReplicaSet(); /** * Returns false if no member of the set were reachable. This object * can still be used even when false was returned as it will try to * reconnect when you use it later. */ bool connect(); /** * Logs out the connection for the given database. * * @param dbname the database to logout from. * @param info the result object for the logout command (provided for backwards * compatibility with mongo shell) */ virtual void logout(const std::string& dbname, BSONObj& info); // ----------- simple functions -------------- /** throws userassertion "no master found" */ virtual std::unique_ptr query(const std::string& ns, Query query, int nToReturn = 0, int nToSkip = 0, const BSONObj* fieldsToReturn = 0, int queryOptions = 0, int batchSize = 0); /** throws userassertion "no master found" */ virtual BSONObj findOne(const std::string& ns, const Query& query, const BSONObj* fieldsToReturn = 0, int queryOptions = 0); virtual void insert(const std::string& ns, BSONObj obj, int flags = 0); /** insert multiple objects. Note that single object insert is asynchronous, so this version is only nominally faster and not worth a special effort to try to use. */ virtual void insert(const std::string& ns, const std::vector& v, int flags = 0); virtual void remove(const std::string& ns, Query obj, int flags); virtual void update(const std::string& ns, Query query, BSONObj obj, int flags); virtual void killCursor(long long cursorID); // ---- access raw connections ---- /** * WARNING: this method is very dangerous - this object can decide to free the * returned master connection any time. * * @return the reference to the address that points to the master connection. */ DBClientConnection& masterConn(); /** * WARNING: this method is very dangerous - this object can decide to free the * returned master connection any time. This can also unpin the cached * slaveOk/read preference connection. * * @return the reference to the address that points to a secondary connection. */ DBClientConnection& slaveConn(); // ---- callback pieces ------- virtual void say(Message& toSend, bool isRetry = false, std::string* actualServer = 0); virtual bool recv(Message& toRecv); virtual void checkResponse(const char* data, int nReturned, bool* retry = NULL, std::string* targetHost = NULL); /* this is the callback from our underlying connections to notify us that we got a "not master" * error. */ void isntMaster(); /* this is used to indicate we got a "not master or secondary" error from a secondary. */ void isntSecondary(); // ----- status ------ virtual bool isFailed() const { return !_master || _master->isFailed(); } bool isStillConnected(); // ----- informational ---- /** * Gets the replica set name of the set we are connected to. */ const std::string& getSetName() const { return _setName; } /** * Returns the HostAndPort of the server this connection believes belongs to the primary, * or returns an empty HostAndPort if it doesn't know about a current primary. */ HostAndPort getSuspectedPrimaryHostAndPort() const; double getSoTimeout() const { return _so_timeout; } std::string toString() const { return getServerAddress(); } std::string getServerAddress() const; virtual ConnectionString::ConnectionType type() const { return ConnectionString::SET; } virtual bool lazySupported() const { return true; } rpc::UniqueReply runCommandWithMetadata(StringData database, StringData command, const BSONObj& metadata, const BSONObj& commandArgs) final; void setRequestMetadataWriter(rpc::RequestMetadataWriter writer) final; void setReplyMetadataReader(rpc::ReplyMetadataReader reader) final; int getMinWireVersion() final; int getMaxWireVersion() final; // ---- low level ------ virtual bool call(Message& toSend, Message& response, bool assertOk, std::string* actualServer); /** * Returns whether a query or command can be sent to secondaries based on the query object * and options. * * @param ns the namespace of the query. * @param queryObj the query object to check. * @param queryOptions the query options * * @return true if the query/cmd could potentially be sent to a secondary, false otherwise */ static bool isSecondaryQuery(const std::string& ns, const BSONObj& queryObj, int queryOptions); /** * Performs a "soft reset" by clearing all states relating to secondary nodes and * returning secondary connections to the pool. */ virtual void reset(); /** * @bool setting if true, DBClientReplicaSet connections will make sure that secondary * connections are authenticated and log them before returning them to the pool. */ static void setAuthPooledSecondaryConn(bool setting); protected: /** Authorize. Authorizes all nodes as needed */ virtual void _auth(const BSONObj& params); private: /** * Used to simplify slave-handling logic on errors * * @return back the passed cursor * @throws DBException if the directed node cannot accept the query because it * is not a master */ std::unique_ptr checkSlaveQueryResult(std::unique_ptr result); DBClientConnection* checkMaster(); /** * Helper method for selecting a node based on the read preference. Will advance * the tag tags object if it cannot find a node that matches the current tag. * * @param readPref the preference to use for selecting a node. * * @return a pointer to the new connection object if it can find a good connection. * Otherwise it returns NULL. * * @throws DBException when an error occurred either when trying to connect to * a node that was thought to be ok or when an assertion happened. */ DBClientConnection* selectNodeUsingTags(std::shared_ptr readPref); /** * @return true if the last host used in the last slaveOk query is still in the * set and can be used for the given read preference. */ bool checkLastHost(const ReadPreferenceSetting* readPref); /** * Destroys all cached information about the last slaveOk operation. */ void invalidateLastSlaveOkCache(); void _authConnection(DBClientConnection* conn); /** * Calls logout on the connection for all known database this DBClientRS instance has * logged in. */ void logoutAll(DBClientConnection* conn); /** * Clears the master connection. */ void resetMaster(); /** * Clears the slaveOk connection and returns it to the pool if not the same as _master. */ void resetSlaveOkConn(); /** * Maximum number of retries to make for auto-retry logic when performing a slave ok * operation. */ static const size_t MAX_RETRY; // TODO: remove this when processes other than mongos uses the driver version. static bool _authPooledSecondaryConn; // Throws a DBException if the monitor doesn't exist and there isn't a cached seed to use. ReplicaSetMonitorPtr _getMonitor(); std::string _setName; std::string _applicationName; std::shared_ptr _rsm; HostAndPort _masterHost; std::unique_ptr _master; // Last used host in a slaveOk query (can be a primary). HostAndPort _lastSlaveOkHost; // Last used connection in a slaveOk query (can be a primary). // Connection can either be owned here or returned to the connection pool. Note that // if connection is primary, it is owned by _master so it is incorrect to return // it to the pool. std::unique_ptr _lastSlaveOkConn; std::shared_ptr _lastReadPref; double _so_timeout; // we need to store so that when we connect to a new node on failure // we can re-auth // this could be a security issue, as the password is stored in memory // not sure if/how we should handle std::map _auths; // dbName -> auth parameters protected: /** * for storing (non-threadsafe) information between lazy calls */ class LazyState { public: LazyState() : _lastClient(NULL), _lastOp(-1), _secondaryQueryOk(false), _retries(0) {} DBClientConnection* _lastClient; int _lastOp; bool _secondaryQueryOk; int _retries; } _lazyState; }; }