/** * Copyright (C) 2018-present MongoDB, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the Server Side Public License, version 1, * as published by MongoDB, Inc. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * Server Side Public License for more details. * * You should have received a copy of the Server Side Public License * along with this program. If not, see * . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the Server Side Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include #include "mongo/bson/mutable/element.h" #include "mongo/db/auth/action_set.h" #include "mongo/db/auth/action_type.h" #include "mongo/db/auth/resource_pattern.h" namespace mongo { class Privilege; typedef std::vector PrivilegeVector; /** * A representation of the permission to perform a set of actions on a resource. */ class Privilege { public: /** * Adds "privilegeToAdd" to "privileges", de-duping "privilegeToAdd" if the vector already * contains a privilege on the same resource. * * This method is the preferred way to add privileges to privilege vectors. */ static void addPrivilegeToPrivilegeVector(PrivilegeVector* privileges, const Privilege& privilegeToAdd); static void addPrivilegesToPrivilegeVector(PrivilegeVector* privileges, const PrivilegeVector& privilegesToAdd); /** * Takes a vector of privileges and fills the output param "resultArray" with a BSON array * representation of the privileges. */ static Status getBSONForPrivileges(const PrivilegeVector& privileges, mutablebson::Element resultArray); Privilege() = default; ~Privilege() = default; Privilege(const Privilege&) = default; Privilege& operator=(const Privilege&) = default; Privilege(Privilege&&) = default; Privilege& operator=(Privilege&&) = default; Privilege(const ResourcePattern& resource, ActionType action); Privilege(const ResourcePattern& resource, const ActionSet& actions); const ResourcePattern& getResourcePattern() const { return _resource; } const ActionSet& getActions() const { return _actions; } void addActions(const ActionSet& actionsToAdd); void removeActions(const ActionSet& actionsToRemove); // Checks if the given action is present in the Privilege. bool includesAction(ActionType action) const; // Checks if the given actions are present in the Privilege. bool includesActions(const ActionSet& actions) const; static Privilege fromBSON(BSONElement obj); static Privilege fromBSON(BSONObj obj); BSONObj toBSON() const; private: ResourcePattern _resource; ActionSet _actions; // bitmask of actions this privilege grants }; } // namespace mongo