/* @file db/client.h "Client" represents a connection to the database (the server-side) and corresponds to an open socket (or logical connection if pooling on sockets) from a client. todo: switch to asio...this will fit nicely with that. */ /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include "mongo/db/catalog/database.h" #include "mongo/db/client_basic.h" #include "mongo/db/concurrency/d_concurrency.h" #include "mongo/db/lasterror.h" #include "mongo/db/namespace_string.h" #include "mongo/db/operation_context.h" #include "mongo/util/concurrency/threadlocal.h" #include "mongo/util/paths.h" namespace mongo { class AuthenticationInfo; class Database; class CurOp; class Client; class Collection; class AbstractMessagingPort; TSP_DECLARE(Client, currentClient) typedef long long ConnectionId; /** the database's concept of an outside "client" */ class Client : public ClientBasic { public: // always be in clientsMutex when manipulating this. killop stuff uses these. static std::set& clients; static mongo::mutex& clientsMutex; ~Client(); /** each thread which does db operations has a Client object in TLS. * call this when your thread starts. */ static void initThread(const char *desc, AbstractMessagingPort *mp = 0); static void initThreadIfNotAlready(const char *desc) { if( currentClient.get() ) return; initThread(desc); } /** this has to be called as the client goes away, but before thread termination * @return true if anything was done */ bool shutdown(); std::string clientAddress(bool includePort=false) const; CurOp* curop() const { return _curOp; } const StringData desc() const { return _desc; } void setLastOp( OpTime op ) { _lastOp = op; } OpTime getLastOp() const { return _lastOp; } /* report what the last operation was. used by getlasterror */ void appendLastOp( BSONObjBuilder& b ) const; void reportState(BSONObjBuilder& builder); // TODO(spencer): SERVER-10228 SERVER-14779 Remove this/move it fully into OperationContext. bool isGod() const { return _god; } /* this is for map/reduce writes */ bool setGod(bool newVal) { const bool prev = _god; _god = newVal; return prev; } void setRemoteID(const OID& rid) { _remoteId = rid; } OID getRemoteID() const { return _remoteId; } ConnectionId getConnectionId() const { return _connectionId; } const std::string& getThreadId() const { return _threadId; } // XXX(hk): this is per-thread mmapv1 recovery unit stuff, move into that // impl of recovery unit void writeHappened() { _hasWrittenSinceCheckpoint = true; } bool hasWrittenSinceCheckpoint() const { return _hasWrittenSinceCheckpoint; } void checkpointHappened() { _hasWrittenSinceCheckpoint = false; } // XXX: this is really a method in the recovery unit iface to reset any state void newTopLevelRequest() { _hasWrittenSinceCheckpoint = false; } private: Client(const std::string& desc, AbstractMessagingPort *p = 0); friend class CurOp; ConnectionId _connectionId; // > 0 for things "conn", 0 otherwise std::string _threadId; // "" on non support systems CurOp * _curOp; bool _shutdown; // to track if Client::shutdown() gets called std::string _desc; bool _god; OpTime _lastOp; OID _remoteId; // Only used by master-slave bool _hasWrittenSinceCheckpoint; public: /* Set database we want to use, then, restores when we finish (are out of scope) Note this is also helpful if an exception happens as the state if fixed up. */ class Context { MONGO_DISALLOW_COPYING(Context); public: /** this is probably what you want */ Context(OperationContext* txn, const std::string& ns, bool doVersion = true); /** note: this does not call finishInit -- i.e., does not call ensureShardVersionOKOrThrow for example. see also: reset(). */ Context(OperationContext* txn, const std::string& ns, Database * db); ~Context(); Client* getClient() const { return _client; } Database* db() const { return _db; } const char * ns() const { return _ns.c_str(); } /** @return if the db was created by this Context */ bool justCreated() const { return _justCreated; } /** call before unlocking, so clear any non-thread safe state * _db gets restored on the relock */ void unlocked() { _db = 0; } /** call after going back into the lock, will re-establish non-thread safe stuff */ void relocked() { _finishInit(); } private: friend class CurOp; void _finishInit(); void checkNotStale() const; void checkNsAccess( bool doauth ); void checkNsAccess( bool doauth, int lockState ); Client * const _client; bool _justCreated; bool _doVersion; const std::string _ns; Database * _db; OperationContext* _txn; Timer _timer; }; // class Client::Context class WriteContext : boost::noncopyable { public: WriteContext(OperationContext* opCtx, const std::string& ns); /** Commit any writes done so far in this context. */ void commit(); Database* db() const { return _c.db(); } Collection* getCollection() const { return _c.db()->getCollection(_txn, _nss.ns()); } Context& ctx() { return _c; } private: OperationContext* _txn; NamespaceString _nss; Lock::DBLock _dblk; Lock::CollectionLock _collk; WriteUnitOfWork _wunit; Context _c; }; }; // class Client /** * RAII-style class, which acquires a lock on the specified database in the requested mode and * obtains a reference to the database. Used as a shortcut for calls to dbHolder().get(). * * It is guaranteed that locks will be released when this object goes out of scope, therefore * the database reference returned by this class should not be retained. * * TODO: This should be moved outside of client.h (maybe dbhelpers.h) */ class AutoGetDb { MONGO_DISALLOW_COPYING(AutoGetDb); public: AutoGetDb(OperationContext* txn, const StringData& ns, newlm::LockMode mode); Database* getDb() const { return _db; } private: const Lock::DBLock _dbLock; Database* const _db; }; /** * RAII-style class, which would acquire the appropritate hierarchy of locks for obtaining * a particular collection and would retrieve a reference to the collection. * * It is guaranteed that locks will be released when this object goes out of scope, therefore * database and collection references returned by this class should not be retained. * * TODO: This should be moved outside of client.h (maybe dbhelpers.h) */ class AutoGetCollectionForRead { MONGO_DISALLOW_COPYING(AutoGetCollectionForRead); public: AutoGetCollectionForRead(OperationContext* txn, const std::string& ns); AutoGetCollectionForRead(OperationContext* txn, const NamespaceString& nss); ~AutoGetCollectionForRead(); Database* getDb() const { return _db; } Collection* getCollection() const { return _coll; } private: void _init(); const Timer _timer; OperationContext* const _txn; const NamespaceString _nss; const Lock::DBLock _dbLock; Database* _db; Collection* _coll; }; /** get the Client object for this thread. */ inline Client& cc() { Client * c = currentClient.get(); verify( c ); return *c; } inline bool haveClient() { return currentClient.get() != NULL; } };