/* @file db/client.h "Client" represents a connection to the database (the server-side) and corresponds to an open socket (or logical connection if pooling on sockets) from a client. todo: switch to asio...this will fit nicely with that. */ /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include "mongo/pch.h" #include "mongo/db/client_basic.h" #include "mongo/db/d_concurrency.h" #include "mongo/db/lasterror.h" #include "mongo/db/lockstate.h" #include "mongo/db/repl/rs.h" #include "mongo/db/stats/top.h" #include "mongo/db/storage_options.h" #include "mongo/util/concurrency/rwlock.h" #include "mongo/util/concurrency/threadlocal.h" #include "mongo/util/paths.h" namespace mongo { class AuthenticationInfo; class Database; class CurOp; class Command; class Client; class AbstractMessagingPort; class LockCollectionForReading; TSP_DECLARE(Client, currentClient) typedef long long ConnectionId; /** the database's concept of an outside "client" */ class Client : public ClientBasic { public: // always be in clientsMutex when manipulating this. killop stuff uses these. static std::set& clients; static mongo::mutex& clientsMutex; static int getActiveClientCount( int& writers , int& readers ); class Context; ~Client(); static int recommendedYieldMicros( int * writers = 0 , int * readers = 0, bool needExact = false ); /** each thread which does db operations has a Client object in TLS. * call this when your thread starts. */ static Client& initThread(const char *desc, AbstractMessagingPort *mp = 0); static void initThreadIfNotAlready(const char *desc) { if( currentClient.get() ) return; initThread(desc); } /** this has to be called as the client goes away, but before thread termination * @return true if anything was done */ bool shutdown(); std::string clientAddress(bool includePort=false) const; CurOp* curop() const { return _curOp; } Context* getContext() const { return _context; } const StringData desc() const { return _desc; } void setLastOp( OpTime op ) { _lastOp = op; } OpTime getLastOp() const { return _lastOp; } /* report what the last operation was. used by getlasterror */ void appendLastOp( BSONObjBuilder& b ) const; bool isGod() const { return _god; } /* this is for map/reduce writes */ bool setGod(bool newVal) { const bool prev = _god; _god = newVal; return prev; } std::string toString() const; bool gotHandshake( const BSONObj& o ); BSONObj getRemoteID() const { return _remoteId; } BSONObj getHandshake() const { return _handshake; } ConnectionId getConnectionId() const { return _connectionId; } // XXX(hk): this is per-thread mmapv1 recovery unit stuff, move into that // impl of recovery unit void writeHappened() { _hasWrittenSinceCheckpoint = true; } bool hasWrittenSinceCheckpoint() const { return _hasWrittenSinceCheckpoint; } void checkpointHappened() { _hasWrittenSinceCheckpoint = false; } // XXX: this is really a method in the recovery unit iface to reset any state void newTopLevelRequest() { _hasWrittenSinceCheckpoint = false; } LockState& lockState() { return _ls; } private: Client(const std::string& desc, AbstractMessagingPort *p = 0); friend class CurOp; ConnectionId _connectionId; // > 0 for things "conn", 0 otherwise std::string _threadId; // "" on non support systems CurOp * _curOp; Context * _context; bool _shutdown; // to track if Client::shutdown() gets called std::string _desc; bool _god; OpTime _lastOp; BSONObj _handshake; BSONObj _remoteId; bool _hasWrittenSinceCheckpoint; LockState _ls; public: /** "read lock, and set my context, all in one operation" * This handles (if not recursively locked) opening an unopened database. */ class ReadContext : boost::noncopyable { public: ReadContext(OperationContext* txn, const std::string& ns, bool doVersion = true); Context& ctx() { return *_c.get(); } private: scoped_ptr _lk; scoped_ptr _c; }; /* Set database we want to use, then, restores when we finish (are out of scope) Note this is also helpful if an exception happens as the state if fixed up. */ class Context : boost::noncopyable { public: /** this is probably what you want */ Context(const std::string& ns, const std::string& path=storageGlobalParams.dbpath, bool doVersion = true); /** note: this does not call finishInit -- i.e., does not call shardVersionOk() for example. see also: reset(). */ Context(const std::string& ns , Database * db); // used by ReadContext Context(const std::string& path, const std::string& ns, Database *db, bool doVersion = true); ~Context(); Client* getClient() const { return _client; } Database* db() const { return _db; } const char * ns() const { return _ns.c_str(); } bool equals(const std::string& ns, const std::string& path=storageGlobalParams.dbpath) const { return _ns == ns && _path == path; } /** @return if the db was created by this Context */ bool justCreated() const { return _justCreated; } /** @return true iff the current Context is using db/path */ bool inDB(const std::string& db, const std::string& path=storageGlobalParams.dbpath) const; void _clear() { // this is sort of an "early destruct" indication, _ns can never be uncleared const_cast(_ns).clear(); _db = 0; } /** call before unlocking, so clear any non-thread safe state * _db gets restored on the relock */ void unlocked() { _db = 0; } /** call after going back into the lock, will re-establish non-thread safe stuff */ void relocked() { _finishInit(); } private: friend class CurOp; void _finishInit(); void checkNotStale() const; void checkNsAccess( bool doauth ); void checkNsAccess( bool doauth, int lockState ); Client * const _client; Context * const _oldContext; const std::string _path; bool _justCreated; bool _doVersion; const std::string _ns; Database * _db; Timer _timer; }; // class Client::Context class WriteContext : boost::noncopyable { public: WriteContext(OperationContext* opCtx, const std::string& ns, bool doVersion = true); Context& ctx() { return _c; } private: Lock::DBWrite _lk; Context _c; }; }; // class Client /** get the Client object for this thread. */ inline Client& cc() { Client * c = currentClient.get(); verify( c ); return *c; } inline bool haveClient() { return currentClient.get() != NULL; } };