// database.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include "mongo/db/cc_by_loc.h" #include "mongo/db/cmdline.h" #include "mongo/db/namespace_details.h" #include "mongo/db/record.h" namespace mongo { class Extent; class MongoDataFile; /** * Database represents a database database * Each database database has its own set of files -- dbname.ns, dbname.0, dbname.1, ... * NOT memory mapped */ class Database { public: // you probably need to be in dbHolderMutex when constructing this Database(const char *nm, /*out*/ bool& newDb, const string& _path = dbpath); private: ~Database(); // closes files and other cleanup see below. public: /* you must use this to close - there is essential code in this method that is not in the ~Database destructor. thus the destructor is private. this could be cleaned up one day... */ static void closeDatabase( const char *db, const string& path ); void openAllFiles(); void clearTmpCollections(); /** * tries to make sure that this hasn't been deleted */ bool isOk() const { return magic == 781231; } bool isEmpty() { return ! namespaceIndex.allocated(); } /** * total file size of Database in bytes */ long long fileSize() const; int numFiles() const; /** * returns file valid for file number n */ boost::filesystem::path fileName( int n ) const; private: bool exists(int n) const; bool openExistingFile( int n ); public: /** * return file n. if it doesn't exist, create it */ MongoDataFile* getFile( int n, int sizeNeeded = 0, bool preallocateOnly = false ); MongoDataFile* addAFile( int sizeNeeded, bool preallocateNextFile ); /** * makes sure we have an extra file at the end that is empty * safe to call this multiple times - the implementation will only preallocate one file */ void preallocateAFile() { getFile( numFiles() , 0, true ); } MongoDataFile* suitableFile( const char *ns, int sizeNeeded, bool preallocate, bool enforceQuota ); Extent* allocExtent( const char *ns, int size, bool capped, bool enforceQuota ); MongoDataFile* newestFile(); /** * @return true if success. false if bad level or error creating profile ns */ bool setProfilingLevel( int newLevel , string& errmsg ); void flushFiles( bool sync ); /** * @return true if ns is part of the database * ns=foo.bar, db=foo returns true */ bool ownsNS( const string& ns ) const { if ( ! startsWith( ns , name ) ) return false; return ns[name.size()] == '.'; } const RecordStats& recordStats() const { return _recordStats; } RecordStats& recordStats() { return _recordStats; } private: /** * @throws DatabaseDifferCaseCode if the name is a duplicate based on * case insensitive matching. */ void checkDuplicateUncasedNames(bool inholderlockalready) const; public: /** * @return name of an existing database with same text name but different * casing, if one exists. Otherwise the empty string is returned. If * 'duplicates' is specified, it is filled with all duplicate names. */ static string duplicateUncasedName( bool inholderlockalready, const string &name, const string &path, set< string > *duplicates = 0 ); const string name; // "alleyinsider" const string path; private: // must be in the dbLock when touching this (and write locked when writing to of course) // however during Database object construction we aren't, which is ok as it isn't yet visible // to others and we are in the dbholder lock then. vector _files; public: // this should be private later NamespaceIndex namespaceIndex; const string profileName; // "alleyinsider.system.profile" CCByLoc ccByLoc; int magic; // used for making sure the object is still loaded in memory int getProfilingLevel() const { return _profile; } private: RecordStats _recordStats; int _profile; // 0=off. }; } // namespace mongo