// index.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include "../pch.h" #include "diskloc.h" #include "jsobj.h" #include "indexkey.h" #include "key.h" #include "namespace.h" namespace mongo { class IndexInterface { protected: virtual ~IndexInterface() { } public: static void phasedBegin(); virtual void phasedQueueItemToInsert( int idxNo, DiskLoc thisLoc, DiskLoc _recordLoc, const BSONObj &_key, const Ordering& _order, IndexDetails& _idx, bool dupsAllowed) = 0; static void phasedFinish(); virtual int keyCompare(const BSONObj& l,const BSONObj& r, const Ordering &ordering) = 0; virtual long long fullValidate(const DiskLoc& thisLoc, const BSONObj &order) = 0; virtual DiskLoc findSingle(const IndexDetails &indexdetails , const DiskLoc& thisLoc, const BSONObj& key) const = 0; virtual bool unindex(const DiskLoc thisLoc, IndexDetails& id, const BSONObj& key, const DiskLoc recordLoc) const = 0; virtual int bt_insert(const DiskLoc thisLoc, const DiskLoc recordLoc, const BSONObj& key, const Ordering &order, bool dupsAllowed, IndexDetails& idx, bool toplevel = true) const = 0; virtual DiskLoc addBucket(const IndexDetails&) = 0; virtual void uassertIfDups(IndexDetails& idx, vector& addedKeys, DiskLoc head, DiskLoc self, const Ordering& ordering) = 0; // these are for geo virtual bool isUsed(DiskLoc thisLoc, int pos) = 0; virtual void keyAt(DiskLoc thisLoc, int pos, BSONObj&, DiskLoc& recordLoc) = 0; virtual BSONObj keyAt(DiskLoc thisLoc, int pos) = 0; virtual DiskLoc locate(const IndexDetails &idx , const DiskLoc& thisLoc, const BSONObj& key, const Ordering &order, int& pos, bool& found, const DiskLoc &recordLoc, int direction=1) = 0; virtual DiskLoc advance(const DiskLoc& thisLoc, int& keyOfs, int direction, const char *caller) = 0; }; /* Details about a particular index. There is one of these effectively for each object in system.namespaces (although this also includes the head pointer, which is not in that collection). ** MemoryMapped Record ** (i.e., this is on disk data) */ class IndexDetails { public: /** * btree head disk location * TODO We should make this variable private, since btree operations * may change its value and we don't want clients to rely on an old * value. If we create a btree class, we can provide a btree object * to clients instead of 'head'. */ DiskLoc head; /* Location of index info object. Format: { name:"nameofindex", ns:"parentnsname", key: {keypattobject} [, unique: , background: , v:] } This object is in the system.indexes collection. Note that since we have a pointer to the object here, the object in system.indexes MUST NEVER MOVE. */ DiskLoc info; /* extract key value from the query object e.g., if key() == { x : 1 }, { x : 70, y : 3 } -> { x : 70 } */ BSONObj getKeyFromQuery(const BSONObj& query) const { BSONObj k = keyPattern(); BSONObj res = query.extractFieldsUnDotted(k); return res; } /* pull out the relevant key objects from obj, so we can index them. Note that the set is multiple elements only when it's a "multikey" array. keys will be left empty if key not found in the object. */ void getKeysFromObject( const BSONObj& obj, BSONObjSet& keys) const; /* get the key pattern for this object. e.g., { lastname:1, firstname:1 } */ BSONObj keyPattern() const { return info.obj().getObjectField("key"); } /** * @return offset into keyPattern for key -1 if doesn't exist */ int keyPatternOffset( const string& key ) const; bool inKeyPattern( const string& key ) const { return keyPatternOffset( key ) >= 0; } /* true if the specified key is in the index */ bool hasKey(const BSONObj& key); // returns name of this index's storage area // database.table.$index string indexNamespace() const { BSONObj io = info.obj(); string s; s.reserve(Namespace::MaxNsLen); s = io.getStringField("ns"); assert( !s.empty() ); s += ".$"; s += io.getStringField("name"); return s; } string indexName() const { // e.g. "ts_1" BSONObj io = info.obj(); return io.getStringField("name"); } static bool isIdIndexPattern( const BSONObj &pattern ) { BSONObjIterator i(pattern); BSONElement e = i.next(); if( strcmp(e.fieldName(), "_id") != 0 ) return false; return i.next().eoo(); } /* returns true if this is the _id index. */ bool isIdIndex() const { return isIdIndexPattern( keyPattern() ); } /* gets not our namespace name (indexNamespace for that), but the collection we index, its name. */ string parentNS() const { BSONObj io = info.obj(); return io.getStringField("ns"); } static int versionForIndexObj( const BSONObj &obj ) { BSONElement e = obj["v"]; if( e.type() == NumberInt ) return e._numberInt(); // should normally be an int. this is for backward compatibility int v = e.numberInt(); uassert(14802, "index v field should be Integer type", v == 0); return v; } int version() const { return versionForIndexObj( info.obj() ); } /** @return true if index has unique constraint */ bool unique() const { BSONObj io = info.obj(); return io["unique"].trueValue() || /* temp: can we juse make unique:true always be there for _id and get rid of this? */ isIdIndex(); } /** return true if dropDups was set when building index (if any duplicates, dropdups drops the duplicating objects) */ bool dropDups() const { return info.obj().getBoolField( "dropDups" ); } /** delete this index. does NOT clean up the system catalog (system.indexes or system.namespaces) -- only NamespaceIndex. */ void kill_idx(); const IndexSpec& getSpec() const; string toString() const { return info.obj().toString(); } /** @return true if supported. supported means we can use the index, including adding new keys. it may not mean we can build the index version in question: we may not maintain building of indexes in old formats in the future. */ static bool isASupportedIndexVersionNumber(int v) { return (v&1)==v; } // v == 0 || v == 1 /** @return the interface for this interface, which varies with the index version. used for backward compatibility of index versions/formats. */ IndexInterface& idxInterface() const { int v = version(); dassert( isASupportedIndexVersionNumber(v) ); return *iis[v&1]; } static IndexInterface *iis[]; }; struct IndexChanges { /*on an update*/ BSONObjSet oldkeys; BSONObjSet newkeys; vector removed; // these keys were removed as part of the change vector added; // these keys were added as part of the change /** @curObjLoc - the object we want to add's location. if it is already in the index, that is allowed here (for bg indexing case). */ void dupCheck(IndexDetails& idx, DiskLoc curObjLoc) { if( added.empty() || !idx.unique() ) return; const Ordering ordering = Ordering::make(idx.keyPattern()); idx.idxInterface().uassertIfDups(idx, added, idx.head, curObjLoc, ordering); // "E11001 duplicate key on update" } }; class NamespaceDetails; // changedId should be initialized to false void getIndexChanges(vector& v, NamespaceDetails& d, BSONObj newObj, BSONObj oldObj, bool &cangedId); void dupCheck(vector& v, NamespaceDetails& d, DiskLoc curObjLoc); } // namespace mongo