// lockstate.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include "mongo/db/d_concurrency.h" namespace mongo { class Acquiring; // per thread class LockState { public: LockState(); void dump(); static void Dump(); BSONObj reportState(); void reportState(BSONObjBuilder& b); unsigned recursiveCount() const { return _recursive; } /** * @return 0 rwRW */ char threadState() const { return _threadState; } bool isRW() const; // RW bool isW() const; // W bool hasAnyReadLock() const; // explicitly rR bool hasAnyWriteLock() const; // wWX bool isLocked( const StringData& ns ); // rwRW /** pending means we are currently trying to get a lock */ bool hasLockPending() const { return _lockPending || _lockPendingParallelWriter; } // ---- void lockedStart( char newState ); // RWrw void unlocked(); // _threadState = 0 /** * you have to be locked already to call this * this is mostly for W_to_R or R_to_W */ void changeLockState( char newstate ); Lock::Nestable whichNestable() const { return _whichNestable; } int nestableCount() const { return _nestableCount; } int otherCount() const { return _otherCount; } const string& otherName() const { return _otherName; } WrapperForRWLock* otherLock() const { return _otherLock; } void enterScopedLock( Lock::ScopedLock* lock ); Lock::ScopedLock* leaveScopedLock(); void lockedNestable( Lock::Nestable what , int type ); void unlockedNestable(); void lockedOther( const StringData& db , int type , WrapperForRWLock* lock ); void lockedOther( int type ); // "same lock as last time" case void unlockedOther(); bool _batchWriter; LockStat* getRelevantLockStat(); void recordLockTime() { _scopedLk->recordTime(); } void resetLockTime() { _scopedLk->resetTime(); } private: unsigned _recursive; // we allow recursively asking for a lock; we track that here // global lock related char _threadState; // 0, 'r', 'w', 'R', 'W' // db level locking related Lock::Nestable _whichNestable; int _nestableCount; // recursive lock count on local or admin db XXX - change name int _otherCount; // >0 means write lock, <0 read lock - XXX change name string _otherName; // which database are we locking and working with (besides local/admin) WrapperForRWLock* _otherLock; // so we don't have to check the map too often (the map has a mutex) // for temprelease // for the nonrecursive case. otherwise there would be many // the first lock goes here, which is ok since we can't yield recursive locks Lock::ScopedLock* _scopedLk; bool _lockPending; bool _lockPendingParallelWriter; friend class Acquiring; friend class AcquiringParallelWriter; }; class WrapperForRWLock : boost::noncopyable { SimpleRWLock r; public: string name() const { return r.name; } LockStat stats; WrapperForRWLock(const StringData& name) : r(name) { } void lock() { r.lock(); } void lock_shared() { r.lock_shared(); } void unlock() { r.unlock(); } void unlock_shared() { r.unlock_shared(); } }; class ScopedLock; class Acquiring { public: Acquiring( Lock::ScopedLock* lock, LockState& ls ); ~Acquiring(); private: Lock::ScopedLock* _lock; LockState& _ls; }; class AcquiringParallelWriter { public: AcquiringParallelWriter( LockState& ls ); ~AcquiringParallelWriter(); private: LockState& _ls; }; }