/** * Copyright (C) 2018-present MongoDB, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the Server Side Public License, version 1, * as published by MongoDB, Inc. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * Server Side Public License for more details. * * You should have received a copy of the Server Side Public License * along with this program. If not, see * . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the Server Side Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include "mongo/bson/bsonobj.h" #include "mongo/bson/bsonobjbuilder.h" #include "mongo/db/field_ref.h" #include "mongo/db/matcher/path.h" namespace mongo { class MatchableDocument { public: // Inlining to allow subclasses to see that this is a no-op and avoid a function call. // Speeds up query execution measurably. virtual ~MatchableDocument() {} virtual BSONObj toBSON() const = 0; /** * The neewly returned ElementIterator is allowed to keep a pointer to path. * So the caller of this function should make sure path is in scope until * the ElementIterator is deallocated */ virtual ElementIterator* allocateIterator(const ElementPath* path) const = 0; virtual void releaseIterator(ElementIterator* iterator) const = 0; class IteratorHolder { public: IteratorHolder(const MatchableDocument* doc, const ElementPath* path) { _doc = doc; _iterator = _doc->allocateIterator(path); } ~IteratorHolder() { _doc->releaseIterator(_iterator); } ElementIterator* operator->() const { return _iterator; } private: const MatchableDocument* _doc; ElementIterator* _iterator; }; }; class BSONMatchableDocument : public MatchableDocument { public: BSONMatchableDocument(const BSONObj& obj); virtual ~BSONMatchableDocument(); virtual BSONObj toBSON() const { return _obj; } virtual ElementIterator* allocateIterator(const ElementPath* path) const { if (_iteratorUsed) return new BSONElementIterator(path, _obj); _iteratorUsed = true; _iterator.reset(path, _obj); return &_iterator; } virtual void releaseIterator(ElementIterator* iterator) const { if (iterator == &_iterator) { _iteratorUsed = false; } else { delete iterator; } } private: BSONObj _obj; mutable BSONElementIterator _iterator; mutable bool _iteratorUsed; }; /** * A MatchableDocument interface for viewing a BSONElement as if it were wrapped in the top-level * field of any given path. For example, given the object obj={a: [5]}, we can create a view over * the element obj["a"]["0"]. An iterator over this view with path "i" would behave identically to * an iterator over {i: 5} with path "i". */ class BSONElementViewMatchableDocument : public MatchableDocument { public: BSONElementViewMatchableDocument(BSONElement elem) : _elem(elem), _iteratorUsed(false) {} BSONObj toBSON() const override { return BSON("" << _elem); } /** * Creates an iterator over '_elem' as if '_elem' were wrapped in the first field of 'path'. * 'path' must have at least one field. */ ElementIterator* allocateIterator(const ElementPath* path) const override { // Skip the first field in the path when traversing the document. const size_t suffixIndex = 1; if (_iteratorUsed) { return new BSONElementIterator(path, suffixIndex, _elem); } _iteratorUsed = true; _iterator.reset(path, suffixIndex, _elem); return &_iterator; } void releaseIterator(ElementIterator* iterator) const override { if (iterator == &_iterator) { _iteratorUsed = false; } else { delete iterator; } } private: BSONElement _elem; mutable BSONElementIterator _iterator; mutable bool _iteratorUsed; }; }