// path.h /** * Copyright (C) 2013 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include "mongo/base/status.h" #include "mongo/base/string_data.h" #include "mongo/bson/bsonobj.h" #include "mongo/db/field_ref.h" namespace mongo { class ElementPath { public: Status init( StringData path ); void setTraverseNonleafArrays( bool b ) { _shouldTraverseNonleafArrays = b; } void setTraverseLeafArray( bool b ) { _shouldTraverseLeafArray = b; } const FieldRef& fieldRef() const { return _fieldRef; } bool shouldTraverseNonleafArrays() const { return _shouldTraverseNonleafArrays; } bool shouldTraverseLeafArray() const { return _shouldTraverseLeafArray; } private: FieldRef _fieldRef; bool _shouldTraverseNonleafArrays; bool _shouldTraverseLeafArray; }; class ElementIterator { public: class Context { public: void reset(); void reset( BSONElement element, BSONElement arrayOffset, bool outerArray ); void setArrayOffset( BSONElement e ) { _arrayOffset = e; } BSONElement element() const { return _element; } BSONElement arrayOffset() const { return _arrayOffset; } bool outerArray() const { return _outerArray; } private: BSONElement _element; BSONElement _arrayOffset; bool _outerArray; }; virtual ~ElementIterator(); virtual bool more() = 0; virtual Context next() = 0; }; // --------------------------------------------------------------- class SingleElementElementIterator : public ElementIterator { public: explicit SingleElementElementIterator( BSONElement e ) : _seen( false ) { _element.reset( e, BSONElement(), false ); } virtual ~SingleElementElementIterator(){} virtual bool more() { return !_seen; } virtual Context next() { _seen = true; return _element; } private: bool _seen; ElementIterator::Context _element; }; class SimpleArrayElementIterator : public ElementIterator { public: SimpleArrayElementIterator( const BSONElement& theArray, bool returnArrayLast ); virtual bool more(); virtual Context next(); private: BSONElement _theArray; bool _returnArrayLast; BSONObjIterator _iterator; }; class BSONElementIterator : public ElementIterator { public: BSONElementIterator(); BSONElementIterator( const ElementPath* path, const BSONObj& context ); virtual ~BSONElementIterator(); void reset( const ElementPath* path, const BSONObj& context ); bool more(); Context next(); private: /** * Helper for more(). Recurs on _subCursor (which traverses the remainder of a path through * subdocuments of an array). */ bool subCursorHasMore(); const ElementPath* _path; BSONObj _context; enum State { BEGIN, IN_ARRAY, DONE } _state; Context _next; struct ArrayIterationState { void reset( const FieldRef& ref, int start ); void startIterator( BSONElement theArray ); bool more(); BSONElement next(); bool isArrayOffsetMatch( StringData fieldName ) const; bool nextEntireRest() const { return nextPieceOfPath.size() == restOfPath.size(); } std::string restOfPath; bool hasMore; StringData nextPieceOfPath; bool nextPieceOfPathIsNumber; BSONElement _theArray; BSONElement _current; std::unique_ptr _iterator; }; ArrayIterationState _arrayIterationState; std::unique_ptr _subCursor; std::unique_ptr _subCursorPath; }; }